mirror of
https://github.com/mpv-player/mpv
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06dfb08e54
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21612 b3059339-0415-0410-9bf9-f77b7e298cf2
1243 lines
37 KiB
XML
1243 lines
37 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- $Revision$ -->
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<appendix id="skin">
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<title><application>MPlayer</application> skin format</title>
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<sect1 id="skin-overview">
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<title>Overview</title>
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<para>
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It does not really have anything to do with the skin format, but you should
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know that <application>MPlayer</application> has
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<emphasis role="bold">no</emphasis> builtin skin, so
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<emphasis role="bold">at least one skin must be installed in order to be able
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to use the GUI.</emphasis>
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</para>
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<!-- ********** -->
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<sect2 id="skin-overview-directories">
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<title>Directories</title>
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<para>
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The directories searched for skins are (in order):
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<orderedlist>
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<listitem><para>
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<filename class="directory">$(DATADIR)/skins/</filename>
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</para></listitem>
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<listitem><para>
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<filename class="directory">$(PREFIX)/share/mplayer/skins/</filename>
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</para></listitem>
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<listitem><para>
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<filename class="directory">~/.mplayer/skins/</filename>
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</para></listitem>
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</orderedlist>
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</para>
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<para>
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Note that the first path may vary according to the way
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<application>MPlayer</application> was configured (see the
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<option>--prefix</option> and <option>--datadir</option>
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arguments of the <command>configure</command> script).
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</para>
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<para>
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Every skin is installed into its own directory under one of the directories
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listed above, for example:
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<screen>$(PREFIX)/share/mplayer/skins/default/</screen>
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</para>
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</sect2>
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<!-- ********** -->
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<sect2 id="skin-overview-formats">
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<title>Image formats</title>
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<para>Images must be truecolor (24 or 32 bpp) PNGs.</para>
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<para>
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In the main window and in the playbar (see below) you can use images with
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`transparency': Regions filled with the color #FF00FF (magenta) are fully
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transparent when viewed by <application>MPlayer</application>. This means
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that you can even have shaped windows if your X server has the XShape extension.
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</para>
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</sect2>
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<sect2 id="skin-overview-components">
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<title>Skin components</title>
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<para>
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Skins are quite free-format (unlike the fixed-format skins of
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<application>Winamp</application>/<application>XMMS</application>,
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for example), so it is up to you to create something great.
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</para>
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<para>
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Currently there are four windows to be decorated: the
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<link linkend="skin-file-main">main window</link>, the
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<link linkend="skin-file-subwindow">subwindow</link>, the
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<link linkend="skin-file-main">playbar</link>, and the
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<link linkend="skin-file-menu">skin menu</link> (which can be activated
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by a right click).
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<itemizedlist>
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<listitem>
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<para>
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The <emphasis role="bold">main window</emphasis> and/or the
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<emphasis role="bold">playbar</emphasis> is where you can control
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<application>MPlayer</application>. The background of the window is an image.
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Various items can (and must) be placed in the window:
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<emphasis>buttons</emphasis>, <emphasis>potmeters</emphasis> (sliders) and
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<emphasis>labels</emphasis>.
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For every item, you must specify its position and size.
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</para>
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<para>
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A <emphasis role="bold">button</emphasis> has three states (pressed, released,
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disabled), thus its image must be divided into three parts vertically. See the
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<link linkend="skin-button">button</link> item for details.
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</para>
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<para>
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A <emphasis role="bold">potmeter</emphasis> (mainly used for the seek bar and
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volume/balance control) can have any number of phases by dividing its image
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into different parts below each other. See
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<link linkend="skin-hpotmeter">hpotmeter</link> and
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<link linkend="skin-potmeter">potmeter</link> for details.
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</para>
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<para>
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<emphasis role="bold">Labels</emphasis> are a bit special: The characters
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needed to draw them are taken from an image file, and the characters in the
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image are described by a
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<link linkend="skin-fonts">font description file</link>.
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The latter is a plain text file which specifies the x,y position and size of
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each character in the image (the image file and its font description file
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form a font <emphasis>together</emphasis>).
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See <link linkend="skin-dlabel">dlabel</link>
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and <link linkend="skin-slabel">slabel</link> for details.
