mirror of https://github.com/mpv-player/mpv
831 lines
34 KiB
ReStructuredText
831 lines
34 KiB
ReStructuredText
VIDEO OUTPUT DRIVERS
|
||
====================
|
||
|
||
Video output drivers are interfaces to different video output facilities. The
|
||
syntax is:
|
||
|
||
``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
|
||
Specify a priority list of video output drivers to be used.
|
||
|
||
If the list has a trailing ',', mpv will fall back on drivers not contained
|
||
in the list. Suboptions are optional and can mostly be omitted.
|
||
|
||
You can also set defaults for each driver. The defaults are applied before the
|
||
normal driver parameters.
|
||
|
||
``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
|
||
Set defaults for each driver.
|
||
|
||
.. note::
|
||
|
||
See ``--vo=help`` for a list of compiled-in video output drivers.
|
||
|
||
The recommended output drivers are ``--vo=vdpau`` and ``--vo=opengl-hq``.
|
||
All other drivers are just for compatibility or special purposes.
|
||
|
||
.. admonition:: Example
|
||
|
||
``--vo=opengl,xv,``
|
||
Try the ``opengl`` driver, then the ``xv`` driver, then others.
|
||
|
||
Available video output drivers are:
|
||
|
||
``xv`` (X11 only)
|
||
Uses the XVideo extension to enable hardware-accelerated display. This is
|
||
the most compatible VO on X, but may be low-quality, and has issues with
|
||
OSD and subtitle display.
|
||
|
||
.. note:: This driver is for compatibility with old systems.
|
||
|
||
``adaptor=<number>``
|
||
Select a specific XVideo adapter (check xvinfo results).
|
||
``port=<number>``
|
||
Select a specific XVideo port.
|
||
``ck=<cur|use|set>``
|
||
Select the source from which the color key is taken (default: cur).
|
||
|
||
cur
|
||
The default takes the color key currently set in Xv.
|
||
use
|
||
Use but do not set the color key from mpv (use the ``--colorkey``
|
||
option to change it).
|
||
set
|
||
Same as use but also sets the supplied color key.
|
||
|
||
``ck-method=<man|bg|auto>``
|
||
Sets the color key drawing method (default: man).
|
||
|
||
man
|
||
Draw the color key manually (reduces flicker in some cases).
|
||
bg
|
||
Set the color key as window background.
|
||
auto
|
||
Let Xv draw the color key.
|
||
|
||
``colorkey=<number>``
|
||
Changes the color key to an RGB value of your choice. ``0x000000`` is
|
||
black and ``0xffffff`` is white.
|
||
|
||
``no-colorkey``
|
||
Disables color-keying.
|
||
|
||
``x11`` (X11 only)
|
||
Shared memory video output driver without hardware acceleration that works
|
||
whenever X11 is present.
|
||
|
||
.. note:: This is a fallback only, and should not be normally used.
|
||
|
||
``vdpau`` (X11 only)
|
||
Uses the VDPAU interface to display and optionally also decode video.
|
||
Hardware decoding is used with ``--hwdec=vdpau``.
|
||
|
||
.. note::
|
||
|
||
Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
|
||
to tune vdpau post-processing, like ``deint``, ``sharpen``, ``denoise``,
|
||
``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
|
||
deprecated, and you should use the ``vdpaupp`` video filter instead.
|
||
|
||
``sharpen=<-1-1>``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
For positive values, apply a sharpening algorithm to the video, for
|
||
negative values a blurring algorithm (default: 0).
|
||
``denoise=<0-1>``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
Apply a noise reduction algorithm to the video (default: 0; no noise
|
||
reduction).
|
||
``deint=<-4-4>``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
Select deinterlacing mode (default: 0). In older versions (as well as
|
||
MPlayer/mplayer2) you could use this option to enable deinterlacing.
|
||
This doesn't work anymore, and deinterlacing is enabled with either
|
||
the ``D`` key (by default mapped to the command ``cycle deinterlace``),
|
||
or the ``--deinterlace`` option. Also, to select the default deint mode,
|
||
you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
|
||
instead of this sub-option.
|
||
|
||
0
|
||
Pick the ``vdpaupp`` video filter default, which corresponds to 3.
|
||
1
|
||
Show only first field.
|
||
2
|
||
Bob deinterlacing.
|
||
3
|
||
Motion-adaptive temporal deinterlacing. May lead to A/V desync
|
||
with slow video hardware and/or high resolution.
