mirror of
https://github.com/mpv-player/mpv
synced 2024-12-24 15:52:25 +00:00
211088943c
If the audio API takes a while for starting the audio callback, the current heuristic can be off. In particular, with very short files, it can happen that the audio callback is not called before playback is stopped, so no audio is output at all. Change draining so that it essentially waits for the ringbuffer to empty. The assumption is that once the audio API has read the data via the callback, it will always output it, even if the audio API is stopped right after the callback has returned.
264 lines
8.2 KiB
C
264 lines
8.2 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <inttypes.h>
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#include <assert.h>
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "common/msg.h"
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#include "common/common.h"
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#include "input/input.h"
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#include "osdep/timer.h"
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#include "osdep/threads.h"
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#include "osdep/atomics.h"
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#include "misc/ring.h"
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/*
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* Note: there is some stupid stuff in this file in order to avoid mutexes.
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* This requirement is dictated by several audio APIs, at least jackaudio.
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*/
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enum {
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AO_STATE_NONE, // idle (e.g. before playback started, or after playback
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// finished, but device is open)
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AO_STATE_WAIT, // wait for callback to go into AO_STATE_NONE state
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AO_STATE_PLAY, // play the buffer
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AO_STATE_BUSY, // like AO_STATE_PLAY, but ao_read_data() is being called
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};
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#define IS_PLAYING(st) ((st) == AO_STATE_PLAY || (st) == AO_STATE_BUSY)
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struct ao_pull_state {
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// Be very careful with the order when accessing planes.
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struct mp_ring *buffers[MP_NUM_CHANNELS];
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// AO_STATE_*
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atomic_int state;
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// Device delay of the last written sample, in realtime.
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atomic_llong end_time_us;
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};
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static void set_state(struct ao *ao, int new_state)
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{
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struct ao_pull_state *p = ao->api_priv;
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while (1) {
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int old = atomic_load(&p->state);
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if (old == AO_STATE_BUSY) {
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// A spinlock, because some audio APIs don't want us to use mutexes.
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mp_sleep_us(1);
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continue;
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}
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if (atomic_compare_exchange_strong(&p->state, &old, new_state))
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break;
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}
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}
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static int get_space(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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// Since the reader will read the last plane last, its free space is the
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// minimum free space across all planes.
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return mp_ring_available(p->buffers[ao->num_planes - 1]) / ao->sstride;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct ao_pull_state *p = ao->api_priv;
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int write_samples = get_space(ao);
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write_samples = MPMIN(write_samples, samples);
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// Write starting from the last plane - this way, the first plane will
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// always contain the minimum amount of data readable across all planes
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// (assumes the reader starts with the first plane).
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int write_bytes = write_samples * ao->sstride;
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for (int n = ao->num_planes - 1; n >= 0; n--) {
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int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
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assert(r == write_bytes);
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}
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int state = atomic_load(&p->state);
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if (!IS_PLAYING(state)) {
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set_state(ao, AO_STATE_PLAY);
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ao->driver->resume(ao);
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}
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return write_samples;
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}
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// Read the given amount of samples in the user-provided data buffer. Returns
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// the number of samples copied. If there is not enough data (buffer underrun
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// or EOF), return the number of samples that could be copied, and fill the
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// rest of the user-provided buffer with silence.
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// This basically assumes that the audio device doesn't care about underruns.
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// If this is called in paused mode, it will always return 0.
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// The caller should set out_time_us to the expected delay the last sample
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// reaches the speakers, in microseconds, using mp_time_us() as reference.
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int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
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{
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assert(ao->api == &ao_api_pull);
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struct ao_pull_state *p = ao->api_priv;
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int full_bytes = samples * ao->sstride;
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bool need_wakeup = false;
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int bytes = 0;
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// Play silence in states other than AO_STATE_PLAY.
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if (!atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_PLAY},
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AO_STATE_BUSY))
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goto end;
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// Since the writer will write the first plane last, its buffered amount
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// of data is the minimum amount across all planes.
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int buffered_bytes = mp_ring_buffered(p->buffers[0]);
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bytes = MPMIN(buffered_bytes, full_bytes);
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if (bytes > 0)
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atomic_store(&p->end_time_us, out_time_us);
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for (int n = 0; n < ao->num_planes; n++) {
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int r = mp_ring_read(p->buffers[n], data[n], bytes);
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bytes = MPMIN(bytes, r);
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}
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// Half of the buffer played -> request more.
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need_wakeup = buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2;
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// Should never fail.
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atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_BUSY}, AO_STATE_PLAY);
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end:
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if (need_wakeup)
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mp_input_wakeup_nolock(ao->input_ctx);
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// pad with silence (underflow/paused/eof)
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for (int n = 0; n < ao->num_planes; n++)
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af_fill_silence((char *)data[n] + bytes, full_bytes - bytes, ao->format);
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return bytes / ao->sstride;
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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if (ao->driver->control)
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return ao->driver->control(ao, cmd, arg);
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return CONTROL_UNKNOWN;
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}
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// Return size of the buffered data in seconds. Can include the device latency.
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// Basically, this returns how much data there is still to play, and how long
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// it takes until the last sample in the buffer reaches the speakers. This is
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// used for audio/video synchronization, so it's very important to implement
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// this correctly.
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static double get_delay(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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int64_t end = atomic_load(&p->end_time_us);
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int64_t now = mp_time_us();
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double driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
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return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
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}
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static void reset(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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if (ao->driver->reset)
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ao->driver->reset(ao); // assumes the audio callback thread is stopped
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set_state(ao, AO_STATE_NONE);
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for (int n = 0; n < ao->num_planes; n++)
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mp_ring_reset(p->buffers[n]);
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atomic_store(&p->end_time_us, 0);
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}
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static void pause(struct ao *ao)
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{
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if (ao->driver->reset)
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ao->driver->reset(ao);
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set_state(ao, AO_STATE_NONE);
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}
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static void resume(struct ao *ao)
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{
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set_state(ao, AO_STATE_PLAY);
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ao->driver->resume(ao);
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}
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static bool get_eof(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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// For simplicity, ignore the latency. Otherwise, we would have to run an
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// extra thread to time it.
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return mp_ring_buffered(p->buffers[0]) == 0;
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}
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static void drain(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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int state = atomic_load(&p->state);
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if (IS_PLAYING(state)) {
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// Wait for lower bound.
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mp_sleep_us(mp_ring_buffered(p->buffers[0]) / (double)ao->bps * 1e6);
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// And then poll for actual end. (Unfortunately, this code considers
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// audio APIs which do not want you to use mutexes in the audio
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// callback, and an extra semaphore would require slightly more effort.)
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// Limit to arbitrary ~250ms max. waiting for robustness.
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int64_t max = mp_time_us() + 250000;
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while (mp_time_us() < max && !get_eof(ao))
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mp_sleep_us(1);
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}
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reset(ao);
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}
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static void uninit(struct ao *ao)
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{
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ao->driver->uninit(ao);
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}
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static int init(struct ao *ao)
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{
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struct ao_pull_state *p = ao->api_priv;
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for (int n = 0; n < ao->num_planes; n++)
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p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
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atomic_store(&p->state, AO_STATE_NONE);
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assert(ao->driver->resume);
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return 0;
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}
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const struct ao_driver ao_api_pull = {
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.init = init,
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.control = control,
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.uninit = uninit,
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.drain = drain,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.get_eof = get_eof,
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.pause = pause,
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.resume = resume,
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.priv_size = sizeof(struct ao_pull_state),
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};
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