mpv/player/lua.c

954 lines
26 KiB
C

#include <assert.h>
#include <string.h>
#include <sys/types.h>
#include <dirent.h>
#include <math.h>
#include "osdep/io.h"
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "talloc.h"
#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
#include "common/msg_control.h"
#include "options/m_option.h"
#include "input/input.h"
#include "options/path.h"
#include "bstr/bstr.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"
#include "lua.h"
// List of builtin modules and their contents as strings.
// All these are generated from player/lua/*.lua
static const char *builtin_lua_scripts[][2] = {
{"mp.defaults",
# include "player/lua/defaults.inc"
},
{"mp.assdraw",
# include "player/lua/assdraw.inc"
},
{"@osc",
# include "player/lua/osc.inc"
},
{0}
};
// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
const char *name;
lua_State *state;
struct mp_log *log;
struct mpv_handle *client;
struct MPContext *mpctx;
int suspended;
};
static struct script_ctx *get_ctx(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1);
assert(ctx);
return ctx;
}
static struct MPContext *get_mpctx(lua_State *L)
{
return get_ctx(L)->mpctx;
}
static int wrap_cpcall(lua_State *L)
{
lua_CFunction fn = lua_touserdata(L, -1);
lua_pop(L, 1);
return fn(L);
}
// Call the given function fn under a Lua error handler (similar to lua_cpcall).
// Pass the given number of args from the Lua stack to fn.
// Returns 0 (and empty stack) on success.
// Returns LUA_ERR[RUN|MEM|ERR] otherwise, with the error value on the stack.
static int mp_cpcall(lua_State *L, lua_CFunction fn, int args)
{
// Don't use lua_pushcfunction() - it allocates memory on Lua 5.1.
// Instead, emulate C closures by making wrap_cpcall call fn.
lua_pushlightuserdata(L, fn); // args... fn
// Will always succeed if mp_lua_init() set it up correctly.
lua_getfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // args... fn wrap_cpcall
lua_insert(L, -(args + 2)); // wrap_cpcall args... fn
return lua_pcall(L, args + 1, 0, 0);
}
static void report_error(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *err = lua_tostring(L, -1);
MP_WARN(ctx, "Error: %s\n", err ? err : "[unknown]");
lua_pop(L, 1);
}
// Check client API error code:
// if err >= 0, push "true" to the stack, and return 1
// if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
if (err >= 0) {
lua_pushboolean(L, 1);
return 1;
}
lua_pushnil(L);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static int run_event_loop(lua_State *L)
{
lua_getglobal(L, "mp_event_loop");
if (lua_isnil(L, -1))
luaL_error(L, "no event loop function\n");
lua_call(L, 0, 0);
return 0;
}
static void add_functions(struct script_ctx *ctx);
static char *script_name_from_filename(void *talloc_ctx, const char *fname)
{
fname = mp_basename(fname);
if (fname[0] == '@')
fname += 1;
char *name = talloc_strdup(talloc_ctx, fname);
// Drop .lua extension
char *dot = strrchr(name, '.');
if (dot)
*dot = '\0';
// Turn it into a safe identifier - this is used with e.g. dispatching
// input via: "send scriptname ..."