|
||
4
|
||
Motion-adaptive temporal deinterlacing with edge-guided spatial
|
||
interpolation. Needs fast video hardware.
|
||
``chroma-deint``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
Makes temporal deinterlacers operate both on luma and chroma (default).
|
||
Use no-chroma-deint to solely use luma and speed up advanced
|
||
deinterlacing. Useful with slow video memory.
|
||
``pullup``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
Try to apply inverse telecine, needs motion adaptive temporal
|
||
deinterlacing.
|
||
``hqscaling=<0-9>``
|
||
(Deprecated. See note about ``vdpaupp``.)
|
||
|
||
0
|
||
Use default VDPAU scaling (default).
|
||
1-9
|
||
Apply high quality VDPAU scaling (needs capable hardware).
|
||
``fps=<number>``
|
||
Override autodetected display refresh rate value (the value is needed
|
||
for framedrop to allow video playback rates higher than display
|
||
refresh rate, and for vsync-aware frame timing adjustments). Default 0
|
||
means use autodetected value. A positive value is interpreted as a
|
||
refresh rate in Hz and overrides the autodetected value. A negative
|
||
value disables all timing adjustment and framedrop logic.
|
||
``composite-detect``
|
||
NVIDIA's current VDPAU implementation behaves somewhat differently
|
||
under a compositing window manager and does not give accurate frame
|
||
timing information. With this option enabled, the player tries to
|
||
detect whether a compositing window manager is active. If one is
|
||
detected, the player disables timing adjustments as if the user had
|
||
specified ``fps=-1`` (as they would be based on incorrect input). This
|
||
means timing is somewhat less accurate than without compositing, but
|
||
with the composited mode behavior of the NVIDIA driver, there is no
|
||
hard playback speed limit even without the disabled logic. Enabled by
|
||
default, use ``no-composite-detect`` to disable.
|
||
``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
|
||
Use VDPAU's presentation queue functionality to queue future video
|
||
frame changes at most this many milliseconds in advance (default: 50).
|
||
See below for additional information.
|
||
``output_surfaces=<2-15>``
|
||
Allocate this many output surfaces to display video frames (default:
|
||
3). See below for additional information.
|
||
``colorkey=<#RRGGBB|#AARRGGBB>``
|
||
Set the VDPAU presentation queue background color, which in practice
|
||
is the colorkey used if VDPAU operates in overlay mode (default:
|
||
``#020507``, some shade of black). If the alpha component of this value
|
||
is 0, the default VDPAU colorkey will be used instead (which is usually
|
||
green).
|
||
``force-yuv``
|
||
Never accept RGBA input. This means mpv will insert a filter to convert
|
||
to a YUV format before the VO. Sometimes useful to force availability
|
||
of certain YUV-only features, like video equalizer or deinterlacing.
|
||
|
||
Using the VDPAU frame queuing functionality controlled by the queuetime
|
||
options makes mpv's frame flip timing less sensitive to system CPU load and
|
||
allows mpv to start decoding the next frame(s) slightly earlier, which can
|
||
reduce jitter caused by individual slow-to-decode frames. However, the
|
||
NVIDIA graphics drivers can make other window behavior such as window moves
|
||
choppy if VDPAU is using the blit queue (mainly happens if you have the
|
||
composite extension enabled) and this feature is active. If this happens on
|
||
your system and it bothers you then you can set the queuetime value to 0 to
|
||
disable this feature. The settings to use in windowed and fullscreen mode
|
||
are separate because there should be no reason to disable this for
|
||
fullscreen mode (as the driver issue should not affect the video itself).
|
||
|
||
You can queue more frames ahead by increasing the queuetime values and the
|
||
``output_surfaces`` count (to ensure enough surfaces to buffer video for a
|
||
certain time ahead you need at least as many surfaces as the video has
|
||
frames during that time, plus two). This could help make video smoother in
|
||
some cases. The main downsides are increased video RAM requirements for
|
||
the surfaces and laggier display response to user commands (display
|
||
changes only become visible some time after they're queued). The graphics
|
||
driver implementation may also have limits on the length of maximum
|
||
queuing time or number of queued surfaces that work well or at all.
|
||
|
||
``direct3d_shaders`` (Windows only)
|
||
Video output driver that uses the Direct3D interface.
|
||
|
||
.. note:: This driver is for compatibility with systems that don't provide
|
||
proper OpenGL drivers.
|
||
|
||
``prefer-stretchrect``
|
||
Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
|
||
|
||
``disable-stretchrect``
|
||
Never render the video using ``IDirect3DDevice9::StretchRect``.
