mirror of https://github.com/mpv-player/mpv
425 lines
14 KiB
C
425 lines
14 KiB
C
#include "malloc.h"
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#include "utils.h"
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#include "osdep/timer.h"
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// Controls the multiplication factor for new slab allocations. The new slab
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// will always be allocated such that the size of the slab is this factor times
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// the previous slab. Higher values make it grow faster.
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#define MPVK_HEAP_SLAB_GROWTH_RATE 4
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// Controls the minimum slab size, to reduce the frequency at which very small
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// slabs would need to get allocated when allocating the first few buffers.
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// (Default: 1 MB)
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#define MPVK_HEAP_MINIMUM_SLAB_SIZE (1 << 20)
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// Controls the maximum slab size, to reduce the effect of unbounded slab
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// growth exhausting memory. If the application needs a single allocation
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// that's bigger than this value, it will be allocated directly from the
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// device. (Default: 512 MB)
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#define MPVK_HEAP_MAXIMUM_SLAB_SIZE (1 << 29)
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// Controls the minimum free region size, to reduce thrashing the free space
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// map with lots of small buffers during uninit. (Default: 1 KB)
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#define MPVK_HEAP_MINIMUM_REGION_SIZE (1 << 10)
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// Represents a region of available memory
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struct vk_region {
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size_t start; // first offset in region
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size_t end; // first offset *not* in region
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};
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static inline size_t region_len(struct vk_region r)
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{
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return r.end - r.start;
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}
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// A single slab represents a contiguous region of allocated memory. Actual
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// allocations are served as slices of this. Slabs are organized into linked
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// lists, which represent individual heaps.
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struct vk_slab {
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VkDeviceMemory mem; // underlying device allocation
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size_t size; // total size of `slab`
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size_t used; // number of bytes actually in use (for GC accounting)
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bool dedicated; // slab is allocated specifically for one object
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// free space map: a sorted list of memory regions that are available
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struct vk_region *regions;
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int num_regions;
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// optional, depends on the memory type:
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VkBuffer buffer; // buffer spanning the entire slab
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void *data; // mapped memory corresponding to `mem`
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};
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// Represents a single memory heap. We keep track of a vk_heap for each
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// combination of buffer type and memory selection parameters. This shouldn't
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// actually be that many in practice, because some combinations simply never
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// occur, and others will generally be the same for the same objects.
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struct vk_heap {
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VkBufferUsageFlagBits usage; // the buffer usage type (or 0)
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VkMemoryPropertyFlagBits flags; // the memory type flags (or 0)
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uint32_t typeBits; // the memory type index requirements (or 0)
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struct vk_slab **slabs; // array of slabs sorted by size
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int num_slabs;
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};
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// The overall state of the allocator, which keeps track of a vk_heap for each
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// memory type.
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struct vk_malloc {
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VkPhysicalDeviceMemoryProperties props;
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struct vk_heap *heaps;
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int num_heaps;
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};
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static void slab_free(struct mpvk_ctx *vk, struct vk_slab *slab)
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{
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if (!slab)
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return;
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assert(slab->used == 0);
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int64_t start = mp_time_us();
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vkDestroyBuffer(vk->dev, slab->buffer, MPVK_ALLOCATOR);
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// also implicitly unmaps the memory if needed
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vkFreeMemory(vk->dev, slab->mem, MPVK_ALLOCATOR);
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int64_t stop = mp_time_us();
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MP_VERBOSE(vk, "Freeing slab of size %zu took %lld μs.\n",
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slab->size, (long long)(stop - start));
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talloc_free(slab);
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}
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static bool find_best_memtype(struct mpvk_ctx *vk, uint32_t typeBits,
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VkMemoryPropertyFlagBits flags,
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VkMemoryType *out_type, int *out_index)
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{
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struct vk_malloc *ma = vk->alloc;
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// The vulkan spec requires memory types to be sorted in the "optimal"
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// order, so the first matching type we find will be the best/fastest one.
