mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
899e0bd16b
The code is very basic: - only handles gamepads, could be extended for generic joysticks in the future. - only has button mappings for controllers natively supported by SDL2. I heard more can be added through env vars, there's also ways to load mappings from text files, but I'd rather not go there yet. Common ones like Dualshock are supported natively. - analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an activation threshold. - only supports one gamepad at a time. the feature is intented to use gamepads as evolved remote controls, not play multiplayer games in mpv :)
359 lines
11 KiB
C
359 lines
11 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <strings.h>
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#include "misc/bstr.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "keycodes.h"
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struct key_name {
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int key;
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char *name;
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};
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/// The names of the keys as used in input.conf
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/// If you add some new keys, you also need to add them here
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static const struct key_name key_names[] = {
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{ ' ', "SPACE" },
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{ '#', "SHARP" },
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{ 0x3000, "IDEOGRAPHIC_SPACE" },
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{ MP_KEY_ENTER, "ENTER" },
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{ MP_KEY_TAB, "TAB" },
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{ MP_KEY_BACKSPACE, "BS" },
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{ MP_KEY_DELETE, "DEL" },
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{ MP_KEY_INSERT, "INS" },
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{ MP_KEY_HOME, "HOME" },
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{ MP_KEY_END, "END" },
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{ MP_KEY_PAGE_UP, "PGUP" },
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{ MP_KEY_PAGE_DOWN, "PGDWN" },
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{ MP_KEY_ESC, "ESC" },
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{ MP_KEY_PRINT, "PRINT" },
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{ MP_KEY_RIGHT, "RIGHT" },
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{ MP_KEY_LEFT, "LEFT" },
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{ MP_KEY_DOWN, "DOWN" },
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{ MP_KEY_UP, "UP" },
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{ MP_KEY_F+1, "F1" },
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{ MP_KEY_F+2, "F2" },
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{ MP_KEY_F+3, "F3" },
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{ MP_KEY_F+4, "F4" },
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{ MP_KEY_F+5, "F5" },
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{ MP_KEY_F+6, "F6" },
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{ MP_KEY_F+7, "F7" },
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{ MP_KEY_F+8, "F8" },
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{ MP_KEY_F+9, "F9" },
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{ MP_KEY_F+10, "F10" },
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{ MP_KEY_F+11, "F11" },
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{ MP_KEY_F+12, "F12" },
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{ MP_KEY_KP0, "KP0" },
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{ MP_KEY_KP1, "KP1" },
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{ MP_KEY_KP2, "KP2" },
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{ MP_KEY_KP3, "KP3" },
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{ MP_KEY_KP4, "KP4" },
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{ MP_KEY_KP5, "KP5" },
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{ MP_KEY_KP6, "KP6" },
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{ MP_KEY_KP7, "KP7" },
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{ MP_KEY_KP8, "KP8" },
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{ MP_KEY_KP9, "KP9" },
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{ MP_KEY_KPDEL, "KP_DEL" },
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{ MP_KEY_KPDEC, "KP_DEC" },
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{ MP_KEY_KPINS, "KP_INS" },
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{ MP_KEY_KPENTER, "KP_ENTER" },
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{ MP_MBTN_LEFT, "MBTN_LEFT" },
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{ MP_MBTN_MID, "MBTN_MID" },
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{ MP_MBTN_RIGHT, "MBTN_RIGHT" },
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{ MP_WHEEL_UP, "WHEEL_UP" },
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{ MP_WHEEL_DOWN, "WHEEL_DOWN" },
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{ MP_WHEEL_LEFT, "WHEEL_LEFT" },
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{ MP_WHEEL_RIGHT, "WHEEL_RIGHT" },
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{ MP_MBTN_BACK, "MBTN_BACK" },
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{ MP_MBTN_FORWARD, "MBTN_FORWARD" },
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{ MP_MBTN9, "MBTN9" },
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{ MP_MBTN10, "MBTN10" },
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{ MP_MBTN11, "MBTN11" },
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{ MP_MBTN12, "MBTN12" },
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{ MP_MBTN13, "MBTN13" },
