mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 09:02:38 +00:00
bf10a4fdfa
Instead of having separate callbacks for each backend-handled feature (like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the VOCTRL responsible for this directly to the backend. This allows removing a bunch of callbacks, that currently must be set even for optional/lesser features (like VOCTRL_BORDER). This requires changes to all VOs using gl_common, as well as all backends that support gl_common. Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional. VO backends can use VOCTRL_CHECK_EVENTS instead to implementing check_events. This has the advantage that the event handling code in VOs doesn't have to be duplicated if vo_control() is used.
315 lines
10 KiB
C
315 lines
10 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#define MP_GET_GLX_WORKAROUNDS
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#include "gl_header_fixes.h"
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#include "x11_common.h"
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#include "gl_common.h"
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struct glx_context {
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XVisualInfo *vinfo;
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GLXContext context;
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GLXFBConfig fbc;
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};
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static bool create_context_x11_old(struct MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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Display *display = ctx->vo->x11->display;
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struct vo *vo = ctx->vo;
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GL *gl = ctx->gl;
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if (glx_ctx->context)
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return true;
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GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
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True);
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if (!new_context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
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return false;
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}
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if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
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glXDestroyContext(display, new_context);
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return false;
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}
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void *(*getProcAddress)(const GLubyte *);
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getProcAddress = mp_getdladdr("glXGetProcAddress");
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if (!getProcAddress)
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getProcAddress = mp_getdladdr("glXGetProcAddressARB");
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const char *glxstr = "";
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const char *(*glXExtStr)(Display *, int)
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= mp_getdladdr("glXQueryExtensionsString");
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if (glXExtStr)
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glxstr = glXExtStr(display, ctx->vo->x11->screen);
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mpgl_load_functions(gl, getProcAddress, glxstr);
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if (!gl->GenPrograms && gl->GetString &&
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gl->version < MPGL_VER(3, 0) &&
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strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
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{
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mp_msg(MSGT_VO, MSGL_WARN,
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"Broken glXGetProcAddress detected, trying workaround\n");
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mpgl_load_functions(gl, NULL, glxstr);
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}
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glx_ctx->context = new_context;
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if (!glXIsDirect(vo->x11->display, new_context))
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ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
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return true;
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}
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typedef GLXContext (*glXCreateContextAttribsARBProc)
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(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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static bool create_context_x11_gl3(struct MPGLContext *ctx, bool debug)
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{
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struct glx_context *glx_ctx = ctx->priv;
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struct vo *vo = ctx->vo;
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if (glx_ctx->context)
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return true;
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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const char *glxstr = "";
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const char *(*glXExtStr)(Display *, int)
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= mp_getdladdr("glXQueryExtensionsString");
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if (glXExtStr)
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glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
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bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
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if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
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return false;
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}
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int gl_version = ctx->requested_gl_version;
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int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
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None
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};
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GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
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glx_ctx->fbc, 0, True,
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context_attribs);
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if (!context) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
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return false;
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}
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// set context
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if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
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mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
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glXDestroyContext(vo->x11->display, context);
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return false;
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}
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glx_ctx->context = context;
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mpgl_load_functions(ctx->gl, (void *)glXGetProcAddress, glxstr);
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if (!glXIsDirect(vo->x11->display, context))
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ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
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return true;
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}
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// The GL3/FBC initialization code roughly follows/copies from:
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// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
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// but also uses some of the old code.
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static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
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{
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
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attribs, &fbcount);
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if (!fbc)
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return NULL;
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// The list in fbc is sorted (so that the first element is the best).
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GLXFBConfig fbconfig = fbc[0];
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if (flags & VOFLAG_ALPHA) {
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for (int n = 0; n < fbcount; n++) {
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XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
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// This is a heuristic at best. Note that normal 8 bit Visuals use
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// a depth of 24, even if the pixels are padded to 32 bit. If the
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// depth is higher than 24, the remaining bits must be alpha.
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// Note: vinfo->bits_per_rgb appears to be useless (is always 8).
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unsigned long mask = v->depth == 32 ?
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(unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
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if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
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fbconfig = fbc[n];
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break;
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}
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}
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}
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XFree(fbc);
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return fbconfig;
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}
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static void set_glx_attrib(int *attribs, int name, int value)
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{
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for (int n = 0; attribs[n * 2 + 0] != None; n++) {
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if (attribs[n * 2 + 0] == name) {
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attribs[n * 2 + 1] = value;
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break;
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}
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}
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}
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static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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struct vo *vo = ctx->vo;
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struct glx_context *glx_ctx = ctx->priv;
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if (glx_ctx->context) {
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// GL context and window already exist.
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// Only update window geometry etc.
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vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
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d_height, flags, "gl");
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return true;
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}
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
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(MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
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{
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
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return false;
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}
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int glx_attribs[] = {
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GLX_STEREO, False,
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GLX_X_RENDERABLE, True,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DOUBLEBUFFER, True,
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None
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};
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GLXFBConfig fbc = NULL;
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if (flags & VOFLAG_ALPHA) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 1);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 0);
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flags &= ~VOFLAG_ALPHA;
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}
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}
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if (flags & VOFLAG_STEREO) {
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set_glx_attrib(glx_attribs, GLX_STEREO, True);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
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" 3D will probably not work!\n");
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set_glx_attrib(glx_attribs, GLX_STEREO, False);
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flags &= ~VOFLAG_STEREO;
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}
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}
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if (!fbc)
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
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return false;
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}
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glx_ctx->fbc = fbc;
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glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
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mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
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(int)glx_ctx->vinfo->visualid);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
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vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
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d_height, flags, "gl");
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bool success = false;
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if (ctx->requested_gl_version >= MPGL_VER(3, 0))
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success = create_context_x11_gl3(ctx, flags & VOFLAG_GL_DEBUG);
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if (!success)
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success = create_context_x11_old(ctx);
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return success;
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}
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/**
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* \brief free the VisualInfo and GLXContext of an OpenGL context.
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* \ingroup glcontext
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*/
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static void releaseGlContext_x11(MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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XVisualInfo **vinfo = &glx_ctx->vinfo;
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GLXContext *context = &glx_ctx->context;
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Display *display = ctx->vo->x11->display;
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GL *gl = ctx->gl;
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = NULL;
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if (*context) {
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if (gl->Finish)
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gl->Finish();
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, *context);
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}
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*context = 0;
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}
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static void swapGlBuffers_x11(MPGLContext *ctx)
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{
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glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
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}
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void mpgl_set_backend_x11(MPGLContext *ctx)
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{
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ctx->priv = talloc_zero(ctx, struct glx_context);
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ctx->config_window = config_window_x11;
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ctx->releaseGlContext = releaseGlContext_x11;
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ctx->swapGlBuffers = swapGlBuffers_x11;
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ctx->check_events = vo_x11_check_events;
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ctx->vo_init = vo_x11_init;
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ctx->vo_uninit = vo_x11_uninit;
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ctx->vo_control = vo_x11_control;
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}
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