1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-28 01:52:19 +00:00
mpv/video/img_format.h
Philip Langdale 61e685594d hwdec_vulkan: add Vulkan HW Interop
Vulkan Video Decoding has finally become a reality, as it's now
showing up in shipping drivers, and the ffmpeg support has been
merged.

With that in mind, this change introduces HW interop support for
ffmpeg Vulkan frames. The implementation is functionally complete - it
can display frames produced by hardware decoding, and it can work with
ffmpeg vulkan filters. There are still various caveats due to gaps and
bugs in drivers, so YMMV, as always.

Primary testing has been done on Intel, AMD, and nvidia hardware on
Linux with basic Windows testing on nvidia.

Notable caveats:
* Due to driver bugs, video decoding on nvidia does not work right now,
  unless you use the Vulkan Beta driver. It can be worked around, but
  requires ffmpeg changes that are not considered acceptable to merge.
* Even if those work-arounds are applied, Vulkan filters will not work
  on video that was decoded by Vulkan, due to additional bugs in the
  nvidia drivers. The filters do work correctly on content decoded some
  other way, and then uploaded to Vulkan (eg: Decode with nvdec, upload
  with --vf=format=vulkan)
* Vulkan filters can only be used with drivers that support
  VK_EXT_descriptor_buffer which doesn't include Intel ANV as yet.
  There is an MR outstanding for this.
* When dealing with 1080p content, there may be some visual distortion
  in the bottom lines of frames due to chroma scaling incorporating the
  extra hidden lines at the bottom of the frame (1080p content is
  actually stored as 1088 lines), depending on the hardware/driver
  combination and the scaling algorithm. This cannot be easily
  addressed as the mechanical fix for it violates the Vulkan spec, and
  probably requires a spec change to resolve properly.

All of these caveats will be fixed in either drivers or ffmpeg, and so
will not require mpv changes (unless something unexpected happens)

If you want to run on nvidia with the non-beta drivers, you can this
ffmpeg tree with the work-around patches:

* https://github.com/philipl/FFmpeg/tree/vulkan-nvidia-workarounds
2023-05-28 15:46:05 -07:00

