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mpv/video/out/vo_direct3d.c
wm4 b3169390f5 win32: make private struct private, refactor
Preparation for moving win32 windowing to a separate thread.

The codesize is reduced a bit, because some small functions are
inlined, which reduces noise.

The main change is that now most functions use the private struct
directly, instead of accessing it indirectly through vo->w32.
Accesses to vo are minimalized.

The final goal is adding some sort of new windowing backend API. It
would be cleaner to use that as context pointer for all functions
(like struct vo was previously used), but since this is work in
progress, we just go with this commit.
2014-07-26 20:27:03 +02:00

1765 lines
56 KiB
C

/*
* Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <windows.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <d3d9.h>
#include <inttypes.h>
#include "config.h"
#include "options/options.h"
#include "options/m_option.h"
#include "talloc.h"
#include "vo.h"
#include "video/vfcap.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#include "video/img_format.h"
#include "video/memcpy_pic.h"
#include "common/msg.h"
#include "common/common.h"
#include "w32_common.h"
#include "sub/osd.h"
#include "bitmap_packer.h"
// shaders generated by fxc.exe from d3d_shader_yuv.hlsl
#include "d3d_shader_yuv.h"
#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16)
#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16)
#define DEVTYPE D3DDEVTYPE_HAL
//#define DEVTYPE D3DDEVTYPE_REF
#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
typedef struct {
float x, y, z;
D3DCOLOR color;
float tu, tv;
} vertex_osd;
#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3)
typedef struct {
float x, y, z;
// pairs of texture coordinates for up to 3 planes
float t[3][2];
} vertex_video;
struct d3dtex {
// user-requested size
int w, h;
// allocated texture size
int tex_w, tex_h;
// D3DPOOL_SYSTEMMEM (or others) texture:
// - can be locked in order to write (and even read) data
// - can _not_ (probably) be used as texture for rendering
// This is always non-NULL if d3dtex_allocate succeeds.
IDirect3DTexture9 *system;
// D3DPOOL_DEFAULT texture:
// - can't be locked (Probably.)
// - must be used for rendering
// This will be NULL on systems with device_texture_sys != 0.
IDirect3DTexture9 *device;
};
struct texplane {
int bytes_per_pixel;
int bits_per_pixel;
// chroma shifts
// e.g. get the plane's width in pixels with (priv->src_width >> shift_x)
int shift_x, shift_y;
D3DFORMAT d3d_format;
struct d3dtex texture;
// temporary locking during uploading the frame (e.g. for draw_slice)
D3DLOCKED_RECT locked_rect;
// value used to clear the image with memset (YUV chroma planes do not use
// the value 0 for this)
uint8_t clearval;
};
struct osdpart {
enum sub_bitmap_format format;
int bitmap_id, bitmap_pos_id;
struct d3dtex texture;
int num_vertices;
vertex_osd *vertices;
struct bitmap_packer *packer;
};
/* Global variables "priv" structure. I try to keep their count low.
*/
typedef struct d3d_priv {
struct mp_log *log;
int opt_prefer_stretchrect;
int opt_disable_textures;
int opt_disable_stretchrect;
int opt_disable_shaders;
int opt_only_8bit;
int opt_disable_texture_align;
// debugging
int opt_force_power_of_2;
int opt_texture_memory;
int opt_swap_discard;
int opt_exact_backbuffer;
struct vo *vo;
bool have_image;
double osd_pts;
D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
in fullscreen */
RECT fs_panscan_rect; /**< PanScan source surface cropping in
fullscreen */
int src_width; /**< Source (movie) width */
int src_height; /**< Source (movie) heigth */
struct mp_osd_res osd_res;
int image_format; /**< mplayer image format */
struct mp_image_params params;
bool use_textures; /**< use 3D texture rendering, instead of
StretchRect */
bool use_shaders; /**< use shader for YUV color conversion
(or possibly for RGB video equalizers) */
int plane_count;
struct texplane planes[3];
IDirect3DPixelShader9 *pixel_shader;
const BYTE *pixel_shader_data;
D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
the movie's codec) */
D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
Usually XRGB */
HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
bool d3d_in_scene; /**< BeginScene was called, EndScene not */
IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
renders inside it. Uses colorspace
priv->movie_src_fmt */
IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
display next frame) */
int cur_backbuf_width; /**< Current backbuffer width */
int cur_backbuf_height; /**< Current backbuffer height */
int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
0 = texture sizes can be anything */
int device_caps_square_only; /**< 1 = textures have to be square
0 = textures do not have to be square */
int device_texture_sys; /**< 1 = device can texture from system memory
0 = device requires shadow */
int max_texture_width; /**< from the device capabilities */
int max_texture_height; /**< from the device capabilities */
D3DMATRIX d3d_colormatrix;
struct mp_csp_equalizer video_eq;
struct osdpart *osd[MAX_OSD_PARTS];
} d3d_priv;
struct fmt_entry {
const unsigned int mplayer_fmt; /**< Given by MPlayer */
const D3DFORMAT fourcc; /**< Required by D3D's test function */
};
/* Map table from reported MPlayer format to the required
fourcc. This is needed to perform the format query. */
static const struct fmt_entry fmt_table[] = {
// planar YUV
{IMGFMT_420P, MAKEFOURCC('Y','V','1','2')},
{IMGFMT_420P, MAKEFOURCC('I','4','2','0')},
{IMGFMT_420P, MAKEFOURCC('I','Y','U','V')},
{IMGFMT_410P, MAKEFOURCC('Y','V','U','9')},
// packed YUV
{IMGFMT_YUYV, D3DFMT_YUY2},
{IMGFMT_UYVY, D3DFMT_UYVY},
// packed RGB
{IMGFMT_BGR32, D3DFMT_X8R8G8B8},
{IMGFMT_RGB32, D3DFMT_X8B8G8R8},
{IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
{IMGFMT_RGB565, D3DFMT_R5G6B5},
{IMGFMT_RGB555, D3DFMT_X1R5G5B5},
{IMGFMT_RGB8, D3DFMT_R3G3B2}, //untested
