mirror of
https://github.com/mpv-player/mpv
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a01c491a85
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23537 b3059339-0415-0410-9bf9-f77b7e298cf2
703 lines
23 KiB
XML
703 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- $Revision$ -->
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<chapter id="codecs">
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<title>Codecs</title>
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<sect1 id="video-codecs">
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<title>Video codecs</title>
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<para>
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The <ulink url="../../codecs-status.html">codec status table</ulink> is a
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complete list of all supported codecs, regenerated daily.
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Some binary codecs for use with MPlayer are available in the
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<ulink url="http://www.mplayerhq.hu/design7/dload.html#binary_codecs">download section</ulink>
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of our homepage.
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</para>
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<para>
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The most important ones above all:
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</para>
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<itemizedlist>
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<listitem><para>
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<emphasis role="bold">MPEG-1</emphasis> (<emphasis role="bold">VCD</emphasis>) and
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<emphasis role="bold">MPEG-2</emphasis> (<emphasis role="bold">DVD</emphasis>) video
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</para></listitem>
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<listitem><para>
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native decoders for <emphasis role="bold">all DivX variants,
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3ivX, M$ MPEG-4</emphasis> v1, v2 and other MPEG-4 variants
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</para></listitem>
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<listitem><para>
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native decoder for <emphasis role="bold">Windows Media Video 7/8</emphasis>
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(<emphasis role="bold">WMV1/WMV2</emphasis>), and Win32 DLL decoder
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for <emphasis role="bold">Windows Media Video 9</emphasis>
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(<emphasis role="bold">WMV3</emphasis>),
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both used in <filename>.wmv</filename> files
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</para></listitem>
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<listitem><para>
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native <emphasis role="bold">Sorenson 1 (SVQ1)</emphasis> decoder
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</para></listitem>
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<listitem><para>
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native <emphasis role="bold">Sorenson 3 (SVQ3)</emphasis> decoder
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">3ivx</emphasis> v1, v2 decoder
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</para></listitem>
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<listitem><para>
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Cinepak and <emphasis role="bold">Intel Indeo</emphasis> codecs
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(3.1,3.2,4.1,5.0)
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">MJPEG</emphasis>, AVID, VCR2, ASV2 and other hardware
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formats
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</para></listitem>
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<listitem><para>
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VIVO 1.0, 2.0, I263 and other <emphasis role="bold">H.263(+)</emphasis>
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variants
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</para></listitem>
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<listitem><para>
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FLI/FLC
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</para></listitem>
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<listitem><para>
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<emphasis role="bold">RealVideo 1.0 & 2.0</emphasis> from
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<systemitem class="library">libavcodec</systemitem>, and
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<emphasis role="bold">RealVideo 3.0 & 4.0</emphasis> codecs using
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RealPlayer libraries
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</para></listitem>
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<listitem><para>
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native decoder for HuffYUV
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</para></listitem>
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<listitem><para>
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Various old simple RLE-like formats
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</para></listitem>
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</itemizedlist>
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<para>
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If you have a Win32 codec not listed here which is not supported yet,
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please read the <link linkend="codec-importing">codec importing HOWTO</link>
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and help us add support for it.
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</para>
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<!-- ********** -->
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<sect2 id="ffmpeg" xreflabel="FFmpeg/libavcodec">
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<title>FFmpeg/libavcodec</title>
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<para>
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<ulink url="http://ffmpeg.org">FFmpeg</ulink> contains
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<systemitem class="library">libavcodec</systemitem>, the leading
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open source video and audio codec library. It is capable
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of decoding most multimedia formats, usually at higher speeds
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than the alternatives, and aims to add support for
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the rest of them eventually. It is the default decoder for
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the majority of codecs that <application>MPlayer</application>
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supports. Encoding is also possible for some formats and
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supported in <application>MEncoder</application>.