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</para>
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<note><para>
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All images can have full transparency as described in the section about
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<link linkend="skin-overview-formats">image formats</link>. If the X server
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doesn't support the XShape extension, the parts marked transparent will be
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black. If you'd like to use this feature, the width of the main window's
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background image must be dividable by 8.
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</para></note>
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</listitem>
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<listitem><para>
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The <emphasis role="bold">subwindow</emphasis> is where the movie appears. It
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can display a specified image if there is no movie loaded (it is quite boring
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to have an empty window :-)) <emphasis role="bold">Note:</emphasis>
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transparency is <emphasis role="bold">not allowed</emphasis> here.
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</para></listitem>
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<listitem>
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<para>
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The <emphasis role="bold">skin menu</emphasis> is just a way to control
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<application>MPlayer</application> by means of menu entries. Two images
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are required for the menu: one of them is the base image that shows the
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menu in its normal state, the other one is used to display the selected
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entries. When you pop up the menu, the first image is shown. If you move
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the mouse over the menu entries, the currently selected entry is copied
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from the second image over the menu entry below the mouse pointer
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(the second image is never shown as a whole).
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</para>
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<para>
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A menu entry is defined by its position and size in the image (see the
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section about the <link linkend="skin-file-menu">skin menu</link> for
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details).
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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There is an important thing not mentioned yet: For buttons, potmeters and
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menu entries to work, <application>MPlayer</application> must know what to
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do if they are clicked. This is done by <link linkend="skin-gui">messages</link>
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(events). For these items you must define the messages to be generated when
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they are clicked.
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</para>
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</sect2>
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<!-- ********** -->
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<sect2 id="skin-files">
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<title>Files</title>
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<para>
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You need the following files to build a skin:
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<itemizedlist>
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<listitem><para>
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The configuration file named <link linkend="skin-file">skin</link> tells
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<application>MPlayer</application> how to put different parts of the skin
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together and what to do if you click somewhere in the window.
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</para></listitem>
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<listitem><para>
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The background image for the main window.
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</para></listitem>
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<listitem><para>
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Images for the items in the main window (including one or more font
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description files needed to draw labels).
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</para></listitem>
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<listitem><para>
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The image to be displayed in the subwindow (optional).
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</para></listitem>
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<listitem><para>
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Two images for the skin menu (they are needed only if you want to create
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a menu).
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</para></listitem>
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</itemizedlist>
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With the exception of the skin configuration file, you can name the other
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files whatever you want (but note that font description files must have
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a <filename>.fnt</filename> extension).
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</para>
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</sect2>
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</sect1>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<sect1 id="skin-file">
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<title>The skin file</title>
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<para>
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As mentioned above, this is the skin configuration file. It is line oriented;
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comment lines start with a '<literal>;</literal>' character at the beginning of
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the line (only spaces and tabs are allowed before the '<literal>;</literal>').
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</para>
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<para>
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The file is made up of sections. Each section describes the skin for an
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application and has the following form:
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<programlisting>
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section = <replaceable>section name</replaceable>
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.
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.
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.
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end
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</programlisting>
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</para>
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<para>
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Currently there is only one application, so you need only one section: its name
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is <emphasis role="bold">movieplayer</emphasis>.
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</para>
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<para>
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Within this section each window is described by a block of the following form:
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<programlisting>
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window = <replaceable>window name</replaceable>
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.
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.
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.
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end
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</programlisting>
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</para>
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<para>
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where <replaceable>window name</replaceable> can be one of these strings:
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<itemizedlist>
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<listitem><para>
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<emphasis role="bold">main</emphasis> - for the main window
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">sub</emphasis> - for the subwindow
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">menu</emphasis> - for the skin menu
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">playbar</emphasis> - playbar
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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(The sub and menu blocks are optional - you do not need to create a menu or
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decorate the subwindow.)
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</para>
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<para>
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Within a window block, you can define each item for the window by a line in
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this form:
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<programlisting>item = parameter</programlisting>
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Where <literal>item</literal> is a string that identifies the type of the GUI
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item, <literal>parameter</literal> is a numeric or textual value (or a list of
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values separated by commas).
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</para>
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<para>
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Putting the above together, the whole file looks something like this:
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<programlisting>
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section = movieplayer
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window = main
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; ... items for main window ...
