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https://github.com/mpv-player/mpv
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75eab4f72a
Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
286 lines
9.7 KiB
C
286 lines
9.7 KiB
C
/*
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* Common code related to colorspaces and conversion
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*
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* Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "csputils.h"
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char * const mp_csp_names[MP_CSP_COUNT] = {
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"Autoselect",
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"BT.601 (SD)",
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"BT.709 (HD)",
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"SMPTE-240M",
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};
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char * const mp_csp_equalizer_names[MP_CSP_EQ_COUNT] = {
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"brightness",
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"contrast",
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"hue",
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"saturation",
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"gamma",
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};
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enum mp_csp mp_csp_guess_colorspace(int width, int height)
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{
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return width >= 1280 || height > 576 ? MP_CSP_BT_709 : MP_CSP_BT_601;
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}
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/**
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* \brief little helper function to create a lookup table for gamma
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* \param map buffer to create map into
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* \param size size of buffer
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* \param gamma gamma value
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*/
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void mp_gen_gamma_map(uint8_t *map, int size, float gamma)
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{
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if (gamma == 1.0) {
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for (int i = 0; i < size; i++)
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map[i] = 255 * i / (size - 1);
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return;
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}
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gamma = 1.0 / gamma;
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for (int i = 0; i < size; i++) {
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float tmp = (float)i / (size - 1.0);
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tmp = pow(tmp, gamma);
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if (tmp > 1.0)
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tmp = 1.0;
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if (tmp < 0.0)
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tmp = 0.0;
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map[i] = 255 * tmp;
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}
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}
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/* Fill in the Y, U, V vectors of a yuv2rgb conversion matrix
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* based on the given luma weights of the R, G and B components (lr, lg, lb).
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* lr+lg+lb is assumed to equal 1.
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* This function is meant for colorspaces satisfying the following
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* conditions (which are true for common YUV colorspaces):
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* - The mapping from input [Y, U, V] to output [R, G, B] is linear.
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* - Y is the vector [1, 1, 1]. (meaning input Y component maps to 1R+1G+1B)
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* - U maps to a value with zero R and positive B ([0, x, y], y > 0;
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* i.e. blue and green only).
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* - V maps to a value with zero B and positive R ([x, y, 0], x > 0;
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* i.e. red and green only).
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* - U and V are orthogonal to the luma vector [lr, lg, lb].
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* - The magnitudes of the vectors U and V are the minimal ones for which
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* the image of the set Y=[0...1],U=[-0.5...0.5],V=[-0.5...0.5] under the
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* conversion function will cover the set R=[0...1],G=[0...1],B=[0...1]
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* (the resulting matrix can be converted for other input/output ranges
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* outside this function).
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* Under these conditions the given parameters lr, lg, lb uniquely
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* determine the mapping of Y, U, V to R, G, B.
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*/
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static void luma_coeffs(float m[3][4], float lr, float lg, float lb)
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{
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assert(fabs(lr+lg+lb - 1) < 1e-6);
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m[0][0] = m[1][0] = m[2][0] = 1;
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m[0][1] = 0;
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m[1][1] = -2 * (1-lb) * lb/lg;
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m[2][1] = 2 * (1-lb);
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m[0][2] = 2 * (1-lr);
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m[1][2] = -2 * (1-lr) * lr/lg;
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m[2][2] = 0;
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// Constant coefficients (m[x][3]) not set here
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}
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/**
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* \brief get the coefficients of the yuv -> rgb conversion matrix
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* \param params struct specifying the properties of the conversion like
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* brightness, ...
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* \param m array to store coefficients into
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*/
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float m[3][4])
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{
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int format = params->colorspace.format;
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if (format <= MP_CSP_AUTO || format >= MP_CSP_COUNT)
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format = MP_CSP_BT_601;
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switch (format) {
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case MP_CSP_BT_601: luma_coeffs(m, 0.299, 0.587, 0.114 ); break;
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case MP_CSP_BT_709: luma_coeffs(m, 0.2126, 0.7152, 0.0722); break;
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case MP_CSP_SMPTE_240M: luma_coeffs(m, 0.2122, 0.7013, 0.0865); break;
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default:
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abort();
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};
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// Hue is equivalent to rotating input [U, V] subvector around the origin.
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// Saturation scales [U, V].
