mirror of
https://github.com/mpv-player/mpv
synced 2024-12-30 11:02:10 +00:00
a066dae19e
Fixes #399
661 lines
18 KiB
Objective-C
661 lines
18 KiB
Objective-C
/*
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* Cocoa OpenGL Backend
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#import <Cocoa/Cocoa.h>
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#import <CoreServices/CoreServices.h> // for CGDisplayHideCursor
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#import <IOKit/pwr_mgt/IOPMLib.h>
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#include <dlfcn.h>
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#include "cocoa_common.h"
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#include "video/out/cocoa/window.h"
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#include "video/out/cocoa/view.h"
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#import "video/out/cocoa/mpvadapter.h"
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#include "osdep/macosx_compat.h"
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#include "osdep/macosx_application.h"
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#include "osdep/macosx_events.h"
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#include "config.h"
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#include "mpvcore/options.h"
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#include "video/out/vo.h"
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#include "video/out/aspect.h"
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#include "mpvcore/input/input.h"
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#include "talloc.h"
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#include "mpvcore/mp_msg.h"
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static void vo_cocoa_fullscreen(struct vo *vo);
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static void vo_cocoa_ontop(struct vo *vo);
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struct vo_cocoa_state {
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MpvVideoWindow *window;
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MpvVideoView *view;
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NSOpenGLContext *gl_ctx;
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NSOpenGLPixelFormat *gl_pixfmt;
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NSScreen *current_screen;
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NSScreen *fs_screen;
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NSInteger window_level;
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struct aspect_data aspdat;
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bool did_resize;
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bool skip_next_swap_buffer;
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bool inside_sync_section;
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IOPMAssertionID power_mgmt_assertion;
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NSLock *lock;
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bool enable_resize_redraw;
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void *ctx;
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void (*gl_clear)(void *ctx);
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void (*resize_redraw)(struct vo *vo, int w, int h);
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struct mp_log *log;
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};
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void *vo_cocoa_glgetaddr(const char *s)
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{
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void *ret = NULL;
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void *handle = dlopen(
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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RTLD_LAZY | RTLD_LOCAL);
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if (!handle)
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return NULL;
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ret = dlsym(handle, s);
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dlclose(handle);
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return ret;
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}
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static void enable_power_management(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (!s->power_mgmt_assertion) return;
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IOPMAssertionRelease(s->power_mgmt_assertion);
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s->power_mgmt_assertion = kIOPMNullAssertionID;
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}
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static void disable_power_management(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (s->power_mgmt_assertion) return;
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IOPMAssertionCreateWithName(
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kIOPMAssertionTypePreventUserIdleDisplaySleep,
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kIOPMAssertionLevelOn,
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CFSTR("io.mpv.video_playing_back"),
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&s->power_mgmt_assertion);
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}
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int vo_cocoa_init(struct vo *vo)
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{
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struct vo_cocoa_state *s = talloc_zero(vo, struct vo_cocoa_state);
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*s = (struct vo_cocoa_state){
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.did_resize = false,
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.skip_next_swap_buffer = false,
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.inside_sync_section = false,
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.power_mgmt_assertion = kIOPMNullAssertionID,
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.lock = [[NSLock alloc] init],
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.enable_resize_redraw = NO,
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.log = mp_log_new(s, vo->log, "cocoa"),
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};
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vo->cocoa = s;
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return 1;
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}
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static void vo_cocoa_set_cursor_visibility(struct vo *vo, bool *visible)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (*visible) {
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CGDisplayShowCursor(kCGDirectMainDisplay);
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} else if ([s->view canHideCursor]) {
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CGDisplayHideCursor(kCGDirectMainDisplay);
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} else {
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*visible = true;
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}
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}
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void vo_cocoa_uninit(struct vo *vo)
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{
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vo_cocoa_set_current_context(vo, false);
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dispatch_sync(dispatch_get_main_queue(), ^{
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struct vo_cocoa_state *s = vo->cocoa;
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enable_power_management(vo);
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[NSApp setPresentationOptions:NSApplicationPresentationDefault];
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// XXX: It looks like there are some circular retain cycles for the
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// video view / video window that cause them to not be deallocated,
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// This is a workaround to make the fullscreen window be released,
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// but the retain cycle problems should be investigated.
