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mpv/video/out/gl_video.h
wm4 dc582f2505 vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by
enabling it with the 'rectangle-textures' sub-option, or by having a
hwdec backend force it. By default it's off.

The _only_ reason we're adding this is because VDA can export rectangle
textures only.
2013-12-01 23:39:13 +01:00

82 lines
2.6 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_H
#define MP_GL_VIDEO_H
#include <stdbool.h>
#include "sub/osd.h"
#include "gl_common.h"
struct lut3d {
uint16_t *data;
int size[3];
};
struct gl_video_opts {
char *scalers[2];
float scaler_params[2];
int indirect;
int gamma;
int srgb;
int scale_sep;
int fancy_downscaling;
int scaler_resizes_only;
int npot;
int pbo;
int dither_depth;
int dither_algo;
int dither_size;
int temporal_dither;
int fbo_format;
int stereo_mode;
int alpha_mode;
int chroma_location;
int use_rectangle;
};
extern const struct m_sub_options gl_video_conf;
extern const struct gl_video_opts gl_video_opts_hq_def;
struct gl_video;
struct gl_video *gl_video_init(GL *gl, struct mp_log *log);
void gl_video_uninit(struct gl_video *p);
void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
bool gl_video_check_format(struct gl_video *p, int mp_format);
void gl_video_config(struct gl_video *p, struct mp_image_params *params);
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd);
void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
void gl_video_render_frame(struct gl_video *p);
struct mp_image *gl_video_download_image(struct gl_video *p);
void gl_video_resize(struct gl_video *p, struct mp_rect *window,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp);
bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
void gl_video_set_debug(struct gl_video *p, bool enable);
void gl_video_resize_redraw(struct gl_video *p, int w, int h);
struct gl_hwdec;
void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
#endif