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mpv/video/vfcap.h
wm4 d511ef79a0 core: simplify OSD capability handling, remove VFCAP_OSD
VFCAP_OSD was used to determine at runtime whether the VO supports OSD
rendering. This was mostly unused. vo_direct3d had an option to disable
OSD (was supposed to allow to force auto-insertion of vf_ass, but we
removed that anyway). vo_opengl_old could disable OSD rendering when a
very old OpenGL version was detected, and had an option to explicitly
disable it as well.

Remove VFCAP_OSD from everything (and some associated logic). Now the
vo_driver.draw_osd callback can be set to NULL to indicate missing OSD
support (important so that vo_null etc. don't single-step on OSD
redraw), and if OSD support depends on runtime support, the VO's
draw_osd should just do nothing if OSD is not available.

Also, do not access vo->want_redraw directly. Change the want_redraw
reset logic for this purpose, too. (Probably unneeded, vo_flip_page
resets it already.)
2013-03-01 11:16:01 +01:00

34 lines
1.3 KiB
C

/* VFCAP_* values: they are flags, returned by query_format():
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_VFCAP_H
#define MPLAYER_VFCAP_H
// set, if the given colorspace is supported (with or without conversion)
#define VFCAP_CSP_SUPPORTED 0x1
// set, if the given colorspace is supported _without_ conversion
#define VFCAP_CSP_SUPPORTED_BY_HW 0x2
// driver/filter can do vertical flip (upside-down)
#define VFCAP_FLIP 0x80
// filter does postprocessing (so you shouldn't scale/filter image before it)
#define VFCAP_POSTPROC 0x800
#endif /* MPLAYER_VFCAP_H */