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if ([s->view isInFullScreenMode])
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[[s->view window] release];
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[s->window release];
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s->window = nil;
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[s->gl_ctx release];
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s->gl_ctx = nil;
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[s->lock release];
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s->lock = nil;
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});
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}
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void vo_cocoa_register_resize_callback(struct vo *vo,
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void (*cb)(struct vo *vo, int w, int h))
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{
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struct vo_cocoa_state *s = vo->cocoa;
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s->resize_redraw = cb;
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}
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void vo_cocoa_register_gl_clear_callback(struct vo *vo, void *ctx,
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void (*cb)(void *ctx))
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{
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struct vo_cocoa_state *s = vo->cocoa;
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s->ctx = ctx;
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s->gl_clear = cb;
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}
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static int get_screen_handle(struct vo *vo, int identifier, NSWindow *window,
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NSScreen **screen) {
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struct vo_cocoa_state *s = vo->cocoa;
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NSArray *screens = [NSScreen screens];
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int n_of_displays = [screens count];
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if (identifier >= n_of_displays) { // check if the identifier is out of bounds
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MP_INFO(s, "Screen ID %d does not exist, falling back to main "
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"device\n", identifier);
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identifier = -1;
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}
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if (identifier < 0) {
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// default behaviour gets either the window screen or the main screen
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// if window is not available
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if (! (*screen = [window screen]) )
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*screen = [screens objectAtIndex:0];
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return 0;
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} else {
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*screen = [screens objectAtIndex:(identifier)];
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return 1;
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}
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}
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static void vo_cocoa_update_screens_pointers(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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struct mp_vo_opts *opts = vo->opts;
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get_screen_handle(vo, opts->screen_id, s->window, &s->current_screen);
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get_screen_handle(vo, opts->fsscreen_id, s->window, &s->fs_screen);
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}
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static void vo_cocoa_update_screen_info(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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struct mp_vo_opts *opts = vo->opts;
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vo_cocoa_update_screens_pointers(vo);
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NSRect r = [s->current_screen frame];
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aspect_save_screenres(vo, r.size.width, r.size.height);
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opts->screenwidth = r.size.width;
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opts->screenheight = r.size.height;
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vo->xinerama_x = r.origin.x;
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vo->xinerama_y = r.origin.y;
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}
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static void resize_window(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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NSRect frame = [s->view frameInPixels];
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vo->dwidth = frame.size.width;
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vo->dheight = frame.size.height;
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[s->gl_ctx update];
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}
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static void vo_set_level(struct vo *vo, int ontop)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (ontop) {
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// +1 is not enough as that will show the icon layer on top of the
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// menubar when the application is not frontmost. so use +2
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s->window_level = NSMainMenuWindowLevel + 2;
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} else {
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s->window_level = NSNormalWindowLevel;
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}
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[[s->view window] setLevel:s->window_level];
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[s->window setLevel:s->window_level];
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}
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static void vo_cocoa_ontop(struct vo *vo)
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{
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struct mp_vo_opts *opts = vo->opts;
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opts->ontop = !opts->ontop;
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vo_set_level(vo, opts->ontop);
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}
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static void create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
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uint32_t flags)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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struct mp_vo_opts *opts = vo->opts;
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const NSRect contentRect = NSMakeRect(0, 0, d_width, d_height);
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int window_mask = 0;
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if (opts->border) {
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window_mask = NSTitledWindowMask|NSClosableWindowMask|
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NSMiniaturizableWindowMask|NSResizableWindowMask;
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} else {
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window_mask = NSBorderlessWindowMask|NSResizableWindowMask;
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}
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s->window =
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[[MpvVideoWindow alloc] initWithContentRect:contentRect
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styleMask:window_mask
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backing:NSBackingStoreBuffered
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defer:NO];