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end
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window = sub
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; ... items for subwindow ...
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end
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window = menu
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; ... items for menu ...
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end
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window = playbar
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; ... items for playbar ...
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end
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end
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</programlisting>
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</para>
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<para>
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The name of an image file must be given without leading directories - images
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are searched for in the <filename class="directory">skins</filename> directory.
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You may (but you need not) specify the extension of the file. If the file does
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not exist, <application>MPlayer</application> tries to load the file
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<filename><filename>.<ext></filename>, where <literal>png</literal>
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and <literal>PNG</literal> are tried for <filename><ext></filename>
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(in this order). The first matching file will be used.
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</para>
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<para>
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Here is an example to make this clear. Suppose that you have an image called
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<filename>main.png</filename> that you use for the main window:
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<programlisting>base = main, -1, -1</programlisting>
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<application>MPlayer</application> tries to load <filename>main</filename>,
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<filename>main.png</filename>, <filename>main.PNG</filename> files.
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</para>
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<para>
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Finally some words about positioning. The main window and the subwindow can be
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placed in the different corners of the screen by giving <literal>X</literal>
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and <literal>Y</literal> coordinates. <literal>0</literal> is top or left,
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<literal>-1</literal> is center and <literal>-2</literal> is right or bottom, as
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shown in this illustration:
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<informalfigure>
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<screen>
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(0, 0)----(-1, 0)----(-2, 0)
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| | |
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(0,-1)----(-1,-1)----(-2,-1)
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(0,-2)----(-1,-2)----(-2,-2)
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</screen>
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</informalfigure>
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</para>
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<!-- ********** -->
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<sect2 id="skin-file-main">
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<title>Main window and playbar</title>
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<para>
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Below is the list of entries that can be used in the
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'<literal>window = main</literal>' ... '<literal>end</literal>',
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and the '<literal>window = playbar</literal>' ... '<literal>end</literal>'
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blocks.
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</para>
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<variablelist>
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<varlistentry>
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<term><literal>
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<anchor id="skin-main-base"/>base = image, X, Y
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</literal></term>
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<listitem>
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<para>
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Lets you specify the background image to be used for the main window.
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The window will appear at the given <literal>X,Y</literal> position on
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the screen The window will have the size of the image.
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</para>
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<note><para>
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These coordinates do not currently work for the display window.
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</para></note>
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<warning><para>Transparent regions in the image (colored #FF00FF) appear black
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on X servers without the XShape extension. The image's width must be dividable
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by 8.</para></warning>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>
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<anchor id="skin-button"/>button = image, X, Y, width, height, message
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</literal></term>
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<listitem>
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<para>
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Place a button of <literal>width</literal> * <literal>height</literal> size at
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position <literal>X,Y</literal>. The specified <literal>message</literal> is
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generated when the button is clicked. The image given by
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<literal>image</literal> must have three parts below each other (according to
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the possible states of the button), like this:
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</para>
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<informalfigure>
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<screen>
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+------------+
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| pressed |
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+------------+
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| released |
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+------------+
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| disabled |
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+------------+<!--
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--></screen>
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</informalfigure>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>
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<anchor id="skin-decoration"/>decoration = enable|disable
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</literal></term>
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<listitem>
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<para>
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Enable or disable window manager decoration of the main window. Default is
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<emphasis role="bold">disable</emphasis>.
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</para>
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<note><para>
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This doesn't work for the display window, there is no need to.
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</para></note>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>
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<anchor id="skin-hpotmeter"/>hpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message
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</literal></term>
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<listitem><para>
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><literal>
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<anchor id="skin-vpotmeter"/>vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message
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</literal></term>
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<listitem><para>
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Place a horizontal (hpotmeter) or vertical (vpotmeter) potmeter of
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<literal>width</literal> * <literal>height</literal> size at position
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<literal>X,Y</literal>. The image can be divided into different parts for the
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different phases of the potmeter (for example, you can have a pot for volume
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control that turns from green to red while its value changes from the minimum
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to the maximum.). <literal>hpotmeter</literal> can have a button that can be
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dragged horizontally. The parameters are:
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<itemizedlist>
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<listitem><para>
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<literal>button</literal> - the image to be used for the
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button (must have three parts below each other, like in case of
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<link linkend="skin-button">button</link>)
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</para></listitem>
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<listitem><para>
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<literal>bwidth</literal>, <literal>bheight</literal> - size
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of the button
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</para></listitem>
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<listitem><para>
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<literal>phases</literal> - the image to be used for the
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different phases of the hpotmeter. A special value of <literal>NULL</literal>
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can be used if you want no such image. The image must be divided into
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<literal>numphases</literal> parts vertically like this:
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<informalfigure><screen>
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+------------+
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| phase #1 |
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+------------+
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| phase #2 |
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+------------+
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...
