mirror of
https://github.com/mpv-player/mpv
synced 2024-12-28 10:02:17 +00:00
3dc661fe8e
Instead of brute forcing the name until it is set, without any error checking and expecting it would start to work, fallback to client name if initial request fails. Fixes player going into infinite loop with very long title names. The API rejects unreasonably long names, which make sense. As for alleged "weird race condition in the IAudioSessionControl itself" I cannot comment. It works on my end and even if it fails, it is not a critical error or even something that we should care about... and obviously not hang the whole player for that. Fixes: #11803
504 lines
16 KiB
C
504 lines
16 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include <inttypes.h>
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#include <libavutil/mathematics.h>
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#include "options/m_option.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "osdep/io.h"
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#include "misc/dispatch.h"
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#include "ao_wasapi.h"
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// naive av_rescale for unsigned
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static UINT64 uint64_scale(UINT64 x, UINT64 num, UINT64 den)
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{
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return (x / den) * num
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+ ((x % den) * (num / den))
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+ ((x % den) * (num % den)) / den;
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}
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static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
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UINT64 sample_count = atomic_load(&state->sample_count);
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UINT64 position, qpc_position;
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HRESULT hr;
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hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position);
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EXIT_ON_ERROR(hr);
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// GetPosition succeeded, but the result may be
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// inaccurate due to the length of the call
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
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if (hr == S_FALSE)
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MP_VERBOSE(state, "Possibly inaccurate device position.\n");
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// convert position to number of samples careful to avoid overflow
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UINT64 sample_position = uint64_scale(position,
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state->format.Format.nSamplesPerSec,
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state->clock_frequency);
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INT64 diff = sample_count - sample_position;
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*delay_us = diff * 1e6 / state->format.Format.nSamplesPerSec;
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// Correct for any delay in IAudioClock_GetPosition above.
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// This should normally be very small (<1 us), but just in case. . .
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LARGE_INTEGER qpc;
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QueryPerformanceCounter(&qpc);
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INT64 qpc_diff = av_rescale(qpc.QuadPart, 10000000, state->qpc_frequency.QuadPart)
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- qpc_position;
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// ignore the above calculation if it yields more than 10 seconds (due to
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// possible overflow inside IAudioClock_GetPosition)
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if (qpc_diff < 10 * 10000000) {
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*delay_us -= qpc_diff / 10.0; // convert to us
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} else {
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MP_VERBOSE(state, "Insane qpc delay correction of %g seconds. "
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"Ignoring it.\n", qpc_diff / 10000000.0);
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}
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if (sample_count > 0 && *delay_us <= 0) {
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MP_WARN(state, "Under-run: Device delay: %g us\n", *delay_us);
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} else {
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MP_TRACE(state, "Device delay: %g us\n", *delay_us);
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}
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return S_OK;
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exit_label:
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MP_ERR(state, "Error getting device delay: %s\n", mp_HRESULT_to_str(hr));
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return hr;
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}
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static bool thread_feed(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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HRESULT hr;
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UINT32 frame_count = state->bufferFrameCount;
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UINT32 padding;
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hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
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EXIT_ON_ERROR(hr);
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bool refill = false;
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if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
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// Return if there's nothing to do.
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if (frame_count <= padding)
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return false;
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// In shared mode, there is only one buffer of size bufferFrameCount.
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// We must therefore take care not to overwrite the samples that have
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// yet to play.
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frame_count -= padding;
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} else if (padding >= 2 * frame_count) {
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// In exclusive mode, we exchange entire buffers of size
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// bufferFrameCount with the device. If there are already two such
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// full buffers waiting to play, there is no work to do.
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return false;
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} else if (padding < frame_count) {
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// If there is not at least one full buffer of audio queued to play in
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// exclusive mode, call this function again immediately to try and catch
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// up and avoid a cascade of under-runs. WASAPI doesn't seem to be smart
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// enough to send more feed events when it gets behind.
