mirror of
https://github.com/mpv-player/mpv
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8161d621bb
Right now, nothing in the man page says what it actually affects, other than for mitchell. I added a list to make it clear.
790 lines
32 KiB
ReStructuredText
790 lines
32 KiB
ReStructuredText
VIDEO OUTPUT DRIVERS
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====================
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Video output drivers are interfaces to different video output facilities. The
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syntax is:
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``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
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Specify a priority list of video output drivers to be used.
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If the list has a trailing ',', mpv will fall back on drivers not contained
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in the list. Suboptions are optional and can mostly be omitted.
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You can also set defaults for each driver. The defaults are applied before the
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normal driver parameters.
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``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
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Set defaults for each driver.
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.. note::
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See ``--vo=help`` for a list of compiled-in video output drivers.
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The recommended output drivers are ``--vo=vdpau`` and ``--vo=opengl-hq``.
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All other drivers are just for compatibility or special purposes.
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.. admonition:: Example
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``--vo=opengl,xv,``
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Try the ``opengl`` driver, then the ``xv`` driver, then others.
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Available video output drivers are:
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``xv`` (X11 only)
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Uses the XVideo extension to enable hardware-accelerated display. This is
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the most compatible VO on X, but may be low-quality, and has issues with
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OSD and subtitle display.
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.. note:: This driver is for compatibility with old systems.
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``adaptor=<number>``
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Select a specific XVideo adapter (check xvinfo results).
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``port=<number>``
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Select a specific XVideo port.
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``ck=<cur|use|set>``
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Select the source from which the color key is taken (default: cur).
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cur
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The default takes the color key currently set in Xv.
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use
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Use but do not set the color key from mpv (use the ``--colorkey``
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option to change it).
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set
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Same as use but also sets the supplied color key.
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``ck-method=<man|bg|auto>``
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Sets the color key drawing method (default: man).
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man
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Draw the color key manually (reduces flicker in some cases).
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bg
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Set the color key as window background.
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auto
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Let Xv draw the color key.
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``colorkey=<number>``
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Changes the color key to an RGB value of your choice. ``0x000000`` is
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black and ``0xffffff`` is white.
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``no-colorkey``
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Disables color-keying.
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``x11`` (X11 only)
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Shared memory video output driver without hardware acceleration that works
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whenever X11 is present.
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.. note:: This is a fallback only, and should not be normally used.
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``vdpau`` (X11 only)
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Uses the VDPAU interface to display and optionally also decode video.
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Hardware decoding is used with ``--hwdec=vdpau``.
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.. note::
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Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
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to tune vdpau post-processing, like ``deint``, ``sharpen``, ``denoise``,
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``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
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deprecated, and you should use the ``vdpaupp`` video filter instead.
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``sharpen=<-1-1>``
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(Deprecated. See note about ``vdpaupp``.)
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For positive values, apply a sharpening algorithm to the video, for
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negative values a blurring algorithm (default: 0).
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``denoise=<0-1>``
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(Deprecated. See note about ``vdpaupp``.)
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Apply a noise reduction algorithm to the video (default: 0; no noise
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reduction).
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``deint=<-4-4>``
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(Deprecated. See note about ``vdpaupp``.)
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Select deinterlacing mode (default: 0). In older versions (as well as
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MPlayer/mplayer2) you could use this option to enable deinterlacing.
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This doesn't work anymore, and deinterlacing is enabled with either
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the ``D`` key (by default mapped to the command ``cycle deinterlace``),
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or the ``--deinterlace`` option. Also, to select the default deint mode,
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you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
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instead of this sub-option.
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0
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Pick the ``vdpaupp`` video filter default, which corresponds to 3.
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1
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Show only first field.
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2
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Bob deinterlacing.
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3
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Motion-adaptive temporal deinterlacing. May lead to A/V desync
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with slow video hardware and/or high resolution.
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4
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Motion-adaptive temporal deinterlacing with edge-guided spatial
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interpolation. Needs fast video hardware.
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``chroma-deint``
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(Deprecated. See note about ``vdpaupp``.)
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Makes temporal deinterlacers operate both on luma and chroma (default).
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Use no-chroma-deint to solely use luma and speed up advanced
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deinterlacing. Useful with slow video memory.
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``pullup``
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(Deprecated. See note about ``vdpaupp``.)
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Try to apply inverse telecine, needs motion adaptive temporal
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deinterlacing.
