#include "playtree.h"
typedef struct _ASX_Parser_t ASX_Parser_t;
typedef struct {
char* buffer;
int line;
} ASX_LineSave_t;
struct _ASX_Parser_t {
int line; // Curent line
ASX_LineSave_t *ret_stack;
int ret_stack_size;
char* last_body;
int deep;
};