mirror of https://github.com/mpv-player/mpv
67 lines
2.6 KiB
C
67 lines
2.6 KiB
C
#pragma once
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#include <float.h>
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#include <inttypes.h>
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#include <math.h>
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#include "common/common.h"
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#define assert_true(x) assert(x)
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#define assert_false(x) assert(!(x))
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#define assert_int_equal(a, b) \
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assert_int_equal_impl(__FILE__, __LINE__, (a), (b))
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#define assert_string_equal(a, b) \
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assert_string_equal_impl(__FILE__, __LINE__, (a), (b))
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#define assert_float_equal(a, b, tolerance) \
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assert_float_equal_impl(__FILE__, __LINE__, (a), (b), (tolerance))
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// Assert that memcmp(a,b,s)==0, or hexdump output on failure.
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#define assert_memcmp(a, b, s) \
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assert_memcmp_impl(__FILE__, __LINE__, (a), (b), (s))
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// Require that the files "ref" and "new" are the same. The paths can be
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// relative to ref_path and out_path respectively. If they're not the same,
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// the output of "diff" is shown, the err message (if not NULL), and the test
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// fails.
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#define assert_text_files_equal(refdir, outdir, name, err) \
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assert_text_files_equal_impl(__FILE__, __LINE__, (refdir), (outdir), (name), (name), (err))
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void assert_int_equal_impl(const char *file, int line, int64_t a, int64_t b);
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void assert_string_equal_impl(const char *file, int line,
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const char *a, const char *b);
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void assert_float_equal_impl(const char *file, int line,
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double a, double b, double tolerance);
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void assert_text_files_equal_impl(const char *file, int line,
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const char *refdir, const char *outdir,
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const char *ref, const char *new,
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const char *err);
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void assert_memcmp_impl(const char *file, int line,
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const void *a, const void *b, size_t size);
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// Open a new file in the build dir path. Always succeeds.
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FILE *test_open_out(const char *outdir, const char *name);
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/* Stubs */
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// Files commonly import common/msg.h which requires these to be
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// defined. We don't actually need mpv's logging system here so
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// just define these as stubs that do nothing.
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struct mp_log;
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void mp_msg(struct mp_log *log, int lev, const char *format, ...)
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PRINTF_ATTRIBUTE(3, 4);
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int mp_msg_find_level(const char *s);
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int mp_msg_level(struct mp_log *log);
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void mp_write_console_ansi(void);
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typedef struct AVDictionary AVDictionary;
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void mp_set_avdict(AVDictionary **dict, char **kv);
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// Windows additionally requires timer related code so it will actually
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// import the real versions of these functions and use them. On other
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// platforms, these can just be stubs for simplicity.
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#ifndef WIN32_TESTS
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void mp_time_us_add(void);
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void mp_rel_time_to_timespec(void);
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void mp_time_us(void);
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void mp_time_us_to_realtime(void);
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#endif
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