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mpv/video/out/vo.h
wm4 f4ce3b8bb9 vo, vo_gpu, glx: correct GLX_OML_sync_control usage
I misunderstood how this extension works. If I understand it correctly
now, it's worse than I thought. They key thing is that the (ust, msc,
sbc) tripple is not for a single swap event. Instead, (ust, msc) run
independently from sbc. Assuming a CFR display/compositor, this means
you can at best know the vsync phase and frequency, but not the exact
time a sbc changed value.

There is GLX_INTEL_swap_event, which might work as expected, but it has
no EGL equivalent (while GLX_OML_sync_control does, in theory).

Redo the context_glx sync code. Now it's either more correct or less
correct. I wanted to add proper skip detection (if a vsync gets skipped
due to rendering taking too long and other problems), but it turned out
to be too complex, so only some unused fields in vo.h are left of it.
The "generic" skip detection has to do.

The vsync_duration field is also unused by vo.c.

Actually this seems to be an improvement. In cases where the flip call
timing is off, but the real driver-level timing apparently still works,
this will not report vsync skips or higher vsync jitter anymore. I could
observe this with screenshots and fullscreen switching. On the other
hand, maybe it just introduces an A/V offset or so.

Why the fuck can't there be a proper API for retrieving these
statistics? I'm not even asking for much.
2018-12-06 10:32:27 +01:00

