mirror of
https://github.com/mpv-player/mpv
synced 2024-12-21 06:14:32 +00:00
3c7675ae9a
It's evil and sounds outdated. Use the words "media" and "video" instead. Closes #935.
883 lines
36 KiB
ReStructuredText
883 lines
36 KiB
ReStructuredText
VIDEO OUTPUT DRIVERS
|
|
====================
|
|
|
|
Video output drivers are interfaces to different video output facilities. The
|
|
syntax is:
|
|
|
|
``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
|
|
Specify a priority list of video output drivers to be used.
|
|
|
|
If the list has a trailing ',', mpv will fall back on drivers not contained
|
|
in the list. Suboptions are optional and can mostly be omitted.
|
|
|
|
You can also set defaults for each driver. The defaults are applied before the
|
|
normal driver parameters.
|
|
|
|
``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
|
|
Set defaults for each driver.
|
|
|
|
.. note::
|
|
|
|
See ``--vo=help`` for a list of compiled-in video output drivers.
|
|
|
|
The recommended output drivers are ``--vo=vdpau`` and ``--vo=opengl-hq``.
|
|
All other drivers are just for compatibility or special purposes.
|
|
|
|
.. admonition:: Example
|
|
|
|
``--vo=opengl,xv,``
|
|
Try the ``opengl`` driver, then the ``xv`` driver, then others.
|
|
|
|
Available video output drivers are:
|
|
|
|
``xv`` (X11 only)
|
|
Uses the XVideo extension to enable hardware-accelerated display. This is
|
|
the most compatible VO on X, but may be low-quality, and has issues with
|
|
OSD and subtitle display.
|
|
|
|
.. note:: This driver is for compatibility with old systems.
|
|
|
|
``adaptor=<number>``
|
|
Select a specific XVideo adaptor (check xvinfo results).
|
|
``port=<number>``
|
|
Select a specific XVideo port.
|
|
``ck=<cur|use|set>``
|
|
Select the source from which the colorkey is taken (default: cur).
|
|
|
|
cur
|
|
The default takes the colorkey currently set in Xv.
|
|
use
|
|
Use but do not set the colorkey from mpv (use the ``--colorkey``
|
|
option to change it).
|
|
set
|
|
Same as use but also sets the supplied colorkey.
|
|
|
|
``ck-method=<man|bg|auto>``
|
|
Sets the colorkey drawing method (default: man).
|
|
|
|
man
|
|
Draw the colorkey manually (reduces flicker in some cases).
|
|
bg
|
|
Set the colorkey as window background.
|
|
auto
|
|
Let Xv draw the colorkey.
|
|
|
|
``colorkey=<number>``
|
|
Changes the colorkey to an RGB value of your choice. ``0x000000`` is
|
|
black and ``0xffffff`` is white.
|
|
|
|
``no-colorkey``
|
|
Disables colorkeying.
|
|
|
|
``x11`` (X11 only)
|
|
Shared memory video output driver without hardware acceleration that works
|
|
whenever X11 is present.
|
|
|
|
.. note:: This is a fallback only, and should not be normally used.
|
|
|
|
``vdpau`` (X11 only)
|
|
Uses the VDPAU interface to display and optionally also decode video.
|
|
Hardware decoding is used with ``--hwdec=vdpau``.
|
|
|
|
.. note::
|
|
|
|
Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
|
|
to tune vdpau postprocessing, like ``deint``, ``sharpen``, ``denoise``,
|
|
``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
|
|
deprecated, and you should use the ``vdpaupp`` video filter instead.
|
|
|
|
``sharpen=<-1-1>``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
For positive values, apply a sharpening algorithm to the video, for
|
|
negative values a blurring algorithm (default: 0).
|
|
``denoise=<0-1>``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
Apply a noise reduction algorithm to the video (default: 0; no noise
|
|
reduction).
|
|
``deint=<-4-4>``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
Select deinterlacing mode (default: 0). In older versions (as well as
|
|
MPlayer/mplayer2) you could use this option to enable deinterlacing.
|
|
This doesn't work anymore, and deinterlacing is enabled with either
|
|
the ``D`` key (by default mapped to the command ``cycle deinterlace``),
|
|
or the ``--deinterlace`` option. Also, to select the default deint mode,
|
|
you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
|
|
instead of this sub-option.
|
|
|
|
0
|
|
Pick the ``vdpaupp`` video filter default, which corresponds to 3.
|
|
1
|
|
Show only first field.
|
|
2
|
|
Bob deinterlacing.
|
|
3
|
|
Motion-adaptive temporal deinterlacing. May lead to A/V desync
|
|
with slow video hardware and/or high resolution.
|
|
4
|
|
Motion-adaptive temporal deinterlacing with edge-guided spatial
|
|
interpolation. Needs fast video hardware.
