mirror of https://github.com/mpv-player/mpv
730 lines
17 KiB
C
730 lines
17 KiB
C
#define DISP
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// this can be 3 or 4 (regarding 24bpp and 32bpp)
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#define BYTES_PP 3
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#define TEXTUREFORMAT_32BPP
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/*
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* video_out_gl.c, X11/OpenGL interface
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* based on video_out_x11 by Aaron Holtzman,
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* and WS opengl window manager by Pontscho/Fresh!
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "config.h"
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#include "video_out.h"
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#include "video_out_internal.h"
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LIBVO_EXTERN(gl2)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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//#include <X11/keysym.h>
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#include <GL/glx.h>
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#include <errno.h>
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#include "yuv2rgb.h"
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#include <GL/gl.h>
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#include "x11_common.h"
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#include "aspect.h"
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#define NDEBUG
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// #undef NDEBUG
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static vo_info_t vo_info =
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{
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"X11 (OpenGL) - multiple textures version",
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"gl2",
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"Arpad Gereoffy & Sven Goethel",
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""
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};
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/* private prototypes */
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// static void Display_Image (unsigned char *ImageData);
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/* local data */
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static unsigned char *ImageData=NULL;
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/* X11 related variables */
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//static Display *mydisplay;
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static Window mywindow;
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//static GC mygc;
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//static XImage *myximage;
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//static int depth,mode;
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//static XWindowAttributes attribs;
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static int X_already_started = 0;
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//static int texture_id=1;
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static GLXContext wsGLXContext;
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//XVisualInfo * wsVisualInfo;
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static int wsGLXAttrib[] = { GLX_RGBA,
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GLX_RED_SIZE,1,
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GLX_GREEN_SIZE,1,
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GLX_BLUE_SIZE,1,
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// GLX_DEPTH_SIZE,16,
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GLX_DOUBLEBUFFER,
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None };
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static uint32_t image_width;
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static uint32_t image_height;
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static uint32_t image_format;
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static uint32_t image_bpp;
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static uint32_t image_bytes;
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static uint32_t texture_width;
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static uint32_t texture_height;
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static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
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static GLfloat texpercx, texpercy;
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static struct TexSquare * texgrid;
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/* The squares that are tiled to make up the game screen polygon */
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struct TexSquare
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{
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GLubyte *texture;
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GLuint texobj;
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int isTexture;
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GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
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GLfloat xcov, ycov;
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};
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static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
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{
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*px=(float)x*texpercx;
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if(*px>1.0) *px=1.0;
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*py=(float)y*texpercy;
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if(*py>1.0) *py=1.0;
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}
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static void initTextures()
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{
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unsigned char *line_1=0, *line_2=0, *mem_start=0;
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struct TexSquare *tsq=0;
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int e_x, e_y, s, i=0;
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int x=0, y=0;
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GLint format=0;
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GLenum err;
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/* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
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e_x=0; s=1;
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while (s<texture_width)
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{ s*=2; e_x++; }
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texture_width=s;
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e_y=0; s=1;
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while (s<texture_height)
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{ s*=2; e_y++; }
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texture_height=s;
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/* Test the max texture size */
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do
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{
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glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
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BYTES_PP,
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texture_width, texture_height,
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0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
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glGetTexLevelParameteriv
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(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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if (format != BYTES_PP)
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{
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fprintf (stderr, "GLINFO: Needed texture [%dx%d] too big, trying ",
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texture_height, texture_width);
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if (texture_width > texture_height)
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{
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e_x--;
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texture_width = 1;
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for (i = e_x; i > 0; i--)
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texture_width *= 2;
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}
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else
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{
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e_y--;
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texture_height = 1;
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for (i = e_y; i > 0; i--)
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texture_height *= 2;
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}
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fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width);
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if(texture_width < 64 || texture_height < 64)
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{
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fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n");
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exit(1);
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}
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}
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}
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while (format != BYTES_PP && texture_width > 1 && texture_height > 1);
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texnumx = image_width / texture_width;
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if ((image_width % texture_width) > 0)
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texnumx++;
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texnumy = image_height / texture_height;
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if ((image_height % texture_height) > 0)
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texnumy++;
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/* Allocate the texture memory */
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texpercx = (GLfloat) texture_width / (GLfloat) image_width;
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if (texpercx > 1.0)
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texpercx = 1.0;