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+------------+
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| phase #n |
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+------------+<!--
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--></screen></informalfigure>
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</para></listitem>
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<listitem><para>
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<literal>numphases</literal> - number of phases stored in the
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<literal>phases</literal> image
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</para></listitem>
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<listitem><para>
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<literal>default</literal> - default value for hpotmeter
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(in the range <literal>0</literal> to <literal>100</literal>)
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</para></listitem>
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|
<listitem><para>
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<literal>X</literal>, <literal>Y</literal> - position for the hpotmeter
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</para></listitem>
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|
<listitem><para>
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<literal>width</literal>, <literal>height</literal> - width and height
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|
of the <literal>hpotmeter</literal>
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|
</para></listitem>
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|
<listitem><para>
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|
<literal>message</literal> - the message to be generated when the
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|
value of <literal>hpotmeter</literal> is changed
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</para></listitem>
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|
</itemizedlist>
|
|
</para></listitem>
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|
</varlistentry>
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|
|
|
<varlistentry>
|
|
<term><literal>
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<anchor id="skin-potmeter"/>potmeter = phases, numphases, default, X, Y, width, height, message
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</literal></term>
|
|
<listitem><para>
|
|
A <literal>hpotmeter</literal> without a button. (I guess it is meant to be
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turned around, but it reacts to horizontal dragging only.) For the description
|
|
of the parameters see <link linkend="skin-hpotmeter">hpotmeter</link>.
|
|
<literal>phases</literal> can be <literal>NULL</literal>, but it is quite
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|
useless, since you cannot see where the <literal>potmeter</literal> is set.
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|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
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|
<anchor id="skin-font"/>font = fontfile, fontid
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</literal></term>
|
|
<listitem><para>
|
|
Defines a font. <literal>fontfile</literal> is the name of a font description
|
|
file with a <filename>.fnt</filename> extension (do not specify the extension
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|
here). <literal>fontid</literal> is used to refer to the font
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|
(see <link linkend="skin-dlabel">dlabel</link>
|
|
and <link linkend="skin-slabel">slabel</link>). Up to 25 fonts can be defined.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-slabel"/>slabel = X, Y, fontid, "text"
|
|
</literal></term>
|
|
<listitem><para>
|
|
Place a static label at the position <literal>X,Y</literal>.
|
|
<literal>text</literal> is displayed using the font identified by
|
|
<literal>fontid</literal>. The text is just a raw string
|
|
(<literal>$x</literal> variables do not work) that must be enclosed between
|
|
double quotes (but the " character cannot be part of the text). The
|
|
label is displayed using the font identified by <literal>fontid</literal>.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-dlabel"/>dlabel = X, Y, length, align, fontid, "text"
|
|
</literal></term>
|
|
<listitem>
|
|
<para>
|
|
Place a dynamic label at the position <literal>X,Y</literal>. The label is
|
|
called dynamic because its text is refreshed periodically. The maximum length
|
|
of the label is given by <literal>length</literal> (its height is the height
|
|
of a character). If the text to be displayed is wider than that, it will be
|
|
scrolled,
|
|
otherwise it is aligned within the specified space by the value of the
|
|
<literal>align</literal> parameter: <literal>0</literal> is for right,
|
|
<literal>1</literal> is for center, <literal>2</literal> is for left.