|
|
``chroma-deint``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
Makes temporal deinterlacers operate both on luma and chroma (default).
|
|
Use no-chroma-deint to solely use luma and speed up advanced
|
|
deinterlacing. Useful with slow video memory.
|
|
``pullup``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
Try to apply inverse telecine, needs motion adaptive temporal
|
|
deinterlacing.
|
|
``hqscaling=<0-9>``
|
|
(Deprecated. See note about ``vdpaupp``.)
|
|
|
|
0
|
|
Use default VDPAU scaling (default).
|
|
1-9
|
|
Apply high quality VDPAU scaling (needs capable hardware).
|
|
``fps=<number>``
|
|
Override autodetected display refresh rate value (the value is needed
|
|
for framedrop to allow video playback rates higher than display
|
|
refresh rate, and for vsync-aware frame timing adjustments). Default 0
|
|
means use autodetected value. A positive value is interpreted as a
|
|
refresh rate in Hz and overrides the autodetected value. A negative
|
|
value disables all timing adjustment and framedrop logic.
|
|
``composite-detect``
|
|
NVIDIA's current VDPAU implementation behaves somewhat differently
|
|
under a compositing window manager and does not give accurate frame
|
|
timing information. With this option enabled, the player tries to
|
|
detect whether a compositing window manager is active. If one is
|
|
detected, the player disables timing adjustments as if the user had
|
|
specified ``fps=-1`` (as they would be based on incorrect input). This
|
|
means timing is somewhat less accurate than without compositing, but
|
|
with the composited mode behavior of the NVIDIA driver, there is no
|
|
hard playback speed limit even without the disabled logic. Enabled by
|
|
default, use ``no-composite-detect`` to disable.
|
|
``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
|
|
Use VDPAU's presentation queue functionality to queue future video
|
|
frame changes at most this many milliseconds in advance (default: 50).
|
|
See below for additional information.
|
|
``output_surfaces=<2-15>``
|
|
Allocate this many output surfaces to display video frames (default:
|
|
3). See below for additional information.
|
|
``colorkey=<#RRGGBB|#AARRGGBB>``
|
|
Set the VDPAU presentation queue background color, which in practice
|
|
is the colorkey used if VDPAU operates in overlay mode (default:
|
|
``#020507``, some shade of black). If the alpha component of this value
|
|
is 0, the default VDPAU colorkey will be used instead (which is usually
|
|
green).
|
|
``force-yuv``
|
|
Never accept RGBA input. This means mpv will insert a filter to convert
|
|
to a YUV format before the VO. Sometimes useful to force availability
|
|
of certain YUV-only features, like video equalizer or deinterlacing.
|
|
|
|
Using the VDPAU frame queueing functionality controlled by the queuetime
|
|
options makes mpv's frame flip timing less sensitive to system CPU load and
|
|
allows mpv to start decoding the next frame(s) slightly earlier, which can
|
|
reduce jitter caused by individual slow-to-decode frames. However, the
|
|
NVIDIA graphics drivers can make other window behavior such as window moves
|
|
choppy if VDPAU is using the blit queue (mainly happens if you have the
|
|
composite extension enabled) and this feature is active. If this happens on
|
|
your system and it bothers you then you can set the queuetime value to 0 to
|
|
disable this feature. The settings to use in windowed and fullscreen mode
|
|
are separate because there should be no reason to disable this for
|
|
fullscreen mode (as the driver issue should not affect the video itself).
|
|
|
|
You can queue more frames ahead by increasing the queuetime values and the
|
|
``output_surfaces`` count (to ensure enough surfaces to buffer video for a
|
|
certain time ahead you need at least as many surfaces as the video has
|
|
frames during that time, plus two). This could help make video smoother in
|
|
some cases. The main downsides are increased video RAM requirements for
|
|
the surfaces and laggier display response to user commands (display
|
|
changes only become visible some time after they're queued). The graphics
|
|
driver implementation may also have limits on the length of maximum
|
|
queuing time or number of queued surfaces that work well or at all.
|
|
|
|
``direct3d_shaders`` (Windows only)
|
|
Video output driver that uses the Direct3D interface.
|
|
|
|
.. note:: This driver is for compatibility with systems that don't provide
|
|
proper OpenGL drivers.
|
|
|
|
``prefer-stretchrect``
|
|
Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
|
|
|
|
``disable-stretchrect``
|
|
Never render the video using ``IDirect3DDevice9::StretchRect``.
|
|
|
|
``disable-textures``
|
|
Never render the video using D3D texture rendering. Rendering with
|
|
textures + shader will still be allowed. Add ``disable-shaders`` to
|
|
completely disable video rendering with textures.
|
|
|
|
``disable-shaders``
|
|
Never use shaders when rendering video.
