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mpv/video/out/gl_x11.c
wm4 8099cbe9dd vo_opengl: add alpha output
Allows playing video with alpha information on X11, as long as the video
contains alpha and the window manager does compositing. See vo.rst.

Whether a window can be transparent is decided by the choice of the X
Visual used for window creation. Unfortunately, there's no direct way to
request such a Visual through the GLX or the X API, and use of the
XRender extension is required to find out whether a Visual implies a
framebuffer with alpha used by XRender (see for example [1]). Instead of
depending on the XRender wrapper library (which would require annoying
configure checks, even though XRender is virtually always supported),
use a simple heuristics to find out whether a Visual has alpha. Since
getting it wrong just means an optional feature will not work as
expected, we consider this ok.

[1] http://stackoverflow.com/questions/4052940/how-to-make-an-opengl-
rendering-context-with-transparent-background/9215724#9215724
2013-03-28 21:46:17 +01:00

318 lines
10 KiB
C

/*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <X11/Xlib.h>
#include <GL/glx.h>
#define MP_GET_GLX_WORKAROUNDS
#include "gl_header_fixes.h"
#include "x11_common.h"
#include "gl_common.h"
struct glx_context {
XVisualInfo *vinfo;
GLXContext context;
GLXFBConfig fbc;
};
static bool create_context_x11_old(struct MPGLContext *ctx)
{
struct glx_context *glx_ctx = ctx->priv;
Display *display = ctx->vo->x11->display;
struct vo *vo = ctx->vo;
GL *gl = ctx->gl;
if (glx_ctx->context)
return true;
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(display, new_context);
return false;
}
void *(*getProcAddress)(const GLubyte *);
getProcAddress = mp_getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = mp_getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= mp_getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
mpgl_load_functions(gl, getProcAddress, glxstr);
if (!gl->GenPrograms && gl->GetString &&
gl->version < MPGL_VER(3, 0) &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
{
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
mpgl_load_functions(gl, NULL, glxstr);
}
glx_ctx->context = new_context;
if (!glXIsDirect(vo->x11->display, new_context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_context_x11_gl3(struct MPGLContext *ctx, bool debug)
{
struct glx_context *glx_ctx = ctx->priv;
struct vo *vo = ctx->vo;
if (glx_ctx->context)
return true;
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= mp_getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
return false;
}
int gl_version = ctx->requested_gl_version;
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
glx_ctx->fbc, 0, True,
context_attribs);
if (!context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
// set context
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
return false;
}
glx_ctx->context = context;
mpgl_load_functions(ctx->gl, (void *)glXGetProcAddress, glxstr);
if (!glXIsDirect(vo->x11->display, context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
// The GL3/FBC initialization code roughly follows/copies from:
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
// but also uses some of the old code.
static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
{
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
attribs, &fbcount);
if (!fbc)
return NULL;
// The list in fbc is sorted (so that the first element is the best).
GLXFBConfig fbconfig = fbc[0];
if (flags & VOFLAG_ALPHA) {
for (int n = 0; n < fbcount; n++) {
XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
// This is a heuristic at best. Note that normal 8 bit Visuals use
// a depth of 24, even if the pixels are padded to 32 bit. If the
// depth is higher than 24, the remaining bits must be alpha.
// Note: vinfo->bits_per_rgb appears to be useless (is always 8).
unsigned long mask = v->depth == 32 ?
(unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
fbconfig = fbc[n];
break;
}
}
}
XFree(fbc);
return fbconfig;
}
static void set_glx_attrib(int *attribs, int name, int value)
{
for (int n = 0; attribs[n * 2 + 0] != None; n++) {
if (attribs[n * 2 + 0] == name) {
attribs[n * 2 + 1] = value;
break;
}
}
}
static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct vo *vo = ctx->vo;
struct glx_context *glx_ctx = ctx->priv;
if (glx_ctx->context) {
// GL context and window already exist.
// Only update window geometry etc.
vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, "gl");
return true;
}
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
(MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
{
mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
return false;
}
int glx_attribs[] = {
GLX_STEREO, False,
GLX_X_RENDERABLE, True,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 0,
GLX_DOUBLEBUFFER, True,
None
};
GLXFBConfig fbc = NULL;
if (flags & VOFLAG_ALPHA) {
set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 1);
fbc = select_fb_config(vo, glx_attribs, flags);
if (!fbc) {
set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 0);
flags &= ~VOFLAG_ALPHA;
}
}
if (flags & VOFLAG_STEREO) {
set_glx_attrib(glx_attribs, GLX_STEREO, True);
fbc = select_fb_config(vo, glx_attribs, flags);
if (!fbc) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
" 3D will probably not work!\n");
set_glx_attrib(glx_attribs, GLX_STEREO, False);
flags &= ~VOFLAG_STEREO;
}
}
if (!fbc)
fbc = select_fb_config(vo, glx_attribs, flags);
if (!fbc) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
return false;
}
glx_ctx->fbc = fbc;
glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)glx_ctx->vinfo->visualid);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, "gl");
bool success = false;
if (ctx->requested_gl_version >= MPGL_VER(3, 0))
success = create_context_x11_gl3(ctx, flags & VOFLAG_GL_DEBUG);
if (!success)
success = create_context_x11_old(ctx);
return success;
}
/**
* \brief free the VisualInfo and GLXContext of an OpenGL context.
* \ingroup glcontext
*/
static void releaseGlContext_x11(MPGLContext *ctx)
{
struct glx_context *glx_ctx = ctx->priv;
XVisualInfo **vinfo = &glx_ctx->vinfo;
GLXContext *context = &glx_ctx->context;
Display *display = ctx->vo->x11->display;
GL *gl = ctx->gl;
if (*vinfo)
XFree(*vinfo);
*vinfo = NULL;
if (*context) {
if (gl->Finish)
gl->Finish();
glXMakeCurrent(display, None, NULL);
glXDestroyContext(display, *context);
}
*context = 0;
}
static void swapGlBuffers_x11(MPGLContext *ctx)
{
glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
}
void mpgl_set_backend_x11(MPGLContext *ctx)
{
ctx->priv = talloc_zero(ctx, struct glx_context);
ctx->config_window = config_window_x11;
ctx->releaseGlContext = releaseGlContext_x11;
ctx->swapGlBuffers = swapGlBuffers_x11;
ctx->update_xinerama_info = vo_x11_update_screeninfo;
ctx->border = vo_x11_border;
ctx->check_events = vo_x11_check_events;
ctx->fullscreen = vo_x11_fullscreen;
ctx->ontop = vo_x11_ontop;
ctx->vo_init = vo_x11_init;
ctx->vo_uninit = vo_x11_uninit;
}