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refill = true;
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}
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MP_TRACE(ao, "Frame to fill: %"PRIu32". Padding: %"PRIu32"\n",
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frame_count, padding);
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double delay_us;
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hr = get_device_delay(state, &delay_us);
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EXIT_ON_ERROR(hr);
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// add the buffer delay
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delay_us += frame_count * 1e6 / state->format.Format.nSamplesPerSec;
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BYTE *pData;
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hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
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frame_count, &pData);
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EXIT_ON_ERROR(hr);
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BYTE *data[1] = {pData};
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ao_read_data_converted(ao, &state->convert_format,
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(void **)data, frame_count,
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mp_time_us() + (int64_t)llrint(delay_us));
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// note, we can't use ao_read_data return value here since we already
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// committed to frame_count above in the GetBuffer call
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count, 0);
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EXIT_ON_ERROR(hr);
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atomic_fetch_add(&state->sample_count, frame_count);
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return refill;
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exit_label:
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MP_ERR(state, "Error feeding audio: %s\n", mp_HRESULT_to_str(hr));
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MP_VERBOSE(ao, "Requesting ao reload\n");
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ao_request_reload(ao);
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return false;
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}
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static void thread_reset(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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HRESULT hr;
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MP_DBG(state, "Thread Reset\n");
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hr = IAudioClient_Stop(state->pAudioClient);
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if (FAILED(hr))
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MP_ERR(state, "IAudioClient_Stop returned: %s\n", mp_HRESULT_to_str(hr));
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hr = IAudioClient_Reset(state->pAudioClient);
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if (FAILED(hr))
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MP_ERR(state, "IAudioClient_Reset returned: %s\n", mp_HRESULT_to_str(hr));
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atomic_store(&state->sample_count, 0);
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}
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static void thread_resume(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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MP_DBG(state, "Thread Resume\n");
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thread_reset(ao);
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thread_feed(ao);
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HRESULT hr = IAudioClient_Start(state->pAudioClient);
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if (FAILED(hr)) {
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MP_ERR(state, "IAudioClient_Start returned %s\n",
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mp_HRESULT_to_str(hr));
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}
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}
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static void thread_wakeup(void *ptr)
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{
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struct ao *ao = ptr;
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struct wasapi_state *state = ao->priv;
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SetEvent(state->hWake);
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}
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static void set_thread_state(struct ao *ao,
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enum wasapi_thread_state thread_state)
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{
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struct wasapi_state *state = ao->priv;
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atomic_store(&state->thread_state, thread_state);
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thread_wakeup(ao);
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}
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static DWORD __stdcall AudioThread(void *lpParameter)
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{
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struct ao *ao = lpParameter;
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struct wasapi_state *state = ao->priv;
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mpthread_set_name("wasapi event");
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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state->init_ok = wasapi_thread_init(ao);
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SetEvent(state->hInitDone);
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if (!state->init_ok)
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goto exit_label;
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MP_DBG(ao, "Entering dispatch loop\n");
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while (true) {
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if (WaitForSingleObject(state->hWake, INFINITE) != WAIT_OBJECT_0)
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MP_ERR(ao, "Unexpected return value from WaitForSingleObject\n");
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mp_dispatch_queue_process(state->dispatch, 0);
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int thread_state = atomic_load(&state->thread_state);
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switch (thread_state) {
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case WASAPI_THREAD_FEED:
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// fill twice on under-full buffer (see comment in thread_feed)
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if (thread_feed(ao) && thread_feed(ao))
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MP_ERR(ao, "Unable to fill buffer fast enough\n");
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break;
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case WASAPI_THREAD_RESET:
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thread_reset(ao);
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break;
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case WASAPI_THREAD_RESUME:
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thread_resume(ao);
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break;
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case WASAPI_THREAD_SHUTDOWN:
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thread_reset(ao);
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goto exit_label;
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default:
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MP_ERR(ao, "Unhandled thread state: %d\n", thread_state);
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}
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// the default is to feed unless something else is requested
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atomic_compare_exchange_strong(&state->thread_state, &thread_state,