|
|
|
|
``only-8bit``
|
|
Never render YUV video with more than 8 bits per component.
|
|
Using this flag will force software conversion to 8-bit.
|
|
|
|
``disable-texture-align``
|
|
Normally texture sizes are always aligned to 16. With this option
|
|
enabled, the video texture will always have exactly the same size as
|
|
the video itself.
|
|
|
|
|
|
Debug options. These might be incorrect, might be removed in the future,
|
|
might crash, might cause slow downs, etc. Contact the developers if you
|
|
actually need any of these for performance or proper operation.
|
|
|
|
``force-power-of-2``
|
|
Always force textures to power of 2, even if the device reports
|
|
non-power-of-2 texture sizes as supported.
|
|
|
|
``texture-memory=N``
|
|
Only affects operation with shaders/texturing enabled, and (E)OSD.
|
|
Values for N:
|
|
|
|
0
|
|
default, will often use an additional shadow texture + copy
|
|
1
|
|
use ``D3DPOOL_MANAGED``
|
|
2
|
|
use ``D3DPOOL_DEFAULT``
|
|
3
|
|
use ``D3DPOOL_SYSTEMMEM``, but without shadow texture
|
|
|
|
``swap-discard``
|
|
Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
|
|
Might be slower too, as it must(?) clear every frame.
|
|
|
|
``exact-backbuffer``
|
|
Always resize the backbuffer to window size.
|
|
|
|
``direct3d`` (Windows only)
|
|
Same as ``direct3d_shaders``, but with the options ``disable-textures``
|
|
and ``disable-shaders`` forced.
|
|
|
|
.. note:: This driver is for compatibility with old systems.
|
|
|
|
``corevideo`` (Mac OS X 10.6 and later)
|
|
Mac OS X CoreVideo video output driver. Uses the CoreVideo APIs to fill
|
|
PixelBuffers and generate OpenGL textures from them (useful as a fallback
|
|
for ``opengl``).
|
|
|
|
.. note:: This driver is for compatibility with old systems.
|
|
|
|
``opengl``
|
|
OpenGL video output driver. It supports extended scaling methods, dithering
|
|
and color management.
|
|
|
|
By default, it tries to use fast and fail-safe settings. Use the alias
|
|
``opengl-hq`` to use this driver with defaults set to high quality
|
|
rendering.
|
|
|
|
Requires at least OpenGL 2.1 and the ``GL_ARB_texture_rg`` extension. For
|
|
older drivers, ``opengl-old`` may work.
|
|
|
|
Some features are available with OpenGL 3 capable graphics drivers only
|
|
(or if the necessary extensions are available).
|
|
|
|
Hardware decoding over OpenGL-interop is supported to some degree. Note
|
|
that in this mode, some corner case might not be gracefully handled, and
|
|
colorspace conversion and chroma upsampling is generally in the hand of
|
|
the hardware decoder APIs.
|
|
|
|
``lscale=<filter>``
|
|
|
|
``bilinear``
|
|
Bilinear hardware texture filtering (fastest, mid-quality).
|
|
This is the default.
|
|
|
|
``lanczos2``
|
|
Lanczos scaling with radius=2. Provides good quality and speed.
|
|
|
|
``lanczos3``
|
|
Lanczos with radius=3.
|
|
|
|
``spline36``
|
|
This is the default when using ``opengl-hq``.
|
|
|
|
``bicubic_fast``
|
|
Bicubic filter. Has a blurring effect on the image, even if no
|
|
scaling is done.
|
|
|
|
``sharpen3``
|
|
Unsharp masking (sharpening) with radius=3 and a default strength
|
|
of 0.5 (see ``lparam1``).
|
|
|
|
``sharpen5``
|
|
Unsharp masking (sharpening) with radius=5 and a default strength
|
|
of 0.5 (see ``lparam1``).
|
|
|
|
``mitchell``
|
|
Mitchell-Netravali. The ``b`` and ``c`` parameters can be set with
|
|
``lparam1`` and ``lparam2``. Both are set to 1/3 by default.
|
|
|
|
|
|
There are some more filters. For a complete list, pass ``help`` as
|
|
value, e.g.::
|
|
|
|
mpv --vo=opengl:lscale=help
|
|
|
|
``lparam1=<value>``
|
|
Set filter parameters. Ignored if the filter is not tunable. These are
|
|
unset by default, and use the filter specific default if applicable.
|
|
|
|
``lparam2=<value>``
|
|
See ``lparam1``.
|
|
|
|
``scaler-resizes-only``
|
|
Disable the scaler if the video image is not resized. In that case,
|
|
``bilinear`` is used instead whatever is set with ``lscale``. Bilinear
|
|
will reproduce the source image perfectly if no scaling is performed.