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``hqscaling=<0-9>``
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(Deprecated. See note about ``vdpaupp``.)
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0
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Use default VDPAU scaling (default).
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1-9
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Apply high quality VDPAU scaling (needs capable hardware).
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``fps=<number>``
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Override autodetected display refresh rate value (the value is needed
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for framedrop to allow video playback rates higher than display
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refresh rate, and for vsync-aware frame timing adjustments). Default 0
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means use autodetected value. A positive value is interpreted as a
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refresh rate in Hz and overrides the autodetected value. A negative
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value disables all timing adjustment and framedrop logic.
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``composite-detect``
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NVIDIA's current VDPAU implementation behaves somewhat differently
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under a compositing window manager and does not give accurate frame
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timing information. With this option enabled, the player tries to
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detect whether a compositing window manager is active. If one is
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detected, the player disables timing adjustments as if the user had
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specified ``fps=-1`` (as they would be based on incorrect input). This
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means timing is somewhat less accurate than without compositing, but
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with the composited mode behavior of the NVIDIA driver, there is no
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hard playback speed limit even without the disabled logic. Enabled by
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default, use ``no-composite-detect`` to disable.
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``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
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Use VDPAU's presentation queue functionality to queue future video
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frame changes at most this many milliseconds in advance (default: 50).
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See below for additional information.
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``output_surfaces=<2-15>``
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Allocate this many output surfaces to display video frames (default:
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3). See below for additional information.
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``colorkey=<#RRGGBB|#AARRGGBB>``
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Set the VDPAU presentation queue background color, which in practice
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is the colorkey used if VDPAU operates in overlay mode (default:
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``#020507``, some shade of black). If the alpha component of this value
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is 0, the default VDPAU colorkey will be used instead (which is usually
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green).
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``force-yuv``
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Never accept RGBA input. This means mpv will insert a filter to convert
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to a YUV format before the VO. Sometimes useful to force availability
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of certain YUV-only features, like video equalizer or deinterlacing.
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Using the VDPAU frame queuing functionality controlled by the queuetime
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options makes mpv's frame flip timing less sensitive to system CPU load and
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allows mpv to start decoding the next frame(s) slightly earlier, which can
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reduce jitter caused by individual slow-to-decode frames. However, the
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NVIDIA graphics drivers can make other window behavior such as window moves
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choppy if VDPAU is using the blit queue (mainly happens if you have the
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composite extension enabled) and this feature is active. If this happens on
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your system and it bothers you then you can set the queuetime value to 0 to
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disable this feature. The settings to use in windowed and fullscreen mode
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are separate because there should be no reason to disable this for
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fullscreen mode (as the driver issue should not affect the video itself).
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You can queue more frames ahead by increasing the queuetime values and the
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``output_surfaces`` count (to ensure enough surfaces to buffer video for a
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certain time ahead you need at least as many surfaces as the video has
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frames during that time, plus two). This could help make video smoother in
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some cases. The main downsides are increased video RAM requirements for
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the surfaces and laggier display response to user commands (display
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changes only become visible some time after they're queued). The graphics
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driver implementation may also have limits on the length of maximum
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queuing time or number of queued surfaces that work well or at all.
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``direct3d_shaders`` (Windows only)
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Video output driver that uses the Direct3D interface.
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.. note:: This driver is for compatibility with systems that don't provide
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proper OpenGL drivers.
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``prefer-stretchrect``
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Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
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``disable-stretchrect``
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Never render the video using ``IDirect3DDevice9::StretchRect``.
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``disable-textures``
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Never render the video using D3D texture rendering. Rendering with
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textures + shader will still be allowed. Add ``disable-shaders`` to
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completely disable video rendering with textures.
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``disable-shaders``
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Never use shaders when rendering video.
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``only-8bit``
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Never render YUV video with more than 8 bits per component.
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Using this flag will force software conversion to 8-bit.
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``disable-texture-align``
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Normally texture sizes are always aligned to 16. With this option
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enabled, the video texture will always have exactly the same size as
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the video itself.
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Debug options. These might be incorrect, might be removed in the future,
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might crash, might cause slow downs, etc. Contact the developers if you
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actually need any of these for performance or proper operation.
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``force-power-of-2``
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Always force textures to power of 2, even if the device reports
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non-power-of-2 texture sizes as supported.
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``texture-memory=<mode>``
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Only affects operation with shaders/texturing enabled, and (E)OSD.