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</para>
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<para>
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For a complete list of supported
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<ulink url="http://ffmpeg.org/ffmpeg-doc.html#SEC19">video</ulink>
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and <ulink url="http://ffmpeg.org/ffmpeg-doc.html#SEC20">audio</ulink>
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codecs please visit the FFmpeg homepage.
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</para>
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<para>
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<application>MPlayer</application> contains
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<systemitem class="library">libavcodec</systemitem>.
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Just run <filename>./configure</filename> and compile.
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</para>
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</sect2>
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<!-- ********** -->
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<sect2 id="xvid">
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<title>Xvid</title>
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<para>
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<ulink url="http://www.xvid.org">Xvid</ulink> is a free software MPEG-4 ASP
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compliant video codec, which features two pass encoding and full MPEG-4 ASP
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support, making it a lot more efficient than the well-known DivX codec.
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It yields very good video quality and good performance due to CPU
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optimizations for most modern processors.
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</para>
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<para>
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It began as a forked development of the OpenDivX codec.
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This happened when ProjectMayo changed OpenDivX to closed source
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DivX4, and the non-ProjectMayo people working on OpenDivX got angry,
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then started Xvid. So both projects have the same origin.
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</para>
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<para>
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Note that Xvid is not necessary to decode Xvid-encoded video.
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<systemitem class="library">libavcodec</systemitem> is used by
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default as it offers better speed.
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</para>
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<procedure>
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<title>Installing <systemitem class="library">Xvid</systemitem></title>
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<para>
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Like most open source software, it is available in two flavors:
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<ulink url="http://www.xvid.org/downloads.html">official releases</ulink>
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and the CVS version.
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The CVS version is usually stable enough to use, as most of the time it
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features fixes for bugs that exist in releases.
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Here is what to do to make <systemitem class="library">Xvid</systemitem>
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CVS work with <application>MEncoder</application> (you need at least
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<application>autoconf</application> 2.50,
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<application>automake</application> and <application>libtool</application>):
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</para>
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<step><para>
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<screen>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</screen>
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</para></step>
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<step><para>
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<screen>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</screen>
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</para></step>
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<step><para>
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<screen>cd xvidcore/build/generic</screen>
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</para></step>
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<step><para>
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<screen>./bootstrap.sh</screen>
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</para></step>
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<step><para>
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<screen>./configure</screen>
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You may have to add some options (examine the output of
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<command>./configure --help</command>).
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</para></step>
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<step><para>
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<screen>make && make install</screen>
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</para></step>
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<step><para>
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If you specified <option>--enable-divxcompat</option>,
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copy <filename>../../src/divx4.h</filename> to
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<filename class="directory">/usr/local/include/</filename>.
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</para></step>
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<step><para>
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Recompile <application>MPlayer</application> with
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<option>--with-xvidlibdir=<replaceable>/path/to/</replaceable>libxvidcore.a</option>
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<option>--with-xvidincdir=<replaceable>/path/to/</replaceable>xvid.h</option>.
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</para></step>
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</procedure>
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</sect2>
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<!-- ********** -->
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<sect2 id="codec-x264">
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<title><systemitem class="library">x264</systemitem></title>
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<sect3 id="codec-x264-whatis">
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<title>What is <systemitem class="library">x264</systemitem>?</title>
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<para>
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<ulink url="http://developers.videolan.org/x264.html"><systemitem class="library">x264</systemitem></ulink>
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is a library for creating H.264 video streams.
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It is not 100% complete, but currently it has at least some kind
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of support for most of the H.264 features which impact quality.
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There are also many advanced features in the H.264 specification
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which have nothing to do with video quality per se; many of these
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are not yet implemented in <systemitem class="library">x264</systemitem>.