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texpercy = (GLfloat) texture_height / (GLfloat) image_height;
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if (texpercy > 1.0)
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texpercy = 1.0;
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texgrid = (struct TexSquare *)
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calloc (texnumx * texnumy, sizeof (struct TexSquare));
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line_1 = (unsigned char *) ImageData;
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line_2 = (unsigned char *) ImageData+(image_width*image_bytes);
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mem_start = (unsigned char *) ImageData;
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raw_line_len = line_2 - line_1;
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memory_x_len = raw_line_len / image_bytes;
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#ifndef NDEBUG
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fprintf (stderr, "GLINFO: texture-usage %d*width=%d, %d*height=%d\n",
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(int) texnumx, (int) texture_width, (int) texnumy,
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(int) texture_height);
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#endif
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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tsq = texgrid + y * texnumx + x;
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if (x == texnumx - 1 && image_width % texture_width)
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tsq->xcov =
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(GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
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else
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tsq->xcov = 1.0;
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if (y == texnumy - 1 && image_height % texture_height)
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tsq->ycov =
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(GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
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else
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tsq->ycov = 1.0;
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CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
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CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
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CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
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CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));
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/* calculate the pixel store data,
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to use the machine-bitmap for our texture
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*/
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memory_x_start_offset = 0 * image_bytes +
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x * texture_width * image_bytes;
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tsq->texture = line_1 +
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y * texture_height * raw_line_len +
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memory_x_start_offset;
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tsq->isTexture=GL_FALSE;
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tsq->texobj=0;
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glGenTextures (1, &(tsq->texobj));
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glBindTexture (GL_TEXTURE_2D, tsq->texobj);
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
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}
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if(glIsTexture(tsq->texobj) == GL_FALSE)
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{
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fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
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x, y, tsq->texobj);
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} else {
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tsq->isTexture=GL_TRUE;
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}
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glTexImage2D (GL_TEXTURE_2D, 0,
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BYTES_PP,
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texture_width, texture_height,
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0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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} /* for all texnumx */
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} /* for all texnumy */
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}
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static void drawTextureDisplay ()
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{
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struct TexSquare *square;
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int x, y, xoff=0, yoff=0, wd, ht;
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GLenum err;
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glColor3f(1.0,1.0,1.0);
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for (y = 0; y < texnumy; y++)
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{
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for (x = 0; x < texnumx; x++)
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{
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square = texgrid + y * texnumx + x;
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if(square->isTexture==GL_FALSE)
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{
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#ifndef NDEBUG
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fprintf (stderr, "GLINFO ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
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x, y, square->texobj);
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#endif
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continue;
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}
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glBindTexture (GL_TEXTURE_2D, square->texobj);
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err = glGetError ();
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if(err==GL_INVALID_ENUM)
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{
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fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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#ifndef NDEBUG
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else if(err==GL_INVALID_OPERATION) {
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fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
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}
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#endif
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if(glIsTexture(square->texobj) == GL_FALSE)
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{
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square->isTexture=GL_FALSE;
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fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
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x, y, square->texobj);
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}
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/* This is the quickest way I know of to update the texture */
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if (x < texnumx - 1)
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wd = texture_width;
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else
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wd = image_width - texture_width * x;
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if (y < texnumy - 1)
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ht = texture_height;
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else
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ht = image_height - texture_height * y;
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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xoff, yoff,
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wd, ht,
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(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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GL_UNSIGNED_BYTE, // type
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square->texture);
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#ifndef NDEBUG
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fprintf (stdout, "GLINFO glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, xoff, yoff, wd, ht);
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#endif
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glBegin(GL_QUADS);
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glTexCoord2f (0, 0);
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glVertex2f (square->fx1, square->fy1);
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glTexCoord2f (0, square->ycov);
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glVertex2f (square->fx4, square->fy4);
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glTexCoord2f (square->xcov, square->ycov);
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glVertex2f (square->fx3, square->fy3);
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glTexCoord2f (square->xcov, 0);
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glVertex2f (square->fx2, square->fy2);
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#ifndef NDEBUG
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fprintf (stdout, "GLINFO GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
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square->fx3, square->fy3, square->fx2, square->fy2);
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#endif
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/*
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glTexCoord2f(0,0);glVertex2i(0,0);
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glTexCoord2f(0,1);glVertex2i(0,texture_height);
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glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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glTexCoord2f(1,0);glVertex2i(texture_width,0);
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*/
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glEnd();
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} /* for all texnumx */
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} /* for all texnumy */
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/* YES - lets catch this error ...