// grayscale (can be considered both packed and planar)
{IMGFMT_Y8, D3DFMT_L8},
{IMGFMT_Y16, D3DFMT_L16},
{0},
};
static const D3DFORMAT osd_fmt_table[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = D3DFMT_A8,
[SUBBITMAP_RGBA] = D3DFMT_A8R8G8B8,
};
static const bool osd_fmt_supported[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = true,
[SUBBITMAP_RGBA] = true,
};
static void update_colorspace(d3d_priv *priv);
static void d3d_clear_video_textures(d3d_priv *priv);
static bool resize_d3d(d3d_priv *priv);
static void uninit(struct vo *vo);
static void flip_page(struct vo *vo);
static mp_image_t *get_screenshot(d3d_priv *priv);
static mp_image_t *get_window_screenshot(d3d_priv *priv);
static void draw_osd(struct vo *vo);
static void d3d_matrix_identity(D3DMATRIX *m)
{
memset(m, 0, sizeof(D3DMATRIX));
m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
}
static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
float bottom, float top)
{
d3d_matrix_identity(m);
m->_11 = 2.0f / (right - left);
m->_22 = 2.0f / (top - bottom);
m->_33 = 1.0f;
m->_41 = -(right + left) / (right - left);
m->_42 = -(top + bottom) / (top - bottom);
m->_43 = 0;
m->_44 = 1.0f;
}
/****************************************************************************
* *
* *
* *
* Direct3D specific implementation functions *
* *
* *
* *
****************************************************************************/
static bool d3d_begin_scene(d3d_priv *priv)
{
if (!priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
MP_ERR(priv, "BeginScene failed.\n");
return false;
}
priv->d3d_in_scene = true;
}
return true;
}
/** @brief Calculate scaled fullscreen movie rectangle with
* preserved aspect ratio.
*/
static void calc_fs_rect(d3d_priv *priv)
{
struct mp_rect src_rect;
struct mp_rect dst_rect;
vo_get_src_dst_rects(priv->vo, &src_rect, &dst_rect, &priv->osd_res);
priv->fs_movie_rect.left = dst_rect.x0;
priv->fs_movie_rect.right = dst_rect.x1;
priv->fs_movie_rect.top = dst_rect.y0;
priv->fs_movie_rect.bottom = dst_rect.y1;
priv->fs_panscan_rect.left = src_rect.x0;
priv->fs_panscan_rect.right = src_rect.x1;
priv->fs_panscan_rect.top = src_rect.y0;
priv->fs_panscan_rect.bottom = src_rect.y1;
}
// Adjust the texture size *width/*height to fit the requirements of the D3D
// device. The texture size is only increased.
static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height)
{
int tex_width = *width;
int tex_height = *height;
// avoid nasty special cases with 0-sized textures and texture sizes
tex_width = MPMAX(tex_width, 1);
tex_height = MPMAX(tex_height, 1);
if (priv->device_caps_power2_only) {
tex_width = 1;
tex_height = 1;
while (tex_width < *width) tex_width <<= 1;
while (tex_height < *height) tex_height <<= 1;
}
if (priv->device_caps_square_only)
/* device only supports square textures */
tex_width = tex_height = MPMAX(tex_width, tex_height);
// better round up to a multiple of 16
if (!priv->opt_disable_texture_align) {
tex_width = (tex_width + 15) & ~15;
tex_height = (tex_height + 15) & ~15;
}
*width = tex_width;
*height = tex_height;
}
static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex)
{
if (tex->system)
IDirect3DTexture9_Release(tex->system);
tex->system = NULL;
if (tex->device)
IDirect3DTexture9_Release(tex->device);
tex->device = NULL;
tex->tex_w = tex->tex_h = 0;
}
static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt,
int w, int h)
{
d3dtex_release(priv, tex);
tex->w = w;
tex->h = h;
int tw = w, th = h;
d3d_fix_texture_size(priv, &tw, &th);
int memtype = D3DPOOL_SYSTEMMEM;
switch (priv->opt_texture_memory) {
case 1: memtype = D3DPOOL_MANAGED; break;
case 2: memtype = D3DPOOL_DEFAULT; break;
}
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL)))
{
MP_ERR(priv, "Allocating %dx%d texture in system RAM failed.\n", w, h);
goto error_exit;
}
if (!priv->device_texture_sys && !priv->opt_texture_memory) {
if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
{
MP_ERR(priv, "Allocating %dx%d texture in video RAM failed.\n", w, h);
goto error_exit;
}
}
tex->tex_w = tw;
tex->tex_h = th;
return true;
error_exit:
d3dtex_release(priv, tex);
return false;
}
static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv,
struct d3dtex *tex)
{
return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
}
// Copy system texture contents to device texture.
static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex)
{
if (!tex->device)
return true;
return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)tex->system,
(IDirect3DBaseTexture9 *)tex->device));
}
static void d3d_unlock_video_objects(d3d_priv *priv)
{
bool any_failed = false;
if (priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
any_failed = true;
}
priv->locked_rect.pBits = NULL;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (plane->locked_rect.pBits) {
if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0)))
any_failed = true;
}
plane->locked_rect.pBits = NULL;
}
if (any_failed) {
MP_VERBOSE(priv, "Unlocking video objects failed.\n");
}
}
// Free video surface/textures, shaders, etc.
static void d3d_destroy_video_objects(d3d_priv *priv)
{
d3d_unlock_video_objects(priv);
if (priv->d3d_surface)
IDirect3DSurface9_Release(priv->d3d_surface);
priv->d3d_surface = NULL;
for (int n = 0; n < priv->plane_count; n++) {
d3dtex_release(priv, &priv->planes[n].texture);
}
if (priv->pixel_shader)
IDirect3DPixelShader9_Release(priv->pixel_shader);
priv->pixel_shader = NULL;
}
/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
static void destroy_d3d_surfaces(d3d_priv *priv)
{
MP_VERBOSE(priv, "destroy_d3d_surfaces called.\n");
d3d_destroy_video_objects(priv);
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osdpart *osd = priv->osd[n];
d3dtex_release(priv, &osd->texture);
osd->bitmap_id = osd->bitmap_pos_id = -1;
}
if (priv->d3d_backbuf)
IDirect3DSurface9_Release(priv->d3d_backbuf);
priv->d3d_backbuf = NULL;
priv->d3d_in_scene = false;
}
// Allocate video surface or textures, and create shaders if needed.