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</para>
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<itemizedlist>
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<title>Encoder features</title>
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<listitem><para>CAVLC/CABAC</para></listitem>
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<listitem><para>Multi-references</para></listitem>
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<listitem><para>
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Intra: all macroblock types (16x16, 8x8, and 4x4 with all predictions)
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</para></listitem>
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<listitem><para>
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Inter P: all partitions (from 16x16 down to 4x4)
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</para></listitem>
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<listitem><para>
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Inter B: partitions from 16x16 down to 8x8 (including SKIP/DIRECT)
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</para></listitem>
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<listitem><para>
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Ratecontrol: constant quantizer, constant bitrate, single or multipass ABR,
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optional VBV
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</para></listitem>
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<listitem><para>Scene cut detection</para></listitem>
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<listitem><para>Adaptive B-frame placement</para></listitem>
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<listitem><para>
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B-frames as references / arbitrary frame order
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</para></listitem>
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<listitem><para>8x8 and 4x4 adaptive spatial transform</para></listitem>
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<listitem><para>Lossless mode</para></listitem>
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<listitem><para>Custom quantization matrices</para></listitem>
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<listitem><para>Parallel encoding of multiple slices</para></listitem>
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<listitem><para>Interlacing</para></listitem>
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</itemizedlist>
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</sect3>
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<sect3 id="codec-h264-whatis">
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<title>What is H.264?</title>
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<para>
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H.264 is one name for a new digital video codec jointly developed
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by the ITU and MPEG.
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It can also be correctly referred to by the cumbersome names of
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"ISO/IEC 14496-10" or "MPEG-4 Part 10".
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More frequently, it is referred to as "MPEG-4 AVC" or just "AVC".
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</para>
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<para>
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Whatever you call it, H.264 may be worth trying because it can typically match
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the quality of MPEG-4 ASP with 5%-30% less bitrate.
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Actual results will depend on both the source material and the encoder.
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The gains from using H.264 do not come for free: Decoding H.264
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streams seems to have steep CPU and memory requirements.
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For instance, on a 1733 MHz Athlon, a DVD-resolution 1500kbps H.264
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video requires around 35% CPU to decode.
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By comparison, decoding a DVD-resolution 1500kbps MPEG-4 ASP stream
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requires around 10% CPU.
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This means that decoding high-definition streams is almost out of
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the question for most users.
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It also means that even a decent DVD rip may sometimes stutter on
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processors slower than 2.0 GHz or so.
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</para>
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<para>
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At least with <systemitem class="library">x264</systemitem>,
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encoding requirements are not much worse than what you are used to
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with MPEG-4 ASP.
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For instance, on a 1733 MHz Athlon a typical DVD encode would run
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at 5-15fps.
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</para>
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<para>
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This document is not intended to explain the details of H.264,
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but if you are interested in a brief overview, you may want to read
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<ulink url="http://www.cdt.luth.se/~peppar/kurs/smd151/spie04-h264OverviewPaper.pdf">The H.264/AVC Advanced Video Coding Standard: Overview and Introduction to the Fidelity Range Extensions</ulink>.
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</para>
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</sect3>
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<sect3 id="codec-x264-playback">
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<title>How can I play H.264 videos with
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<application>MPlayer</application>?</title>
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<para>
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<application>MPlayer</application> uses
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<systemitem class="library">libavcodec</systemitem>'s H.264 decoder.
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<systemitem class="library">libavcodec</systemitem> has had at
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least minimally usable H.264 decoding since around July 2004,
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however major changes and improvements have been implemented since
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that time, both in terms of more functionalities supported and in
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terms of improved CPU usage.
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Just to be certain, it is always a good idea to use a recent Subversion
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checkout.
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</para>
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<para>
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If you want a quick and easy way to know whether there have been
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recent changes to <systemitem class="library">libavcodec</systemitem>'s
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H.264 decoding, you might keep an eye on
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<ulink url="http://svn.mplayerhq.hu/ffmpeg/trunk/libavcodec/h264.c?view=log">FFmpeg Subversion repository's web interface</ulink>.