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*/
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(void) glGetError ();
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}
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static void resize(int x,int y){
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printf("[gl] Resize: %dx%d\n",x,y);
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glViewport( 0, 0, x, y );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glOrtho(0, image_width, image_height, 0, -1,1);
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glOrtho (0, 1, 1, 0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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/* connect to server, create and map window,
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* allocate colors and (shared) memory
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*/
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static uint32_t
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init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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// int screen;
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int dwidth,dheight;
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unsigned int fg, bg;
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char *hello = (title == NULL) ? "OpenGL rulez" : title;
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// char *name = ":0.0";
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XSizeHints hint;
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XVisualInfo *vinfo;
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XEvent xev;
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// XGCValues xgcv;
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XSetWindowAttributes xswa;
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unsigned long xswamask;
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image_height = height;
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image_width = width;
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image_format = format;
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if (X_already_started) return -1;
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if(!vo_init()) return -1;
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X_already_started++;
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dwidth=d_width; dheight=d_height;
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#ifdef X11_FULLSCREEN
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if( flags&0x01 ){ // (-fs)
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aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
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dwidth=d_width; dheight=d_height;
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}
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#endif
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hint.x = 0;
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hint.y = 0;
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hint.width = d_width;
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hint.height = d_height;
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hint.flags = PPosition | PSize;
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/* Get some colors */
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bg = WhitePixel(mDisplay, mScreen);
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fg = BlackPixel(mDisplay, mScreen);
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/* Make the window */
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// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
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// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
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vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
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if (vinfo == NULL)
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{
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printf("[gl] no GLX support present\n");
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return -1;
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}
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xswa.background_pixel = 0;
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xswa.border_pixel = 1;
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// xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone);
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xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
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xswamask = CWBackPixel | CWBorderPixel | CWColormap;
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// xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
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mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
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hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
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vo_x11_classhint( mDisplay,mywindow,"gl" );
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vo_hidecursor(mDisplay,mywindow);
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wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
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// XStoreName( wsDisplay,wsMyWin,wsSysName );
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// printf("GLXcontext ok\n");
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if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
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XSelectInput(mDisplay, mywindow, StructureNotifyMask);
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/* Tell other applications about this window */
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XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint);
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/* Map window. */
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XMapWindow(mDisplay, mywindow);
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/* Wait for map. */
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do
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{
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XNextEvent(mDisplay, &xev);
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}
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while (xev.type != MapNotify || xev.xmap.event != mywindow);
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XSelectInput(mDisplay, mywindow, NoEventMask);
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glXMakeCurrent( mDisplay,mywindow,wsGLXContext );
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XFlush(mDisplay);
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XSync(mDisplay, False);
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// mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv);
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// myximage = XGetImage(mDisplay, mywindow, 0, 0,
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// width, image_height, AllPlanes, ZPixmap);
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// ImageData = myximage->data;
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// bpp = myximage->bits_per_pixel;
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//XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
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XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
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// printf("Window setup ok\n");
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#if 0
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// If we have blue in the lowest bit then obviously RGB
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mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
|
|
#ifdef WORDS_BIGENDIAN
|
|
if (myximage->byte_order != MSBFirst)
|
|
#else
|
|
if (myximage->byte_order != LSBFirst)
|
|
#endif
|
|
{
|
|
printf("[gl] no support for non-native XImage byte order!\n");
|
|
return -1;
|
|
}
|
|
|
|
printf("DEPTH=%d BPP=%d\n",depth,bpp);
|
|
#endif
|
|
|
|
/*
|
|
* If depth is 24 then it may either be a 3 or 4 byte per pixel
|
|
* format. We can't use bpp because then we would lose the
|
|
* distinction between 15/16bit depth (2 byte formate assumed).