|
|
</para>
|
|
<para>
|
|
The text to be displayed is given by <literal>text</literal>: It must be
|
|
written between double quotes (but the " character cannot be part of the
|
|
text). The label is displayed using the font identified by
|
|
<literal>fontid</literal>. You can use the following variables in the text:
|
|
</para>
|
|
|
|
<informaltable>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row><entry>Variable</entry><entry>Meaning</entry></row>
|
|
</thead>
|
|
<tbody>
|
|
<row>
|
|
<entry>$1</entry>
|
|
<entry>play time in <emphasis>hh:mm:ss</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$2</entry>
|
|
<entry>play time in <emphasis>mmmm:ss</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$3</entry>
|
|
<entry>play time in <emphasis>hh</emphasis> format (hours)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$4</entry>
|
|
<entry>play time in <emphasis>mm</emphasis> format (minutes)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$5</entry>
|
|
<entry>play time in <emphasis>ss</emphasis> format (seconds)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$6</entry>
|
|
<entry>movie length in <emphasis>hh:mm:ss</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$7</entry>
|
|
<entry>movie length in <emphasis>mmmm:ss</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$8</entry>
|
|
<entry>play time in <emphasis>h:mm:ss</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$v</entry>
|
|
<entry>volume in <emphasis>xxx.xx</emphasis>% format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$V</entry>
|
|
<entry>volume in <emphasis>xxx.xx</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$b</entry>
|
|
<entry>balance in <emphasis>xxx.xx</emphasis>% format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$B</entry>
|
|
<entry>balance in <emphasis>xxx.xx</emphasis> format</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$$</entry>
|
|
<entry>the $ character</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$a</entry>
|
|
<entry>a character according to the audio type (none: <literal>n</literal>,
|
|
mono: <literal>m</literal>, stereo: <literal>t</literal>)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$t</entry>
|
|
<entry>track number (in playlist)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$o</entry>
|
|
<entry>filename</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$f</entry>
|
|
<entry>filename in lower case</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$F</entry>
|
|
<entry>filename in upper case</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$T</entry>
|
|
<entry>
|
|
a character according to the stream type (file: <literal>f</literal>,
|
|
Video CD: <literal>v</literal>, DVD: <literal>d</literal>,
|
|
URL: <literal>u</literal>)
|
|
</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$p</entry>
|
|
<entry>the <keycap>p</keycap> character (if a movie is playing and the font
|
|
has the <keycap>p</keycap> character)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$s</entry>
|
|
<entry>the <keycap>s</keycap> character (if the movie is stopped and the
|
|
font has the <keycap>s</keycap> character)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$e</entry>
|
|
<entry>the <keycap>e</keycap> character (if playback is paused and the font
|
|
has the <keycap>e</keycap> character)</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$x</entry>
|
|
<entry>movie width</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$y</entry>
|
|
<entry>movie height</entry>
|
|
</row>
|
|
<row>
|
|
<entry>$C</entry>
|
|
<entry>name of the codec used</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</informaltable>
|
|
|
|
<note><para>
|
|
The <literal>$a, $T, $p, $s</literal> and <literal>$e</literal>
|
|
variables all return characters that should be displayed as special symbols
|
|
(for example, <keycap>e</keycap> is for the pause symbol that usually looks
|
|
something like ||). You should have a font for normal characters and
|
|
a different font for symbols. See the section about
|
|
<link linkend="skin-fonts-symbols">symbols</link> for more information.
|
|
</para></note>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="skin-file-subwindow">
|
|
<title>Subwindow</title>
|
|
|
|
<para>
|
|
The following entries can be used in the
|
|
'<literal>window = sub</literal>' . . . '<literal>end</literal>' block.
|
|
</para>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-sub-base"/>base = image, X, Y, width, height
|
|
</literal></term>
|
|
<listitem><para>
|
|
The image to be displayed in the window. The window will appear at the given
|
|
<literal>X,Y</literal> position on the screen (<literal>0,0</literal> is the
|
|
top left corner). You can specify <literal>-1</literal> for center and
|
|
<literal>-2</literal> for right (<literal>X</literal>) and bottom
|
|
(<literal>Y</literal>). The window will be as large as the image.
|
|
<literal>width</literal> and <literal>height</literal>
|
|
denote the size of the window; they are optional (if they are missing, the
|
|
window is the same size as the image).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-background"/>background = R, G, B
|
|
</literal></term>
|
|
<listitem><para>
|
|
Lets you set the background color. It is useful if the image is smaller than
|
|
the window. <literal>R</literal>, <literal>G</literal> and
|
|
<literal>B</literal> specifies the red, green and blue component of the color
|
|
(each of them is a decimal number from 0 to 255).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="skin-file-menu">
|
|
<title>Skin menu</title>
|
|
|
|
<para>
|
|
As mentioned earlier, the menu is displayed using two images. Normal menu
|
|
entries are taken from the image specified by the <literal>base</literal> item,
|
|
while the currently selected entry is taken from the image specified by the
|
|
<literal>selected</literal> item. You must define the position and size of each
|
|
menu entry through the menu item.