static bool d3d_configure_video_objects(d3d_priv *priv)
{
int n;
bool need_clear = false;
assert(priv->image_format != 0);
if (priv->use_textures) {
for (n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (!plane->texture.system) {
if (!d3dtex_allocate(priv,
&plane->texture,
plane->d3d_format,
priv->src_width >> plane->shift_x,
priv->src_height >> plane->shift_y))
{
MP_ERR(priv, "Allocating plane %d"
" failed.\n", n);
return false;
}
MP_VERBOSE(priv, "Allocated plane %d:"
" %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n,
plane->bits_per_pixel,
plane->shift_x, plane->shift_y,
plane->texture.w, plane->texture.h,
plane->texture.tex_w, plane->texture.tex_h);
need_clear = true;
}
}
if (need_clear)
d3d_clear_video_textures(priv);
if (priv->pixel_shader_data) {
if (!priv->pixel_shader &&
FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device,
(DWORD *)priv->pixel_shader_data, &priv->pixel_shader)))
{
MP_ERR(priv, "Failed to create "
"YUV conversion pixel shader.\n");
return false;
}
}
} else {
if (!priv->d3d_surface &&
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL)))
{
MP_ERR(priv, "Allocating offscreen surface failed.\n");
return false;
}
}
return true;
}
static bool d3d_lock_video_textures(d3d_priv *priv)
{
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
if (!plane->locked_rect.pBits) {
if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0,
&plane->locked_rect, NULL, 0)))
{
MP_VERBOSE(priv, "Texture lock failure.\n");
d3d_unlock_video_objects(priv);
return false;
}
}
}
return true;
}
static void d3d_clear_video_textures(d3d_priv *priv)
{
if (!d3d_lock_video_textures(priv))
return;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
memset(plane->locked_rect.pBits, plane->clearval,
plane->locked_rect.Pitch * plane->texture.tex_h);
}
d3d_unlock_video_objects(priv);
}
// Recreate and initialize D3D objects if necessary. The amount of work that
// needs to be done can be quite different: it could be that full initialization
// is required, or that some objects need to be created, or that nothing is
// done.
static bool create_d3d_surfaces(d3d_priv *priv)
{
MP_VERBOSE(priv, "create_d3d_surfaces called.\n");
if (!priv->d3d_backbuf &&
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&priv->d3d_backbuf))) {
MP_ERR(priv, "Allocating backbuffer failed.\n");
return 0;
}
if (!d3d_configure_video_objects(priv))
return 0;
/* setup default renderstate */
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHAREF, (DWORD)0x0);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_LIGHTING, FALSE);
// we use up to 3 samplers for up to 3 YUV planes
for (int n = 0; n < 3; n++) {
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
D3DTADDRESS_CLAMP);
IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
D3DTADDRESS_CLAMP);
}
return 1;
}
static bool init_d3d(d3d_priv *priv)
{
D3DDISPLAYMODE disp_mode;
D3DCAPS9 disp_caps;
DWORD texture_caps;
DWORD dev_caps;
priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
MP_ERR(priv, "Initializing Direct3D failed.\n");
return false;
}
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
MP_ERR(priv, "Reading display mode failed.\n");
return false;
}
priv->desktop_fmt = disp_mode.Format;
priv->cur_backbuf_width = disp_mode.Width;
priv->cur_backbuf_height = disp_mode.Height;
MP_VERBOSE(priv, "Setting backbuffer dimensions to (%dx%d).\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
&disp_caps)))
{
MP_ERR(priv, "Reading display capabilities failed.\n");
return false;
}
/* Store relevant information reguarding caps of device */
texture_caps = disp_caps.TextureCaps;
dev_caps = disp_caps.DevCaps;
priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
priv->max_texture_width = disp_caps.MaxTextureWidth;
priv->max_texture_height = disp_caps.MaxTextureHeight;
if (priv->opt_force_power_of_2)
priv->device_caps_power2_only = 1;
MP_VERBOSE(priv, "device_caps_power2_only %d, device_caps_square_only %d\n"
"device_texture_sys %d\n"
"max_texture_width %d, max_texture_height %d\n",
priv->device_caps_power2_only, priv->device_caps_square_only,
priv->device_texture_sys, priv->max_texture_width,
priv->max_texture_height);
return true;
}
/** @brief Fill D3D Presentation parameters
*/
static void fill_d3d_presentparams(d3d_priv *priv,
D3DPRESENT_PARAMETERS *present_params)
{
/* Prepare Direct3D initialization parameters. */
memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
present_params->Windowed = TRUE;
present_params->SwapEffect =
priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
present_params->Flags = D3DPRESENTFLAG_VIDEO;
present_params->hDeviceWindow = vo_w32_hwnd(priv->vo);
present_params->BackBufferWidth = priv->cur_backbuf_width;
present_params->BackBufferHeight = priv->cur_backbuf_height;
present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
present_params->BackBufferFormat = priv->desktop_fmt;
present_params->BackBufferCount = 1;
present_params->EnableAutoDepthStencil = FALSE;
}
// Create a new backbuffer. Create or Reset the D3D device.
static bool change_d3d_backbuffer(d3d_priv *priv)
{
D3DPRESENT_PARAMETERS present_params;
int window_w = priv->vo->dwidth;
int window_h = priv->vo->dheight;
/* Grow the backbuffer in the required dimension. */
if (window_w > priv->cur_backbuf_width)
priv->cur_backbuf_width = window_w;
if (window_h > priv->cur_backbuf_height)
priv->cur_backbuf_height = window_h;
if (priv->opt_exact_backbuffer) {
priv->cur_backbuf_width = window_w;
priv->cur_backbuf_height = window_h;
}
/* The grown backbuffer dimensions are ready and fill_d3d_presentparams
* will use them, so we can reset the device.