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</para>
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</sect3>
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<sect3 id="codec-x264-encode">
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<title>How can I encode videos using <application>MEncoder</application>
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and <systemitem class="library">x264</systemitem>?</title>
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<para>
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If you have the subversion client installed, the latest x264
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sources can be gotten with this command:
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<screen>svn co svn://svn.videolan.org/x264/trunk x264</screen>
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<application>MPlayer</application> sources are updated whenever
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an <systemitem class="library">x264</systemitem> API change
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occurs, so it is always suggested to use
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<application>MPlayer</application> from Subversion as well.
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Perhaps this situation will change when and if an
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<systemitem class="library">x264</systemitem> "release" occurs.
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Meanwhile, <systemitem class="library">x264</systemitem> should
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be considered very unstable, in the sense that its programming
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interface is subject to change.
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</para>
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<para>
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<systemitem class="library">x264</systemitem> is built and
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installed in the standard way:
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<screen>./configure && make && sudo make install</screen>
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This installs libx264.a in /usr/local/lib and x264.h is placed in
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/usr/local/include.
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With the <systemitem class="library">x264</systemitem> library
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and header placed in the standard locations, building
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<application>MPlayer</application> with
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<systemitem class="library">x264</systemitem> support is easy.
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Just run the standard:
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<screen>./configure && make && sudo make install</screen>
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The <filename>./configure</filename> script will autodetect that you have
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satisfied the requirements for <systemitem class="library">x264</systemitem>.
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</para>
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</sect3>
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</sect2>
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</sect1>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
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<sect1 id="audio-codecs">
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<title>Audio codecs</title>
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<itemizedlist>
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<title>The most important audio codecs above all:</title>
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<listitem><para>
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MPEG layer 1/2/3 (MP1/2/3) audio (<emphasis role="bold">native</emphasis>
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code, with MMX/SSE/3DNow! optimization)
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</para></listitem>
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<listitem><para>
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Windows Media Audio 7 and 8 (AKA WMAv1 and WMAv2)
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(<emphasis role="bold">native</emphasis> code, with
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<link linkend="ffmpeg"><systemitem class="library">libavcodec</systemitem></link>)
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</para></listitem>
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<listitem><para>
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Windows Media Audio 9 (WMAv3) (using DMO DLL)
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</para></listitem>
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<listitem><para>
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AC3 Dolby audio (<emphasis role="bold">native</emphasis> code, with
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MMX/SSE/3DNow! optimization)
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</para></listitem>
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<listitem><para>
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AC3 passing through sound card hardware
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</para></listitem>
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<listitem><para>
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AAC
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</para></listitem>
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<listitem><para>
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Ogg Vorbis audio codec (<emphasis role="bold">native</emphasis> library)
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</para></listitem>
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<listitem><para>
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RealAudio: DNET (low bitrate AC3), Cook, Sipro and ATRAC3
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</para></listitem>
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<listitem><para>
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QuickTime: Qualcomm and QDesign audio codecs
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</para></listitem>
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<listitem><para>
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VIVO audio (g723, Vivo Siren)
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</para></listitem>
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<listitem><para>
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Voxware audio (using DirectShow DLL)
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</para></listitem>
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<listitem><para>
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alaw and ulaw, various gsm, adpcm and pcm formats and other simple old
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audio codecs
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</para></listitem>
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<listitem><para>
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Adaptive Multi-Rate (AMR) speech codecs
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</para></listitem>
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</itemizedlist>
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<!-- ********** -->
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<sect2 id="swac3">
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<title>Software AC3 decoding</title>
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<para>
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This is the default decoder used for files with AC3 audio.
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</para>
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<para>
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The AC3 decoder can create audio output mixes for 2, 4, or 6 speakers.
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When configured for 6 speakers, this decoder provides separate output of
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all the AC3 channels to the sound driver, allowing for full "surround
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sound" experience without the external AC3 decoder required to use the
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hwac3 codec.