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{ MP_MBTN14, "MBTN14" },
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{ MP_MBTN15, "MBTN15" },
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{ MP_MBTN16, "MBTN16" },
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{ MP_MBTN17, "MBTN17" },
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{ MP_MBTN18, "MBTN18" },
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{ MP_MBTN19, "MBTN19" },
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{ MP_MBTN_LEFT_DBL, "MBTN_LEFT_DBL" },
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{ MP_MBTN_MID_DBL, "MBTN_MID_DBL" },
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{ MP_MBTN_RIGHT_DBL, "MBTN_RIGHT_DBL" },
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{ MP_AR_PLAY, "AR_PLAY" },
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{ MP_AR_PLAY_HOLD, "AR_PLAY_HOLD" },
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{ MP_AR_CENTER, "AR_CENTER" },
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{ MP_AR_CENTER_HOLD, "AR_CENTER_HOLD" },
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{ MP_AR_NEXT, "AR_NEXT" },
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{ MP_AR_NEXT_HOLD, "AR_NEXT_HOLD" },
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{ MP_AR_PREV, "AR_PREV" },
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{ MP_AR_PREV_HOLD, "AR_PREV_HOLD" },
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{ MP_AR_MENU, "AR_MENU" },
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{ MP_AR_MENU_HOLD, "AR_MENU_HOLD" },
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{ MP_AR_VUP, "AR_VUP" },
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{ MP_AR_VUP_HOLD, "AR_VUP_HOLD" },
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{ MP_AR_VDOWN, "AR_VDOWN" },
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{ MP_AR_VDOWN_HOLD, "AR_VDOWN_HOLD" },
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{ MP_KEY_GAMEPAD_ACTION_DOWN, "GAMEPAD_ACTION_DOWN" },
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{ MP_KEY_GAMEPAD_ACTION_RIGHT, "GAMEPAD_ACTION_RIGHT" },
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{ MP_KEY_GAMEPAD_ACTION_LEFT, "GAMEPAD_ACTION_LEFT" },
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{ MP_KEY_GAMEPAD_ACTION_UP, "GAMEPAD_ACTION_UP" },
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{ MP_KEY_GAMEPAD_BACK, "GAMEPAD_BACK" },
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{ MP_KEY_GAMEPAD_MENU, "GAMEPAD_MENU" },
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{ MP_KEY_GAMEPAD_START, "GAMEPAD_START" },
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{ MP_KEY_GAMEPAD_LEFT_SHOULDER, "GAMEPAD_LEFT_SHOULDER" },
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{ MP_KEY_GAMEPAD_RIGHT_SHOULDER, "GAMEPAD_RIGHT_SHOULDER" },
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{ MP_KEY_GAMEPAD_LEFT_TRIGGER, "GAMEPAD_LEFT_TRIGGER" },
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{ MP_KEY_GAMEPAD_RIGHT_TRIGGER, "GAMEPAD_RIGHT_TRIGGER" },
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{ MP_KEY_GAMEPAD_LEFT_STICK, "GAMEPAD_LEFT_STICK" },
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{ MP_KEY_GAMEPAD_RIGHT_STICK, "GAMEPAD_RIGHT_STICK" },
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{ MP_KEY_GAMEPAD_DPAD_UP, "GAMEPAD_DPAD_UP" },
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{ MP_KEY_GAMEPAD_DPAD_DOWN, "GAMEPAD_DPAD_DOWN" },
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{ MP_KEY_GAMEPAD_DPAD_LEFT, "GAMEPAD_DPAD_LEFT" },
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{ MP_KEY_GAMEPAD_DPAD_RIGHT, "GAMEPAD_DPAD_RIGHT" },
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{ MP_KEY_GAMEPAD_LEFT_STICK_UP, "GAMEPAD_LEFT_STICK_UP" },
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{ MP_KEY_GAMEPAD_LEFT_STICK_DOWN, "GAMEPAD_LEFT_STICK_DOWN" },
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{ MP_KEY_GAMEPAD_LEFT_STICK_LEFT, "GAMEPAD_LEFT_STICK_LEFT" },
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{ MP_KEY_GAMEPAD_LEFT_STICK_RIGHT, "GAMEPAD_LEFT_STICK_RIGHT" },
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{ MP_KEY_GAMEPAD_RIGHT_STICK_UP, "GAMEPAD_RIGHT_STICK_UP" },
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{ MP_KEY_GAMEPAD_RIGHT_STICK_DOWN, "GAMEPAD_RIGHT_STICK_DOWN" },
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{ MP_KEY_GAMEPAD_RIGHT_STICK_LEFT, "GAMEPAD_RIGHT_STICK_LEFT" },
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{ MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT, "GAMEPAD_RIGHT_STICK_RIGHT" },
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{ MP_KEY_POWER, "POWER" },
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{ MP_KEY_MENU, "MENU" },
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{ MP_KEY_PLAY, "PLAY" },
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{ MP_KEY_PAUSE, "PAUSE" },
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{ MP_KEY_PLAYPAUSE, "PLAYPAUSE" },
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{ MP_KEY_STOP, "STOP" },
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{ MP_KEY_FORWARD, "FORWARD" },
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{ MP_KEY_REWIND, "REWIND" },
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{ MP_KEY_NEXT, "NEXT" },
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{ MP_KEY_PREV, "PREV" },
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{ MP_KEY_VOLUME_UP, "VOLUME_UP" },
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{ MP_KEY_VOLUME_DOWN, "VOLUME_DOWN" },
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{ MP_KEY_MUTE, "MUTE" },
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{ MP_KEY_HOMEPAGE, "HOMEPAGE" },
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{ MP_KEY_WWW, "WWW" },