for (int n = 0; name[n]; n++) {
char c = name[n];
if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
!(c >= '0' && c <= '9'))
name[n] = '_';
}
return talloc_asprintf(talloc_ctx, "lua/%s", name);
}
static int load_file(struct script_ctx *ctx, const char *fname)
{
int r = 0;
lua_State *L = ctx->state;
char *res_name = mp_get_user_path(NULL, ctx->mpctx->global, fname);
MP_VERBOSE(ctx, "loading file %s\n", res_name);
if (luaL_loadfile(L, res_name) || lua_pcall(L, 0, 0, 0)) {
report_error(L);
r = -1;
}
assert(lua_gettop(L) == 0);
talloc_free(res_name);
return r;
}
static int load_builtin(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
if (luaL_loadstring(L, builtin_lua_scripts[n][1]))
lua_error(L);
lua_call(L, 0, 1);
return 1;
}
}
return 0;
}
// Execute "require " .. name
static bool require(lua_State *L, const char *name)
{
struct script_ctx *ctx = get_ctx(L);
MP_VERBOSE(ctx, "loading %s\n", name);
// Lazy, but better than calling the "require" function manually
char buf[80];
snprintf(buf, sizeof(buf), "require '%s'", name);
if (luaL_loadstring(L, buf) || lua_pcall(L, 0, 0, 0)) {
report_error(L);
return false;
}
return true;
}
struct thread_arg {
struct MPContext *mpctx;
mpv_handle *client;
const char *fname;
};
static void *lua_thread(void *p)
{
pthread_detach(pthread_self());
struct thread_arg *arg = p;
struct MPContext *mpctx = arg->mpctx;
const char *fname = arg->fname;
mpv_handle *client = arg->client;
struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct script_ctx) {
.mpctx = mpctx,
.client = client,
.name = mpv_client_name(client),
.log = mp_client_get_log(client),
};
lua_State *L = ctx->state = luaL_newstate();
if (!L)
goto error_out;
// used by get_ctx()
lua_pushlightuserdata(L, ctx); // ctx
lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -
lua_pushcfunction(L, wrap_cpcall); // closure
lua_setfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // -
luaL_openlibs(L);
lua_newtable(L); // mp
lua_pushvalue(L, -1); // mp mp
lua_setglobal(L, "mp"); // mp
add_functions(ctx); // mp
lua_pushstring(L, ctx->name); // mp name
lua_setfield(L, -2, "script_name"); // mp
// used by pushnode()
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
lua_pop(L, 1); // -
assert(lua_gettop(L) == 0);
// Add a preloader for each builtin Lua module
lua_getglobal(L, "package"); // package
assert(lua_type(L, -1) == LUA_TTABLE);
lua_getfield(L, -1, "preload"); // package preload
assert(lua_type(L, -1) == LUA_TTABLE);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
lua_pushcfunction(L, load_builtin); // package preload load_builtin
lua_setfield(L, -2, builtin_lua_scripts[n][0]);
}
lua_pop(L, 2); // -
assert(lua_gettop(L) == 0);
if (!require(L, "mp.defaults")) {
report_error(L);
goto error_out;
}
assert(lua_gettop(L) == 0);
if (fname[0] == '@') {
if (!require(L, fname))
goto error_out;
} else {
if (load_file(ctx, fname) < 0)
goto error_out;
}
// Call the script's event loop runs until the script terminates and unloads.
if (mp_cpcall(L, run_event_loop, 0) != 0)
report_error(L);
error_out:
MP_VERBOSE(ctx, "exiting.\n");
if (ctx->suspended)
mpv_resume(ctx->client);
if (ctx->state)
lua_close(ctx->state);
mpv_destroy(ctx->client);
talloc_free(ctx);
talloc_free(arg);
return NULL;
}
static void mp_lua_load_script(struct MPContext *mpctx, const char *fname)
{
struct thread_arg *arg = talloc_ptrtype(NULL, arg);
char *name = script_name_from_filename(arg, fname);
*arg = (struct thread_arg){
.mpctx = mpctx,
.fname = talloc_strdup(arg, fname),
// Create the client before creating the thread; otherwise a race
// condition could happen, where MPContext is destroyed while the
// thread tries to create the client.