|
|
</para>
|
|
|
|
<para>
|
|
The following entries can be used in the
|
|
'<literal>window = menu</literal>'. . .'<literal>end</literal>' block.
|
|
</para>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-menu-base"/>base = image
|
|
</literal></term>
|
|
<listitem><para>
|
|
The image for normal menu entries.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-selected"/>selected = image
|
|
</literal></term>
|
|
<listitem><para>
|
|
The image showing the menu with all entries selected.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><literal>
|
|
<anchor id="skin-menu"/>menu = X, Y, width, height, message
|
|
</literal></term>
|
|
<listitem><para>
|
|
Defines the <literal>X,Y</literal> position and the size of a menu entry in
|
|
the image. <literal>message</literal> is the message to be generated when the
|
|
mouse button is released over the entry.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
|
|
|
|
<sect1 id="skin-fonts">
|
|
<title>Fonts</title>
|
|
<para>
|
|
As mentioned in the section about the parts of a skin, a font is defined by an
|
|
image and a description file. You can place the characters anywhere in the
|
|
image, but make sure that their position and size is given in the description
|
|
file exactly.
|
|
</para>
|
|
|
|
<para>
|
|
The font description file (with <filename>.fnt</filename> extension) can have
|
|
comment lines starting with '<literal>;</literal>'. The file must have a line
|
|
in the form
|
|
<anchor id="skin-font-image"/>
|
|
<programlisting>image = <replaceable>image</replaceable></programlisting>
|
|
Where <literal><replaceable>image</replaceable></literal> is the name of the
|
|
image file to be used for the font (you do not have to specify the extension).
|
|
<anchor id="skin-font-char"/>
|
|
<programlisting>"char" = X, Y, width, height</programlisting>
|
|
Here <literal>X</literal> and <literal>Y</literal> specify the position of the
|
|
<literal>char</literal> character in the image (<literal>0,0</literal> is the
|
|
upper left corner). <literal>width</literal> and <literal>height</literal> are
|
|
the dimensions of the character in pixels.
|
|
</para>
|
|
|
|
<para>
|
|
This example defines the A, B, C characters using <filename>font.png</filename>.
|
|
<programlisting>
|
|
; Can be "font" instead of "font.png".
|
|
image = font.png
|
|
|
|
; Three characters are enough for demonstration purposes :-)
|
|
"A" = 0,0, 7,13
|
|
"B" = 7,0, 7,13
|
|
"C" = 14,0, 7,13
|
|
</programlisting>
|
|
</para>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="skin-fonts-symbols">
|
|
<title>Symbols</title>
|
|
|
|
<para>
|
|
Some characters have special meanings when returned by some of the variables
|
|
used in <link linkend="skin-dlabel">dlabel</link>. These characters are meant
|
|
to be shown as symbols so that things like a nice DVD logo can be displayed
|
|
instead of the character '<literal>d</literal>' for a DVD stream.
|
|
</para>
|
|
|
|
<para>
|
|
The following table lists all the characters that can be used to display
|
|
symbols (and thus require a different font).
|
|
</para>
|
|
|
|
<informaltable>
|
|
<tgroup cols="2">
|
|
<thead>
|
|
<row><entry>Character</entry><entry>Symbol</entry></row>
|
|
</thead>
|
|
<tbody>
|
|
<row><entry><keycap>p</keycap></entry><entry>play</entry></row>
|
|
<row><entry><keycap>s</keycap></entry><entry>stop</entry></row>
|
|
<row><entry><keycap>e</keycap></entry><entry>pause</entry></row>
|
|
<row><entry><keycap>n</keycap></entry><entry>no sound</entry></row>
|
|
<row><entry><keycap>m</keycap></entry><entry>mono sound</entry></row>
|
|
<row><entry><keycap>t</keycap></entry><entry>stereo sound</entry></row>
|
|
<row><entry><keycap>f</keycap></entry><entry>stream is a file</entry></row>
|
|
<row><entry><keycap>v</keycap></entry><entry>stream is a Video CD</entry></row>
|
|
<row><entry><keycap>d</keycap></entry><entry>stream is a DVD</entry></row>
|
|
<row><entry><keycap>u</keycap></entry><entry>stream is a URL</entry></row>
|
|
</tbody>
|
|
</tgroup>
|
|
</informaltable>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
|
|
|
|
<sect1 id="skin-gui">
|
|
<title>GUI messages</title>
|
|
|
|
<para>
|
|
These are the messages that can be generated by buttons, potmeters and
|
|
menu entries.