551 lines
20 KiB
C

/*
* Copyright (C) Aaron Holtzman - Aug 1999
*
* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
* (C) MPlayer developers
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_VIDEO_OUT_H
#define MPLAYER_VIDEO_OUT_H
#include <inttypes.h>
#include <stdbool.h>
#include "video/img_format.h"
#include "common/common.h"
#include "options/options.h"
enum {
// VO needs to redraw
VO_EVENT_EXPOSE = 1 << 0,
// VO needs to update state to a new window size
VO_EVENT_RESIZE = 1 << 1,
// The ICC profile needs to be reloaded
VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
// Some other window state changed (position, window state, fps)
VO_EVENT_WIN_STATE = 1 << 3,
// The ambient light conditions changed and need to be reloaded
VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
// Special mechanism for making resizing with Cocoa react faster
VO_EVENT_LIVE_RESIZING = 1 << 5,
// Window fullscreen state changed via external influence.
VO_EVENT_FULLSCREEN_STATE = 1 << 6,
// Special thing for encode mode (vo_driver.initially_blocked).
// Part of VO_EVENTS_USER to make vo_is_ready_for_frame() work properly.
VO_EVENT_INITIAL_UNBLOCK = 1 << 7,
// Set of events the player core may be interested in.
VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
VO_EVENT_FULLSCREEN_STATE | VO_EVENT_INITIAL_UNBLOCK,
};
enum mp_voctrl {
/* signal a device reset seek */
VOCTRL_RESET = 1,
/* Handle input and redraw events, called by vo_check_events() */
VOCTRL_CHECK_EVENTS,
/* signal a device pause */
VOCTRL_PAUSE,
/* start/resume playback */
VOCTRL_RESUME,
VOCTRL_SET_PANSCAN,
VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
/* private to vo_gpu */
VOCTRL_LOAD_HWDEC_API,
// Redraw the image previously passed to draw_image() (basically, repeat
// the previous draw_image call). If this is handled, the OSD should also
// be updated and redrawn. Optional; emulated if not available.
VOCTRL_REDRAW_FRAME,
// Only used internally in vo_opengl_cb
VOCTRL_PREINIT,
VOCTRL_UNINIT,
VOCTRL_RECONFIG,
VOCTRL_FULLSCREEN,
VOCTRL_ONTOP,
VOCTRL_BORDER,
VOCTRL_ALL_WORKSPACES,
VOCTRL_GET_FULLSCREEN,
VOCTRL_UPDATE_WINDOW_TITLE, // char*
VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
VOCTRL_SET_CURSOR_VISIBILITY, // bool*
VOCTRL_KILL_SCREENSAVER,
VOCTRL_RESTORE_SCREENSAVER,
// Return or set window size (not-fullscreen mode only - if fullscreened,
// these must access the not-fullscreened window size only).
VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
// names for displays the window is on
VOCTRL_GET_DISPLAY_NAMES,
// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
// Deprecated for VOCTRL_SCREENSHOT with corresponding flags.
VOCTRL_SCREENSHOT_WIN, // struct mp_image**
// A normal screenshot - VOs can react to this if vo_get_current_frame() is
// not sufficient.
VOCTRL_SCREENSHOT, // struct voctrl_screenshot*
VOCTRL_UPDATE_RENDER_OPTS,
VOCTRL_GET_ICC_PROFILE, // bstr*
VOCTRL_GET_AMBIENT_LUX, // int*
VOCTRL_GET_DISPLAY_FPS, // double*
VOCTRL_GET_PREF_DEINT, // int*
/* private to vo_gpu */
VOCTRL_EXTERNAL_RESIZE,
};
// VOCTRL_SET_EQUALIZER
struct voctrl_set_equalizer_args {
const char *name;
int value;
};
// VOCTRL_GET_EQUALIZER
struct voctrl_get_equalizer_args {
const char *name;
int *valueptr;
};
// VOCTRL_GET_WIN_STATE
#define VO_WIN_STATE_MINIMIZED 1
#define VO_TRUE true
#define VO_FALSE false
#define VO_ERROR -1
#define VO_NOTAVAIL -2
#define VO_NOTIMPL -3
// VOCTRL_UPDATE_PLAYBACK_STATE
struct voctrl_playback_state {
bool taskbar_progress;
bool playing;
bool paused;
int percent_pos;
};
// VOCTRL_PERFORMANCE_DATA
#define VO_PERF_SAMPLE_COUNT 256
struct mp_pass_perf {
// times are all in nanoseconds
uint64_t last, avg, peak;
uint64_t samples[VO_PERF_SAMPLE_COUNT];
uint64_t count;
};
#define VO_PASS_PERF_MAX 64
struct mp_frame_perf {
int count;
struct mp_pass_perf perf[VO_PASS_PERF_MAX];
// The owner of this struct does not have ownership over the names, and
// they may change at any time - so this struct should not be stored
// anywhere or the results reused
char *desc[VO_PASS_PERF_MAX];
};
struct voctrl_performance_data {
struct mp_frame_perf fresh, redraw;
};
struct voctrl_screenshot {
bool scaled, subs, osd, high_bit_depth;
struct mp_image *res;
};
enum {
// VO does handle mp_image_params.rotate in 90 degree steps
VO_CAP_ROTATE90 = 1 << 0,
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
VO_CAP_FRAMEDROP = 1 << 1,
// VO does not allow frames to be retained (vo_mediacodec_embed).
VO_CAP_NORETAIN = 1 << 2,
};
#define VO_MAX_REQ_FRAMES 10
struct vo;
struct osd_state;
struct mp_image;
struct mp_image_params;
struct vo_extra {
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
void (*wakeup_cb)(void *ctx);
void *wakeup_ctx;
};
struct vo_frame {
// If > 0, realtime when frame should be shown, in mp_time_us() units.
// If 0, present immediately.
int64_t pts;
// Approximate frame duration, in us.
int duration;
// Realtime of estimated distance between 2 vsync events.
double vsync_interval;
// "ideal" display time within the vsync
double vsync_offset;
// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
double ideal_frame_duration;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is set if exactly the same frame should be rendered
// again (and the OSD does not need to be redrawn).
// A repeat frame can be redrawn, in which case repeat==redraw==true, and
