mirror of
https://github.com/mpv-player/mpv
synced 2025-01-09 08:29:36 +00:00
899e0bd16b
The code is very basic: - only handles gamepads, could be extended for generic joysticks in the future. - only has button mappings for controllers natively supported by SDL2. I heard more can be added through env vars, there's also ways to load mappings from text files, but I'd rather not go there yet. Common ones like Dualshock are supported natively. - analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an activation threshold. - only supports one gamepad at a time. the feature is intented to use gamepads as evolved remote controls, not play multiplayer games in mpv :)
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
# This file is baked into the mpv binary at compile time, and automatically
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# loaded at early initialization time. Some of the profiles are automatically
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# applied at later stages during loading.
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# Note: this contains profiles only. The option defaults for normal options
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# (i.e. the default profile) are defined in C code. Do NOT set any
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# options in the default profile here. It won't work correctly in subtle
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# ways.
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#
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# To see the normal option defaults, run: mpv --list-options
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[pseudo-gui]
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player-operation-mode=pseudo-gui
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[builtin-pseudo-gui]
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terminal=no
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force-window=yes
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idle=once
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screenshot-directory=~~desktop/
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[libmpv]
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config=no
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idle=yes
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terminal=no
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input-terminal=no
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osc=no
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input-default-bindings=no
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input-vo-keyboard=no
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input-gamepad=no
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# OSX/Cocoa global input hooks
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input-appleremote=no
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input-media-keys=no
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[encoding]
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vo=lavc
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ao=lavc
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keep-open=no
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force-window=no
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gapless-audio=yes
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resume-playback=no
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load-scripts=no
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osc=no
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framedrop=no
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[gpu-hq]
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scale=spline36
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cscale=spline36
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dscale=mitchell
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dither-depth=auto
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correct-downscaling=yes
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linear-downscaling=yes
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sigmoid-upscaling=yes
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deband=yes
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[low-latency]
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audio-buffer=0 # minimize extra audio buffer (can lead to dropouts)
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vd-lavc-threads=1 # multithreaded decoding buffers extra frames
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cache-pause=no # do not pause on underruns
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demuxer-lavf-o-add=fflags=+nobuffer # can help for weird reasons
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demuxer-lavf-probe-info=nostreams # avoid probing unless absolutely needed
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demuxer-lavf-analyzeduration=0.1 # if it probes, reduce it
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video-sync=audio # DS currently requires reading ahead a frame
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interpolation=no # requires reference frames (more buffering)
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video-latency-hacks=yes # typically 1 or 2 video frame less latency
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# Compatibility alias (deprecated)
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[opengl-hq]
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profile=gpu-hq
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