.client = mp_new_client(mpctx->clients, name),
};
if (!arg->client) {
talloc_free(arg);
return;
}
pthread_t thread;
if (pthread_create(&thread, NULL, lua_thread, arg))
talloc_free(arg);
return;
}
static int check_loglevel(lua_State *L, int arg)
{
const char *level = luaL_checkstring(L, arg);
for (int n = 0; n < MSGL_MAX; n++) {
if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
return n;
}
luaL_error(L, "Invalid log level '%s'", level);
abort();
}
static int script_log(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int msgl = check_loglevel(L, 1);
int last = lua_gettop(L);
lua_getglobal(L, "tostring"); // args... tostring
for (int i = 2; i <= last; i++) {
lua_pushvalue(L, -1); // args... tostring tostring
lua_pushvalue(L, i); // args... tostring tostring args[i]
lua_call(L, 1, 1); // args... tostring str
const char *s = lua_tostring(L, -1);
if (s == NULL)
return luaL_error(L, "Invalid argument");
mp_msg(ctx->log, msgl, "%s%s", s, i > 0 ? " " : "");
lua_pop(L, 1); // args... tostring
}
mp_msg(ctx->log, msgl, "\n");
return 0;
}
static int script_find_config_file(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
char *path = mp_find_user_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {
lua_pushnil(L);
}
talloc_free(path);
return 1;
}
static int script_suspend(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (!ctx->suspended)
mpv_suspend(ctx->client);
ctx->suspended++;
return 0;
}
static int script_resume(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (ctx->suspended < 1)
luaL_error(L, "trying to resume, but core is not suspended");
ctx->suspended--;
if (!ctx->suspended)
mpv_resume(ctx->client);
return 0;
}
static int script_resume_all(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (ctx->suspended)
mpv_resume(ctx->client);
ctx->suspended = 0;
return 0;
}
static int script_wait_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
double timeout = luaL_optnumber(L, 1, 1e20);
// This will almost surely lead to a deadlock. (Polling is still ok.)
if (ctx->suspended && timeout > 0)
luaL_error(L, "attempting to wait while core is suspended");
mpv_event *event = mpv_wait_event(ctx->client, timeout);
lua_newtable(L); // event
lua_pushstring(L, mpv_event_name(event->event_id)); // event name
lua_setfield(L, -2, "event"); // event
if (event->error < 0) {
lua_pushstring(L, mpv_error_string(event->error)); // event err
lua_setfield(L, -2, "error"); // event
}
switch (event->event_id) {
case MPV_EVENT_LOG_MESSAGE: {
mpv_event_log_message *msg = event->data;
lua_pushstring(L, msg->prefix); // event s
lua_setfield(L, -2, "prefix"); // event
lua_pushstring(L, msg->level); // event s
lua_setfield(L, -2, "level"); // event
lua_pushstring(L, msg->text); // event s
lua_setfield(L, -2, "text"); // event
break;
}
case MPV_EVENT_SCRIPT_INPUT_DISPATCH: {
mpv_event_script_input_dispatch *msg = event->data;
lua_pushinteger(L, msg->arg0); // event i
lua_setfield(L, -2, "arg0"); // event
lua_pushstring(L, msg->type); // event s
lua_setfield(L, -2, "type"); // event
break;
}
case MPV_EVENT_CLIENT_MESSAGE: {
mpv_event_client_message *msg = event->data;
lua_newtable(L); // event args
for (int n = 0; n < msg->num_args; n++) {
lua_pushinteger(L, n + 1); // event args N
lua_pushstring(L, msg->args[n]); // event args N val
lua_settable(L, -3); // event args
}
lua_setfield(L, -2, "args"); // event
break;
}
case MPV_EVENT_PAUSE:
case MPV_EVENT_UNPAUSE:
{
mpv_event_pause_reason *msg = event->data;
lua_pushboolean(L, msg->real_paused);
lua_setfield(L, -2, "real_paused");
lua_pushboolean(L, msg->user_paused);
lua_setfield(L, -2, "user_paused");
lua_pushboolean(L, msg->by_command);
lua_setfield(L, -2, "by_command");
lua_pushboolean(L, msg->by_cache);
lua_setfield(L, -2, "by_cache");
lua_pushboolean(L, msg->by_keep_open);
lua_setfield(L, -2, "by_keep_open");
break;
}
default: ;
}
// return event
return 1;
}
static int script_request_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *event = luaL_checkstring(L, 1);
bool enable = lua_toboolean(L, 2);
// brute force event name -> id; stops working for events > assumed max