349 lines
12 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_IMG_FORMAT_H
#define MPLAYER_IMG_FORMAT_H
#include <inttypes.h>
#include "config.h"
#include "osdep/endian.h"
#include "misc/bstr.h"
#include "video/csputils.h"
#if BYTE_ORDER == BIG_ENDIAN
#define MP_SELECT_LE_BE(LE, BE) BE
#else
#define MP_SELECT_LE_BE(LE, BE) LE
#endif
#define MP_MAX_PLANES 4
#define MP_NUM_COMPONENTS 4
// mp_imgfmt_desc.comps[] is set to useful values. Some types of formats will
// use comps[], but not set this flag, because it doesn't cover all requirements
// (for example MP_IMGFLAG_PACKED_SS_YUV).
#define MP_IMGFLAG_HAS_COMPS (1 << 0)
// all components start on byte boundaries
#define MP_IMGFLAG_BYTES (1 << 1)
// all pixels start in byte boundaries
#define MP_IMGFLAG_BYTE_ALIGNED (1 << 2)
// set if in little endian, or endian independent
#define MP_IMGFLAG_LE (1 << 3)
// set if in big endian, or endian independent
#define MP_IMGFLAG_BE (1 << 4)
// set if in native (host) endian, or endian independent
#define MP_IMGFLAG_NE MP_SELECT_LE_BE(MP_IMGFLAG_LE, MP_IMGFLAG_BE)
// set if an alpha component is included
#define MP_IMGFLAG_ALPHA (1 << 5)
// color class flags - can use via bit tests, or use the mask and compare
#define MP_IMGFLAG_COLOR_MASK (15 << 6)
#define MP_IMGFLAG_COLOR_YUV (1 << 6)
#define MP_IMGFLAG_COLOR_RGB (2 << 6)
#define MP_IMGFLAG_COLOR_XYZ (4 << 6)
// component type flags (same access conventions as MP_IMGFLAG_COLOR_*)
#define MP_IMGFLAG_TYPE_MASK (15 << 10)
#define MP_IMGFLAG_TYPE_UINT (1 << 10)
#define MP_IMGFLAG_TYPE_FLOAT (2 << 10)
#define MP_IMGFLAG_TYPE_PAL8 (4 << 10)
#define MP_IMGFLAG_TYPE_HW (8 << 10)
#define MP_IMGFLAG_YUV MP_IMGFLAG_COLOR_YUV
#define MP_IMGFLAG_RGB MP_IMGFLAG_COLOR_RGB
#define MP_IMGFLAG_PAL MP_IMGFLAG_TYPE_PAL8
#define MP_IMGFLAG_HWACCEL MP_IMGFLAG_TYPE_HW
// 1 component format (or 2 components if MP_IMGFLAG_ALPHA is set).
// This should probably be a separate MP_IMGFLAG_COLOR_GRAY, but for now it
// is too much of a mess.
#define MP_IMGFLAG_GRAY (1 << 14)
// Packed, sub-sampled YUV format. Does not apply to packed non-subsampled YUV.
// These formats pack multiple pixels into one sample with strange organization.
// In this specific case, mp_imgfmt_desc.align_x gives the size of a "full"
// pixel, which has align_x luma samples, and 1 chroma sample of each Cb and Cr.
// mp_imgfmt_desc.comps describes the chroma samples, and the first luma sample.
// All luma samples have the same configuration as the first one, and you can
// get their offsets with mp_imgfmt_get_packed_yuv_locations(). Note that the
// component offsets can be >= bpp[0]; the actual range is bpp[0]*align_x.
// These formats have no alpha.
#define MP_IMGFLAG_PACKED_SS_YUV (1 << 15)
// set if the format is in a standard YUV format:
// - planar and yuv colorspace
// - chroma shift 0-2
// - 1-4 planes (1: gray, 2: gray/alpha, 3: yuv, 4: yuv/alpha)
// - 8-16 bit per pixel/plane, all planes have same depth,
// each plane has exactly one component
#define MP_IMGFLAG_YUV_P (1 << 16)
// Like MP_IMGFLAG_YUV_P, but RGB. This can be e.g. AV_PIX_FMT_GBRP. The planes
// are always shuffled (G - B - R [- A]).
#define MP_IMGFLAG_RGB_P (1 << 17)
// Semi-planar YUV formats, like AV_PIX_FMT_NV12.
#define MP_IMGFLAG_YUV_NV (1 << 18)
struct mp_imgfmt_comp_desc {
// Plane on which this component is.
uint8_t plane;
// Bit offset of first sample, from start of the pixel group (little endian).
uint8_t offset : 6;
// Number of bits used by each sample.
uint8_t size : 6;
// Internal padding. See mp_regular_imgfmt.component_pad.
int8_t pad : 4;
};
struct mp_imgfmt_desc {
int id; // IMGFMT_*
