mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 17:12:36 +00:00
9db818279a
This reworks all of mpv's unit tests so they are compiled as separate executables (optional) and run via meson test. Because most of the tests are dependant on mpv's internals, existing compiled objects are leveraged to create static libs and used when necessary. As an aside, a function was moved into video/out/gpu/utils for sanity's sake (otherwise most of vo would have been needed). As a plus, meson multithreads running tests automatically and also the output no longer pollutes the source directory. There are tests that can break due to ffmpeg changes, so they require a specific minimum libavutil version to be built.
161 lines
3.8 KiB
C
161 lines
3.8 KiB
C
#include "common/common.h"
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#include "misc/linked_list.h"
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#include "test_utils.h"
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struct list_item {
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int v;
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struct {
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struct list_item *prev, *next;
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} list_node;
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};
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struct the_list {
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struct list_item *head, *tail;
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};
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// This serves to remove some -Waddress "always true" warnings.
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static struct list_item *STUPID_SHIT(struct list_item *item)
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{
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return item;
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}
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static bool do_check_list(struct the_list *lst, int *c, int num_c)
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{
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if (!lst->head)
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assert_true(!lst->tail);
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if (!lst->tail)
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assert_true(!lst->head);
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for (struct list_item *cur = lst->head; cur; cur = cur->list_node.next) {
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if (cur->list_node.prev) {
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assert_true(cur->list_node.prev->list_node.next == cur);
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assert_true(lst->head != cur);
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} else {
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assert_true(lst->head == cur);
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}
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if (cur->list_node.next) {
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assert_true(cur->list_node.next->list_node.prev == cur);
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assert_true(lst->tail != cur);
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} else {
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assert_true(lst->tail == cur);
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}
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if (num_c < 1)
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return false;
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if (c[0] != cur->v)
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return false;
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num_c--;
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c++;
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}
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if (num_c)
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return false;
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return true;
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}
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int main(void)
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{
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struct the_list lst = {0};
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struct list_item e1 = {1};
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struct list_item e2 = {2};
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struct list_item e3 = {3};
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struct list_item e4 = {4};
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struct list_item e5 = {5};
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struct list_item e6 = {6};
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#define check_list(...) \
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assert_true(do_check_list(&lst, (int[]){__VA_ARGS__}, \
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sizeof((int[]){__VA_ARGS__}) / sizeof(int)));
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#define check_list_empty() \
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assert_true(do_check_list(&lst, NULL, 0));
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check_list_empty();
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LL_APPEND(list_node, &lst, &e1);
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check_list(1);
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LL_APPEND(list_node, &lst, &e2);
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check_list(1, 2);
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LL_APPEND(list_node, &lst, &e4);
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check_list(1, 2, 4);
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LL_CLEAR(list_node, &lst);
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check_list_empty();
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LL_PREPEND(list_node, &lst, &e4);
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check_list(4);
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LL_PREPEND(list_node, &lst, &e2);
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check_list(2, 4);
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LL_PREPEND(list_node, &lst, &e1);
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check_list(1, 2, 4);
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LL_CLEAR(list_node, &lst);
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check_list_empty();
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e6);
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check_list(6);
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e1);
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check_list(6, 1);
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LL_INSERT_BEFORE(list_node, &lst, (struct list_item *)NULL, &e2);
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check_list(6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e6), &e3);
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check_list(3, 6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e6), &e5);
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check_list(3, 5, 6, 1, 2);
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LL_INSERT_BEFORE(list_node, &lst, STUPID_SHIT(&e2), &e4);
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check_list(3, 5, 6, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e6);
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check_list(3, 5, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e3);
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check_list(5, 1, 4, 2);
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LL_REMOVE(list_node, &lst, &e2);
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check_list(5, 1, 4);
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LL_REMOVE(list_node, &lst, &e4);
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check_list(5, 1);
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LL_REMOVE(list_node, &lst, &e5);
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check_list(1);
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LL_REMOVE(list_node, &lst, &e1);
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check_list_empty();
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LL_APPEND(list_node, &lst, &e2);
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check_list(2);
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LL_REMOVE(list_node, &lst, &e2);
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check_list_empty();
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e1);
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check_list(1);
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e2);
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check_list(2, 1);
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LL_INSERT_AFTER(list_node, &lst, (struct list_item *)NULL, &e3);
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check_list(3, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e3), &e4);
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check_list(3, 4, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e4), &e5);
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check_list(3, 4, 5, 2, 1);
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LL_INSERT_AFTER(list_node, &lst, STUPID_SHIT(&e1), &e6);
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check_list(3, 4, 5, 2, 1, 6);
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return 0;
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}
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