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s->view = [[[MpvVideoView alloc] initWithFrame:contentRect] autorelease];
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[s->view setWantsBestResolutionOpenGLSurface:YES];
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cocoa_register_menu_item_action(MPM_H_SIZE, @selector(halfSize));
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cocoa_register_menu_item_action(MPM_N_SIZE, @selector(normalSize));
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cocoa_register_menu_item_action(MPM_D_SIZE, @selector(doubleSize));
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cocoa_register_menu_item_action(MPM_MINIMIZE, @selector(performMiniaturize:));
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cocoa_register_menu_item_action(MPM_ZOOM, @selector(performZoom:));
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[s->window setRestorable:NO];
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[s->window setContentView:s->view];
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[s->gl_ctx setView:s->view];
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MpvCocoaAdapter *adapter = [[[MpvCocoaAdapter alloc] init] autorelease];
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adapter.vout = vo;
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s->view.adapter = adapter;
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s->window.adapter = adapter;
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[s->window setDelegate:s->window];
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[s->window makeMainWindow];
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[s->window setFrameOrigin:NSMakePoint(vo->dx, vo->dy)];
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[s->window makeKeyAndOrderFront:nil];
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[NSApp activateIgnoringOtherApps:YES];
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vo_set_level(vo, opts->ontop);
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if (opts->native_fs) {
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[s->window setCollectionBehavior:
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NSWindowCollectionBehaviorFullScreenPrimary];
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[NSApp setPresentationOptions:NSFullScreenWindowMask];
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}
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}
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static NSOpenGLPixelFormatAttribute get_nsopengl_profile(int gl3profile) {
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if (gl3profile) {
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return NSOpenGLProfileVersion3_2Core;
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} else {
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return NSOpenGLProfileVersionLegacy;
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}
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}
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static int create_gl_context(struct vo *vo, int gl3profile)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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NSOpenGLPixelFormatAttribute attr[] = {
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NSOpenGLPFAOpenGLProfile,
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get_nsopengl_profile(gl3profile),
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NSOpenGLPFADoubleBuffer,
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0
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};
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s->gl_pixfmt =
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[[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
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if (!s->gl_pixfmt) {
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MP_ERR(s, "Trying to build invalid OpenGL pixel format\n");
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return -1;
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}
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s->gl_ctx =
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[[NSOpenGLContext alloc] initWithFormat:s->gl_pixfmt
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shareContext:nil];
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[s->gl_ctx makeCurrentContext];
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return 0;
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}
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static void cocoa_set_window_title(struct vo *vo, const char *title)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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[s->window setTitle: [NSString stringWithUTF8String:title]];
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}
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static void update_window(struct vo *vo, int d_width, int d_height)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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[s->window queueNewVideoSize:NSMakeSize(d_width, d_height)];
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cocoa_set_window_title(vo, vo_get_window_title(vo));
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vo_cocoa_fullscreen(vo);
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}
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static void vo_cocoa_resize_redraw(struct vo *vo, int width, int height)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (!s->resize_redraw)
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return;
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vo_cocoa_set_current_context(vo, true);
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[s->gl_ctx update];
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if (s->enable_resize_redraw) {
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s->resize_redraw(vo, width, height);
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s->skip_next_swap_buffer = true;
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} else {
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s->gl_clear(s->ctx);
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}
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[s->gl_ctx flushBuffer];
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vo_cocoa_set_current_context(vo, false);
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}
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int vo_cocoa_config_window(struct vo *vo, uint32_t d_width,
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uint32_t d_height, uint32_t flags,
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int gl3profile)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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__block int ctxok = 0;
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dispatch_sync(dispatch_get_main_queue(), ^{
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s->inside_sync_section = true;
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s->enable_resize_redraw = false;
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s->aspdat = vo->aspdat;
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if (flags & VOFLAG_HIDDEN) {
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// This is certainly the first execution of vo_config_window and
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// is called in order for an OpenGL based VO to perform detection
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// of OpenGL extensions. On OSX to accomplish this task we are
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// allowed only create a OpenGL context without attaching it to
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// a drawable.
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ctxok = create_gl_context(vo, gl3profile);
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if (ctxok < 0) return;
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} else if (!s->gl_ctx || !s->window) {
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// Either gl_ctx+window or window alone is not created.