|
||
|
||
``disable-textures``
|
||
Never render the video using D3D texture rendering. Rendering with
|
||
textures + shader will still be allowed. Add ``disable-shaders`` to
|
||
completely disable video rendering with textures.
|
||
|
||
``disable-shaders``
|
||
Never use shaders when rendering video.
|
||
|
||
``only-8bit``
|
||
Never render YUV video with more than 8 bits per component.
|
||
Using this flag will force software conversion to 8-bit.
|
||
|
||
``disable-texture-align``
|
||
Normally texture sizes are always aligned to 16. With this option
|
||
enabled, the video texture will always have exactly the same size as
|
||
the video itself.
|
||
|
||
|
||
Debug options. These might be incorrect, might be removed in the future,
|
||
might crash, might cause slow downs, etc. Contact the developers if you
|
||
actually need any of these for performance or proper operation.
|
||
|
||
``force-power-of-2``
|
||
Always force textures to power of 2, even if the device reports
|
||
non-power-of-2 texture sizes as supported.
|
||
|
||
``texture-memory=<mode>``
|
||
Only affects operation with shaders/texturing enabled, and (E)OSD.
|
||
Possible values:
|
||
|
||
``default`` (default)
|
||
Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
|
||
locking. If the driver supports ``D3DDEVCAPS_TEXTURESYSTEMMEMORY``,
|
||
``D3DPOOL_SYSTEMMEM`` is used directly.
|
||
|
||
``default-pool``
|
||
Use ``D3DPOOL_DEFAULT``. (Like ``default``, but never use a
|
||
shadow-texture.)
|
||
|
||
``default-pool-shadow``
|
||
Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
|
||
locking. (Like ``default``, but always force the shadow-texture.)
|
||
|
||
``managed``
|
||
Use ``D3DPOOL_MANAGED``.
|
||
|
||
``scratch``
|
||
Use ``D3DPOOL_SCRATCH``, with a ``D3DPOOL_SYSTEMMEM`` texture for
|
||
locking.
|
||
|
||
``swap-discard``
|
||
Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
|
||
Might be slower too, as it must(?) clear every frame.
|
||
|
||
``exact-backbuffer``
|
||
Always resize the backbuffer to window size.
|
||
|
||
``direct3d`` (Windows only)
|
||
Same as ``direct3d_shaders``, but with the options ``disable-textures``
|
||
and ``disable-shaders`` forced.
|
||
|
||
.. note:: This driver is for compatibility with old systems.
|
||
|
||
``opengl``
|
||
OpenGL video output driver. It supports extended scaling methods, dithering
|
||
and color management.
|
||
|
||
By default, it tries to use fast and fail-safe settings. Use the alias
|
||
``opengl-hq`` to use this driver with defaults set to high quality
|
||
rendering.
|
||
|
||
Requires at least OpenGL 2.1.
|
||
|
||
Some features are available with OpenGL 3 capable graphics drivers only
|
||
(or if the necessary extensions are available).
|
||
|
||
OpenGL ES 2.0 and 3.0 are supported as well.
|
||
|
||
Hardware decoding over OpenGL-interop is supported to some degree. Note
|
||
that in this mode, some corner case might not be gracefully handled, and
|
||
color space conversion and chroma upsampling is generally in the hand of
|
||
the hardware decoder APIs.
|
||
|
||
``scale=<filter>``
|
||
|
||
``bilinear``
|
||
Bilinear hardware texture filtering (fastest, very low quality).
|
||
This is the default for compatibility reasons.
|
||
|
||
``spline36``
|
||
Mid quality and speed. This is the default when using ``opengl-hq``.
|
||
|
||
``lanczos``
|
||
Lanczos scaling. Provides mid quality and speed. Generally worse
|
||
than ``spline36``, but it results in a slightly sharper image
|
||
which is good for some content types. The number of taps can be
|
||
controlled with ``scale-radius``, but is best left unchanged.
|
||
|
||
This filter corresponds to the old ``lanczos3`` alias if the default
|
||
radius is used, while ``lanczos2`` corresponds to a radius of 2.
|
||
|
||
``ewa_lanczos``
|
||
Elliptic weighted average Lanczos scaling. Also known as Jinc.
|
||
Relatively slow, but very good quality. The radius can be
|
||
controlled with ``scale-radius``. Increasing the radius makes the
|
||
filter sharper but adds more ringing.