*/
fill_d3d_presentparams(priv, &present_params);
if (!priv->d3d_device) {
if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE, vo_w32_hwnd(priv->vo),
D3DCREATE_SOFTWARE_VERTEXPROCESSING
| D3DCREATE_FPU_PRESERVE,
&present_params, &priv->d3d_device)))
{
MP_VERBOSE(priv, "Creating Direct3D device failed.\n");
return 0;
}
} else {
if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
MP_ERR(priv, "Reseting Direct3D device failed.\n");
return 0;
}
}
MP_VERBOSE(priv, "New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
window_w, window_h);
return 1;
}
/** @brief Reconfigure the whole Direct3D. Called only
* when the video adapter becomes uncooperative. ("Lost" devices)
* @return 1 on success, 0 on failure
*/
static int reconfigure_d3d(d3d_priv *priv)
{
MP_VERBOSE(priv, "reconfigure_d3d called.\n");
destroy_d3d_surfaces(priv);
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
// Force complete destruction of the D3D state.
// Note: this step could be omitted. The resize_d3d call below would detect
// that d3d_device is NULL, and would properly recreate it. I'm not sure why
// the following code to release and recreate the d3d_handle exists.
if (priv->d3d_handle)
IDirect3D9_Release(priv->d3d_handle);
priv->d3d_handle = NULL;
if (!init_d3d(priv))
return 0;
// Proper re-initialization.
if (!resize_d3d(priv))
return 0;
return 1;
}
// Resize Direct3D context on window resize.
// This function also is called when major initializations need to be done.
static bool resize_d3d(d3d_priv *priv)
{
D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1};
MP_VERBOSE(priv, "resize_d3d called.\n");
/* Make sure that backbuffer is large enough to accomodate the new
viewport dimensions. Grow it if necessary. */
bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
priv->vo->dheight > priv->cur_backbuf_height;
if (priv->opt_exact_backbuffer) {
backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width ||
priv->vo->dheight != priv->cur_backbuf_height;
}
if (backbuf_resize || !priv->d3d_device)
{
destroy_d3d_surfaces(priv);
if (!change_d3d_backbuffer(priv))
return 0;
}
if (!priv->d3d_device)
return 1;
if (!create_d3d_surfaces(priv))
return 0;
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) {
MP_ERR(priv, "Setting viewport failed.\n");
return 0;
}
// so that screen coordinates map to D3D ones
D3DMATRIX view;
d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
calc_fs_rect(priv);
priv->vo->want_redraw = true;
return 1;
}
/** @brief Uninitialize Direct3D and close the window.
*/
static void uninit_d3d(d3d_priv *priv)
{
MP_VERBOSE(priv, "uninit_d3d called.\n");
destroy_d3d_surfaces(priv);
if (priv->d3d_device)
IDirect3DDevice9_Release(priv->d3d_device);
priv->d3d_device = NULL;
if (priv->d3d_handle) {
MP_VERBOSE(priv, "Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
}
priv->d3d_handle = NULL;
}
static uint32_t d3d_draw_frame(d3d_priv *priv)
{
int n;
if (!priv->d3d_device)
return VO_TRUE;
if (!d3d_begin_scene(priv))
return VO_ERROR;
IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0);
if (!priv->have_image)
goto render_osd;
if (priv->use_textures) {
for (n = 0; n < priv->plane_count; n++) {
IDirect3DDevice9_SetTexture(priv->d3d_device, n,
d3dtex_get_render_texture(priv, &priv->planes[n].texture));
}
RECT rm = priv->fs_movie_rect;
RECT rs = priv->fs_panscan_rect;
vertex_video vb[] = {
{ rm.left, rm.top, 0.0f},
{ rm.right, rm.top, 0.0f},
{ rm.left, rm.bottom, 0.0f},
{ rm.right, rm.bottom, 0.0f}
};
float texc[4][2] = {
{ rs.left, rs.top},
{ rs.right, rs.top},
{ rs.left, rs.bottom},
{ rs.right, rs.bottom}
};
for (n = 0; n < priv->plane_count; n++) {
float s_x = (1.0f / (1 << priv->planes[n].shift_x))
/ priv->planes[n].texture.tex_w;
float s_y = (1.0f / (1 << priv->planes[n].shift_y))
/ priv->planes[n].texture.tex_h;
for (int i = 0; i < 4; i++) {
vb[i].t[n][0] = texc[i][0] * s_x;
vb[i].t[n][1] = texc[i][1] * s_y;
}
}
if (priv->pixel_shader) {
IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader);
IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0,
&priv->d3d_colormatrix._11,
4);
}
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_VIDEO_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP,
2, &vb[0], sizeof(vertex_video));
IDirect3DDevice9_SetPixelShader(priv->d3d_device, NULL);
for (n = 0; n < priv->plane_count; n++) {
IDirect3DDevice9_SetTexture(priv->d3d_device, n, NULL);
}
} else {
if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
priv->d3d_surface,
&priv->fs_panscan_rect,
priv->d3d_backbuf,
&priv->fs_movie_rect,
D3DTEXF_LINEAR))) {
MP_ERR(priv, "Copying frame to the backbuffer failed.\n");
return VO_ERROR;
}
}
render_osd:
draw_osd(priv->vo);
return VO_TRUE;
}
// Return the high byte of the value that represents white in chroma (U/V)
static int get_chroma_clear_val(int bit_depth)
{
return 1 << (bit_depth - 1 & 7);
}
// this macro is supposed to work on all formats supported by 3D rendering, and
