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https://github.com/mpv-player/mpv
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70346d3be6
This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this. |
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.. | ||
pullup.c | ||
pullup.h | ||
vf_crop.c | ||
vf_delogo.c | ||
vf_divtc.c | ||
vf_dlopen.c | ||
vf_dlopen.h | ||
vf_down3dright.c | ||
vf_dsize.c | ||
vf_eq.c | ||
vf_expand.c | ||
vf_flip.c | ||
vf_format.c | ||
vf_gradfun.c | ||
vf_hqdn3d.c | ||
vf_ilpack.c | ||
vf_mirror.c | ||
vf_noformat.c | ||
vf_noise.c | ||
vf_phase.c | ||
vf_pp.c | ||
vf_pullup.c | ||
vf_rotate.c | ||
vf_scale.c | ||
vf_screenshot.c | ||
vf_softpulldown.c | ||
vf_stereo3d.c | ||
vf_sub.c | ||
vf_swapuv.c | ||
vf_unsharp.c | ||
vf_vo.c | ||
vf_yadif.c | ||
vf.c | ||
vf.h |