|
||
|
||
``ewa_lanczossharp``
|
||
A slightly sharpened version of ewa_lanczos, preconfigured to use
|
||
an ideal radius and parameter. If your hardware can run it, this is
|
||
probably what you should use by default.
|
||
|
||
Note: This filter has a fixed radius. Use ``ewa_lanczos`` if you
|
||
want to adjust it.
|
||
|
||
``mitchell``
|
||
Mitchell-Netravali. The ``B`` and ``C`` parameters can be set with
|
||
``scale-param1`` and ``scale-param2``. This filter is very good at
|
||
downscaling (see ``scale-down``).
|
||
|
||
There are some more filters, but most are not as useful. For a complete
|
||
list, pass ``help`` as value, e.g.::
|
||
|
||
mpv --vo=opengl:scale=help
|
||
|
||
``scale-param1=<value>``, ``scale-param2=<value>``
|
||
Set filter parameters. Ignored if the filter is not tunable.
|
||
Currently, this affects the following filter parameters:
|
||
|
||
``kaiser``
|
||
Window parameter (``alpha``). Defaults to 6.33.
|
||
|
||
``mitchell``
|
||
Spline parameters (``B`` and ``C``). Defaults to 1/3 for both.
|
||
|
||
``gaussian``
|
||
Scale parameter (``t``). Increasing this makes the result blurrier.
|
||
Defaults to 1.
|
||
|
||
``ewa_lanczos``, ``ewa_ginseng``, ``ewa_hanning``
|
||
Jinc function scaling factor (also known as a blur factor).
|
||
Decreasing this makes the result sharper, increasing it makes it
|
||
blurrier. Defaults to 1. Note that setting this too low (eg. 0.5)
|
||
leads to bad results. It's recommended to stay between 0.9 and 1.1.
|
||
|
||
``scale-radius=<r>``
|
||
Set radius for filters listed below, must be a float number between 1.0
|
||
and 16.0. Defaults to be 3.0 if not specified.
|
||
|
||
``sinc``, ``lanczos``, ``blackman``, ``gaussian`` and all EWA filters (eg. ``ewa_lanczos``)
|
||
|
||
Note that depending on filter implementation details and video scaling
|
||
ratio, the radius that actually being used might be different
|
||
(most likely being increased a bit).
|
||
|
||
``scale-antiring=<value>``
|
||
Set the antiringing strength. This tries to eliminate ringing, but can
|
||
introduce other artifacts in the process. Must be a float number
|
||
between 0.0 and 1.0. The default value of 0.0 disables antiringing
|
||
entirely.
|
||
|
||
Note that this doesn't affect the special filters ``bilinear``,
|
||
``bicubic_fast`` or ``sharpen``.
|
||
|
||
``scaler-resizes-only``
|
||
Disable the scaler if the video image is not resized. In that case,
|
||
``bilinear`` is used instead whatever is set with ``scale``. Bilinear
|
||
will reproduce the source image perfectly if no scaling is performed.
|
||
Note that this option never affects ``cscale``.
|
||
|
||
``srgb``
|
||
Convert and color correct the output to sRGB before displaying it on
|
||
the screen. This option enables ``linear-scaling``.
|
||
|
||
This option is equivalent to using ``icc-profile`` with an sRGB ICC
|
||
profile, but it is implemented without a 3DLUT and does not require
|
||
LittleCMS 2. If both ``srgb`` and ``icc-profile`` are present, the
|
||
latter takes precedence, as they are somewhat redundant.
|
||
|
||
Note: When playing back BT.2020 content with this option enabled, out
|
||
of gamut colors will be numerically clipped, which can potentially
|
||
change the hue and/or luminance. If this is not desired, it is
|
||
recommended to use ``icc-profile`` with an sRGB ICC profile instead,
|
||
when playing back wide-gamut BT.2020 content.
|
||
|
||
``pbo``
|
||
Enable use of PBOs. This is slightly faster, but can sometimes lead to
|
||
sporadic and temporary image corruption (in theory, because reupload
|
||
is not retried when it fails), and perhaps actually triggers slower
|
||
paths with drivers that don't support PBOs properly.
|
||
|
||
``dither-depth=<N|no|auto>``
|
||
Set dither target depth to N. Default: no.
|
||
|
||
no
|
||
Disable any dithering done by mpv.
|
||
auto
|
||
Automatic selection. If output bit depth cannot be detected,
|
||
8 bits per component are assumed.
|
||
8
|
||
Dither to 8 bit output.