// that produce "reasonable" output (i.e. no mixed up colors)
#define IMGFMT_IS_ANY_RND(x) \
(IMGFMT_IS_RGB(x) || IMGFMT_IS_Y(x))
// pixel size in bit for any IMGFMT_IS_ANY_RND(x)==true
// we assume that the actual pixel strides are always aligned on bytes
static int imgfmt_any_rnd_depth(int fmt)
{
if (IMGFMT_IS_RGB(fmt))
return IMGFMT_RGB_DEPTH(fmt);
if (IMGFMT_IS_Y(fmt))
return IMGFMT_Y_DEPTH(fmt);
assert(false);
return 0;
}
static D3DFORMAT check_format(d3d_priv *priv, uint32_t movie_fmt,
bool as_texture)
{
const char *type = as_texture ? "texture rendering" : "StretchRect";
const struct fmt_entry *cur = &fmt_table[0];
// Don't try to handle weird packed texture formats (although I don't know
// if D3D9 would even accept any such format for 3D rendering; and we
// certainly don't try any tricks like matching it to RGB formats and
// applying a YUV conversion matrix)
if (as_texture && !IMGFMT_IS_ANY_RND(movie_fmt))
return 0;
while (cur->mplayer_fmt) {
if (cur->mplayer_fmt == movie_fmt) {
HRESULT res;
if (as_texture) {
res = IDirect3D9_CheckDeviceFormat(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
priv->desktop_fmt,
D3DUSAGE_DYNAMIC | D3DUSAGE_QUERY_FILTER,
D3DRTYPE_TEXTURE,
cur->fourcc);
} else {
/* Test conversion from Movie colorspace to
* display's target colorspace. */
res = IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
D3DADAPTER_DEFAULT,
DEVTYPE,
cur->fourcc,
priv->desktop_fmt);
}
if (FAILED(res)) {
MP_VERBOSE(priv, "Rejected image format "
"(%s): %s\n", type, vo_format_name(cur->mplayer_fmt));
return 0;
}
MP_DBG(priv, "Accepted image format (%s): %s\n",
type, vo_format_name(cur->mplayer_fmt));
return cur->fourcc;
}
cur++;
}
return 0;
}
// Check whether YUV conversion with shaders can be done.
// Returns the format the individual planes should use (or 0 on failure)
static D3DFORMAT check_shader_conversion(d3d_priv *priv, uint32_t fmt)
{
if (priv->opt_disable_shaders)
return 0;
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
if (!(desc.flags & MP_IMGFLAG_YUV_P) || !(desc.flags & MP_IMGFLAG_NE))
return 0;
if (desc.num_planes != 3)
return 0;
int component_bits = desc.plane_bits;
if (component_bits < 8 || component_bits > 16)
return 0;
bool is_8bit = component_bits == 8;
if (!is_8bit && priv->opt_only_8bit)
return 0;
int texfmt = is_8bit ? IMGFMT_Y8 : IMGFMT_Y16;
return check_format(priv, texfmt, true);
}
// Return if the image format can be used. If it can, decide which rendering
// and conversion mode to use.
// If initialize is true, actually setup all variables to use the picked
// rendering mode.
static bool init_rendering_mode(d3d_priv *priv, uint32_t fmt, bool initialize)
{
int n;
int blit_d3dfmt = check_format(priv, fmt, false);
int texture_d3dfmt = check_format(priv, fmt, true);
int shader_d3dfmt = check_shader_conversion(priv, fmt);
if (priv->opt_disable_textures)
texture_d3dfmt = 0;
if (priv->opt_disable_shaders)
shader_d3dfmt = 0;
if (priv->opt_disable_stretchrect)
blit_d3dfmt = 0;
if (!(blit_d3dfmt || shader_d3dfmt || texture_d3dfmt))
return false;
MP_VERBOSE(priv, "Accepted rendering methods for "
"format='%s': StretchRect=%#x, Texture=%#x, Texture+Shader=%#x.\n",
vo_format_name(fmt), blit_d3dfmt, texture_d3dfmt, shader_d3dfmt);
if (!initialize)
return true;
// initialization doesn't fail beyond this point
priv->use_shaders = false;
priv->use_textures = false;
priv->movie_src_fmt = 0;
priv->pixel_shader_data = NULL;
priv->plane_count = 0;
priv->image_format = fmt;
if (blit_d3dfmt && priv->opt_prefer_stretchrect)
texture_d3dfmt = shader_d3dfmt = 0;
if (texture_d3dfmt) {
priv->use_textures = true;
} else if (shader_d3dfmt) {
priv->use_textures = true;
priv->use_shaders = true;
} else {
assert(!!blit_d3dfmt);
}
if (priv->use_textures) {
MP_VERBOSE(priv, "Using 3D rendering.\n");
struct texplane *planes = &priv->planes[0];
planes[0].shift_x = planes[0].shift_y = 0;
planes[0].clearval = 0;
if (!priv->use_shaders) {
assert(IMGFMT_IS_ANY_RND(priv->image_format));
priv->plane_count = 1;
planes[0].bits_per_pixel = imgfmt_any_rnd_depth(priv->image_format);
planes[0].d3d_format = texture_d3dfmt;
} else {
MP_VERBOSE(priv, "Using YUV shaders.\n");
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(priv->image_format);
priv->plane_count = 3;
for (n = 0; n < 3; n++) {
planes[n].d3d_format = shader_d3dfmt;
planes[n].bits_per_pixel = desc.plane_bits;
planes[n].shift_x = desc.xs[n];
planes[n].shift_y = desc.ys[n];
if (n > 0)
planes[n].clearval = get_chroma_clear_val(desc.plane_bits);
}
priv->pixel_shader_data = d3d_shader_yuv;
}
for (n = 0; n < priv->plane_count; n++) {
planes[n].bytes_per_pixel = (planes[n].bits_per_pixel + 7) / 8;
}
} else {
MP_VERBOSE(priv, "Using StretchRect.\n");
priv->movie_src_fmt = blit_d3dfmt;
}
update_colorspace(priv);
return true;
}
/** @brief Query if movie colorspace is supported by the HW.
* @return 0 on failure, device capabilities (not probed
* currently) on success.