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for (int i = 0; i < ma->props.memoryTypeCount; i++) {
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// The memory type flags must include our properties
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if ((ma->props.memoryTypes[i].propertyFlags & flags) != flags)
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continue;
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// The memory type must be supported by the requirements (bitfield)
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if (typeBits && !(typeBits & (1 << i)))
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continue;
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*out_type = ma->props.memoryTypes[i];
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*out_index = i;
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return true;
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}
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MP_ERR(vk, "Found no memory type matching property flags 0x%x and type "
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"bits 0x%x!\n", flags, (unsigned)typeBits);
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return false;
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}
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static struct vk_slab *slab_alloc(struct mpvk_ctx *vk, struct vk_heap *heap,
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size_t size)
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{
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struct vk_slab *slab = talloc_ptrtype(NULL, slab);
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*slab = (struct vk_slab) {
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.size = size,
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};
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MP_TARRAY_APPEND(slab, slab->regions, slab->num_regions, (struct vk_region) {
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.start = 0,
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.end = slab->size,
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});
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VkMemoryAllocateInfo minfo = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = slab->size,
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};
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uint32_t typeBits = heap->typeBits ? heap->typeBits : UINT32_MAX;
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if (heap->usage) {
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VkBufferCreateInfo binfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = slab->size,
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.usage = heap->usage,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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};
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VK(vkCreateBuffer(vk->dev, &binfo, MPVK_ALLOCATOR, &slab->buffer));
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VkMemoryRequirements reqs;
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vkGetBufferMemoryRequirements(vk->dev, slab->buffer, &reqs);
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minfo.allocationSize = reqs.size; // this can be larger than slab->size
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typeBits &= reqs.memoryTypeBits; // this can restrict the types
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}
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VkMemoryType type;
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int index;
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if (!find_best_memtype(vk, typeBits, heap->flags, &type, &index))
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goto error;
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MP_VERBOSE(vk, "Allocating %zu memory of type 0x%x (id %d) in heap %d.\n",
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slab->size, type.propertyFlags, index, (int)type.heapIndex);
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minfo.memoryTypeIndex = index;
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VK(vkAllocateMemory(vk->dev, &minfo, MPVK_ALLOCATOR, &slab->mem));
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if (heap->flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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VK(vkMapMemory(vk->dev, slab->mem, 0, VK_WHOLE_SIZE, 0, &slab->data));
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if (slab->buffer)
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VK(vkBindBufferMemory(vk->dev, slab->buffer, slab->mem, 0));
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return slab;
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error:
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slab_free(vk, slab);
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return NULL;
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}
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static void insert_region(struct vk_slab *slab, struct vk_region region)
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{
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if (region.start == region.end)
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return;
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bool big_enough = region_len(region) >= MPVK_HEAP_MINIMUM_REGION_SIZE;
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// Find the index of the first region that comes after this
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for (int i = 0; i < slab->num_regions; i++) {
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struct vk_region *r = &slab->regions[i];
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// Check for a few special cases which can be coalesced
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if (r->end == region.start) {
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// The new region is at the tail of this region. In addition to
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// modifying this region, we also need to coalesce all the following
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// regions for as long as possible
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r->end = region.end;
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struct vk_region *next = &slab->regions[i+1];
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while (i+1 < slab->num_regions && r->end == next->start) {
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r->end = next->end;
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MP_TARRAY_REMOVE_AT(slab->regions, slab->num_regions, i+1);
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}
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return;
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}
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if (r->start == region.end) {
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// The new region is at the head of this region. We don't need to
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// do anything special here - because if this could be further
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// coalesced backwards, the previous loop iteration would already
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// have caught it.
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r->start = region.start;
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return;
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}
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if (r->start > region.start) {
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// The new region comes somewhere before this region, so insert
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// it into this index in the array.
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if (big_enough) {
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MP_TARRAY_INSERT_AT(slab, slab->regions, slab->num_regions,
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i, region);
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}
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return;
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}
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}
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// If we've reached the end of this loop, then all of the regions
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// come before the new region, and are disconnected - so append it
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if (big_enough)
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MP_TARRAY_APPEND(slab, slab->regions, slab->num_regions, region);
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}
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static void heap_uninit(struct mpvk_ctx *vk, struct vk_heap *heap)
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{
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for (int i = 0; i < heap->num_slabs; i++)
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slab_free(vk, heap->slabs[i]);
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talloc_free(heap->slabs);
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*heap = (struct vk_heap){0};
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}
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void vk_malloc_init(struct mpvk_ctx *vk)
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{
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assert(vk->physd);
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vk->alloc = talloc_zero(NULL, struct vk_malloc);
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vkGetPhysicalDeviceMemoryProperties(vk->physd, &vk->alloc->props);
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}
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void vk_malloc_uninit(struct mpvk_ctx *vk)
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{
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struct vk_malloc *ma = vk->alloc;
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if (!ma)
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return;
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for (int i = 0; i < ma->num_heaps; i++)
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heap_uninit(vk, &ma->heaps[i]);
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talloc_free(ma);
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vk->alloc = NULL;
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}
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void vk_free_memslice(struct mpvk_ctx *vk, struct vk_memslice slice)
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{
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struct vk_slab *slab = slice.priv;
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if (!slab)
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return;
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assert(slab->used >= slice.size);
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slab->used -= slice.size;
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MP_DBG(vk, "Freeing slice %zu + %zu from slab with size %zu\n",
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slice.offset, slice.size, slab->size);
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if (slab->dedicated) {
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// If the slab was purpose-allocated for this memslice, we can just
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// free it here
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slab_free(vk, slab);
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} else {
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// Return the allocation to the free space map
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insert_region(slab, (struct vk_region) {
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.start = slice.offset,
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.end = slice.offset + slice.size,
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});
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}
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}
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// reqs: can be NULL
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static struct vk_heap *find_heap(struct mpvk_ctx *vk,
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VkBufferUsageFlagBits usage,
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VkMemoryPropertyFlagBits flags,
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VkMemoryRequirements *reqs)
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{
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struct vk_malloc *ma = vk->alloc;
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int typeBits = reqs ? reqs->memoryTypeBits : 0;
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for (int i = 0; i < ma->num_heaps; i++) {
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if (ma->heaps[i].usage != usage)
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continue;
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if (ma->heaps[i].flags != flags)
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continue;
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if (ma->heaps[i].typeBits != typeBits)
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continue;
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return &ma->heaps[i];
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}
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// Not found => add it
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MP_TARRAY_GROW(ma, ma->heaps, ma->num_heaps + 1);
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struct vk_heap *heap = &ma->heaps[ma->num_heaps++];
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*heap = (struct vk_heap) {
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.usage = usage,
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.flags = flags,
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.typeBits = typeBits,
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};
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return heap;
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}
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static inline bool region_fits(struct vk_region r, size_t size, size_t align)
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{
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return MP_ALIGN_UP(r.start, align) + size <= r.end;
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}
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// Finds the best-fitting region in a heap. If the heap is too small or too
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// fragmented, a new slab will be allocated under the hood.