|
|
Note that this option never affects ``cscale``, although the different
|
|
processing chain might do chroma scaling differently if ``lscale`` is
|
|
disabled.
|
|
|
|
``stereo=<value>``
|
|
Select a method for stereo display. You may have to use
|
|
``--video-aspect`` to fix the aspect value. Experimental, do not expect
|
|
too much from it.
|
|
|
|
no
|
|
Normal 2D display
|
|
red-cyan
|
|
Convert side by side input to full-color red-cyan stereo.
|
|
green-magenta
|
|
Convert side by side input to full-color green-magenta stereo.
|
|
quadbuffer
|
|
Convert side by side input to quadbuffered stereo. Only supported
|
|
by very few OpenGL cards.
|
|
|
|
``srgb``
|
|
Convert and color correct the output to sRGB before displaying it on
|
|
the screen. This option enables linear light scaling. It also forces
|
|
the options ``indirect`` and ``gamma``.
|
|
|
|
This option is equivalent to using ``icc-profile`` with an sRGB ICC
|
|
profile, but it is implemented without a 3DLUT and does not require
|
|
LittleCMS 2. If both ``srgb`` and ``icc-profile`` are present, the
|
|
latter takes precedence, as they are somewhat redundant.
|
|
|
|
Note: When playing back BT.2020 content with this option enabled, out
|
|
of gamut colors will be numerically clipped, which can potentially
|
|
change the hue and/or luminance. If this is not desired, it is
|
|
recommended to use ``icc-profile`` with an sRGB ICC profile instead,
|
|
when playing back wide-gamut BT.2020 content.
|
|
|
|
``pbo``
|
|
Enable use of PBOs. This is slightly faster, but can sometimes lead to
|
|
sporadic and temporary image corruption (in theory, because reupload
|
|
is not retried when it fails), and perhaps actually triggers slower
|
|
paths with drivers that don't support PBOs properly.
|
|
|
|
``dither-depth=<N|no|auto>``
|
|
Set dither target depth to N. Default: no.
|
|
|
|
no
|
|
Disable any dithering done by mpv.
|
|
auto
|
|
Automatic selection. If output bit depth cannot be detected,
|
|
8 bits per component are assumed.
|
|
8
|
|
Dither to 8 bit output.
|
|
|
|
Note that the depth of the connected video display device can not be
|
|
detected. Often, LCD panels will do dithering on their own, which
|
|
conflicts with ``opengl``'s dithering and leads to ugly output.
|
|
|
|
``dither-size-fruit=<2-8>``
|
|
Set the size of the dither matrix (default: 6). The actual size of
|
|
the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
|
|
value of 6 gives a size of 64x64. The matrix is generated at startup
|
|
time, and a large matrix can take rather long to compute (seconds).
|
|
|
|
Used in ``dither=fruit`` mode only.
|
|
|
|
``dither=<fruit|ordered|no>``
|
|
Select dithering algorithm (default: fruit).
|
|
|
|
``temporal-dither``
|
|
Enable temporal dithering. (Only active if dithering is enabled in
|
|
general.) This changes between 8 different dithering pattern on each
|
|
frame by changing the orientation of the tiled dithering matrix.
|
|
Unfortunately, this can lead to flicker on LCD displays, since these
|
|
have a high reaction time.
|
|
|
|
``debug``
|
|
Check for OpenGL errors, i.e. call ``glGetError()``. Also request a
|
|
debug OpenGL context (which does nothing with current graphics drivers
|
|
as of this writing).
|
|
|
|
``swapinterval=<n>``
|
|
Interval in displayed frames between two buffer swaps.
|
|
1 is equivalent to enable VSYNC, 0 to disable VSYNC.
|
|
|
|
``no-scale-sep``
|
|
When using a separable scale filter for luma, usually two filter
|
|
passes are done. This is often faster. However, it forces
|
|
conversion to RGB in an extra pass, so it can actually be slower
|
|
if used with fast filters on small screen resolutions. Using
|
|
this options will make rendering a single operation.
|
|
Note that chroma scalers are always done as 1-pass filters.
|
|
|
|
``cscale=<n>``
|
|
As ``lscale``, but for chroma (2x slower with little visible effect).
|
|
Note that with some scaling filters, upscaling is always done in
|
|
RGB. If chroma is not subsampled, this option is ignored, and the
|
|
luma scaler is used instead. Setting this option is often useless.
|
|
|
|
``fancy-downscaling``
|
|
When using convolution based filters, extend the filter size
|
|
when downscaling. Trades quality for reduced downscaling performance.
|
|
|
|
``no-npot``
|
|
Force use of power-of-2 texture sizes. For debugging only.
|
|
Borders will be distorted due to filtering.
|
|
|
|
``glfinish``
|
|
Call ``glFinish()`` before swapping buffers
|
|
|
|
``sw``
|
|
Continue even if a software renderer is detected.