|
|
</para>
|
|
|
|
<variablelist>
|
|
<title>Playback control:</title>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evNext</emphasis></term>
|
|
<listitem><para>
|
|
Jump to next track in the playlist.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPause</emphasis></term>
|
|
<listitem><para>
|
|
Forms a switch together with <literal>evPlaySwitchToPause</literal>. They can
|
|
be used to have a common play/pause button. Both messages should be assigned
|
|
to buttons displayed at the very same position in the window. This message
|
|
pauses playing and the image for the <literal>evPlaySwitchToPause</literal>
|
|
button is displayed (to indicate that the button can be pressed to continue
|
|
playing).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPlay</emphasis></term>
|
|
<listitem><para>
|
|
Start playing.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPlaySwitchToPause</emphasis></term>
|
|
<listitem><para>
|
|
The opposite of <literal>evPauseSwitchToPlay</literal>. This message starts
|
|
playing and the image for the <literal>evPauseSwitchToPlay</literal> button
|
|
is displayed (to indicate that the button can be pressed to pause playing).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPrev</emphasis></term>
|
|
<listitem><para>
|
|
Jump to previous track in the playlist.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evStop</emphasis></term>
|
|
<listitem><para>
|
|
Stop playing.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<variablelist>
|
|
<title>Seeking:</title>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evBackward10sec</emphasis></term>
|
|
<listitem><para>
|
|
Seek backward 10 seconds.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evBackward1min</emphasis></term>
|
|
<listitem><para>
|
|
Seek backward 1 minute.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evBackward10min</emphasis></term>
|
|
<listitem><para>
|
|
Seek backward 10 minutes.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evForward10sec</emphasis></term>
|
|
<listitem><para>
|
|
Seek forward 10 seconds.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evForward1min</emphasis></term>
|
|
<listitem><para>
|
|
Seek forward 1 minute.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evForward10min</emphasis></term>
|
|
<listitem><para>
|
|
Seek forward 10 minutes.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSetMoviePosition</emphasis></term>
|
|
<listitem><para>
|
|
Seek to position (can be used by a potmeter; the
|
|
relative value (0-100%) of the potmeter is used).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<variablelist>
|
|
<title>Video control:</title>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evHalfSize</emphasis></term>
|
|
<listitem><para>
|
|
Set the movie window to half size.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evDoubleSize</emphasis></term>
|
|
<listitem><para>
|
|
Set the movie window to double size.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evFullScreen</emphasis></term>
|
|
<listitem><para>
|
|
Switch fullscreen mode on/off.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evNormalSize</emphasis></term>
|
|
<listitem><para>
|
|
Set the movie window to its normal size.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<variablelist>
|
|
<title>Audio control:</title>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evDecAudioBufDelay</emphasis></term>
|
|
<listitem><para>
|
|
Decrease audio buffer delay.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evDecBalance</emphasis></term>
|
|
<listitem><para>
|
|
Decrease balance.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evDecVolume</emphasis></term>
|
|
<listitem><para>
|
|
Decrease volume.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evIncAudioBufDelay</emphasis></term>
|
|
<listitem><para>
|
|
Increase audio buffer delay.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evIncBalance</emphasis></term>
|
|
<listitem><para>
|
|
Increase balance.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evIncVolume</emphasis></term>
|
|
<listitem><para>
|
|
Increase volume.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evMute</emphasis></term>
|
|
<listitem><para>
|
|
Mute/unmute the sound.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSetBalance</emphasis></term>
|
|
<listitem><para>
|
|
Set balance (can be used by a potmeter; the
|
|
relative value (0-100%) of the potmeter is used).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSetVolume</emphasis></term>
|
|
<listitem><para>
|
|
Set volume (can be used by a potmeter; the relative
|
|
value (0-100%) of the potmeter is used).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<variablelist>
|
|
<title>Miscellaneous:</title>