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Possible values:
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``default`` (default)
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Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking. If the driver supports ``D3DDEVCAPS_TEXTURESYSTEMMEMORY``,
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``D3DPOOL_SYSTEMMEM`` is used directly.
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``default-pool``
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Use ``D3DPOOL_DEFAULT``. (Like ``default``, but never use a
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shadow-texture.)
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``default-pool-shadow``
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Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking. (Like ``default``, but always force the shadow-texture.)
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``managed``
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Use ``D3DPOOL_MANAGED``.
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``scratch``
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Use ``D3DPOOL_SCRATCH``, with a ``D3DPOOL_SYSTEMMEM`` texture for
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locking.
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``swap-discard``
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Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
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Might be slower too, as it must(?) clear every frame.
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``exact-backbuffer``
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Always resize the backbuffer to window size.
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``direct3d`` (Windows only)
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Same as ``direct3d_shaders``, but with the options ``disable-textures``
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and ``disable-shaders`` forced.
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.. note:: This driver is for compatibility with old systems.
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``opengl``
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OpenGL video output driver. It supports extended scaling methods, dithering
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and color management.
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By default, it tries to use fast and fail-safe settings. Use the alias
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``opengl-hq`` to use this driver with defaults set to high quality
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rendering.
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Requires at least OpenGL 2.1.
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Some features are available with OpenGL 3 capable graphics drivers only
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(or if the necessary extensions are available).
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OpenGL ES 2.0 and 3.0 are supported as well.
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Hardware decoding over OpenGL-interop is supported to some degree. Note
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that in this mode, some corner case might not be gracefully handled, and
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color space conversion and chroma upsampling is generally in the hand of
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the hardware decoder APIs.
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``scale=<filter>``
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``bilinear``
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Bilinear hardware texture filtering (fastest, very low quality).
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This is the default for compatibility reasons.
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``spline36``
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Mid quality and speed. This is the default when using ``opengl-hq``.
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``lanczos``
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Lanczos scaling. Provides mid quality and speed. Generally worse
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than ``spline36``, but it results in a slightly sharper image
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which is good for some content types. The number of taps can be
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controlled with ``scale-radius``, but is best left unchanged.
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This filter corresponds to the old ``lanczos3`` alias if the default
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radius is used, while ``lanczos2`` corresponds to a radius of 2.
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``ewa_lanczos``
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Elliptic weighted average Lanczos scaling. Also known as Jinc.
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Relatively slow, but very good quality. The number of taps can
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be controlled with ``scale-radius``. Adding extra taps makes the
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filter sharper but adds more ringing.
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This filter supports antiringing (see ``scale-antiring``).
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``mitchell``
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Mitchell-Netravali. The ``B`` and ``C`` parameters can be set with
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``scale-param1`` and ``scale-param2``. This filter is very good at
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downscaling (see ``scale-down``).
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There are some more filters, but most are not as useful. For a complete
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list, pass ``help`` as value, e.g.::
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mpv --vo=opengl:scale=help
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``scale-param1=<value>``, ``scale-param2=<value>``
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Set filter parameters. Ignored if the filter is not tunable.
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Currently, this affects the following filter parameters:
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``kaiser``
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Window parameter (``alpha``). Defaults to 6.33.
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``mitchell``
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Spline parameters (``B`` and ``C``). Defaults to 1/3 for both.
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``gaussian``
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Scale parameter (``t``). Increasing this makes the result blurrier.
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Defaults to 1.
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``scale-radius=<r>``
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Set radius for filters listed below, must be a float number between 1.0
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and 16.0. Defaults to be 3.0 if not specified.
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``sinc``, ``lanczos``, ``blackman``, ``gaussian`` and all EWA filters (eg. ``ewa_lanczos``)
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Note that depending on filter implementation details and video scaling
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ratio, the radius that actually being used might be different
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(most likely being increased a bit).
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``scale-antiring=<value>``
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Set the antiringing strength. This tries to eliminate ringing, but can
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introduce other artifacts in the process. Must be a float number
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between 0.0 and 1.0. The default value of 0.0 disables antiringing
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entirely.
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Note that this currently only affects EWA filters (eg. ``ewa_lanczos``).
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``scaler-resizes-only``
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Disable the scaler if the video image is not resized. In that case,
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``bilinear`` is used instead whatever is set with ``scale``. Bilinear
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will reproduce the source image perfectly if no scaling is performed.