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</para>
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<para>
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Use the <option>-channels</option> option to select the number of output
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channels. Use <option>-channels 2</option> for a stereo downmix. For a 4
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channel downmix (Left Front, Right Front, Left Surround and Right Surround
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outputs), use <option>-channels 4</option>. In this case, any center
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channel will be mixed equally to the front channels.
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<option>-channels 6</option> will output all the AC3 channels as they are
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encoded - in the order Left, Right, Left Surround, Right Surround, Center and
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LFE.
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</para>
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<para>
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The default number of output channels is 2.
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</para>
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<para>
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To use more than 2 output channels, you will need to use OSS, and have a
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sound card that supports the appropriate number of output channels via the
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SNDCTL_DSP_CHANNELS ioctl. An example of a suitable driver is emu10k1
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(used by Soundblaster Live! cards) from August 2001 or newer (ALSA CVS is
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also supposed to work).
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</para>
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</sect2>
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<!-- ********** -->
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<sect2 id="hwac3">
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<title>Hardware AC3 decoding</title>
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<para>
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You need an AC3 capable sound card, with digital out (S/PDIF). The card's
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driver must properly support the AFMT_AC3 format (C-Media does). Connect
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your AC3 decoder to the S/PDIF output, and use the <option>-ac
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hwac3</option> option. It is experimental but known to work with C-Media
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cards and Soundblaster Live! + ALSA (but not OSS) drivers and DXR3/Hollywood+
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MPEG decoder cards.
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</para>
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</sect2>
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<!-- ********** -->
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|
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<sect2 id="libmad">
|
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<title><systemitem class="library">libmad</systemitem> support</title>
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|
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<para>
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<ulink url="http://www.underbit.com/products/mad/"><systemitem class="library">libmad</systemitem></ulink>
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is a multiplatform, integer (internally 24bit PCM) only
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MPEG audio decoding library. It does not handle broken files well, and it
|
|
sometimes has problems with seeking, but it may perform better on FPU-less
|
|
(such as <link linkend="arm">ARM</link>)
|
|
platform than <systemitem class="library">mp3lib</systemitem>.
|
|
</para>
|
|
|
|
<para>
|
|
If you have a proper installation of
|
|
<systemitem class="library">libmad</systemitem>,
|
|
<filename>./configure</filename> will notice and support for MPEG audio
|
|
decoding via <systemitem class="library">libmad</systemitem> will be built
|
|
automatically.
|
|
</para>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="hwmpa">
|
|
<title>Hardware MPEG audio codec</title>
|
|
|
|
<para>
|
|
This codec (selected by <option>-ac hwmpa</option>) passes through MPEG audio
|
|
packets to hardware decoders, such as the ones found in full-featured DVB cards
|
|
and DXR2 adapters.
|
|
Don't use it in combination with any other audio output device
|
|
(such as OSS and ALSA) that isn't able to decode it (you will hear
|
|
only white noise).
|
|
</para>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="aac">
|
|
<title>AAC codec</title>
|
|
|
|
<para>
|
|
AAC (Advanced Audio Coding) is an audio codec sometimes found in MOV and MP4
|
|
files. An open source decoder called FAAD is available from
|
|
<ulink url="http://www.audiocoding.com"/>.
|
|
<application>MPlayer</application> includes a CVS snapshot of libfaad 2.1
|
|
beta, so you do not need to get it separately.
|
|
</para>
|
|
|
|
<para>
|
|
If you use gcc 3.2 which fails to compile our internal FAAD or want to use
|
|
the external library for some other reason, download the library from the
|
|
<ulink url="http://www.audiocoding.com/modules/mydownloads/">download page</ulink>
|
|
and pass <option>--enable-faad-external</option>
|
|
to <filename>./configure</filename>.