|
||
|
||
Note that the depth of the connected video display device can not be
|
||
detected. Often, LCD panels will do dithering on their own, which
|
||
conflicts with ``opengl``'s dithering and leads to ugly output.
|
||
|
||
``dither-size-fruit=<2-8>``
|
||
Set the size of the dither matrix (default: 6). The actual size of
|
||
the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
|
||
value of 6 gives a size of 64x64. The matrix is generated at startup
|
||
time, and a large matrix can take rather long to compute (seconds).
|
||
|
||
Used in ``dither=fruit`` mode only.
|
||
|
||
``dither=<fruit|ordered|no>``
|
||
Select dithering algorithm (default: fruit). (Normally, the
|
||
``dither-depth`` option controls whether dithering is enabled.)
|
||
|
||
``temporal-dither``
|
||
Enable temporal dithering. (Only active if dithering is enabled in
|
||
general.) This changes between 8 different dithering pattern on each
|
||
frame by changing the orientation of the tiled dithering matrix.
|
||
Unfortunately, this can lead to flicker on LCD displays, since these
|
||
have a high reaction time.
|
||
|
||
``debug``
|
||
Check for OpenGL errors, i.e. call ``glGetError()``. Also request a
|
||
debug OpenGL context (which does nothing with current graphics drivers
|
||
as of this writing).
|
||
|
||
``swapinterval=<n>``
|
||
Interval in displayed frames between two buffer swaps.
|
||
1 is equivalent to enable VSYNC, 0 to disable VSYNC.
|
||
|
||
``cscale=<filter>``
|
||
As ``scale``, but for interpolating chroma information. If the image
|
||
is not subsampled, this option is ignored entirely. Note that the
|
||
implementation is currently always done as a single pass, so using
|
||
it with separable filters will result in slow performance for very
|
||
little visible benefit.
|
||
|
||
``scale-down=<filter>``
|
||
Like ``scale``, but apply these filters on downscaling instead. If this
|
||
option is unset, the filter implied by ``scale`` will be applied.
|
||
|
||
``cscale-param1``, ``cscale-param2``, ``cscale-radius``, ``cscale-antiring``
|
||
Set filter parameters and radius for ``cscale``.
|
||
|
||
See ``scale-param1``, ``scale-param2``, ``scale-radius`` and
|
||
``scale-antiring``.
|
||
|
||
``linear-scaling``
|
||
Scale in linear light. This is automatically enabled if ``srgb``,
|
||
``icc-profile`` or ``sigmoid-upscaling`` is set. It should only
|
||
be used with a ``fbo-format`` that has at least 16 bit precision.
|
||
|
||
``fancy-downscaling``
|
||
When using convolution based filters, extend the filter size
|
||
when downscaling. Trades quality for reduced downscaling performance.
|
||
|
||
This is automatically disabled for anamorphic video, because this
|
||
feature doesn't work correctly with different scale factors in
|
||
different directions.
|
||
|
||
``sigmoid-upscaling``
|
||
When upscaling, use a sigmoidal color transform to avoid emphasizing
|
||
ringing artifacts. This also enables ``linear-scaling``.
|
||
|
||
``sigmoid-center``
|
||
The center of the sigmoid curve used for ``sigmoid-upscaling``, must
|
||
be a float between 0.0 and 1.0. Defaults to 0.75 if not specified.
|
||
|
||
``sigmoid-slope``
|
||
The slope of the sigmoid curve used for ``sigmoid-upscaling``, must
|
||
be a float between 1.0 and 20.0. Defaults to 6.5 if not specified.
|
||
|
||
``no-npot``
|
||
Force use of power-of-2 texture sizes. For debugging only.
|
||
Borders will be distorted due to filtering.
|
||
|
||
``glfinish``
|
||
Call ``glFinish()`` before and after swapping buffers (default: disabled).
|
||
Slower, but might help getting better results when doing framedropping.
|
||
Can completely ruin performance. The details depend entirely on the
|
||
OpenGL driver.
|
||
|
||
``waitvsync``
|
||
Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled).
|
||
This may or may not help with video timing accuracy and frame drop. It's
|
||
possible that this makes video output slower, or has no effect at all.
|
||
|
||
X11/GLX only.
|
||
|
||
``sw``
|
||
Continue even if a software renderer is detected.
|
||
|
||
``backend=<sys>``
|
||
The value ``auto`` (the default) selects the windowing backend. You
|
||
can also pass ``help`` to get a complete list of compiled in backends
|
||
(sorted by autoprobe order).
