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Staring at the code a bit, it turns out that changing speed without losing state is quite easy. The initialization code is big and complicated, but most of it is specific only to the configured audio format, not the speed. Refactor the code so that changing speed at runtime could work. (It's not actually used yet - the player code still does a complete reinit. This will be fixed in the next commit.) The "if (s->speed_tempo == s->speed_pitch)" looks a bit strange, but does the same thing as the code did before: speed can be changed only if exactly one flag is set. If both are set or none, speed can't be changed. |
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.. | ||
decode | ||
filter | ||
out | ||
audio_buffer.c | ||
audio_buffer.h | ||
audio.c | ||
audio.h | ||
chmap_sel.c | ||
chmap_sel.h | ||
chmap.c | ||
chmap.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
format.c | ||
format.h | ||
mixer.c | ||
mixer.h |