// OSD should be updated.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;
// Frames are output as fast as possible, with implied vsync blocking.
bool display_synced;
// Dropping the frame is allowed if the VO is behind.
bool can_drop;
// The current frame to be drawn.
// Warning: When OSD should be redrawn in --force-window --idle mode, this
// can be NULL. The VO should draw a black background, OSD on top.
struct mp_image *current;
// List of future images, starting with the current one. This does not
// care about repeated frames - it simply contains the next real frames.
// vo_set_queue_params() sets how many future frames this should include.
// The actual number of frames delivered to the VO can be lower.
// frames[0] is current, frames[1] is the next frame.
// Note that some future frames may never be sent as current frame to the
// VO if frames are dropped.
int num_frames;
struct mp_image *frames[VO_MAX_REQ_FRAMES];
// ID for frames[0] (== current). If current==NULL, the number is
// meaningless. Otherwise, it's an unique ID for the frame. The ID for
// a frame is guaranteed not to change (instant redraws will use the same
// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
// drops or reconfigs will keep the guarantee.
// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
uint64_t frame_id;
};
// Presentation feedback. See get_vsync() for how backends should fill this
// struct.
struct vo_vsync_info {
// mp_time_us() timestamp at which the last queued frame will likely be
// displayed (this is in the future, unless the frame is instantly output).
// -1 if unset or unsupported.
// This implies the latency of the output.
int64_t last_queue_display_time;
// Time between 2 vsync events in microseconds. The difference should be the
// from 2 times sampled from the same reference point (it should not be the
// difference between e.g. the end of scanout and the start of the next one;
// it must be continuous).
// -1 if unsupported.
// 0 if supported, but no value available yet. It is assumed that the value
// becomes available after enough swap_buffers() calls were done.
// >0 values are taken for granted. Very bad things will happen if it's
// inaccurate.
int64_t vsync_duration;
// Number of skipped physical vsyncs at some point in time. Typically, this
// value is some time in the past by an offset that equals to the latency.
// This value is reset and newly sampled at every swap_buffers() call.
// This can be used to detect delayed frames iff you try to call
// swap_buffers() for every physical vsync.
// -1 if unset or unsupported.
int64_t skipped_vsyncs;
};
struct vo_driver {
// Encoding functionality, which can be invoked via --o only.
bool encode;
// This requires waiting for a VO_EVENT_INITIAL_UNBLOCK event before the
// first frame can be sent. Doing vo_reconfig*() calls is allowed though.
// Encode mode uses this, the core uses vo_is_ready_for_frame() to
// implicitly check for this.
bool initially_blocked;
// VO_CAP_* bits
int caps;
// Disable video timing, push frames as quickly as possible, never redraw.
bool untimed;
const char *name;
const char *description;
/*
* returns: zero on successful initialization, non-zero on error.
*/
int (*preinit)(struct vo *vo);
/*
* Whether the given image format is supported and config() will succeed.
* format: one of IMGFMT_*
* returns: 0 on not supported, otherwise 1
*/
int (*query_format)(struct vo *vo, int format);
/*
* Initialize or reconfigure the display driver.
* params: video parameters, like pixel format and frame size
* returns: < 0 on error, >= 0 on success
*/
int (*reconfig)(struct vo *vo, struct mp_image_params *params);
/*
* Like reconfig(), but provides the whole mp_image for which the change is
* required. (The image doesn't have to have real data.)
*/
int (*reconfig2)(struct vo *vo, struct mp_image *img);
/*
* Control interface
*/
int (*control)(struct vo *vo, uint32_t request, void *data);
/*
* lavc callback for direct rendering
*
* Optional. To make implementation easier, the callback is always run on
* the VO thread. The returned mp_image's destructor callback is also called
* on the VO thread, even if it's actually unref'ed from another thread.
*
* It is guaranteed that the last reference to an image is destroyed before
* ->uninit is called (except it's not - libmpv screenshots can hold the
* reference longer, fuck).
*
* The allocated image - or a part of it, can be passed to draw_frame(). The
* point of this mechanism is that the decoder directly renders to GPU
* staging memory, to avoid a memcpy on frame upload. But this is not a
* guarantee. A filter could change the data pointers or return a newly
* allocated image. It's even possible that only 1 plane uses the buffer
* allocated by the get_image function. The VO has to check for this.
*
* stride_align is always a value >=1 that is a power of 2. The stride
* values of the returned image must be divisible by this value.
*
* Currently, the returned image must have exactly 1 AVBufferRef set, for
* internal implementation simplicity.
*
* returns: an allocated, refcounted image; if NULL is returned, the caller
* will silently fallback to a default allocator
*/
struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
int stride_align);
/*
* Thread-safe variant of get_image. Set at most one of these callbacks.
* This excludes _all_ synchronization magic. The only guarantee is that