*/
static int query_format(struct vo *vo, uint32_t movie_fmt)
{
d3d_priv *priv = vo->priv;
if (!init_rendering_mode(priv, movie_fmt, false))
return 0;
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
}
/****************************************************************************
* *
* *
* *
* libvo Control / Callback functions *
* *
* *
* *
****************************************************************************/
static void update_colorspace(d3d_priv *priv)
{
float coeff[3][4];
struct mp_csp_params csp = MP_CSP_PARAMS_DEFAULTS;
csp.colorspace.format = priv->params.colorspace;
csp.colorspace.levels_in = priv->params.colorlevels;
csp.colorspace.levels_out = priv->params.outputlevels;
mp_csp_copy_equalizer_values(&csp, &priv->video_eq);
if (priv->use_shaders) {
csp.input_bits = priv->planes[0].bits_per_pixel;
csp.texture_bits = (csp.input_bits + 7) & ~7;
mp_get_yuv2rgb_coeffs(&csp, coeff);
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 4; col++) {
priv->d3d_colormatrix.m[row][col] = coeff[row][col];
}
}
}
}
/** @brief libvo Callback: Preinitialize the video card.
* Preinit the hardware just enough to be queried about
* supported formats.
*
* @return 0 on success, -1 on failure
*/
static int preinit(struct vo *vo)
{
d3d_priv *priv = vo->priv;
priv->vo = vo;
priv->log = vo->log;
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osdpart *osd = talloc_ptrtype(priv, osd);
*osd = (struct osdpart) {
.packer = talloc_zero(osd, struct bitmap_packer),
};
priv->osd[n] = osd;
}
priv->d3d9_dll = LoadLibraryA("d3d9.dll");
if (!priv->d3d9_dll) {
MP_ERR(priv, "Unable to dynamically load d3d9.dll\n");
goto err_out;
}
priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll,
"Direct3DCreate9");
if (!priv->pDirect3DCreate9) {
MP_ERR(priv, "Unable to find entry point of Direct3DCreate9\n");
goto err_out;
}
if (!init_d3d(priv))
goto err_out;
/* w32_common framework call. Configures window on the screen, gets
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init(vo)) {
MP_VERBOSE(priv, "Configuring onscreen window failed.\n");
goto err_out;
}
return 0;
err_out:
uninit(vo);
return -1;
}
/** @brief libvo Callback: Handle control requests.
* @return VO_TRUE on success, VO_NOTIMPL when not implemented
*/
static int control(struct vo *vo, uint32_t request, void *data)
{
d3d_priv *priv = vo->priv;
switch (request) {
case VOCTRL_REDRAW_FRAME:
d3d_draw_frame(priv);
return VO_TRUE;
case VOCTRL_GET_COLORSPACE: {
struct mp_image_params *p = data;
if (priv->use_shaders) { // no idea what the heck D3D YUV uses
p->colorspace = priv->params.colorspace;
p->colorlevels = priv->params.colorlevels;
p->outputlevels = priv->params.outputlevels;
}
return VO_TRUE;
}
case VOCTRL_SET_EQUALIZER: {
if (!priv->use_shaders)
break;
struct voctrl_set_equalizer_args *args = data;
if (mp_csp_equalizer_set(&priv->video_eq, args->name, args->value) < 0)
return VO_NOTIMPL;
update_colorspace(priv);
vo->want_redraw = true;
return VO_TRUE;
}
case VOCTRL_GET_EQUALIZER: {
if (!priv->use_shaders)
break;
struct voctrl_get_equalizer_args *args = data;
return mp_csp_equalizer_get(&priv->video_eq, args->name, args->valueptr)
>= 0 ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_PANSCAN:
calc_fs_rect(priv);
priv->vo->want_redraw = true;
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SCREENSHOT: {
struct voctrl_screenshot_args *args = data;
if (args->full_window)
args->out_image = get_window_screenshot(priv);
else
args->out_image = get_screenshot(priv);
return !!args->out_image;
}
}
int events = 0;
int r = vo_w32_control(vo, &events, request, data);
if (events & VO_EVENT_RESIZE)
resize_d3d(priv);
if (events & VO_EVENT_EXPOSE)
vo->want_redraw = true;
return r;
}
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
{
d3d_priv *priv = vo->priv;
priv->have_image = false;
/* w32_common framework call. Creates window on the screen with
* the given coordinates.
*/
if (!vo_w32_config(vo, flags)) {
MP_VERBOSE(priv, "Creating window failed.\n");
return VO_ERROR;
}
if ((priv->image_format != params->imgfmt)
|| (priv->src_width != params->w)
|| (priv->src_height != params->h))
{
d3d_destroy_video_objects(priv);
priv->src_width = params->w;
priv->src_height = params->h;
priv->params = *params;
init_rendering_mode(priv, params->imgfmt, true);
}
if (!resize_d3d(priv))
return VO_ERROR;
return 0; /* Success */
}
/** @brief libvo Callback: Flip next already drawn frame on the
* screen.
*/
static void flip_page(struct vo *vo)
{
d3d_priv *priv = vo->priv;
if (priv->d3d_device && priv->d3d_in_scene) {
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
MP_ERR(priv, "EndScene failed.\n");
}
}
priv->d3d_in_scene = false;
RECT rect = {0, 0, vo->dwidth, vo->dheight};
if (!priv->d3d_device ||
FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
MP_VERBOSE(priv, "Trying to reinitialize uncooperative video adapter.\n");
if (!reconfigure_d3d(priv)) {
MP_VERBOSE(priv, "Reinitialization failed.\n");
return;
} else {
MP_VERBOSE(priv, "Video adapter reinitialized.\n");
}
}
}
/** @brief libvo Callback: Uninitializes all pointers and closes
* all D3D related stuff,
*/
static void uninit(struct vo *vo)
{
d3d_priv *priv = vo->priv;
MP_VERBOSE(priv, "uninit called.\n");
uninit_d3d(priv);
vo_w32_uninit(vo);
if (priv->d3d9_dll)
FreeLibrary(priv->d3d9_dll);
priv->d3d9_dll = NULL;
}
// Lock buffers and fill out to point to them.