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WASAPI_THREAD_FEED);
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}
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exit_label:
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wasapi_thread_uninit(ao);
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CoUninitialize();
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MP_DBG(ao, "Thread return\n");
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return 0;
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}
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static void uninit(struct ao *ao)
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{
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MP_DBG(ao, "Uninit wasapi\n");
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struct wasapi_state *state = ao->priv;
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if (state->hWake)
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set_thread_state(ao, WASAPI_THREAD_SHUTDOWN);
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if (state->hAudioThread &&
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WaitForSingleObject(state->hAudioThread, INFINITE) != WAIT_OBJECT_0)
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{
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MP_ERR(ao, "Unexpected return value from WaitForSingleObject "
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"while waiting for audio thread to terminate\n");
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}
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SAFE_DESTROY(state->hInitDone, CloseHandle(state->hInitDone));
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SAFE_DESTROY(state->hWake, CloseHandle(state->hWake));
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SAFE_DESTROY(state->hAudioThread,CloseHandle(state->hAudioThread));
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wasapi_change_uninit(ao);
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talloc_free(state->deviceID);
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CoUninitialize();
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MP_DBG(ao, "Uninit wasapi done\n");
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}
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static int init(struct ao *ao)
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{
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MP_DBG(ao, "Init wasapi\n");
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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struct wasapi_state *state = ao->priv;
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state->log = ao->log;
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state->opt_exclusive |= ao->init_flags & AO_INIT_EXCLUSIVE;
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#if !HAVE_UWP
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state->deviceID = wasapi_find_deviceID(ao);
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if (!state->deviceID) {
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uninit(ao);
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return -1;
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}
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#endif
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if (state->deviceID)
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wasapi_change_init(ao, false);
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state->hInitDone = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hWake = CreateEventW(NULL, FALSE, FALSE, NULL);
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if (!state->hInitDone || !state->hWake) {
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MP_FATAL(ao, "Error creating events\n");
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uninit(ao);
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return -1;
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}
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state->dispatch = mp_dispatch_create(state);
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mp_dispatch_set_wakeup_fn(state->dispatch, thread_wakeup, ao);
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state->init_ok = false;
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state->hAudioThread = CreateThread(NULL, 0, &AudioThread, ao, 0, NULL);
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if (!state->hAudioThread) {
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MP_FATAL(ao, "Failed to create audio thread\n");
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uninit(ao);
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return -1;
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}
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WaitForSingleObject(state->hInitDone, INFINITE); // wait on init complete
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SAFE_DESTROY(state->hInitDone,CloseHandle(state->hInitDone));
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if (!state->init_ok) {
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if (!ao->probing)
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MP_FATAL(ao, "Received failure from audio thread\n");
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uninit(ao);
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return -1;
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}
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MP_DBG(ao, "Init wasapi done\n");
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return 0;
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}
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static int thread_control_exclusive(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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if (!state->pEndpointVolume)
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return CONTROL_UNKNOWN;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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case AOCONTROL_SET_VOLUME:
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if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME))
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return CONTROL_FALSE;
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break;
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case AOCONTROL_GET_MUTE:
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case AOCONTROL_SET_MUTE:
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if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_MUTE))
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return CONTROL_FALSE;
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break;
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}
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float volume;
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BOOL mute;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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IAudioEndpointVolume_GetMasterVolumeLevelScalar(
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state->pEndpointVolume, &volume);
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*(float *)arg = volume;
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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volume = (*(float *)arg) / 100.f;
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IAudioEndpointVolume_SetMasterVolumeLevelScalar(
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state->pEndpointVolume, volume, NULL);
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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IAudioEndpointVolume_GetMute(state->pEndpointVolume, &mute);
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*(bool *)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool *)arg;
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IAudioEndpointVolume_SetMute(state->pEndpointVolume, mute, NULL);
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return CONTROL_OK;
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}
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return CONTROL_UNKNOWN;
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}