|
|
|
|
``backend=<sys>``
|
|
The value ``auto`` (the default) selects the windowing backend. You
|
|
can also pass ``help`` to get a complete list of compiled in backends
|
|
(sorted by autoprobe order).
|
|
|
|
auto
|
|
auto-select (default)
|
|
cocoa
|
|
Cocoa/OSX
|
|
win
|
|
Win32/WGL
|
|
x11
|
|
X11/GLX
|
|
wayland
|
|
Wayland/EGL
|
|
|
|
``indirect``
|
|
Do YUV conversion and scaling as separate passes. This will first render
|
|
the video into a video-sized RGB texture, and draw the result on screen.
|
|
The luma scaler is used to scale the RGB image when rendering to screen.
|
|
The chroma scaler is used only on YUV conversion, and only if the video
|
|
is chroma-subsampled (usually the case).
|
|
This mechanism is disabled on RGB input.
|
|
Specifying this option directly is generally useful for debugging only.
|
|
|
|
``fbo-format=<fmt>``
|
|
Selects the internal format of textures used for FBOs. The format can
|
|
influence performance and quality of the video output. (FBOs are not
|
|
always used, and typically only when using extended scalers.)
|
|
``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
|
|
rgb32f, rgba12, rgba16, rgba16f, rgba32f.
|
|
Default: rgb.
|
|
|
|
``gamma=<0.0..10.0>``
|
|
Set a gamma value. If gamma is adjusted in other ways (like with
|
|
the ``--gamma`` option or keybindings and the ``gamma`` property), the
|
|
value is multiplied with the other gamma value.
|
|
|
|
Setting this value to 1.0 can be used to always enable gamma control.
|
|
(Disables delayed enabling.)
|
|
|
|
``icc-profile=<file>``
|
|
Load an ICC profile and use it to transform linear RGB to screen output.
|
|
Needs LittleCMS2 support compiled in. This option overrides the ``srgb``
|
|
property, as using both is somewhat redundant. It also enables linear
|
|
light scaling.
|
|
|
|
|
|
``icc-profile-auto``
|
|
Automatically select the ICC display profile currently specified by
|
|
the display settings of the operating system.
|
|
|
|
NOTE: Only implemented on OS X with Cocoa.
|
|
|
|
``icc-cache=<file>``
|
|
Store and load the 3D LUT created from the ICC profile in this file.
|
|
This can be used to speed up loading, since LittleCMS2 can take a while
|
|
to create the 3D LUT. Note that this file contains an uncompressed LUT.
|
|
Its size depends on the ``3dlut-size``, and can be very big.
|
|
|
|
``icc-intent=<value>``
|
|
Specifies the ICC Intent used for transformations between colorspaces.
|
|
This affects the rendering when using ``icc-profile`` or ``srgb`` and
|
|
also affects the way DCP XYZ content gets converted to RGB.
|
|
|
|
0
|
|
perceptual
|
|
1
|
|
relative colorimetric (default)
|
|
2
|
|
saturation
|
|
3
|
|
absolute colorimetric
|
|
|
|
``approx-gamma``
|
|
Approximate the actual gamma function as a pure power curve of
|
|
1.95. A number of video editing programs and studios apparently use this
|
|
for mastering instead of the true curve. Most notably, anything in the
|
|
Apple ecosystem uses this approximation - including all programs
|
|
compatible with it. It's a sound idea to try enabling this flag first
|
|
when watching videos and shows to see if things look better that way.
|
|
|
|
This only affects the output when using either ``icc-profile`` or ``srgb``.
|
|
|
|
``3dlut-size=<r>x<g>x<b>``
|
|
Size of the 3D LUT generated from the ICC profile in each dimension.
|
|
Default is 128x256x64.
|
|
Sizes must be a power of two, and 512 at most.
|
|
|
|
``alpha=<blend|yes|no>``
|
|
Decides what to do if the input has an alpha component (default: blend).
|
|
|
|
blend
|
|
Blend the frame against a black background.
|
|
yes
|
|
Try to create a framebuffer with alpha component. This only makes sense
|
|
if the video contains alpha information (which is extremely rare). May
|
|
not be supported on all platforms. If alpha framebuffers are
|
|
unavailable, it silently falls back on a normal framebuffer. Note
|
|
that when using FBO indirections (such as with ``opengl-hq``), an FBO
|
|
format with alpha must be specified with the ``fbo-format`` option.
|
|
no
|
|
Ignore alpha component.
|
|
|
|
``chroma-location=<auto|center|left>``
|
|
Set the YUV chroma sample location. auto means use the bitstream
|
|
flags (default: auto).