|
||
|
||
auto
|
||
auto-select (default)
|
||
cocoa
|
||
Cocoa/OS X
|
||
win
|
||
Win32/WGL
|
||
x11, x11es
|
||
X11/GLX (the ``es`` variant forces GLES)
|
||
wayland
|
||
Wayland/EGL
|
||
x11egl, x11egles
|
||
X11/EGL (the ``es`` variant forces GLES)
|
||
|
||
``fbo-format=<fmt>``
|
||
Selects the internal format of textures used for FBOs. The format can
|
||
influence performance and quality of the video output. (FBOs are not
|
||
always used, and typically only when using extended scalers.)
|
||
``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
|
||
rgb32f, rgba12, rgba16, rgba16f, rgba32f.
|
||
Default: rgba.
|
||
|
||
``gamma=<0.1..2.0>``
|
||
Set a gamma value (default: 1.0). If gamma is adjusted in other ways
|
||
(like with the ``--gamma`` option or key bindings and the ``gamma``
|
||
property), the value is multiplied with the other gamma value.
|
||
|
||
Recommended values based on the environmental brightness:
|
||
|
||
1.0
|
||
Brightly illuminated (default)
|
||
0.9
|
||
Slightly dim
|
||
0.8
|
||
Pitch black room
|
||
|
||
``gamma-auto``
|
||
Automatically corrects the gamma value depending on ambient lighting
|
||
conditions (adding a gamma boost for dark rooms).
|
||
|
||
With ambient illuminance of 64lux, mpv will pick the 1.0 gamma value
|
||
(no boost), and slightly increase the boost up until 0.8 for 16lux.
|
||
|
||
NOTE: Only implemented on OS X.
|
||
|
||
``icc-profile=<file>``
|
||
Load an ICC profile and use it to transform linear RGB to screen output.
|
||
Needs LittleCMS 2 support compiled in. This option overrides the ``srgb``
|
||
property, as using both is somewhat redundant. It also enables
|
||
``linear-scaling``.
|
||
|
||
|
||
``icc-profile-auto``
|
||
Automatically select the ICC display profile currently specified by
|
||
the display settings of the operating system.
|
||
|
||
NOTE: Only implemented on OS X and X11
|
||
|
||
``icc-cache=<file>``
|
||
Store and load the 3D LUT created from the ICC profile in this file.
|
||
This can be used to speed up loading, since LittleCMS 2 can take a while
|
||
to create the 3D LUT. Note that this file contains an uncompressed LUT.
|
||
Its size depends on the ``3dlut-size``, and can be very big.
|
||
|
||
``icc-intent=<value>``
|
||
Specifies the ICC Intent used for transformations between color spaces.
|
||
This affects the rendering when using ``icc-profile`` or ``srgb`` and
|
||
also affects the way DCP XYZ content gets converted to RGB.
|
||
|
||
0
|
||
perceptual
|
||
1
|
||
relative colorimetric (default)
|
||
2
|
||
saturation
|
||
3
|
||
absolute colorimetric
|
||
|
||
``3dlut-size=<r>x<g>x<b>``
|
||
Size of the 3D LUT generated from the ICC profile in each dimension.
|
||
Default is 128x256x64.
|
||
Sizes must be a power of two, and 512 at most.
|
||
|
||
``alpha=<blend|yes|no>``
|
||
Decides what to do if the input has an alpha component (default: blend).
|
||
|
||
blend
|
||
Blend the frame against a black background.
|
||
yes
|
||
Try to create a framebuffer with alpha component. This only makes sense
|
||
if the video contains alpha information (which is extremely rare). May
|
||
not be supported on all platforms. If alpha framebuffers are
|
||
unavailable, it silently falls back on a normal framebuffer. Note
|
||
that if you set the ``fbo-format`` option to a non-default value,
|
||
a format with alpha must be specified, or this won't work.
|
||
no
|
||
Ignore alpha component.
|
||
|
||
``chroma-location=<auto|center|left>``
|
||
Set the YUV chroma sample location. auto means use the bitstream
|
||
flags (default: auto).
|
||
|
||
``rectangle-textures``
|
||
Force use of rectangle textures (default: no). Normally this shouldn't
|
||
have any advantages over normal textures. Note that hardware decoding
|
||
overrides this flag.
|
||
|
||
``background=<color>``
|
||
Color used to draw parts of the mpv window not covered by video.
|
||
See ``--osd-color`` option how colors are defined.
|
||
|
||
``smoothmotion``
|
||
Reduce stuttering caused by mismatches in video fps and display
|
||
refresh rate (also known as judder).