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// Handle each of them independently. This is to handle correctly
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// both VOs like vo_corevideo who skip the the OpenGL detection
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// phase completly and generic OpenGL VOs who use VOFLAG_HIDDEN.
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if (!s->gl_ctx) {
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ctxok = create_gl_context(vo, gl3profile);
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if (ctxok < 0) return;
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}
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if (!s->window)
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create_window(vo, d_width, d_height, flags);
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}
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if (s->window) {
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// Everything is properly initialized
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update_window(vo, d_width, d_height);
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}
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});
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dispatch_sync(dispatch_get_main_queue(), ^{
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s->inside_sync_section = false;
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s->enable_resize_redraw = true;
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});
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if (ctxok < 0)
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return ctxok;
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[vo->cocoa->gl_ctx makeCurrentContext];
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return 0;
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}
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void vo_cocoa_set_current_context(struct vo *vo, bool current)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (current) {
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if (!s->inside_sync_section)
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[s->lock lock];
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[s->gl_ctx makeCurrentContext];
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} else {
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const bool locked = !![NSOpenGLContext currentContext];
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[NSOpenGLContext clearCurrentContext];
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if (!s->inside_sync_section && locked)
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[s->lock unlock];
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}
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}
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void vo_cocoa_swap_buffers(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (s->skip_next_swap_buffer) {
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// When in live resize the GL view asynchronously updates itself from
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// it's drawRect: implementation and calls flushBuffer. This means the
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// backbuffer is probably in an inconsistent state, so we skip one
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// flushBuffer call here on the playloop thread.
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s->skip_next_swap_buffer = false;
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} else {
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[s->gl_ctx flushBuffer];
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}
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}
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int vo_cocoa_check_events(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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if (s->did_resize) {
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s->did_resize = false;
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resize_window(vo);
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return VO_EVENT_RESIZE;
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}
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return 0;
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}
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static void vo_cocoa_fullscreen_sync(struct vo *vo)
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{
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dispatch_sync(dispatch_get_main_queue(), ^{
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vo->cocoa->inside_sync_section = true;
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vo->cocoa->enable_resize_redraw = false;
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vo_cocoa_fullscreen(vo);
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vo->cocoa->enable_resize_redraw = true;
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vo->cocoa->inside_sync_section = false;
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});