* vo_driver.uninit is not called before this function returns.
*/
struct mp_image *(*get_image_ts)(struct vo *vo, int imgfmt, int w, int h,
int stride_align);
/*
* Render the given frame to the VO's backbuffer. This operation will be
* followed by a draw_osd and a flip_page[_timed] call.
* mpi belongs to the VO; the VO must free it eventually.
*
* This also should draw the OSD.
*
* Deprecated for draw_frame. A VO should have only either callback set.
*/
void (*draw_image)(struct vo *vo, struct mp_image *mpi);
/* Render the given frame. Note that this is also called when repeating
* or redrawing frames.
*
* frame is freed by the caller, but the callee can still modify the
* contained data and references.
*/
void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/*
* Return presentation feedback. The implementation should not touch fields
* it doesn't support; the info fields are preinitialized to neutral values.
* Usually called once after flip_page(), but can be called any time.
* The values returned by this are always relative to the last flip_page()
* call.
*/
void (*get_vsync)(struct vo *vo, struct vo_vsync_info *info);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events and does
* not call vo_wakeup() from a separate thread when there are new events.
*
* wait_events() will wait for new events, until the timeout expires, or the
* function is interrupted. wakeup() is used to possibly interrupt the
* event loop (wakeup() itself must be thread-safe, and not call any other
* VO functions; it's the only vo_driver function with this requirement).
* wakeup() should behave like a binary semaphore; if wait_events() is not
* being called while wakeup() is, the next wait_events() call should exit
* immediately.
*/
void (*wakeup)(struct vo *vo);
void (*wait_events)(struct vo *vo, int64_t until_time_us);
/*
* Closes driver. Should restore the original state of the system.
*/
void (*uninit)(struct vo *vo);
// Size of private struct for automatic allocation (0 doesn't allocate)
int priv_size;
// If not NULL, it's copied into the newly allocated private struct.
const void *priv_defaults;
// List of options to parse into priv struct (requires priv_size to be set)
// This will register them as global options (with options_prefix), and
// copy the current value at VO creation time to the priv struct.
const struct m_option *options;
// All options in the above array are prefixed with this string. (It's just
// for convenience and makes no difference in semantics.)
const char *options_prefix;
// Registers global options that go to a separate options struct.
const struct m_sub_options *global_opts;
};
struct vo {
const struct vo_driver *driver;
struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
void *priv;
struct mpv_global *global;
struct vo_x11_state *x11;
struct vo_w32_state *w32;
struct vo_cocoa_state *cocoa;
struct vo_wayland_state *wl;
struct mp_hwdec_devices *hwdec_devs;
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct vo_internal *in;
struct vo_extra extra;
// --- The following fields are generally only changed during initialization.
bool probing;
// --- The following fields are only changed with vo_reconfig(), and can
// be accessed unsynchronized (read-only).
int config_ok; // Last config call was successful?
struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
// --- The following fields can be accessed only by the VO thread, or from
// anywhere _if_ the VO thread is suspended (use vo->dispatch).
struct m_config_cache *opts_cache; // cache for ->opts
struct mp_vo_opts *opts;
struct m_config_cache *gl_opts_cache;
struct m_config_cache *eq_opts_cache;
bool want_redraw; // redraw as soon as possible
// current window state
int dwidth;
int dheight;
float monitor_par;
};
struct mpv_global;
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
int vo_reconfig(struct vo *vo, struct mp_image_params *p);
int vo_reconfig2(struct vo *vo, struct mp_image *img);
int vo_control(struct vo *vo, int request, void *data);
void vo_control_async(struct vo *vo, int request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);
void vo_seek_reset(struct vo *vo);
void vo_destroy(struct vo *vo);
void vo_set_paused(struct vo *vo, bool paused);
int64_t vo_get_drop_count(struct vo *vo);
void vo_increment_drop_count(struct vo *vo, int64_t n);
int64_t vo_get_delayed_count(struct vo *vo);
void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
void vo_enable_external_renderloop(struct vo *vo);
void vo_disable_external_renderloop(struct vo *vo);
bool vo_render_frame_external(struct vo *vo);
void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
int vo_get_num_req_frames(struct vo *vo);
int64_t vo_get_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_jitter(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
double vo_get_delay(struct vo *vo);
void vo_discard_timing_info(struct vo *vo);
struct vo_frame *vo_get_current_vo_frame(struct vo *vo);
struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
int stride_align);
void vo_wakeup(struct vo *vo);
void vo_wait_default(struct vo *vo, int64_t until_time);
struct mp_keymap {
int from;
int to;
};
int lookup_keymap_table(const struct mp_keymap *map, int key);
struct mp_osd_res;
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd);
struct vo_frame *vo_frame_ref(struct vo_frame *frame);
#endif /* MPLAYER_VIDEO_OUT_H */