int event_id = -1;
for (int n = 0; n < 256; n++) {
const char *name = mpv_event_name(n);
if (name && strcmp(name, event) == 0) {
event_id = n;
break;
}
}
lua_pushboolean(L, mpv_request_event(ctx->client, event_id, enable) >= 0);
return 1;
}
static int script_enable_messages(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
check_loglevel(L, 1);
const char *level = luaL_checkstring(L, 1);
return check_error(L, mpv_request_log_messages(ctx->client, level));
}
static int script_command(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *s = luaL_checkstring(L, 1);
return check_error(L, mpv_command_string(ctx->client, s));
}
static int script_commandv(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int num = lua_gettop(L);
const char *args[50];
if (num + 1 > MP_ARRAY_SIZE(args))
luaL_error(L, "too many arguments");
for (int n = 1; n <= num; n++) {
const char *s = lua_tostring(L, n);
if (!s)
luaL_error(L, "argument %d is not a string", n);
args[n - 1] = s;
}
args[num] = NULL;
return check_error(L, mpv_command(ctx->client, args));
}
static int script_set_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
const char *v = luaL_checkstring(L, 2);
return check_error(L, mpv_set_property_string(ctx->client, p, v));
}
static int script_set_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
int v = lua_toboolean(L, 2);
return check_error(L, mpv_set_property(ctx->client, p, MPV_FORMAT_FLAG, &v));
}
static int script_set_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
double d = luaL_checknumber(L, 2);
// If the number might be an integer, then set it as integer. The mpv core
// will (probably) convert INT64 to DOUBLE when setting, but not the other
// way around.
int64_t v = d;
int res;
if (d == (double)v) {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_INT64, &v);
} else {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_DOUBLE, &d);
}
return check_error(L, res);
}
static int script_property_list(lua_State *L)
{
const struct m_option *props = mp_get_property_list();
lua_newtable(L);
for (int i = 0; props[i].name; i++) {
lua_pushinteger(L, i + 1);
lua_pushstring(L, props[i].name);
lua_settable(L, -3);
}
return 1;
}
static int script_get_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int type = lua_tointeger(L, lua_upvalueindex(1))
? MPV_FORMAT_OSD_STRING : MPV_FORMAT_STRING;
char *result = NULL;
int err = mpv_get_property(ctx->client, name, type, &result);
if (err >= 0) {
lua_pushstring(L, result);
talloc_free(result);
return 1;
} else {
if (lua_isnoneornil(L, 2) && type == MPV_FORMAT_OSD_STRING) {
lua_pushstring(L, "");
} else {
lua_pushvalue(L, 2);
}
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_FLAG, &result);
if (err >= 0) {
lua_pushboolean(L, !!result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
// Note: the mpv core will (hopefully) convert INT64 to DOUBLE
double result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_DOUBLE, &result);
if (err >= 0) {
lua_pushnumber(L, result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static bool pushnode(lua_State *L, mpv_node *node, int depth)
{
depth--;
if (depth < 0)
return false;
luaL_checkstack(L, 6, "stack overflow");
switch (node->format) {
case MPV_FORMAT_STRING:
lua_pushstring(L, node->u.string);
break;
case MPV_FORMAT_INT64:
lua_pushnumber(L, node->u.int64);
break;
case MPV_FORMAT_DOUBLE:
lua_pushnumber(L, node->u.double_);
break;
case MPV_FORMAT_NONE:
lua_pushnil(L);
break;
case MPV_FORMAT_FLAG:
lua_pushboolean(L, node->u.flag);
break;
case MPV_FORMAT_NODE_ARRAY:
lua_newtable(L); // table
for (int n = 0; n < node->u.list->num; n++) {
if (!pushnode(L, &node->u.list->values[n], depth)) // table value
return false;
lua_rawseti(L, -2, n + 1); // table
}
break;
case MPV_FORMAT_NODE_MAP:
lua_newtable(L); // table
for (int n = 0; n < node->u.list->num; n++) {
lua_pushstring(L, node->u.list->keys[n]); // table key
if (!pushnode(L, &node->u.list->values[n], depth)) // table key value
return false;
lua_rawset(L, -3);
}
break;
default:
// unknown value - what do we do?