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}
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static void vo_cocoa_fullscreen(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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struct mp_vo_opts *opts = vo->opts;
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vo_cocoa_update_screen_info(vo);
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if (opts->native_fs) {
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[s->window setFullScreen:opts->fullscreen];
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} else {
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[s->view setFullScreen:opts->fullscreen];
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}
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[s->window didChangeFullScreenState];
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// Make the core aware of the view size change.
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resize_window(vo);
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}
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int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg)
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{
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switch (request) {
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case VOCTRL_CHECK_EVENTS:
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*events |= vo_cocoa_check_events(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_FULLSCREEN:
|
|
vo_cocoa_fullscreen_sync(vo);
|
|
*events |= VO_EVENT_RESIZE;
|
|
return VO_TRUE;
|
|
case VOCTRL_ONTOP:
|
|
vo_cocoa_ontop(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_SCREENINFO:
|
|
vo_cocoa_update_screen_info(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_WINDOW_SIZE: {
|
|
int *s = arg;
|
|
vo->cocoa->inside_sync_section = true;
|
|
dispatch_sync(dispatch_get_main_queue(), ^{
|
|
NSSize size = [vo->cocoa->view frame].size;
|
|
s[0] = size.width;
|
|
s[1] = size.height;
|
|
});
|
|
vo->cocoa->inside_sync_section = false;
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_SET_WINDOW_SIZE: {
|
|
vo->cocoa->inside_sync_section = true;
|
|
dispatch_sync(dispatch_get_main_queue(), ^{
|
|
int *s = arg;
|
|
[vo->cocoa->window queueNewVideoSize:(NSSize){s[0], s[1]}];
|
|
});
|
|
vo->cocoa->inside_sync_section = false;
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_SET_CURSOR_VISIBILITY:
|
|
vo_cocoa_set_cursor_visibility(vo, arg);
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_WINDOW_TITLE:
|
|
cocoa_set_window_title(vo, (const char *) arg);
|
|
return VO_TRUE;
|
|
case VOCTRL_RESTORE_SCREENSAVER:
|
|
enable_power_management(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_KILL_SCREENSAVER:
|
|
disable_power_management(vo);
|
|
return VO_TRUE;
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
int vo_cocoa_swap_interval(int enabled)
|
|
{
|
|
[[NSOpenGLContext currentContext] setValues:&enabled
|
|
forParameter:NSOpenGLCPSwapInterval];
|
|
return 0;
|
|
}
|
|
|
|
void *vo_cocoa_cgl_context(struct vo *vo)
|
|
{
|
|
struct vo_cocoa_state *s = vo->cocoa;
|
|
return [s->gl_ctx CGLContextObj];
|
|
}
|
|
|
|
void *vo_cocoa_cgl_pixel_format(struct vo *vo)
|
|
{
|
|
return CGLGetPixelFormat(vo_cocoa_cgl_context(vo));
|
|
}
|
|
|
|
int vo_cocoa_cgl_color_size(struct vo *vo)
|
|
{
|
|
GLint value;
|
|
CGLDescribePixelFormat(vo_cocoa_cgl_pixel_format(vo), 0,
|
|
kCGLPFAColorSize, &value);
|
|
switch (value) {
|
|
case 32:
|
|
case 24:
|
|
return 8;
|
|
case 16:
|
|
return 5;
|
|
}
|
|
|
|
return 8;
|
|
}
|
|
|
|
@implementation MpvCocoaAdapter
|
|
@synthesize vout = _video_output;
|
|
|
|
- (void)setNeedsResize {
|
|
struct vo_cocoa_state *s = self.vout->cocoa;
|
|
s->did_resize = true;
|
|
}
|
|
|
|
- (void)recalcMovableByWindowBackground:(NSPoint)p
|
|
{
|
|
BOOL movable = NO;
|
|
if (![self isInFullScreenMode]) {
|
|
movable = !mp_input_test_dragging(self.vout->input_ctx, p.x, p.y);
|
|
}
|
|
|
|
[self.vout->cocoa->window setMovableByWindowBackground:movable];
|
|
}
|
|
|
|
- (void)signalMouseMovement:(NSPoint)point {
|
|
vo_mouse_movement(self.vout, point.x, point.y);
|
|
[self recalcMovableByWindowBackground:point];
|
|
}
|
|
|
|
- (void)putKey:(int)mpkey withModifiers:(int)modifiers
|
|
{
|
|
cocoa_put_key_with_modifiers(mpkey, modifiers);
|
|
}
|
|
|
|
- (void)putAxis:(int)mpkey delta:(float)delta;
|
|
{
|
|
mp_input_put_axis(self.vout->input_ctx, mpkey, delta);
|
|
}
|
|
|
|
- (void)putCommand:(char*)cmd
|
|
{
|
|
mp_cmd_t *cmdt = mp_input_parse_cmd(self.vout->input_ctx, bstr0(cmd), "");
|
|
mp_input_queue_cmd(self.vout->input_ctx, cmdt);
|
|
ta_free(cmd);
|
|
}
|
|
|
|
- (void)performAsyncResize:(NSSize)size {
|
|
vo_cocoa_resize_redraw(self.vout, size.width, size.height);
|
|
}
|
|
|
|
- (BOOL)isInFullScreenMode {
|
|
return self.vout->opts->fullscreen;
|
|
}
|
|
|
|
- (NSSize)videoSize {
|
|
return (NSSize) {
|
|
.width = self.vout->cocoa->aspdat.prew,
|
|
.height = self.vout->cocoa->aspdat.preh,
|
|
};
|
|
}
|
|
|
|
- (NSScreen *)fsScreen {
|
|
struct vo_cocoa_state *s = self.vout->cocoa;
|
|
return s->fs_screen;
|
|
}
|
|
@end
|