int flags; // MP_IMGFLAG_* bitfield
int8_t num_planes;
int8_t chroma_xs, chroma_ys; // chroma shift (i.e. log2 of chroma pixel size)
int8_t align_x, align_y; // pixel count to get byte alignment and to get
// to a pixel pos where luma & chroma aligns
// always power of 2
int8_t bpp[MP_MAX_PLANES]; // bits per pixel (may be "average"; the real
// byte value is determined by align_x*bpp/8
// for align_x pixels)
// chroma shifts per plane (provided for convenience with planar formats)
// Packed YUV always uses xs[0]=ys[0]=0, because plane 0 contains luma in
// addition to chroma, and thus is not sub-sampled (uses align_x=2 instead).
int8_t xs[MP_MAX_PLANES];
int8_t ys[MP_MAX_PLANES];
// Description for each component. Generally valid only if flags has
// MP_IMGFLAG_HAS_COMPS set.
// This is indexed by component_type-1 (so 0=R, 1=G, etc.), see
// mp_regular_imgfmt_plane.components[x] for component_type. Components not
// present use size=0. Bits not covered by any component are random and not
// interpreted by any software.
// In particular, don't make the mistake to index this by plane.
struct mp_imgfmt_comp_desc comps[MP_NUM_COMPONENTS];
// log(2) of the word size in bytes for endian swapping that needs to be
// performed for converting to native endian. This is performed before any
// other unpacking steps, and for all data covered by bits.
// Always 0 if IMGFLAG_NE is set.
uint8_t endian_shift : 2;
};
struct mp_imgfmt_desc mp_imgfmt_get_desc(int imgfmt);
// Return the number of component types, or 0 if unknown.
int mp_imgfmt_desc_get_num_comps(struct mp_imgfmt_desc *desc);
// For MP_IMGFLAG_PACKED_SS_YUV formats (packed sub-sampled YUV): positions of
// further luma samples. luma_offsets must be an array of align_x size, and the
// function will return the offset (like in mp_imgfmt_comp_desc.offset) of each
// luma pixel. luma_offsets[0] == mp_imgfmt_desc.comps[0].offset.
bool mp_imgfmt_get_packed_yuv_locations(int imgfmt, uint8_t *luma_offsets);
// MP_CSP_AUTO for YUV, MP_CSP_RGB or MP_CSP_XYZ otherwise.
// (Because IMGFMT/AV_PIX_FMT conflate format and csp for RGB and XYZ.)
enum mp_csp mp_imgfmt_get_forced_csp(int imgfmt);
enum mp_component_type {
MP_COMPONENT_TYPE_UNKNOWN = 0,
MP_COMPONENT_TYPE_UINT,
MP_COMPONENT_TYPE_FLOAT,
};
enum mp_component_type mp_imgfmt_get_component_type(int imgfmt);
struct mp_regular_imgfmt_plane {
uint8_t num_components;
// 1 is red/luminance/gray, 2 is green/Cb, 3 is blue/Cr, 4 is alpha.
// 0 is used for padding (undefined contents).
// It is guaranteed that non-0 values occur only once in the whole format.
uint8_t components[MP_NUM_COMPONENTS];
};
// This describes pixel formats that are byte aligned, have byte aligned
// components, native endian, etc.
struct mp_regular_imgfmt {
// Type of each component.
enum mp_component_type component_type;
// See mp_imgfmt_get_forced_csp(). Normally code should use
// mp_image_params.colors. This field is only needed to map the format
// unambiguously to FFmpeg formats.
enum mp_csp forced_csp;
// Size of each component in bytes.
uint8_t component_size;
// If >0, LSB padding, if <0, MSB padding. The padding bits are always 0.
// This applies: bit_depth = component_size * 8 - abs(component_pad)
// bit_size = component_size * 8 + MPMIN(0, component_pad)
// E.g. P010: component_pad=6 (LSB always implied 0, all data in MSB)
// => has a "depth" of 10 bit, but usually treated as 16 bit value
// yuv420p10: component_pad=-6 (like a 10 bit value 0-extended to 16)
// => has depth of 10 bit, needs <<6 to get a 16 bit value
int8_t component_pad;
uint8_t num_planes;
struct mp_regular_imgfmt_plane planes[MP_MAX_PLANES];
