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https://github.com/mpv-player/mpv
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752de843ff
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@206 b3059339-0415-0410-9bf9-f77b7e298cf2
153 lines
7.4 KiB
Plaintext
153 lines
7.4 KiB
Plaintext
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So, I'll describe how this stuff works.
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The basis of the program's structure is basically logical, however it's
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a big hack :)
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The main modules:
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1. streamer.c: this is the input, this reads the file or the VCD.
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what it has to know: appropriate buffering, seek, skip functions,
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reading by bytes, or blocks with any size.
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The stream_t structure describes the input stream, file/device.
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2. demuxer.c: this does the demultiplexing of the input to audio and video
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channels, and their reading by buffered packages.
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The demuxer.c is basically a framework, which is the same for all the
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input formats, and there are parsers for each of them (mpeg-es,
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mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files.
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The structure is the demuxer_t. There is only one demuxer.
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2.a. demuxer stream, that is DS. Its struct is demux_stream_t
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Every channel (a/v) has one.
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For now, there can be 2 for each demuxer, one for the audio and one
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for the video.
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2.b. demux_packet_t, that is DP.
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This contains one chunk (avi) or packet (asf,mpg).
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In the memory they are stored as chained lists, since they are of
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different sizes.
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Now, how this reading works?
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- demuxer.c/demux_read_data() is called, it gets how many bytes,
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and where (memory address), would we like to read, and from which
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DS. The codecs call this.
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- this checks if the given DS's buffer contains something, if so, it
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reads from there as much as needed. If there isn't enough, it calls
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ds_fill_buffer(), which:
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- checks if the given DS has buffered packages (DP's), if so, it moves
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the oldest to the buffer, and reads on. If the list is empty, it
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calls demux_fill_buffer() :
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- this calls the parser for the input format, which reads the file
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onward, and moves the found packages to their buffers.
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Well it we'd like an audio package, but only a bunch of video
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packages are available, then sooner or later the:
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DEMUXER: Too many (%d in %d bytes) audio packets in the buffer
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error shows up.
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So everything is ok 'till now, I want to move them to a separate lib.
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Now, go on:
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3. mplayer.c - ooh, he's the boss :)
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The timing is solved odd, since it has/recommended to be done differently
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for each of the formats, and sometimes can be done in many ways.
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There are the a_frame and v_frame float variables, they store the
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just played a/v position is seconds.
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A new frame is displayed if v_frame<a_frame, and sound is decoded if
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a_frame<v_frame.
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When playing (a/v), it increases the variables by the duration of the
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played a/v. In video, it's usually 1.0/fps, but I have to mention that
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fps doesn't really matters at video, for example asf doesn't have that,
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instead there is "duration" and it can change per frame.
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MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
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Maybe only AVI and MPEG1 has fixed fps.
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So everything works right until the audio and video are in perfect
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synchronity, since the audio goes, it gives the timing, and if the
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time of a frame passed, the next frame is displayed.
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But what if these two aren't synchronized in the input file?
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PTS correction kicks in. The input demuxers read the PTS (presentation
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timestamp) of the packages, and with it we can see if the streams
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are synchronized. Then MPlayer can correct the a_frame, within
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a given maximal bounder (see -mc option). The summary of the
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corrections can be found in c_total .
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Of course this is not everything, several things suck.
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For example the soundcards delay, which has to be corrected by
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MPlayer: that's why it needs the size of the audio buffer. It can
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be measured with select(), which is unfortunately not supported by
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every card... That's when it has to be given with the -abs option.
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Then there's another problem: in MPEG, the PTS is not given by
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frames, rather by sectors, which can contain 10 frames, or only 0.1 .
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In order this won't fuck up timing, we average the PTS by 5 frames,
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and use this when correcting.
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Life didn't get simpler with AVI. There's the "official" timing
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method, the BPS-based, so the header contains how many compressed
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audio bytes belong to one second of frames.
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Of course this doesn't always work... why it should :)
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So I emulate the MPEG's PTS/sector method on AVI, that is the
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AVI parser calculates a fake PTS for every read chunk, decided by
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the type of the frames. This is how my timing is done. And sometimes
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this works better.
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In AVI, usually there is a bigger piece of audio stored first, then
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comes the video. This needs to be calculated into the delay, this is
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called "Initial PTS delay".
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Of course there are 2 of them, one is stored in the header and not
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really used :) the other isn't stored anywhere, this can only be
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measured...
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4. Codecs. They are separate libs.
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For example libac3, libmpeg2, xa/*, alaw.c, opendivx/*, loader, mp3lib.
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mplayer.c calls them if a piece of audio or video needs to be played.
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(see the beginning of 3.)
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And they call the appropriate demuxer, to get the compressed data.
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(see 2.)
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5.a Codec controller: this is the greatest hack in the whole :)
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The libmpeg2 is so unstable, that I can't believe it.
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Of course I don't mean it's bullshit :) rather it only accepts
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totally perfect, error-free streams. If it founds error, it
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just segfaults ;) And don't start laughing, this is great this way,
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from the view of speed it would be 50-100% slower if stuffed full with
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verifications. That's why I solved it by running it in a separate
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process, and if it dies, who cares, just start another.
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However, a few things are needed for this:
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- codec controller process: a separate process, which sleeps, but if
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its child (the libmpeg2 process) dies, it quickly starts another.
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So the MPlayer doesn't have to care about this, it just pumps the
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compressed stuff into the child, which displays it.
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- shmem: the compressed data, and the uncompressed frames are both
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in shared memory, so all 3 processes (mplayer, codeccontrol,
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libmpeg2 codec) sees 'em, so they can trade data fast.
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- FIFO is used for the communication between them.
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- If the child dies while decoding, the succesfully decoded data
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isn't lost, it's inherited by the new child through the
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shared mem! So only a little error can be seen in the video,
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it won't disappear or turn green, as in the older versions.
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The disadvantage of this all is that since the libvo and libmpeg2
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are closely related, the libvo needs to run in the same process as
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the libmpeg2, in the one that keeps dying/reborning, and not in the
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one that has the controlling process, the MPlayer. This causes a
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lot of problems, mostly at the handling of events in the libvo window
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(keypresses, etc). So there are miscellaneous workarounds, a lot of
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FIFO, and trick which exploits that X doesn't care which process
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queries its events.
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I'd like to solve this in the near future, and use the signal/longjmp
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(this is a hack, too:)) method, developed on the mpeg2dec-devel list.
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5. libvo: this displays the frame. There are 2 different output routines in it:
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5.a draw_slice(): this displays YV12 pictures (3 frames, a full sized which
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contains brightness, and 2 with 1/4 sizes, which contain the colour
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info). MPEG codecs (libmpeg2, opendivx) use this. This doesn't have
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to display the whole frame, only update small parts of it.
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5.b draw_frame(): this is the older interface, this displays only complete
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frames, and can do only packed format (YUY2, RGB/BGR).
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Win32 codecs use this (DivX, Indeo, etc).
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