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float huecos = params->saturation * cos(params->hue);
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float huesin = params->saturation * sin(params->hue);
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for (int i = 0; i < 3; i++) {
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float u = m[i][COL_U];
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m[i][COL_U] = huecos * u - huesin * m[i][COL_V];
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m[i][COL_V] = huesin * u + huecos * m[i][COL_V];
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}
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int levels_in = params->colorspace.levels_in;
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if (levels_in <= MP_CSP_LEVELS_AUTO || levels_in >= MP_CSP_LEVELS_COUNT)
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levels_in = MP_CSP_LEVELS_TV;
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// The values below are written in 0-255 scale
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struct yuvlevels { double ymin, ymax, cmin, cmid; }
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yuvlim = { 16, 235, 16, 128 },
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yuvfull = { 0, 255, 1, 128 }, // '1' to make it symmetric around 128
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yuvlev;
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switch (levels_in) {
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case MP_CSP_LEVELS_TV: yuvlev = yuvlim; break;
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case MP_CSP_LEVELS_PC: yuvlev = yuvfull; break;
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default:
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abort();
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}
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int levels_out = params->colorspace.levels_out;
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if (levels_out <= MP_CSP_LEVELS_AUTO || levels_out >= MP_CSP_LEVELS_COUNT)
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levels_out = MP_CSP_LEVELS_PC;
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struct rgblevels { double min, max; }
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rgblim = { 16, 235 },
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rgbfull = { 0, 255 },
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rgblev;
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switch (levels_out) {
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case MP_CSP_LEVELS_TV: rgblev = rgblim; break;
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case MP_CSP_LEVELS_PC: rgblev = rgbfull; break;
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default:
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abort();
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}
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double ymul = (rgblev.max - rgblev.min) / (yuvlev.ymax - yuvlev.ymin);
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double cmul = (rgblev.max - rgblev.min) / (yuvlev.cmid - yuvlev.cmin) / 2;
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for (int i = 0; i < 3; i++) {
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m[i][COL_Y] *= ymul;
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m[i][COL_U] *= cmul;
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m[i][COL_V] *= cmul;
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// Set COL_C so that Y=umin,UV=cmid maps to RGB=min (black to black)
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m[i][COL_C] = (rgblev.min - m[i][COL_Y] * yuvlev.ymin
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-(m[i][COL_U] + m[i][COL_V]) * yuvlev.cmid) / 255;
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}
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// Brightness adds a constant to output R,G,B.
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// Contrast scales Y around 1/2 (not 0 in this implementation).
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for (int i = 0; i < 3; i++) {
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m[i][COL_C] += params->brightness;
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m[i][COL_Y] *= params->contrast;
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m[i][COL_C] += (rgblev.max-rgblev.min)/255 * (1 - params->contrast)/2;
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}
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float depth_multiplier = params->input_shift >= 0 ?
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(1 << params->input_shift) :
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(1.0 / (1 << -params->input_shift));
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for (int i = 0; i < 3; i++)
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for (int j = 0; j < 3; j++)
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m[i][j] *= depth_multiplier;
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}
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//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
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#define GMAP_SIZE (1024)
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/**
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* \brief generate a 3D YUV -> RGB map
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* \param params struct containing parameters like brightness, gamma, ...
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* \param map where to store map. Must provide space for (size + 2)^3 elements
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* \param size size of the map, excluding border
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*/
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size)
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{
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int i, j, k, l;
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float step = 1.0 / size;
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float y, u, v;
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float yuv2rgb[3][4];
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unsigned char gmaps[3][GMAP_SIZE];
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mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
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mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
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mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
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mp_get_yuv2rgb_coeffs(params, yuv2rgb);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 4; j++)
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yuv2rgb[i][j] *= GMAP_SIZE - 1;
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v = 0;
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for (i = -1; i <= size; i++) {
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u = 0;
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for (j = -1; j <= size; j++) {
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y = 0;
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for (k = -1; k <= size; k++) {
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for (l = 0; l < 3; l++) {
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float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u +
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yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
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*map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
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}
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y += (k == -1 || k == size - 1) ? step / 2 : step;
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}
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u += (j == -1 || j == size - 1) ? step / 2 : step;
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}
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v += (i == -1 || i == size - 1) ? step / 2 : step;
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}
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}
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// Copy settings from eq into params.
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void mp_csp_copy_equalizer_values(struct mp_csp_params *params,
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const struct mp_csp_equalizer *eq)
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{
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params->brightness = eq->values[MP_CSP_EQ_BRIGHTNESS] / 100.0;
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params->contrast = (eq->values[MP_CSP_EQ_CONTRAST] + 100) / 100.0;
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params->hue = eq->values[MP_CSP_EQ_HUE] / 100.0 * 3.1415927;
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params->saturation = (eq->values[MP_CSP_EQ_SATURATION] + 100) / 100.0;
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float gamma = exp(log(8.0) * eq->values[MP_CSP_EQ_GAMMA] / 100.0);
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params->rgamma = gamma;
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params->ggamma = gamma;
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params->bgamma = gamma;
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}
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static int find_eq(int capabilities, const char *name)
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{
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for (int i = 0; i < MP_CSP_EQ_COUNT; i++) {
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if (strcmp(name, mp_csp_equalizer_names[i]) == 0)
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return ((1 << i) & capabilities) ? i : -1;
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}
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return -1;
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}
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int mp_csp_equalizer_get(struct mp_csp_equalizer *eq, const char *property,
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int *out_value)
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{
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int index = find_eq(eq->capabilities, property);
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if (index < 0)
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return -1;
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*out_value = eq->values[index];
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return 0;
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}
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int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
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int value)
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{
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int index = find_eq(eq->capabilities, property);
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if (index < 0)
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return 0;
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eq->values[index] = value;
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return 1;
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}
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