|
|
|
|
``rectangle-textures``
|
|
Force use of rectangle textures (default: no). Normally this shouldn't
|
|
have any advantages over normal textures. Note that hardware decoding
|
|
overrides this flag.
|
|
|
|
``opengl-hq``
|
|
Same as ``opengl``, but with default settings for high quality rendering.
|
|
|
|
This is equivalent to::
|
|
|
|
--vo=opengl:lscale=spline36:dither-depth=auto:fbo-format=rgb16
|
|
|
|
Note that some cheaper LCDs do dithering that gravely interferes with
|
|
``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.
|
|
|
|
Unlike ``opengl``, ``opengl-hq`` makes use of FBOs by default. Sometimes you
|
|
can achieve better quality or performance by changing the ``fbo-format``
|
|
suboption to ``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include
|
|
Mesa/Intel not accepting ``rgb16``, Mesa sometimes not being compiled with
|
|
float texture support, and some OSX setups being very slow with ``rgb16``
|
|
but fast with ``rgb32f``.
|
|
|
|
``opengl-old``
|
|
OpenGL video output driver, old version. Video size must be smaller
|
|
than the maximum texture size of your OpenGL implementation. Intended to
|
|
work even with the most basic OpenGL implementations, but also makes use
|
|
of newer extensions which allow support for more color spaces.
|
|
|
|
The code performs very few checks, so if a feature does not work, this
|
|
might be because it is not supported by your card and/or OpenGL
|
|
implementation, even if you do not get any error message. Use ``glxinfo``
|
|
or a similar tool to display the supported OpenGL extensions.
|
|
|
|
.. note:: This driver is for compatibility with old systems.
|
|
|
|
``(no-)ati-hack``
|
|
ATI drivers may give a corrupted image when PBOs are used (when using
|
|
``force-pbo``). This option fixes this, at the expense of using a bit
|
|
more memory.
|
|
``(no-)force-pbo``
|
|
Always uses PBOs to transfer textures even if this involves an extra
|
|
copy. Currently this gives a little extra speed with NVIDIA drivers
|
|
and a lot more speed with ATI drivers. May need the ``ati-hack``
|
|
suboption to work correctly.
|
|
``(no-)scaled-osd``
|
|
Scales the OSD and subtitles instead of rendering them at display size
|
|
(default: disabled).
|
|
``rectangle=<0,1,2>``
|
|
Select usage of rectangular textures, which saves video RAM, but often
|
|
is slower (default: 0).
|
|
|
|
0
|
|
Use power-of-two textures (default).
|
|
1
|
|
Use the ``GL_ARB_texture_rectangle`` extension.
|
|
2
|
|
Use the ``GL_ARB_texture_non_power_of_two`` extension. In some
|
|
cases only supported in software and thus very slow.
|
|
|
|
``swapinterval=<n>``
|
|
Minimum interval between two buffer swaps, counted in displayed frames
|
|
(default: 1). 1 is equivalent to enabling VSYNC, 0 to disabling VSYNC.
|
|
Values below 0 will leave it at the system default. This limits the
|
|
framerate to (horizontal refresh rate / n). Requires
|
|
``GLX_SGI_swap_control`` support to work. With some (most/all?)
|
|
implementations this only works in fullscreen mode.
|
|
``ycbcr``
|
|
Use the ``GL_MESA_ycbcr_texture`` extension to convert YUV to RGB. In
|
|
most cases this is probably slower than doing software conversion to
|
|
RGB.
|
|
``yuv=<n>``
|
|
Select the type of YUV to RGB conversion. The default is
|
|
auto-detection deciding between values 0 and 2.
|
|
|
|
0
|
|
Use software conversion. Compatible with all OpenGL versions.
|
|
Provides brightness, contrast and saturation control.
|
|
1
|
|
Same as 2. This used to use NVIDIA-specific extensions, which
|
|
did not provide any advantages over using fragment programs, except
|
|
possibly on very ancient graphics cards. It produced a gray-ish
|
|
output, which is why it has been removed.
|
|
2
|
|
Use a fragment program. Needs the ``GL_ARB_fragment_program``
|
|
extension and at least three texture units. Provides brightness,
|
|
contrast, saturation and hue control.
|
|
3
|
|
Use a fragment program using the ``POW`` instruction. Needs the
|
|
``GL_ARB_fragment_program`` extension and at least three texture
|
|
units. Provides brightness, contrast, saturation, hue and gamma
|
|
control. Gamma can also be set independently for red, green and
|
|
blue. Method 4 is usually faster.
|
|
4
|
|
Use a fragment program with additional lookup. Needs the
|
|
``GL_ARB_fragment_program`` extension and at least four texture
|
|
units. Provides brightness, contrast, saturation, hue and gamma
|
|
control. Gamma can also be set independently for red, green and
|
|
blue.
