mpv/video/out/gpu
Dudemanguy 9e449cc685 build: internally rename gl-wayland to egl-wayland
This has always been a pet peeve of mine and in fact I named the option
in meson "egl-wayland" with the intention of finally doing this. We call
everything that's egl "egl-foo" internally except for wayland.
2023-07-23 22:00:08 +00:00
..
context.c build: internally rename gl-wayland to egl-wayland 2023-07-23 22:00:08 +00:00
context.h various: fix typos 2023-03-28 19:29:44 +00:00
d3d11_helpers.c d3d11: retry device creation without debug, if SDK is not available 2023-04-02 21:43:53 +03:00
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c vo: hwdec: prioritise `drmprime` over `drmprime_overlay` 2023-06-22 12:46:21 -07:00
hwdec.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
lcms.c various: correctly ignore cache files with --no-config 2023-07-06 13:08:23 +00:00
lcms.h vo_gpu_next: allow to use ICC profile luminance value 2023-05-13 17:08:37 +02:00
libmpv_gpu.c vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
libmpv_gpu.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
osd.c
osd.h
ra.c
ra.h various: fix various typos in the code base 2023-03-28 19:29:44 +00:00
shader_cache.c vo_gpu: fix some cache related memory leaks 2023-07-04 22:14:43 +00:00
shader_cache.h player: use XDG_CACHE_HOME by default 2023-05-09 20:37:17 +00:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c vo_gpu_next: add --hdr-contrast-recovery/smoothness 2023-07-18 15:22:18 +02:00
video.h vo_gpu_next: add --hdr-contrast-recovery/smoothness 2023-07-18 15:22:18 +02:00
video_shaders.c
video_shaders.h