// Chroma shifts for chroma planes. 0/0 is 4:4:4 YUV or RGB. If not 0/0,
// then this is always a yuv format, with components 2/3 on separate planes
// (reduced by the shift), and planes for components 1/4 are full sized.
uint8_t chroma_xs, chroma_ys;
};
bool mp_get_regular_imgfmt(struct mp_regular_imgfmt *dst, int imgfmt);
int mp_find_regular_imgfmt(struct mp_regular_imgfmt *src);
// If imgfmt is valid, and there exists a format that is exactly the same, but
// has inverse endianness, return this other format. Otherwise return 0.
int mp_find_other_endian(int imgfmt);
enum mp_imgfmt {
IMGFMT_NONE = 0,
// Offset to make confusing with ffmpeg formats harder
IMGFMT_START = 1000,
// Planar YUV formats
IMGFMT_444P, // 1x1
IMGFMT_420P, // 2x2
// Gray
IMGFMT_Y8,
IMGFMT_Y16,
// Packed YUV formats (components are byte-accessed)
IMGFMT_UYVY, // U Y0 V Y1
// Y plane + packed plane for chroma
IMGFMT_NV12,
// Like IMGFMT_NV12, but with 10 bits per component (and 6 bits of padding)
IMGFMT_P010,
// RGB/BGR Formats
// Byte accessed (low address to high address)
IMGFMT_ARGB,
IMGFMT_BGRA,
IMGFMT_ABGR,
IMGFMT_RGBA,
IMGFMT_BGR24, // 3 bytes per pixel
IMGFMT_RGB24,
// Like e.g. IMGFMT_ARGB, but has a padding byte instead of alpha
IMGFMT_0RGB,
IMGFMT_BGR0,
IMGFMT_0BGR,
IMGFMT_RGB0,
// Like IMGFMT_RGBA, but 2 bytes per component.
IMGFMT_RGBA64,
// Accessed with bit-shifts after endian-swapping the uint16_t pixel
IMGFMT_RGB565, // 5r 6g 5b (MSB to LSB)
// AV_PIX_FMT_PAL8
IMGFMT_PAL8,
// Hardware accelerated formats. Plane data points to special data
// structures, instead of pixel data.
IMGFMT_VDPAU, // VdpVideoSurface
// plane 0: ID3D11Texture2D
// plane 1: slice index casted to pointer
IMGFMT_D3D11,
IMGFMT_DXVA2, // IDirect3DSurface9 (NV12/P010/P016)
IMGFMT_MMAL, // MMAL_BUFFER_HEADER_T
IMGFMT_MEDIACODEC, // AVMediaCodecBuffer
IMGFMT_CUDA, // CUDA Buffer
// Not an actual format; base for mpv-specific descriptor table.
// Some may still map to AV_PIX_FMT_*.
IMGFMT_CUST_BASE,
// Planar gray/alpha.
IMGFMT_YAP8,
IMGFMT_YAP16,
// Planar YUV/alpha formats. Sometimes useful for internal processing. There
// should be one for each subsampling factor, with and without alpha, gray.
IMGFMT_YAPF, // Note: non-alpha version exists in ffmpeg
IMGFMT_444PF,
IMGFMT_444APF,
IMGFMT_420PF,
IMGFMT_420APF,
IMGFMT_422PF,
IMGFMT_422APF,
IMGFMT_440PF,
IMGFMT_440APF,
IMGFMT_410PF,
IMGFMT_410APF,
IMGFMT_411PF,
IMGFMT_411APF,
// Accessed with bit-shifts, uint32_t units.
IMGFMT_RGB30, // 2pad 10r 10g 10b (MSB to LSB)
// Fringe formats for fringe RGB format repacking.
IMGFMT_Y1, // gray with 1 bit per pixel
IMGFMT_GBRP1, // planar RGB with N bits per color component
IMGFMT_GBRP2,
IMGFMT_GBRP3,
IMGFMT_GBRP4,
IMGFMT_GBRP5,
IMGFMT_GBRP6,
// Hardware accelerated formats (again).
IMGFMT_VDPAU_OUTPUT, // VdpOutputSurface
IMGFMT_VAAPI,
IMGFMT_VIDEOTOOLBOX, // CVPixelBufferRef
#if HAVE_VULKAN_INTEROP
IMGFMT_VULKAN, // VKImage
#endif
IMGFMT_DRMPRIME, // AVDRMFrameDescriptor
// Generic pass-through of AV_PIX_FMT_*. Used for formats which don't have
// a corresponding IMGFMT_ value.
IMGFMT_AVPIXFMT_START,
IMGFMT_AVPIXFMT_END = IMGFMT_AVPIXFMT_START + 500,
IMGFMT_END,
};
#define IMGFMT_IS_HWACCEL(fmt) (!!(mp_imgfmt_get_desc(fmt).flags & MP_IMGFLAG_HWACCEL))
int mp_imgfmt_from_name(bstr name);
char *mp_imgfmt_to_name_buf(char *buf, size_t buf_size, int fmt);
#define mp_imgfmt_to_name(fmt) mp_imgfmt_to_name_buf((char[16]){0}, 16, (fmt))
char **mp_imgfmt_name_list(void);
#define vo_format_name mp_imgfmt_to_name
int mp_imgfmt_select_best(int dst1, int dst2, int src);
int mp_imgfmt_select_best_list(int *dst, int num_dst, int src);
#endif /* MPLAYER_IMG_FORMAT_H */