// Must call d3d_unlock_video_objects() to unlock the buffers again.
static bool get_video_buffer(d3d_priv *priv, struct mp_image *out)
{
*out = (struct mp_image) {0};
mp_image_set_size(out, priv->src_width, priv->src_height);
mp_image_setfmt(out, priv->image_format);
if (!priv->d3d_device)
return false;
if (priv->use_textures) {
if (!d3d_lock_video_textures(priv))
return false;
for (int n = 0; n < priv->plane_count; n++) {
struct texplane *plane = &priv->planes[n];
out->planes[n] = plane->locked_rect.pBits;
out->stride[n] = plane->locked_rect.Pitch;
}
} else {
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0)))
{
MP_ERR(priv, "Surface lock failed.\n");
return false;
}
}
uint8_t *base = priv->locked_rect.pBits;
size_t stride = priv->locked_rect.Pitch;
out->planes[0] = base;
out->stride[0] = stride;
if (out->num_planes == 3) {
bool swap = priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2');
size_t uv_stride = stride / 2;
uint8_t *u = base + out->h * stride;
uint8_t *v = u + (out->h / 2) * uv_stride;
out->planes[1] = swap ? v : u;
out->planes[2] = swap ? u : v;
out->stride[1] = out->stride[2] = uv_stride;
}
}
return true;
}
static void draw_image(struct vo *vo, mp_image_t *mpi)
{
d3d_priv *priv = vo->priv;
if (!priv->d3d_device)
goto done;
struct mp_image buffer;
if (!get_video_buffer(priv, &buffer))
goto done;
mp_image_copy(&buffer, mpi);
d3d_unlock_video_objects(priv);
if (priv->use_textures) {
for (int n = 0; n < priv->plane_count; n++) {
d3dtex_update(priv, &priv->planes[n].texture);
}
}
priv->have_image = true;
priv->osd_pts = mpi->pts;
d3d_draw_frame(priv);
done:
talloc_free(mpi);
}
static mp_image_t *get_screenshot(d3d_priv *priv)
{
if (!priv->d3d_device)
return NULL;
if (!priv->have_image)
return NULL;
if (!priv->vo->params)
return NULL;
struct mp_image buffer;
if (!get_video_buffer(priv, &buffer))
return NULL;
struct mp_image *image = mp_image_new_copy(&buffer);
if (image)
mp_image_set_attributes(image, priv->vo->params);
d3d_unlock_video_objects(priv);
return image;
}
static mp_image_t *get_window_screenshot(d3d_priv *priv)
{
D3DDISPLAYMODE mode;
mp_image_t *image = NULL;
RECT window_rc;
RECT screen_rc;
RECT visible;
POINT pt;
D3DLOCKED_RECT locked_rect;
int width, height;
if (FAILED(IDirect3DDevice9_GetDisplayMode(priv->d3d_device, 0, &mode))) {
MP_ERR(priv, "GetDisplayMode failed.\n");
goto error_exit;
}
IDirect3DSurface9 *surface = NULL;
if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface,
NULL)))
{
MP_ERR(priv, "Couldn't create surface.\n");
goto error_exit;
}
if (FAILED(IDirect3DDevice9_GetFrontBufferData(priv->d3d_device, 0,
surface)))
{
MP_ERR(priv, "Couldn't copy frontbuffer.\n");
goto error_exit;
}
GetClientRect(vo_w32_hwnd(priv->vo), &window_rc);
pt = (POINT) { 0, 0 };
ClientToScreen(vo_w32_hwnd(priv->vo), &pt);
window_rc.left = pt.x;
window_rc.top = pt.y;
window_rc.right += window_rc.left;
window_rc.bottom += window_rc.top;
screen_rc = (RECT) { 0, 0, mode.Width, mode.Height };
if (!IntersectRect(&visible, &screen_rc, &window_rc))
goto error_exit;
width = visible.right - visible.left;
height = visible.bottom - visible.top;
if (width < 1 || height < 1)
goto error_exit;
image = mp_image_alloc(IMGFMT_BGR32, width, height);
if (!image)
goto error_exit;
IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
memcpy_pic(image->planes[0], (char*)locked_rect.pBits + visible.top *
locked_rect.Pitch + visible.left * 4, width * 4, height,
image->stride[0], locked_rect.Pitch);
IDirect3DSurface9_UnlockRect(surface);
IDirect3DSurface9_Release(surface);
return image;
error_exit:
if (image)
talloc_free(image);
if (surface)
IDirect3DSurface9_Release(surface);
return NULL;
}
static bool upload_osd(d3d_priv *priv, struct osdpart *osd,
struct sub_bitmaps *imgs)
{
D3DFORMAT fmt = osd_fmt_table[imgs->format];
osd->packer->w_max = priv->max_texture_width;
osd->packer->h_max = priv->max_texture_height;
osd->packer->padding = imgs->scaled; // assume 2x2 filter on scaling
int r = packer_pack_from_subbitmaps(osd->packer, imgs);
if (r < 0) {
MP_ERR(priv, "OSD bitmaps do not fit on "
"a surface with the maximum supported size %dx%d.\n",
osd->packer->w_max, osd->packer->h_max);
return false;
}
if (osd->packer->w > osd->texture.tex_w
|| osd->packer->h > osd->texture.tex_h
|| osd->format != imgs->format)
{
osd->format = imgs->format;
int new_w = osd->packer->w;
int new_h = osd->packer->h;
d3d_fix_texture_size(priv, &new_w, &new_h);
MP_DBG(priv, "reallocate OSD surface.\n");
d3dtex_release(priv, &osd->texture);
d3dtex_allocate(priv, &osd->texture, fmt, new_w, new_h);
if (!osd->texture.system)
return false; // failed to allocate
}
struct pos bb[2];
packer_get_bb(osd->packer, bb);
RECT dirty_rc = { bb[0].x, bb[0].y, bb[1].x, bb[1].y };
D3DLOCKED_RECT locked_rect;
if (FAILED(IDirect3DTexture9_LockRect(osd->texture.system, 0, &locked_rect,
&dirty_rc, 0)))
{
MP_ERR(priv, "OSD texture lock failed.\n");
return false;
}
int ps = fmt == D3DFMT_A8 ? 1 : 4;