// for now, set a unique dummy value
lua_getfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE");
break;
}
return true;
}
static int script_get_property_native(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
mpv_node node;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_NODE, &node);
const char *errstr = mpv_error_string(err);
if (err >= 0) {
bool ok = pushnode(L, &node, 50);
mpv_free_node_contents(&node);
if (ok)
return 1;
errstr = "value too large";
}
lua_pushvalue(L, 2);
lua_pushstring(L, errstr);
return 2;
}
static int script_set_osd_ass(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int res_x = luaL_checkinteger(L, 1);
int res_y = luaL_checkinteger(L, 2);
const char *text = luaL_checkstring(L, 3);
osd_set_external(mpctx->osd, res_x, res_y, (char *)text);
return 0;
}
static int script_get_osd_resolution(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int w, h;
osd_object_get_resolution(mpctx->osd, OSDTYPE_EXTERNAL, &w, &h);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
return 2;
}
static int script_get_screen_size(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
struct mp_osd_res vo_res = osd_get_vo_res(mpctx->osd, OSDTYPE_EXTERNAL);
double aspect = 1.0 * vo_res.w / MPMAX(vo_res.h, 1) /
vo_res.display_par;
lua_pushnumber(L, vo_res.w);
lua_pushnumber(L, vo_res.h);
lua_pushnumber(L, aspect);
return 3;
}
static int script_get_mouse_pos(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
int px, py;
mp_input_get_mouse_pos(mpctx->input, &px, &py);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
lua_pushnumber(L, px * sw);
lua_pushnumber(L, py * sh);
return 2;
}
static int script_get_time(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_pushnumber(L, mpv_get_time_us(ctx->client) / (double)(1000 * 1000));
return 1;
}
static int script_input_define_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *contents = (char *)luaL_checkstring(L, 2);
char *flags = (char *)luaL_optstring(L, 3, "");
bool builtin = true;
if (strcmp(flags, "builtin") == 0) {
builtin = true;
} else if (strcmp(flags, "default") == 0) {
builtin = false;
} else if (strcmp(flags, "") == 0) {
//pass
} else {
luaL_error(L, "invalid flags: '%*'", flags);
}
mp_input_define_section(mpctx->input, section, "<script>", contents, builtin);
return 0;
}
static int script_input_enable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
char *sflags = (char *)luaL_optstring(L, 2, "");
bstr bflags = bstr0(sflags);
int flags = 0;
while (bflags.len) {
bstr val;
bstr_split_tok(bflags, "|", &val, &bflags);
if (bstr_equals0(val, "allow-hide-cursor")) {
flags |= MP_INPUT_ALLOW_HIDE_CURSOR;
} else if (bstr_equals0(val, "allow-vo-dragging")) {
flags |= MP_INPUT_ALLOW_VO_DRAGGING;
} else if (bstr_equals0(val, "exclusive")) {
flags |= MP_INPUT_EXCLUSIVE;
} else {
luaL_error(L, "invalid flag: '%.*s'", BSTR_P(val));
}
}
mp_input_enable_section(mpctx->input, section, flags);
return 0;
}
static int script_input_disable_section(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
mp_input_disable_section(mpctx->input, section);
return 0;
}
static int script_input_set_section_mouse_area(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
double sw, sh;
osd_object_get_scale_factor(mpctx->osd, OSDTYPE_EXTERNAL, &sw, &sh);
char *section = (char *)luaL_checkstring(L, 1);
int x0 = luaL_checkinteger(L, 2) / sw;
int y0 = luaL_checkinteger(L, 3) / sh;