|
||
|
||
Instead of drawing source frames for variable durations, smoothmotion
|
||
will blend frames that overlap the transition between two frames in
|
||
the source material.
|
||
|
||
For example, a 24 Hz clip played back on a 60 Hz display would normally
|
||
result in a pattern like this::
|
||
|
||
A A A B B C C C D D E E E F F
|
||
|
||
which has different lengths, alternating between 3 and 2. This
|
||
difference in frame duration is what causes judder.
|
||
|
||
With smoothmotion enabled, the pattern changes to::
|
||
|
||
A A A+B B B C C C+D D D E E E+F F F
|
||
|
||
where A+B is a blend of A and B. In this pattern, each frame gets a
|
||
(consistent) duration of roughly 2.5 - resulting in smooth motion.
|
||
|
||
GPU drivers or compositing window managers overriding vsync behavior
|
||
can lead to bad results. If the framerate is close to or over the
|
||
display refresh rate, results can be bad as well.
|
||
|
||
.. note:: On systems other than Linux or OS X, you currently must set
|
||
the ``--display-fps`` option, or the results will be bad.
|
||
|
||
``smoothmotion-threshold=<0.0-0.5>``
|
||
Mix threshold at which interpolation is skipped (default: 0.0 – never
|
||
skip).
|
||
|
||
For example, with a ``smoothmotion-threshold`` of 0.1, if the
|
||
smoothmotion algorithm would try to blend two frames by a ratio of
|
||
95% A + 5% B, it would simply display A instead. (Since the
|
||
distance, 0.05, is lower than the threshold)
|
||
|
||
Setting this to 0.5 would be similar to disabling smoothmotion
|
||
completely, since it would always just display the nearest frame.
|
||
|
||
``opengl-hq``
|
||
Same as ``opengl``, but with default settings for high quality rendering.
|
||
|
||
This is equivalent to::
|
||
|
||
--vo=opengl:scale=spline36:scale-down=mitchell:dither-depth=auto:fbo-format=rgba16:fancy-downscaling:sigmoid-upscaling
|
||
|
||
Note that some cheaper LCDs do dithering that gravely interferes with
|
||
``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.
|
||
|
||
Unlike ``opengl``, ``opengl-hq`` makes use of FBOs by default. Sometimes you
|
||
can achieve better quality or performance by changing the ``fbo-format``
|
||
suboption to ``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include
|
||
Mesa/Intel not accepting ``rgb16``, Mesa sometimes not being compiled with
|
||
float texture support, and some OS X setups being very slow with ``rgb16``
|
||
but fast with ``rgb32f``.
|
||
|
||
``sdl``
|
||
SDL 2.0+ Render video output driver, depending on system with or without
|
||
hardware acceleration. Should work on all platforms supported by SDL 2.0.
|
||
For tuning, refer to your copy of the file ``SDL_hints.h``.
|
||
|
||
.. note:: This driver is for compatibility with systems that don't provide
|
||
proper graphics drivers, or which support GLES only.
|
||
|
||
``sw``
|
||
Continue even if a software renderer is detected.
|
||
|
||
``switch-mode``
|
||
Instruct SDL to switch the monitor video mode when going fullscreen.
|
||
|
||
``vaapi``
|
||
Intel VA API video output driver with support for hardware decoding. Note
|
||
that there is absolutely no reason to use this, other than wanting to use
|
||
hardware decoding to save power on laptops, or possibly preventing video
|
||
tearing with some setups.
|
||
|
||
.. note:: This driver is for compatibility with crappy systems. You can
|
||
use vaapi hardware decoding with ``--vo=opengl`` too.
|
||
|
||
``scaling=<algorithm>``
|
||
default
|
||
Driver default (mpv default as well).
|
||
fast
|
||
Fast, but low quality.
|
||
hq
|
||
Unspecified driver dependent high-quality scaling, slow.
|
||
nla
|
||
``non-linear anamorphic scaling``
|
||
|
||
``deint-mode=<mode>``
|
||
Select deinterlacing algorithm. Note that by default deinterlacing is
|
||
initially always off, and needs to be enabled with the ``D`` key
|
||
(default key binding for ``cycle deinterlace``).
|
||
|
||
This option doesn't apply if libva supports video post processing (vpp).
|
||
In this case, the default for ``deint-mode`` is ``no``, and enabling
|
||
deinterlacing via user interaction using the methods mentioned above
|
||
actually inserts the ``vavpp`` video filter. If vpp is not actually
|
||
supported with the libva backend in use, you can use this option to
|
||
forcibly enable VO based deinterlacing.