|
|
5
|
|
Use ATI-specific method (for older cards). This uses an
|
|
ATI-specific extension (``GL_ATI_fragment_shader`` - not
|
|
``GL_ARB_fragment_shader``!). At least three texture units are
|
|
needed. Provides saturation and hue control. This method is fast
|
|
but inexact.
|
|
6
|
|
Use a 3D texture to do conversion via lookup. Needs the
|
|
``GL_ARB_fragment_program extension`` and at least four texture
|
|
units. Extremely slow (software emulation) on some (all?) ATI
|
|
cards since it uses a texture with border pixels. Provides
|
|
brightness, contrast, saturation, hue and gamma control. Gamma can
|
|
also be set independently for red, green and blue. Speed depends
|
|
more on GPU memory bandwidth than other methods.
|
|
|
|
``lscale=<n>``
|
|
Select the scaling function to use for luminance scaling. Only valid
|
|
for yuv modes 2, 3, 4 and 6.
|
|
|
|
0
|
|
Use simple linear filtering (default).
|
|
1
|
|
Use bicubic B-spline filtering (better quality). Needs one
|
|
additional texture unit. Older cards will not be able to handle
|
|
this for chroma at least in fullscreen mode.
|
|
2
|
|
Use cubic filtering in horizontal, linear filtering in vertical
|
|
direction. Works on a few more cards than method 1.
|
|
3
|
|
Same as 1 but does not use a lookup texture. Might be faster on
|
|
some cards.
|
|
4
|
|
Use experimental unsharp masking with 3x3 support and a default
|
|
strength of 0.5 (see ``filter-strength``).
|
|
5
|
|
Use experimental unsharp masking with 5x5 support and a default
|
|
strength of 0.5 (see ``filter-strength``).
|
|
|
|
``cscale=<n>``
|
|
Select the scaling function to use for chrominance scaling. For
|
|
details see ``lscale``.
|
|
``filter-strength=<value>``
|
|
Set the effect strength for the ``lscale``/``cscale`` filters that
|
|
support it.
|
|
``stereo=<value>``
|
|
Select a method for stereo display. You may have to use
|
|
``--video-aspect`` to fix the aspect value. Experimental, do not expect
|
|
too much from it.
|
|
|
|
0
|
|
Normal 2D display
|
|
1
|
|
Convert side by side input to full-color red-cyan stereo.
|
|
2
|
|
Convert side by side input to full-color green-magenta stereo.
|
|
3
|
|
Convert side by side input to quadbuffered stereo. Only supported
|
|
by very few OpenGL cards.
|
|
|
|
The following options are only useful if writing your own fragment programs.
|
|
|
|
``customprog=<filename>``
|
|
Load a custom fragment program from ``<filename>``.
|
|
``customtex=<filename>``
|
|
Load a custom "gamma ramp" texture from ``<filename>``. This can be used
|
|
in combination with ``yuv=4`` or with the ``customprog`` option.
|
|
``(no-)customtlin``
|
|
If enabled (default) use ``GL_LINEAR`` interpolation, otherwise use
|
|
``GL_NEAREST`` for customtex texture.
|
|
``(no-)customtrect``
|
|
If enabled, use ``texture_rectangle`` for the ``customtex`` texture.
|
|
Default is disabled.
|
|
``(no-)mipmapgen``
|
|
If enabled, mipmaps for the video are automatically generated. This
|
|
should be useful together with the ``customprog`` and the ``TXB``
|
|
instruction to implement blur filters with a large radius. For most
|
|
OpenGL implementations, this is very slow for any non-RGB formats.
|
|
Default is disabled.
|
|
|
|
Normally there is no reason to use the following options; they mostly
|
|
exist for testing purposes.
|
|
|
|
``(no-)glfinish``
|
|
Call ``glFinish()`` before swapping buffers. Slower but in some cases
|
|
more correct output (default: disabled).
|
|
``(no-)manyfmts``
|
|
Enables support for more (RGB and BGR) color formats (default: enabled).
|
|
Needs OpenGL version >= 1.2.
|
|
``slice-height=<0-...>``
|
|
Number of lines copied to texture in one piece (default: 0). 0 for
|
|
whole image.
|
|
``sw``
|
|
Continue even if a software renderer is detected.
|
|
|
|
``backend=<sys>``
|
|
auto
|
|
auto-select (default)
|
|
cocoa
|
|
Cocoa/OSX
|
|
win
|
|
Win32/WGL
|
|
x11
|
|
X11/GLX
|
|
wayland
|
|
Wayland/EGL
|
|
|
|
``sdl``
|
|
SDL 2.0+ Render video output driver, depending on system with or without
|
|
hardware acceleration. Should work on all platforms supported by SDL 2.0.
|
|
For tuning, refer to your copy of the file ``SDL_hints.h``.