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Note that this option never affects ``cscale``.
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``srgb``
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Convert and color correct the output to sRGB before displaying it on
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the screen. This option enables ``linear-scaling``.
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This option is equivalent to using ``icc-profile`` with an sRGB ICC
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profile, but it is implemented without a 3DLUT and does not require
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LittleCMS 2. If both ``srgb`` and ``icc-profile`` are present, the
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latter takes precedence, as they are somewhat redundant.
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Note: When playing back BT.2020 content with this option enabled, out
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of gamut colors will be numerically clipped, which can potentially
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change the hue and/or luminance. If this is not desired, it is
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recommended to use ``icc-profile`` with an sRGB ICC profile instead,
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when playing back wide-gamut BT.2020 content.
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``pbo``
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Enable use of PBOs. This is slightly faster, but can sometimes lead to
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sporadic and temporary image corruption (in theory, because reupload
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is not retried when it fails), and perhaps actually triggers slower
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paths with drivers that don't support PBOs properly.
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``dither-depth=<N|no|auto>``
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Set dither target depth to N. Default: no.
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no
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Disable any dithering done by mpv.
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auto
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Automatic selection. If output bit depth cannot be detected,
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8 bits per component are assumed.
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8
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Dither to 8 bit output.
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Note that the depth of the connected video display device can not be
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detected. Often, LCD panels will do dithering on their own, which
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conflicts with ``opengl``'s dithering and leads to ugly output.
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``dither-size-fruit=<2-8>``
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Set the size of the dither matrix (default: 6). The actual size of
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the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
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value of 6 gives a size of 64x64. The matrix is generated at startup
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time, and a large matrix can take rather long to compute (seconds).
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Used in ``dither=fruit`` mode only.
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``dither=<fruit|ordered|no>``
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Select dithering algorithm (default: fruit). (Normally, the
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``dither-depth`` option controls whether dithering is enabled.)
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``temporal-dither``
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Enable temporal dithering. (Only active if dithering is enabled in
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general.) This changes between 8 different dithering pattern on each
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frame by changing the orientation of the tiled dithering matrix.
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Unfortunately, this can lead to flicker on LCD displays, since these
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have a high reaction time.
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``debug``
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Check for OpenGL errors, i.e. call ``glGetError()``. Also request a
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debug OpenGL context (which does nothing with current graphics drivers
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as of this writing).
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``swapinterval=<n>``
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Interval in displayed frames between two buffer swaps.
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1 is equivalent to enable VSYNC, 0 to disable VSYNC.
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``cscale=<filter>``
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As ``scale``, but for interpolating chroma information. If the image
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is not subsampled, this option is ignored entirely. Note that the
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implementation is currently always done as a single pass, so using
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it with separable filters will result in slow performance for very
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little visible benefit.
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``scale-down=<filter>``
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Like ``scale``, but apply these filters on downscaling instead. If this
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option is unset, the filter implied by ``scale`` will be applied.
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``cscale-param1``, ``cscale-param2``, ``cscale-radius``, ``cscale-antiring``
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Set filter parameters and radius for ``cscale``.
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See ``scale-param1``, ``scale-param2``, ``scale-radius`` and
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``scale-antiring``.
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``linear-scaling``
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Scale in linear light. This is automatically enabled if ``srgb``,
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``icc-profile`` or ``sigmoid-upscaling`` is set. It should only
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be used with a ``fbo-format`` that has at least 16 bit precision.
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``fancy-downscaling``
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When using convolution based filters, extend the filter size
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when downscaling. Trades quality for reduced downscaling performance.
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This is automatically disabled for anamorphic video, because this
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feature doesn't work correctly with different scale factors in
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different directions.
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``sigmoid-upscaling``
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When upscaling, use a sigmoidal color transform to avoid emphasizing
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ringing artifacts. This also enables ``linear-scaling``.
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``sigmoid-center``
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The center of the sigmoid curve used for ``sigmoid-upscaling``, must
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be a float between 0.0 and 1.0. Defaults to 0.75 if not specified.
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``sigmoid-slope``
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The slope of the sigmoid curve used for ``sigmoid-upscaling``, must
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be a float between 1.0 and 20.0. Defaults to 6.5 if not specified.
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``no-npot``
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Force use of power-of-2 texture sizes. For debugging only.
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Borders will be distorted due to filtering.