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evAbout</emphasis></term>
|
|
<listitem><para>
|
|
Open the about window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evDropSubtitle</emphasis></term>
|
|
<listitem><para>
|
|
Disables the currently used subtitle.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evEqualizer</emphasis></term>
|
|
<listitem><para>
|
|
Turn the equalizer on/off.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evExit</emphasis></term>
|
|
<listitem><para>
|
|
Quit the program.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evIconify</emphasis></term>
|
|
<listitem><para>
|
|
Iconify the window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evLoad</emphasis></term>
|
|
<listitem><para>
|
|
Load a file (by opening a file browser window, where you can choose a file).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evLoadPlay</emphasis></term>
|
|
<listitem><para>
|
|
Does the same as <literal>evLoad</literal>, but it automatically starts
|
|
playing after the file is loaded.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evLoadSubtitle</emphasis></term>
|
|
<listitem><para>
|
|
Loads a subtitle file (with the fileselector)
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evLoadAudioFile</emphasis></term>
|
|
<listitem><para>
|
|
Loads an audio file (with the fileselector)
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evNone</emphasis></term>
|
|
<listitem><para>
|
|
Empty message, it has no effect (except maybe in Subversion versions :-)).
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPlaylist</emphasis></term>
|
|
<listitem><para>
|
|
Open/close the playlist window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPlayDVD</emphasis></term>
|
|
<listitem><para>
|
|
Tries to open the disc in the given DVD-ROM drive.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPlayVCD</emphasis></term>
|
|
<listitem><para>
|
|
Tries to open the disc in the given CD-ROM drive.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evPreferences</emphasis></term>
|
|
<listitem><para>
|
|
Open the preferences window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSetAspect</emphasis></term>
|
|
<listitem><para>
|
|
Sets displayed image aspect.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSetURL</emphasis></term>
|
|
<listitem><para>
|
|
Displays the URL dialog window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
|
|
<varlistentry>
|
|
<term><emphasis role="bold">evSkinBrowser</emphasis></term>
|
|
<listitem><para>
|
|
Open the skin browser window.
|
|
</para></listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect1>
|
|
|
|
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
|
|
|
|
<sect1 id="skin-quality">
|
|
<title>Creating quality skins</title>
|
|
|
|
<para>
|
|
So you have read up on creating skins for the
|
|
<application>MPlayer</application> GUI, done your best with the
|
|
<application>Gimp</application> and wish to submit your skin to us?
|
|
Read on for some guidelines to avoid common mistakes and produce
|
|
a high quality skin.
|
|
</para>
|
|
|
|
<para>
|
|
We want skins that we add to our repository to conform to certain
|
|
quality standards. There are also a number of things that you can do
|
|
to make our lives easier.
|
|
</para>
|
|
|
|
<para>
|
|
As an example you can look at the <systemitem>Blue</systemitem> skin,
|
|
it satisfies all the criteria listed below since version 1.5.
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
Each skin should come with a
|
|
<filename>README</filename> file that contains information about
|
|
you, the author, copyright and license notices and anything else
|
|
you wish to add. If you wish to have a changelog, this file is a
|
|
good place.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
There should be a file <filename>VERSION</filename>
|
|
with nothing more than the version number of the skin on a single
|
|
line (e.g. 1.0).
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
Horizontal and vertical controls (sliders like volume
|
|
or position) should have the center of the knob properly centered on
|
|
the middle of the slider. It should be possible to move the knob to
|
|
both ends of the slider, but not past it.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
Skin elements should have the right sizes declared
|
|
in the skin file. If this is not the case you can click outside of
|
|
e.g. a button and still trigger it or click inside its area and not
|
|
trigger it.
|
|
</para></listitem>
|
|
|
|
<listitem><para>
|
|
The <filename>skin</filename> file should be
|
|
prettyprinted and not contain tabs. Prettyprinted means that the
|
|
numbers should line up neatly in columns.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
|
|
</sect1>
|
|
</appendix>
|