|
||
|
||
no
|
||
Don't allow deinterlacing (default for newer libva).
|
||
first-field
|
||
Show only first field (going by ``--field-dominance``).
|
||
bob
|
||
bob deinterlacing (default for older libva).
|
||
|
||
``scaled-osd=<yes|no>``
|
||
If enabled, then the OSD is rendered at video resolution and scaled to
|
||
display resolution. By default, this is disabled, and the OSD is
|
||
rendered at display resolution if the driver supports it.
|
||
|
||
``null``
|
||
Produces no video output. Useful for benchmarking.
|
||
|
||
``caca``
|
||
Color ASCII art video output driver that works on a text console.
|
||
|
||
.. note:: This driver is a joke.
|
||
|
||
``image``
|
||
Output each frame into an image file in the current directory. Each file
|
||
takes the frame number padded with leading zeros as name.
|
||
|
||
``format=<format>``
|
||
Select the image file format.
|
||
|
||
jpg
|
||
JPEG files, extension .jpg. (Default.)
|
||
jpeg
|
||
JPEG files, extension .jpeg.
|
||
png
|
||
PNG files.
|
||
ppm
|
||
Portable bitmap format.
|
||
pgm
|
||
Portable graymap format.
|
||
pgmyuv
|
||
Portable graymap format, using the YV12 pixel format.
|
||
tga
|
||
Truevision TGA.
|
||
|
||
``png-compression=<0-9>``
|
||
PNG compression factor (speed vs. file size tradeoff) (default: 7)
|
||
``png-filter=<0-5>``
|
||
Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
|
||
3 = average; 4 = Paeth; 5 = mixed) (default: 5)
|
||
``jpeg-quality=<0-100>``
|
||
JPEG quality factor (default: 90)
|
||
``(no-)jpeg-progressive``
|
||
Specify standard or progressive JPEG (default: no).
|
||
``(no-)jpeg-baseline``
|
||
Specify use of JPEG baseline or not (default: yes).
|
||
``jpeg-optimize=<0-100>``
|
||
JPEG optimization factor (default: 100)
|
||
``jpeg-smooth=<0-100>``
|
||
smooth factor (default: 0)
|
||
``jpeg-dpi=<1->``
|
||
JPEG DPI (default: 72)
|
||
``outdir=<dirname>``
|
||
Specify the directory to save the image files to (default: ``./``).
|
||
|
||
``wayland`` (Wayland only)
|
||
Wayland shared memory video output as fallback for ``opengl``.
|
||
|
||
.. note:: This driver is for compatibility with systems that don't provide
|
||
working OpenGL drivers.
|
||
|
||
``alpha``
|
||
Use a buffer format that supports videos and images with alpha
|
||
information
|
||
``rgb565``
|
||
Use RGB565 as buffer format. This format is implemented on most
|
||
platforms, especially on embedded where it is far more efficient then
|
||
RGB8888.
|
||
``triple-buffering``
|
||
Use 3 buffers instead of 2. This can lead to more fluid playback, but
|
||
uses more memory.
|
||
|
||
``opengl-cb``
|
||
For use with libmpv direct OpenGL embedding; useless in any other contexts.
|
||
(See ``<mpv/opengl_cb.h>``.)
|
||
Usually, ``opengl-cb`` renders frames asynchronously by client and this
|
||
can cause some frame drops. In order to provide a way to handle this
|
||
situation, ``opengl-cb`` has its own frame queue and calls update callback
|
||
more frequently if the queue is not empty regardless of existence of new frame.
|
||
Once the queue is filled, ``opengl-cb`` drops frames automatically.
|
||
|
||
With default options, ``opengl-cb`` renders only the latest frame and drops
|
||
all frames handed over while waiting render function after update callback.
|
||
|
||
``frame-queue-size=<1..100>``
|
||
The maximum count of frames which the frame queue can hold (default: 1)
|
||
|
||
``frame-drop-mode=<pop|clear>``
|
||
Select the behavior when the frame queue is full.
|
||
|
||
pop
|
||
Drop the oldest frame in the frame queue. (default)
|
||
clear
|
||
Drop all frames in the frame queue.
|
||
|
||
This also supports many of the suboptions the ``opengl`` VO has. Runs
|
||
``mpv --vo=opengl-cb:help`` for a list.
|
||
|
||
This also supports the ``vo_cmdline`` command.
|