|
|
|
|
.. note:: This driver is for compatibility with systems that don't provide
|
|
proper graphics drivers, or which support GLES only.
|
|
|
|
``sw``
|
|
Continue even if a software renderer is detected.
|
|
|
|
``switch-mode``
|
|
Instruct SDL to switch the monitor video mode when going fullscreen.
|
|
|
|
``vaapi``
|
|
Intel VA API video output driver with support for hardware decoding. Note
|
|
that there is absolutely no reason to use this, other than wanting to use
|
|
hardware decoding to save power on laptops, or possibly preventing video
|
|
tearing with some setups.
|
|
|
|
.. note:: This driver is for compatibility with crappy systems. You can
|
|
use vaapi hardware decoding with ``--vo=opengl`` too.
|
|
|
|
``scaling=<algorithm>``
|
|
default
|
|
Driver default (mpv default as well).
|
|
fast
|
|
Fast, but low quality.
|
|
hq
|
|
Unspecified driver dependent high-quality scaling, slow.
|
|
nla
|
|
``non-linear anamorphic scaling``
|
|
|
|
``deint-mode=<mode>``
|
|
Select deinterlacing algorithm. Note that by default deinterlacing is
|
|
initially always off, and needs to be enabled with the ``D`` key
|
|
(default key binding for ``cycle deinterlace``).
|
|
|
|
This option doesn't apply if libva supports video post processing (vpp).
|
|
In this case, the default for ``deint-mode`` is ``no``, and enabling
|
|
deinterlacing via user interaction using the methods mentioned above
|
|
actually inserts the ``vavpp`` video filter. If vpp is not actually
|
|
supported with the libva backend in use, you can use this option to
|
|
forcibly enable VO based deinterlacing.
|
|
|
|
no
|
|
Don't allow deinterlacing (default for newer libva).
|
|
first-field
|
|
Show only first field (going by ``--field-dominance``).
|
|
bob
|
|
bob deinterlacing (default for older libva).
|
|
|
|
``scaled-osd=<yes|no>``
|
|
If enabled, then the OSD is rendered at video resolution and scaled to
|
|
display resolution. By default, this is disabled, and the OSD is
|
|
rendered at display resolution if the driver supports it.
|
|
|
|
``null``
|
|
Produces no video output. Useful for benchmarking.
|
|
|
|
``caca``
|
|
Color ASCII art video output driver that works on a text console.
|
|
|
|
.. note:: This driver is a joke.
|
|
|
|
``image``
|
|
Output each frame into an image file in the current directory. Each file
|
|
takes the frame number padded with leading zeros as name.
|
|
|
|
``format=<format>``
|
|
Select the image file format.
|
|
|
|
jpg
|
|
JPEG files, extension .jpg. (Default.)
|
|
jpeg
|
|
JPEG files, extension .jpeg.
|
|
png
|
|
PNG files.
|
|
ppm
|
|
Portable bitmap format.
|
|
pgm
|
|
Portable graymap format.
|
|
pgmyuv
|
|
Portable graymap format, using the YV12 pixel format.
|
|
tga
|
|
Truevision TGA.
|
|
|
|
``png-compression=<0-9>``
|
|
PNG compression factor (speed vs. file size tradeoff) (default: 7)
|
|
``png-filter=<0-5>``
|
|
Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
|
|
3 = average; 4 = Paeth; 5 = mixed) (default: 5)
|
|
``jpeg-quality=<0-100>``
|
|
JPEG quality factor (default: 90)
|
|
``(no-)jpeg-progressive``
|
|
Specify standard or progressive JPEG (default: no).
|
|
``(no-)jpeg-baseline``
|
|
Specify use of JPEG baseline or not (default: yes).
|
|
``jpeg-optimize=<0-100>``
|
|
JPEG optimization factor (default: 100)
|
|
``jpeg-smooth=<0-100>``
|
|
smooth factor (default: 0)
|
|
``jpeg-dpi=<1->``
|
|
JPEG DPI (default: 72)
|
|
``outdir=<dirname>``
|
|
Specify the directory to save the image files to (default: ``./``).
|
|
|
|
``wayland`` (Wayland only)
|
|
Wayland shared memory video output as fallback for ``opengl``.
|
|
|
|
.. note:: This driver is for compatibility with systems that don't provide
|
|
working OpenGL drivers.
|
|
|
|
``alpha``
|
|
Use a buffer format that supports videos and images with alpha
|
|
information
|
|
``rgb565``
|
|
Use RGB565 as buffer format. This format is implemented on most
|
|
platforms, especially on embedded where it is far more efficient then
|
|
RGB8888.
|
|
``triple-buffering``
|
|
Use 3 buffers instead of 2. This can lead to more fluid playback, but
|
|
uses more memory.
|
|
|