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|
||
``glfinish``
|
||
Call ``glFinish()`` before and after swapping buffers (default: disabled).
|
||
Slower, but might help getting better results when doing framedropping.
|
||
Can completely ruin performance. The details depend entirely on the
|
||
OpenGL driver.
|
||
|
||
``waitvsync``
|
||
Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled).
|
||
This may or may not help with video timing accuracy and frame drop. It's
|
||
possible that this makes video output slower, or has no effect at all.
|
||
|
||
X11/GLX only.
|
||
|
||
``sw``
|
||
Continue even if a software renderer is detected.
|
||
|
||
``backend=<sys>``
|
||
The value ``auto`` (the default) selects the windowing backend. You
|
||
can also pass ``help`` to get a complete list of compiled in backends
|
||
(sorted by autoprobe order).
|
||
|
||
auto
|
||
auto-select (default)
|
||
cocoa
|
||
Cocoa/OS X
|
||
win
|
||
Win32/WGL
|
||
x11, x11es
|
||
X11/GLX (the ``es`` variant forces GLES)
|
||
wayland
|
||
Wayland/EGL
|
||
x11egl, x11egles
|
||
X11/EGL (the ``es`` variant forces GLES)
|
||
|
||
``fbo-format=<fmt>``
|
||
Selects the internal format of textures used for FBOs. The format can
|
||
influence performance and quality of the video output. (FBOs are not
|
||
always used, and typically only when using extended scalers.)
|
||
``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
|
||
rgb32f, rgba12, rgba16, rgba16f, rgba32f.
|
||
Default: rgba.
|
||
|
||
``gamma=<0.1..2.0>``
|
||
Set a gamma value (default: 1.0). If gamma is adjusted in other ways
|
||
(like with the ``--gamma`` option or key bindings and the ``gamma``
|
||
property), the value is multiplied with the other gamma value.
|
||
|
||
Recommended values based on the environmental brightness:
|
||
|
||
1.0
|
||
Brightly illuminated (default)
|
||
0.9
|
||
Slightly dim
|
||
0.8
|
||
Pitch black room
|
||
|
||
``icc-profile=<file>``
|
||
Load an ICC profile and use it to transform linear RGB to screen output.
|
||
Needs LittleCMS 2 support compiled in. This option overrides the ``srgb``
|
||
property, as using both is somewhat redundant. It also enables
|
||
``linear-scaling``.
|
||
|
||
|
||
``icc-profile-auto``
|
||
Automatically select the ICC display profile currently specified by
|
||
the display settings of the operating system.
|
||
|
||
NOTE: Only implemented on OS X and X11
|
||
|
||
``icc-cache=<file>``
|
||
Store and load the 3D LUT created from the ICC profile in this file.
|
||
This can be used to speed up loading, since LittleCMS 2 can take a while
|
||
to create the 3D LUT. Note that this file contains an uncompressed LUT.
|
||
Its size depends on the ``3dlut-size``, and can be very big.
|
||
|
||
``icc-intent=<value>``
|
||
Specifies the ICC Intent used for transformations between color spaces.
|
||
This affects the rendering when using ``icc-profile`` or ``srgb`` and
|
||
also affects the way DCP XYZ content gets converted to RGB.
|
||
|
||
0
|
||
perceptual
|
||
1
|
||
relative colorimetric (default)
|
||
2
|
||
saturation
|
||
3
|
||
absolute colorimetric
|
||
|
||
``3dlut-size=<r>x<g>x<b>``
|
||
Size of the 3D LUT generated from the ICC profile in each dimension.
|
||
Default is 128x256x64.
|
||
Sizes must be a power of two, and 512 at most.
|
||
|
||
``alpha=<blend|yes|no>``
|
||
Decides what to do if the input has an alpha component (default: blend).
|
||
|
||
blend
|
||
Blend the frame against a black background.
|
||
yes
|
||
Try to create a framebuffer with alpha component. This only makes sense
|
||
if the video contains alpha information (which is extremely rare). May
|
||
not be supported on all platforms. If alpha framebuffers are
|
||
unavailable, it silently falls back on a normal framebuffer. Note
|
||
that if you set the ``fbo-format`` option to a non-default value,
|
||
a format with alpha must be specified, or this won't work.
|
||
no
|
||
Ignore alpha component.
|
||
|
||
``chroma-location=<auto|center|left>``
|
||
Set the YUV chroma sample location. auto means use the bitstream
|
||
flags (default: auto).