|
|
You do not need all of faad2 to decode AAC files, libfaad is enough. Build
|
|
it like this:
|
|
<screen>
|
|
cd faad2/
|
|
sh bootstrap
|
|
./configure
|
|
cd libfaad
|
|
make
|
|
make install
|
|
</screen>
|
|
Binaries are not available from audiocoding.com, but you can (apt-)get Debian
|
|
packages from
|
|
<ulink url="http://www.debian-multimedia.org/">Christian Marillat's homepage</ulink>,
|
|
Mandrake/Mandriva RPMs from the <ulink url="http://plf.zarb.org">P.L.F</ulink>
|
|
and Fedora RPMs from <ulink url="http://rpm.livna.org/">Livna</ulink>.
|
|
</para>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="amr">
|
|
<title>AMR codecs</title>
|
|
|
|
<para>
|
|
Adaptive Multi-Rate speech codec is used in third generation (3G) mobile
|
|
phones.
|
|
Reference implementation is available from
|
|
<ulink url="http://www.3gpp.org">The 3rd Generation Partnership Project</ulink>
|
|
(free for private use).
|
|
To enable support, download and install support libraries for
|
|
<ulink url="http://www.penguin.cz/~utx/amr">AMR-NB and AMR-WB</ulink>
|
|
following the instructions on that page.
|
|
</para>
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
|
|
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
|
|
|
|
|
|
<sect1 id="codec-importing">
|
|
<title>Win32 codecs importing HOWTO</title>
|
|
|
|
<!-- TODO: a short paragraph of text would be nice here... -->
|
|
|
|
<sect2 id="vfw-codecs">
|
|
<title>VFW codecs</title>
|
|
|
|
<para>
|
|
VFW (Video for Windows) is the old Video API for Windows. Its codecs have
|
|
the <filename>.DLL</filename> or (rarely) <filename>.DRV</filename>
|
|
extension. If <application>MPlayer</application> fails at playing your AVI
|
|
with this kind of message:
|
|
<screen>UNKNOWN video codec: HFYU (0x55594648)</screen>
|
|
It means your AVI is encoded with a codec which has the HFYU fourcc (HFYU =
|
|
HuffYUV codec, DIV3 = DivX Low Motion, etc.). Now that you know this, you
|
|
have to find out which DLL Windows loads in order to play this file. In our
|
|
case, the <filename>system.ini</filename> contains this information in a
|
|
line that reads:
|
|
<programlisting>VIDC.HFYU=huffyuv.dll</programlisting>
|
|
</para>
|
|
|
|
<para>
|
|
So you need the <filename>huffyuv.dll</filename> file. Note that the audio
|
|
codecs are specified by the MSACM prefix:
|
|
<programlisting>msacm.l3acm=L3codeca.acm</programlisting>
|
|
</para>
|
|
|
|
<para>
|
|
This is the MP3 codec. Now that you have all the necessary information
|
|
(fourcc, codec file, sample AVI), submit your codec support request by
|
|
mail, and upload these files to the FTP site:
|
|
<systemitem role="url">ftp://upload.mplayerhq.hu/MPlayer/incoming/<replaceable><codecname></replaceable>/</systemitem>
|
|
</para>
|
|
|
|
<note><para>
|
|
On Windows NT/2000/XP search for this info in the registry,
|
|
e.g. search for "VIDC.HFYU". To find out how to do this, look at
|
|
the old DirectShow method below.
|
|
</para></note>
|
|
</sect2>
|
|
|
|
<!-- ********** -->
|
|
|
|
<sect2 id="dshow-codecs">
|
|
<title>DirectShow codecs</title>
|
|
|
|
<para>
|
|
DirectShow is the newer Video API, which is even worse than its predecessor.
|
|
Things are harder with DirectShow, since
|
|
<itemizedlist>
|
|
<listitem><para>
|
|
<filename>system.ini</filename> does not contain the needed information,
|
|
instead it is stored in the registry and
|
|
</para></listitem>
|
|
<listitem><para>
|
|
we need the GUID of the codec.
|
|
</para></listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<procedure>
|
|
<title>New Method:</title>
|
|
<para>
|
|
Using <application>Microsoft GraphEdit</application> (fast)
|
|
</para>
|
|
<step><para>
|
|
Get <application>GraphEdit</application> from either DirectX SDK or
|
|
<ulink url="http://doom9.net">doom9</ulink>.