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static bool heap_get_region(struct mpvk_ctx *vk, struct vk_heap *heap,
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size_t size, size_t align,
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struct vk_slab **out_slab, int *out_index)
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{
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struct vk_slab *slab = NULL;
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// If the allocation is very big, serve it directly instead of bothering
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// with the heap
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if (size > MPVK_HEAP_MAXIMUM_SLAB_SIZE) {
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slab = slab_alloc(vk, heap, size);
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*out_slab = slab;
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*out_index = 0;
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return !!slab;
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}
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for (int i = 0; i < heap->num_slabs; i++) {
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slab = heap->slabs[i];
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if (slab->size < size)
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continue;
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// Attempt a best fit search
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int best = -1;
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for (int n = 0; n < slab->num_regions; n++) {
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struct vk_region r = slab->regions[n];
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if (!region_fits(r, size, align))
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continue;
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if (best >= 0 && region_len(r) > region_len(slab->regions[best]))
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continue;
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best = n;
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}
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if (best >= 0) {
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*out_slab = slab;
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*out_index = best;
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return true;
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}
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}
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// Otherwise, allocate a new vk_slab and append it to the list.
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size_t cur_size = MPMAX(size, slab ? slab->size : 0);
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size_t slab_size = MPVK_HEAP_SLAB_GROWTH_RATE * cur_size;
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slab_size = MPMAX(MPVK_HEAP_MINIMUM_SLAB_SIZE, slab_size);
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slab_size = MPMIN(MPVK_HEAP_MAXIMUM_SLAB_SIZE, slab_size);
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assert(slab_size >= size);
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slab = slab_alloc(vk, heap, slab_size);
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if (!slab)
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return false;
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MP_TARRAY_APPEND(NULL, heap->slabs, heap->num_slabs, slab);
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// Return the only region there is in a newly allocated slab
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assert(slab->num_regions == 1);
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*out_slab = slab;
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*out_index = 0;
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return true;
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}
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static bool slice_heap(struct mpvk_ctx *vk, struct vk_heap *heap, size_t size,
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size_t alignment, struct vk_memslice *out)
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{
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struct vk_slab *slab;
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int index;
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alignment = MP_ALIGN_UP(alignment, vk->limits.bufferImageGranularity);
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if (!heap_get_region(vk, heap, size, alignment, &slab, &index))
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return false;
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struct vk_region reg = slab->regions[index];
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MP_TARRAY_REMOVE_AT(slab->regions, slab->num_regions, index);
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*out = (struct vk_memslice) {
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.vkmem = slab->mem,
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.offset = MP_ALIGN_UP(reg.start, alignment),
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.size = size,
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.priv = slab,
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};
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MP_DBG(vk, "Sub-allocating slice %zu + %zu from slab with size %zu\n",
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out->offset, out->size, slab->size);
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size_t out_end = out->offset + out->size;
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insert_region(slab, (struct vk_region) { reg.start, out->offset });
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insert_region(slab, (struct vk_region) { out_end, reg.end });
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slab->used += size;
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return true;
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}
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bool vk_malloc_generic(struct mpvk_ctx *vk, VkMemoryRequirements reqs,
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VkMemoryPropertyFlagBits flags, struct vk_memslice *out)
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{
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struct vk_heap *heap = find_heap(vk, 0, flags, &reqs);
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return slice_heap(vk, heap, reqs.size, reqs.alignment, out);
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}
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bool vk_malloc_buffer(struct mpvk_ctx *vk, VkBufferUsageFlagBits bufFlags,
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VkMemoryPropertyFlagBits memFlags, VkDeviceSize size,
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VkDeviceSize alignment, struct vk_bufslice *out)
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{
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struct vk_heap *heap = find_heap(vk, bufFlags, memFlags, NULL);
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if (!slice_heap(vk, heap, size, alignment, &out->mem))
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return false;
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struct vk_slab *slab = out->mem.priv;
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out->buf = slab->buffer;
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if (slab->data)
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out->data = (void *)((uintptr_t)slab->data + (ptrdiff_t)out->mem.offset);
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return true;
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}
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