|
||
|
||
``rectangle-textures``
|
||
Force use of rectangle textures (default: no). Normally this shouldn't
|
||
have any advantages over normal textures. Note that hardware decoding
|
||
overrides this flag.
|
||
|
||
``background=<color>``
|
||
Color used to draw parts of the mpv window not covered by video.
|
||
See ``--osd-color`` option how colors are defined.
|
||
|
||
``smoothmotion``
|
||
Use frame interpolation to reduce stuttering caused by mismatches in
|
||
video fps and display refresh rate.
|
||
|
||
Instead of drawing each frame exactly once, smoothmotion redraws the
|
||
the OpenGL scene at the display refresh rate. If a vsync is detected
|
||
to be the one when a frame changes to the next, a linear interpolation
|
||
of the previous frame with next is shown instead.
|
||
|
||
This means that displaying a 1fps video on a 60hz monitor will blend
|
||
at most during 1 vsync for each second of playback.
|
||
|
||
GPU drivers or compositing window managers overriding vsync behavior
|
||
can lead to bad results. If the framerate is close to or over the
|
||
display refresh rate, results can be bad as well.
|
||
|
||
.. note:: On systems other than Linux or OS X, you currently must set
|
||
the ``--display-fps`` option, or the results will be bad.
|
||
|
||
``smoothmotion-threshold=<0.0-0.5>``
|
||
Mix threshold at which interpolation is skipped (default: 0.0 – never
|
||
skip).
|
||
|
||
``opengl-hq``
|
||
Same as ``opengl``, but with default settings for high quality rendering.
|
||
|
||
This is equivalent to::
|
||
|
||
--vo=opengl:scale=spline36:scale-down=mitchell:dither-depth=auto:fbo-format=rgba16:fancy-downscaling:sigmoid-upscaling
|
||
|
||
Note that some cheaper LCDs do dithering that gravely interferes with
|
||
``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.
|
||
|
||
Unlike ``opengl``, ``opengl-hq`` makes use of FBOs by default. Sometimes you
|
||
can achieve better quality or performance by changing the ``fbo-format``
|
||
suboption to ``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include
|
||
Mesa/Intel not accepting ``rgb16``, Mesa sometimes not being compiled with
|
||
float texture support, and some OS X setups being very slow with ``rgb16``
|
||
but fast with ``rgb32f``.
|
||
|
||
``sdl``
|
||
SDL 2.0+ Render video output driver, depending on system with or without
|
||
hardware acceleration. Should work on all platforms supported by SDL 2.0.
|
||
For tuning, refer to your copy of the file ``SDL_hints.h``.
|
||
|
||
.. note:: This driver is for compatibility with systems that don't provide
|
||
proper graphics drivers, or which support GLES only.
|
||
|
||
``sw``
|
||
Continue even if a software renderer is detected.
|
||
|
||
``switch-mode``
|
||
Instruct SDL to switch the monitor video mode when going fullscreen.
|
||
|
||
``vaapi``
|
||
Intel VA API video output driver with support for hardware decoding. Note
|
||
that there is absolutely no reason to use this, other than wanting to use
|
||
hardware decoding to save power on laptops, or possibly preventing video
|
||
tearing with some setups.
|
||
|
||
.. note:: This driver is for compatibility with crappy systems. You can
|
||
use vaapi hardware decoding with ``--vo=opengl`` too.
|
||
|
||
``scaling=<algorithm>``
|
||
default
|
||
Driver default (mpv default as well).
|
||
fast
|
||
Fast, but low quality.
|
||
hq
|
||
Unspecified driver dependent high-quality scaling, slow.
|
||
nla
|
||
``non-linear anamorphic scaling``
|
||
|
||
``deint-mode=<mode>``
|
||
Select deinterlacing algorithm. Note that by default deinterlacing is
|
||
initially always off, and needs to be enabled with the ``D`` key
|
||
(default key binding for ``cycle deinterlace``).
|
||
|
||
This option doesn't apply if libva supports video post processing (vpp).
|
||
In this case, the default for ``deint-mode`` is ``no``, and enabling
|
||
deinterlacing via user interaction using the methods mentioned above
|
||
actually inserts the ``vavpp`` video filter. If vpp is not actually
|
||
supported with the libva backend in use, you can use this option to
|
||
forcibly enable VO based deinterlacing.