|
|
</para></step>
|
|
<step><para>
|
|
Start <command>graphedit.exe</command>.
|
|
</para></step>
|
|
<step><para>
|
|
From the menu select
|
|
<menuchoice><guimenu>Graph</guimenu>
|
|
<guisubmenu>Insert Filters</guisubmenu></menuchoice>.
|
|
</para></step>
|
|
<step><para>
|
|
Expand item <systemitem>DirectShow Filters</systemitem>.
|
|
</para></step>
|
|
<step><para>
|
|
Select the right codec name and expand item.
|
|
</para></step>
|
|
<step><para>
|
|
In the entry <systemitem>DisplayName</systemitem> look at the text in
|
|
winged brackets after the backslash and write it down (five dash-delimited
|
|
blocks, the GUID).
|
|
</para></step>
|
|
<step><para>
|
|
The codec binary is the file specified in the
|
|
<systemitem>Filename</systemitem> entry.
|
|
</para></step>
|
|
</procedure>
|
|
|
|
<note><para>
|
|
If there is no <systemitem>Filename</systemitem> and
|
|
<systemitem>DisplayName</systemitem> contains something like
|
|
<systemitem>device:dmo</systemitem>, then it is a DMO-Codec.
|
|
</para></note>
|
|
|
|
<procedure>
|
|
<title>Old Method:</title>
|
|
<para>
|
|
Take a deep breath and start searching the registry...
|
|
</para>
|
|
<step><para>
|
|
Start <command>regedit</command>.
|
|
</para></step>
|
|
<step><para>
|
|
Press <keycombo><keycap>Ctrl</keycap><keycap>F</keycap></keycombo>, disable
|
|
the first two checkboxes, and enable the third. Type in the fourcc of the
|
|
codec (e.g. <userinput>TM20</userinput>).
|
|
</para></step>
|
|
<step><para>
|
|
You should see a field which contains the path and the filename (e.g.
|
|
<filename>C:\WINDOWS\SYSTEM\TM20DEC.AX</filename>).
|
|
</para></step>
|
|
<step><para>
|
|
Now that you have the file, we need the GUID. Try searching again, but
|
|
now search for the codec's name, not the fourcc. Its name can be acquired
|
|
when Media Player is playing the file, by checking
|
|
<menuchoice><guimenu>File</guimenu> <guisubmenu>Properties</guisubmenu>
|
|
<guimenuitem>Advanced</guimenuitem></menuchoice>.
|
|
If not, you are out of luck. Try guessing (e.g. search for TrueMotion).
|
|
</para></step>
|
|
<step><para>
|
|
If the GUID is found you should see a <guilabel>FriendlyName</guilabel>
|
|
and a <guilabel>CLSID</guilabel> field. Write down the 16 byte CLSID,
|
|
this is the GUID we need.
|
|
</para></step>
|
|
</procedure>
|
|
|
|
<note><para>
|
|
If searching fails, try enabling all the checkboxes. You may have
|
|
false hits, but you may get lucky...
|
|
</para></note>
|
|
|
|
<para>
|
|
Now that you have all the necessary information (fourcc, GUID, codec file,
|
|
sample AVI), submit your codec support request by mail, and upload these files
|
|
to the FTP site:
|
|
<systemitem role="url">ftp://upload.mplayerhq.hu/MPlayer/incoming/<replaceable><codecname></replaceable>/</systemitem>
|
|
</para>
|
|
|
|
<para>
|
|
If you want to add a codec yourself, read
|
|
<ulink url="http://www.mplayerhq.hu/MPlayer/DOCS/tech/codecs.conf.txt">DOCS/tech/codecs.conf.txt</ulink>.
|
|
</para>
|
|
|
|
</sect2>
|
|
</sect1>
|
|
|
|
</chapter>
|