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static int thread_control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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if (!state->pAudioVolume)
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return CONTROL_UNKNOWN;
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float volume;
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BOOL mute;
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switch(cmd) {
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case AOCONTROL_GET_VOLUME:
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ISimpleAudioVolume_GetMasterVolume(state->pAudioVolume, &volume);
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*(float *)arg = volume;
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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volume = (*(float *)arg) / 100.f;
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ISimpleAudioVolume_SetMasterVolume(state->pAudioVolume, volume, NULL);
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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ISimpleAudioVolume_GetMute(state->pAudioVolume, &mute);
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*(bool *)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool *)arg;
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ISimpleAudioVolume_SetMute(state->pAudioVolume, mute, NULL);
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return CONTROL_OK;
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}
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return CONTROL_UNKNOWN;
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}
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static int thread_control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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// common to exclusive and shared
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switch (cmd) {
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case AOCONTROL_UPDATE_STREAM_TITLE:
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if (!state->pSessionControl)
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return CONTROL_FALSE;
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wchar_t *title = mp_from_utf8(NULL, (const char *)arg);
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HRESULT hr = IAudioSessionControl_SetDisplayName(state->pSessionControl,
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title,NULL);
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talloc_free(title);
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if (SUCCEEDED(hr))
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return CONTROL_OK;
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MP_WARN(ao, "Error setting audio session name: %s\n",
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mp_HRESULT_to_str(hr));
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assert(ao->client_name);
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if (!ao->client_name)
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return CONTROL_ERROR;
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// Fallback to client name
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title = mp_from_utf8(NULL, ao->client_name);
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IAudioSessionControl_SetDisplayName(state->pSessionControl,
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title, NULL);
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talloc_free(title);
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return CONTROL_ERROR;
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}
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return state->share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE ?
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thread_control_exclusive(ao, cmd, arg) :
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thread_control_shared(ao, cmd, arg);
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}
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static void run_control(void *p)
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{
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void **pp = p;
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struct ao *ao = pp[0];
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enum aocontrol cmd = *(enum aocontrol *)pp[1];
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void *arg = pp[2];
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*(int *)pp[3] = thread_control(ao, cmd, arg);
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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int ret;
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void *p[] = {ao, &cmd, arg, &ret};
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mp_dispatch_run(state->dispatch, run_control, p);
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return ret;
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}
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static void audio_reset(struct ao *ao)
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{
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set_thread_state(ao, WASAPI_THREAD_RESET);
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}
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static void audio_resume(struct ao *ao)
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{
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set_thread_state(ao, WASAPI_THREAD_RESUME);
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}
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static void hotplug_uninit(struct ao *ao)
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{
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MP_DBG(ao, "Hotplug uninit\n");
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wasapi_change_uninit(ao);
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CoUninitialize();
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}
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static int hotplug_init(struct ao *ao)
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{
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MP_DBG(ao, "Hotplug init\n");
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struct wasapi_state *state = ao->priv;
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state->log = ao->log;
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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HRESULT hr = wasapi_change_init(ao, true);
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EXIT_ON_ERROR(hr);
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return 0;
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exit_label:
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MP_FATAL(state, "Error setting up audio hotplug: %s\n", mp_HRESULT_to_str(hr));
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hotplug_uninit(ao);
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return -1;
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}
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#define OPT_BASE_STRUCT struct wasapi_state
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const struct ao_driver audio_out_wasapi = {
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.description = "Windows WASAPI audio output (event mode)",
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.name = "wasapi",
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.init = init,
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.uninit = uninit,
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.control = control,
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.reset = audio_reset,
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.start = audio_resume,
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.list_devs = wasapi_list_devs,
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.hotplug_init = hotplug_init,
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.hotplug_uninit = hotplug_uninit,
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.priv_size = sizeof(wasapi_state),
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};
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