|
||
|
||
no
|
||
Don't allow deinterlacing (default for newer libva).
|
||
first-field
|
||
Show only first field (going by ``--field-dominance``).
|
||
bob
|
||
bob deinterlacing (default for older libva).
|
||
|
||
``scaled-osd=<yes|no>``
|
||
If enabled, then the OSD is rendered at video resolution and scaled to
|
||
display resolution. By default, this is disabled, and the OSD is
|
||
rendered at display resolution if the driver supports it.
|
||
|
||
``null``
|
||
Produces no video output. Useful for benchmarking.
|
||
|
||
``caca``
|
||
Color ASCII art video output driver that works on a text console.
|
||
|
||
.. note:: This driver is a joke.
|
||
|
||
``image``
|
||
Output each frame into an image file in the current directory. Each file
|
||
takes the frame number padded with leading zeros as name.
|
||
|
||
``format=<format>``
|
||
Select the image file format.
|
||
|
||
jpg
|
||
JPEG files, extension .jpg. (Default.)
|
||
jpeg
|
||
JPEG files, extension .jpeg.
|
||
png
|
||
PNG files.
|
||
ppm
|
||
Portable bitmap format.
|
||
pgm
|
||
Portable graymap format.
|
||
pgmyuv
|
||
Portable graymap format, using the YV12 pixel format.
|
||
tga
|
||
Truevision TGA.
|
||
|
||
``png-compression=<0-9>``
|
||
PNG compression factor (speed vs. file size tradeoff) (default: 7)
|
||
``png-filter=<0-5>``
|
||
Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
|
||
3 = average; 4 = Paeth; 5 = mixed) (default: 5)
|
||
``jpeg-quality=<0-100>``
|
||
JPEG quality factor (default: 90)
|
||
``(no-)jpeg-progressive``
|
||
Specify standard or progressive JPEG (default: no).
|
||
``(no-)jpeg-baseline``
|
||
Specify use of JPEG baseline or not (default: yes).
|
||
``jpeg-optimize=<0-100>``
|
||
JPEG optimization factor (default: 100)
|
||
``jpeg-smooth=<0-100>``
|
||
smooth factor (default: 0)
|
||
``jpeg-dpi=<1->``
|
||
JPEG DPI (default: 72)
|
||
``outdir=<dirname>``
|
||
Specify the directory to save the image files to (default: ``./``).
|
||
|
||
``wayland`` (Wayland only)
|
||
Wayland shared memory video output as fallback for ``opengl``.
|
||
|
||
.. note:: This driver is for compatibility with systems that don't provide
|
||
working OpenGL drivers.
|
||
|
||
``alpha``
|
||
Use a buffer format that supports videos and images with alpha
|
||
information
|
||
``rgb565``
|
||
Use RGB565 as buffer format. This format is implemented on most
|
||
platforms, especially on embedded where it is far more efficient then
|
||
RGB8888.
|
||
``triple-buffering``
|
||
Use 3 buffers instead of 2. This can lead to more fluid playback, but
|
||
uses more memory.
|
||
|
||
``opengl-cb``
|
||
For use with libmpv direct OpenGL embedding; useless in any other contexts.
|
||
(See ``<mpv/opengl_cb.h>``.)
|
||
Usually, ``opengl-cb`` renders frames asynchronously by client and this
|
||
can cause some frame drops. In order to provide a way to handle this
|
||
situation, ``opengl-cb`` has its own frame queue and calls update callback
|
||
more frequently if the queue is not empty regardless of existence of new frame.
|
||
Once the queue is filled, ``opengl-cb`` drops frames automatically.
|
||
|
||
With default options, ``opengl-cb`` renders only the latest frame and drops
|
||
all frames handed over while waiting render function after update callback.
|
||
|
||
``frame-queue-size=<1..100>``
|
||
The maximum count of frames which the frame queue can hold (default: 1)
|
||
|
||
``frame-drop-mode=<pop|clear>``
|
||
Select the behavior when the frame queue is full.
|
||
|
||
pop
|
||
Drop the oldest frame in the frame queue. (default)
|
||
clear
|
||
Drop all frames in the frame queue.
|
||
|
||
This also supports many of the suboptions the ``opengl`` VO has. Runs
|
||
``mpv --vo=opengl-cb:help`` for a list.
|
||
|
||
This also supports the ``vo_cmdline`` command.
|