int x1 = luaL_checkinteger(L, 4) / sw;
int y1 = luaL_checkinteger(L, 5) / sh;
mp_input_set_section_mouse_area(mpctx->input, section, x0, y0, x1, y1);
return 0;
}
static int script_format_time(lua_State *L)
{
double t = luaL_checknumber(L, 1);
const char *fmt = luaL_optstring(L, 2, "%H:%M:%S");
char *r = mp_format_time_fmt(fmt, t);
if (!r)
luaL_error(L, "Invalid time format string '%s'", fmt);
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
static int script_get_opt(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
mp_dispatch_lock(mpctx->dispatch);
char **opts = mpctx->opts->lua_opts;
const char *name = luaL_checkstring(L, 1);
int r = 0;
for (int n = 0; opts && opts[n] && opts[n + 1]; n++) {
if (strcmp(opts[n], name) == 0) {
lua_pushstring(L, opts[n + 1]);
r = 1;
break;
}
}
mp_dispatch_unlock(mpctx->dispatch);
return r;
}
struct fn_entry {
const char *name;
int (*fn)(lua_State *L);
};
#define FN_ENTRY(name) {#name, script_ ## name}
static struct fn_entry fn_list[] = {
FN_ENTRY(log),
FN_ENTRY(suspend),
FN_ENTRY(resume),
FN_ENTRY(resume_all),
FN_ENTRY(wait_event),
FN_ENTRY(request_event),
FN_ENTRY(find_config_file),
FN_ENTRY(command),
FN_ENTRY(commandv),
FN_ENTRY(get_property_bool),
FN_ENTRY(get_property_number),
FN_ENTRY(get_property_native),
FN_ENTRY(set_property),
FN_ENTRY(set_property_bool),
FN_ENTRY(set_property_number),
FN_ENTRY(property_list),
FN_ENTRY(set_osd_ass),
FN_ENTRY(get_osd_resolution),
FN_ENTRY(get_screen_size),
FN_ENTRY(get_mouse_pos),
FN_ENTRY(get_time),
FN_ENTRY(input_define_section),
FN_ENTRY(input_enable_section),
FN_ENTRY(input_disable_section),
FN_ENTRY(input_set_section_mouse_area),
FN_ENTRY(format_time),
FN_ENTRY(enable_messages),
FN_ENTRY(get_opt),
};
// On stack: mp table
static void add_functions(struct script_ctx *ctx)
{
lua_State *L = ctx->state;
for (int n = 0; n < MP_ARRAY_SIZE(fn_list); n++) {
lua_pushcfunction(L, fn_list[n].fn);
lua_setfield(L, -2, fn_list[n].name);
}
lua_pushinteger(L, 0);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property");
lua_pushinteger(L, 1);
lua_pushcclosure(L, script_get_property, 1);
lua_setfield(L, -2, "get_property_osd");
}
static int compare_filename(const void *pa, const void *pb)
{
char *a = (char *)pa;
char *b = (char *)pb;
return strcmp(a, b);
}
static char **list_lua_files(void *talloc_ctx, char *path)
{
char **files = NULL;
int count = 0;
DIR *dp = opendir(path);
if (!dp)
return NULL;
struct dirent *ep;
while ((ep = readdir(dp))) {
char *ext = mp_splitext(ep->d_name, NULL);
if (!ext || strcasecmp(ext, "lua") != 0)
continue;
char *fname = mp_path_join(talloc_ctx, bstr0(path), bstr0(ep->d_name));
MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
}
closedir(dp);
qsort(files, count, sizeof(char *), compare_filename);
MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
return files;
}
void mp_lua_init(struct MPContext *mpctx)
{
// Load scripts from options
if (mpctx->opts->lua_load_osc)
mp_lua_load_script(mpctx, "@osc");
char **files = mpctx->opts->lua_files;
for (int n = 0; files && files[n]; n++) {
if (files[n][0])
mp_lua_load_script(mpctx, files[n]);
}
// Load ~/.mpv/lua/*
void *tmp = talloc_new(NULL);
char *lua_path = mp_find_user_config_file(tmp, mpctx->global, "lua");
if (lua_path) {
files = list_lua_files(tmp, lua_path);
for (int n = 0; files && files[n]; n++)
mp_lua_load_script(mpctx, files[n]);
}
talloc_free(tmp);
}