|
|
*
|
|
* FIXME - change yuv2rgb_init to take both depth and bpp
|
|
* parameters
|
|
*/
|
|
|
|
if(format==IMGFMT_YV12){
|
|
yuv2rgb_init(8*BYTES_PP, MODE_BGR);
|
|
printf("[gl] YUV init OK!\n");
|
|
image_bpp=8*BYTES_PP;
|
|
image_bytes=BYTES_PP;
|
|
} else {
|
|
image_bpp=format&0xFF;
|
|
image_bytes=(image_bpp+7)/8;
|
|
}
|
|
|
|
ImageData=malloc(image_width*image_height*image_bytes);
|
|
memset(ImageData,128,image_width*image_height*image_bytes);
|
|
|
|
texture_width=image_width;
|
|
texture_height=image_height;
|
|
initTextures();
|
|
|
|
printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
|
|
// glPixelStorei (GL_UNPACK_ALIGNMENT, 8); // causes non-12*n wide images to be broken
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
drawTextureDisplay ();
|
|
|
|
printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
|
|
|
|
/*
|
|
#if 1
|
|
// glBindTexture(GL_TEXTURE_2D, texture_id);
|
|
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifdef TEXTUREFORMAT_32BPP
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
|
|
#else
|
|
glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
|
|
#endif
|
|
(image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
|
|
#endif
|
|
*/
|
|
|
|
resize(d_width,d_height);
|
|
|
|
glClearColor( 1.0f,0.0f,1.0f,0.0f );
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
// printf("OpenGL setup OK!\n");
|
|
|
|
saver_off(mDisplay); // turning off screen saver
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const vo_info_t*
|
|
get_info(void)
|
|
{
|
|
return &vo_info;
|
|
}
|
|
|
|
static void
|
|
Terminate_Display_Process(void)
|
|
{
|
|
getchar(); /* wait for enter to remove window */
|
|
XDestroyWindow(mDisplay, mywindow);
|
|
XCloseDisplay(mDisplay);
|
|
X_already_started = 0;
|
|
}
|
|
|
|
|
|
static void check_events(void)
|
|
{
|
|
int e=vo_x11_check_events(mDisplay);
|
|
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
|
|
}
|
|
|
|
static void draw_osd(void)
|
|
{
|
|
}
|
|
|
|
static void
|
|
flip_page(void)
|
|
{
|
|
|
|
drawTextureDisplay();
|
|
|
|
// glFlush();
|
|
glFinish();
|
|
glXSwapBuffers( mDisplay,mywindow );
|
|
|
|
}
|
|
|
|
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
|
|
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
|
|
{
|
|
int i;
|
|
int dstride=w*BYTES_PP;
|
|
|
|
// dstride=(dstride+15)&(~15);
|
|
|
|
yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
|
|
w,h, dstride, stride[0],stride[1]);
|
|
|
|
// emms ();
|
|
|
|
#ifndef NDEBUG
|
|
printf("slice: %d/%d -> %d/%d (%dx%d)\n",
|
|
x, y, x+w-1, y+h-1, w, h);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_bgr(uint8_t *src[])
|
|
{
|
|
uint8_t *s=src[0];
|
|
uint8_t *d=ImageData;
|
|
uint8_t *de=d+3*image_width*image_height;
|
|
int i;
|
|
|
|
// RGB->BGR
|
|
while(d<de){
|
|
#if 1
|
|
d[0]=s[2];
|
|
d[1]=s[1];
|
|
d[2]=s[0];
|
|
s+=3;d+=3;
|
|
#else
|
|
// R1 G1 B1 R2 G2 B2
|
|
// B1 G1 R1 B2 G2 R2
|
|
|
|
unsigned int a=*((unsigned int*)s);
|
|
unsigned short b=*((unsigned short*)(s+4));
|
|
*((unsigned int*)d)=((a>>16)&0xFF)|(a&0xFF00)|((a&0xFF)<<16)|((b>>8)<<24);
|
|
*((unsigned short*)(d+4))=(b&0xFF)|((a>>24)<<8);
|
|
s+=6;d+=6;
|
|
#endif
|
|
}
|
|
|
|
for(i=0;i<image_height;i++) ImageData[image_width*BYTES_PP*i+20]=128;
|
|
|
|
// printf("draw_frame_x11_bgr\n");
|
|
// drawTextureDisplay ();
|
|
|
|
// Display_Image(ImageData);
|
|
return 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
draw_frame_x11_rgb(uint8_t *src[])
|
|
{
|
|
int i;
|
|
uint8_t *ImageData=src[0];
|
|
|
|
printf("draw_frame_x11_rgb not implemented\n");
|
|
// drawTextureDisplay ();
|
|
|
|
// Display_Image(ImageData);
|
|
return 0;
|
|
}
|
|
|
|
|
|
static uint32_t
|
|
draw_frame(uint8_t *src[])
|
|
{
|
|
uint32_t res = 0;
|
|
|
|
if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
|
|
res = draw_frame_x11_rgb(src);
|
|
else
|
|
res = draw_frame_x11_bgr(src);
|
|
|
|
//flip_page();
|
|
return res;
|
|
}
|
|
|
|
static uint32_t
|
|
query_format(uint32_t format)
|
|
{
|
|
switch(format){
|
|
case IMGFMT_YV12:
|
|
case IMGFMT_RGB|24:
|
|
case IMGFMT_BGR|24:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
uninit(void)
|
|
{
|
|
saver_on(mDisplay); // screen saver back on
|
|
XDestroyWindow( mDisplay,mywindow );
|
|
}
|