packer_copy_subbitmaps(osd->packer, imgs, locked_rect.pBits, ps,
locked_rect.Pitch);
if (FAILED(IDirect3DTexture9_UnlockRect(osd->texture.system, 0))) {
MP_ERR(priv, "OSD texture unlock failed.\n");
return false;
}
return d3dtex_update(priv, &osd->texture);
}
static struct osdpart *generate_osd(d3d_priv *priv, struct sub_bitmaps *imgs)
{
if (imgs->num_parts == 0 || !osd_fmt_table[imgs->format])
return NULL;
struct osdpart *osd = priv->osd[imgs->render_index];
if (imgs->bitmap_pos_id != osd->bitmap_pos_id) {
if (imgs->bitmap_id != osd->bitmap_id) {
if (!upload_osd(priv, osd, imgs))
osd->packer->count = 0;
}
osd->bitmap_id = imgs->bitmap_id;
osd->bitmap_pos_id = imgs->bitmap_pos_id;
osd->num_vertices = 0;
}
return osd->packer->count ? osd : NULL;
}
static D3DCOLOR ass_to_d3d_color(uint32_t color)
{
uint32_t r = (color >> 24) & 0xff;
uint32_t g = (color >> 16) & 0xff;
uint32_t b = (color >> 8) & 0xff;
uint32_t a = 0xff - (color & 0xff);
return D3DCOLOR_ARGB(a, r, g, b);
}
static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
{
d3d_priv *priv = ctx;
struct osdpart *osd = generate_osd(priv, imgs);
if (!osd)
return;
if (osd->packer->count && !osd->num_vertices) {
// We need 2 primitives per quad which makes 6 vertices (we could reduce
// the number of vertices by using an indexed vertex array, but it's
// probably not worth doing)
osd->num_vertices = osd->packer->count * 6;
osd->vertices = talloc_realloc(osd, osd->vertices, vertex_osd,
osd->num_vertices);
float tex_w = osd->texture.tex_w;
float tex_h = osd->texture.tex_h;
for (int n = 0; n < osd->packer->count; n++) {
struct sub_bitmap *b = &imgs->parts[n];
struct pos p = osd->packer->result[n];
D3DCOLOR color = imgs->format == SUBBITMAP_LIBASS
? ass_to_d3d_color(b->libass.color)
: D3DCOLOR_ARGB(255, 255, 255, 255);
float x0 = b->x;
float y0 = b->y;
float x1 = b->x + b->dw;
float y1 = b->y + b->dh;
float tx0 = p.x / tex_w;
float ty0 = p.y / tex_h;
float tx1 = (p.x + b->w) / tex_w;
float ty1 = (p.y + b->h) / tex_h;
vertex_osd *v = &osd->vertices[n * 6];
v[0] = (vertex_osd) { x0, y0, 0, color, tx0, ty0 };
v[1] = (vertex_osd) { x1, y0, 0, color, tx1, ty0 };
v[2] = (vertex_osd) { x0, y1, 0, color, tx0, ty1 };
v[3] = (vertex_osd) { x1, y1, 0, color, tx1, ty1 };
v[4] = v[2];
v[5] = v[1];
}
}
d3d_begin_scene(priv);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
d3dtex_get_render_texture(priv, &osd->texture));
if (imgs->format == SUBBITMAP_LIBASS) {
// do not use the color value from the A8 texture, because that is black
IDirect3DDevice9_SetRenderState(priv->d3d_device,D3DRS_TEXTUREFACTOR,
0xFFFFFFFF);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
D3DTSS_COLORARG1, D3DTA_TFACTOR);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_MODULATE);
} else {
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND,
D3DBLEND_ONE);
}
IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_OSD_VERTEX);
IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLELIST,
osd->num_vertices / 3,
osd->vertices, sizeof(vertex_osd));
IDirect3DDevice9_SetTextureStageState(priv->d3d_device,0,
D3DTSS_COLORARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0,
D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL);
IDirect3DDevice9_SetRenderState(priv->d3d_device,
D3DRS_ALPHABLENDENABLE, FALSE);
}
static void draw_osd(struct vo *vo)
{
d3d_priv *priv = vo->priv;
if (!priv->d3d_device)
return;
osd_draw(vo->osd, priv->osd_res, priv->osd_pts, 0, osd_fmt_supported,
draw_osd_cb, priv);
}
#define OPT_BASE_STRUCT d3d_priv
static const struct m_option opts[] = {
OPT_FLAG("prefer-stretchrect", opt_prefer_stretchrect, 0),
OPT_FLAG("disable-textures", opt_disable_textures, 0),
OPT_FLAG("disable-stretchrect", opt_disable_stretchrect, 0),
OPT_FLAG("disable-shaders", opt_disable_shaders, 0),
OPT_FLAG("only-8bit", opt_only_8bit, 0),
OPT_FLAG("force-power-of-2", opt_force_power_of_2, 0),
OPT_FLAG("disable-texture-align", opt_disable_texture_align, 0),
OPT_FLAG("texture-memory", opt_texture_memory, 0),
OPT_FLAG("swap-discard", opt_swap_discard, 0),
OPT_FLAG("exact-backbuffer", opt_exact_backbuffer, 0),
{0}
};
static const d3d_priv defaults_noshaders = {
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
.opt_disable_shaders = 1,
.opt_disable_textures = 1,
};
static const d3d_priv defaults = {
.video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX },
};
const struct vo_driver video_out_direct3d = {
.description = "Direct3D 9 Renderer",
.name = "direct3d",
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_image = draw_image,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(d3d_priv),
.priv_defaults = &defaults_noshaders,
.options = opts,
};
const struct vo_driver video_out_direct3d_shaders = {
.description = "Direct3D 9 Renderer (using shaders for YUV conversion)",
.name = "direct3d_shaders",
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_image = draw_image,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(d3d_priv),
.priv_defaults = &defaults,
.options = opts,
};