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{ MP_KEY_MAIL, "MAIL" },
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{ MP_KEY_FAVORITES, "FAVORITES" },
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{ MP_KEY_SEARCH, "SEARCH" },
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{ MP_KEY_SLEEP, "SLEEP" },
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{ MP_KEY_CANCEL, "CANCEL" },
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{ MP_KEY_RECORD, "RECORD" },
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{ MP_KEY_CHANNEL_UP, "CHANNEL_UP" },
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{ MP_KEY_CHANNEL_DOWN,"CHANNEL_DOWN" },
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// These are kept for backward compatibility
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{ MP_KEY_PAUSE, "XF86_PAUSE" },
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{ MP_KEY_STOP, "XF86_STOP" },
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{ MP_KEY_PREV, "XF86_PREV" },
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{ MP_KEY_NEXT, "XF86_NEXT" },
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// Deprecated numeric aliases for the mouse buttons
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{ MP_MBTN_LEFT, "MOUSE_BTN0" },
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{ MP_MBTN_MID, "MOUSE_BTN1" },
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{ MP_MBTN_RIGHT, "MOUSE_BTN2" },
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{ MP_WHEEL_UP, "MOUSE_BTN3" },
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{ MP_WHEEL_DOWN, "MOUSE_BTN4" },
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{ MP_WHEEL_LEFT, "MOUSE_BTN5" },
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{ MP_WHEEL_RIGHT, "MOUSE_BTN6" },
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{ MP_MBTN_BACK, "MOUSE_BTN7" },
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{ MP_MBTN_FORWARD, "MOUSE_BTN8" },
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{ MP_MBTN9, "MOUSE_BTN9" },
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{ MP_MBTN10, "MOUSE_BTN10" },
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{ MP_MBTN11, "MOUSE_BTN11" },
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{ MP_MBTN12, "MOUSE_BTN12" },
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{ MP_MBTN13, "MOUSE_BTN13" },
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{ MP_MBTN14, "MOUSE_BTN14" },
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{ MP_MBTN15, "MOUSE_BTN15" },
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{ MP_MBTN16, "MOUSE_BTN16" },
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{ MP_MBTN17, "MOUSE_BTN17" },
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{ MP_MBTN18, "MOUSE_BTN18" },
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{ MP_MBTN19, "MOUSE_BTN19" },
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{ MP_MBTN_LEFT_DBL, "MOUSE_BTN0_DBL" },
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{ MP_MBTN_MID_DBL, "MOUSE_BTN1_DBL" },
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{ MP_MBTN_RIGHT_DBL, "MOUSE_BTN2_DBL" },
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{ MP_WHEEL_UP, "AXIS_UP" },
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{ MP_WHEEL_DOWN, "AXIS_DOWN" },
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{ MP_WHEEL_LEFT, "AXIS_LEFT" },
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{ MP_WHEEL_RIGHT, "AXIS_RIGHT" },
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{ MP_KEY_CLOSE_WIN, "CLOSE_WIN" },
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{ MP_KEY_MOUSE_MOVE, "MOUSE_MOVE" },
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{ MP_KEY_MOUSE_LEAVE, "MOUSE_LEAVE" },
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{ MP_KEY_MOUSE_ENTER, "MOUSE_ENTER" },
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{ MP_KEY_UNMAPPED, "UNMAPPED" },
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{ 0, NULL }
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};
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static const struct key_name modifier_names[] = {
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{ MP_KEY_MODIFIER_SHIFT, "Shift" },
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{ MP_KEY_MODIFIER_CTRL, "Ctrl" },
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{ MP_KEY_MODIFIER_ALT, "Alt" },
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{ MP_KEY_MODIFIER_META, "Meta" },
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{ 0 }
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};
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int mp_input_get_key_from_name(const char *name)
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{
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int modifiers = 0;
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const char *p;
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while ((p = strchr(name, '+'))) {
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for (const struct key_name *m = modifier_names; m->name; m++)
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if (!bstrcasecmp(bstr0(m->name),
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(struct bstr){(char *)name, p - name})) {
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modifiers |= m->key;
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goto found;
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}
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if (!strcmp(name, "+"))
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return '+' + modifiers;
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return -1;
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found:
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name = p + 1;
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}
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struct bstr bname = bstr0(name);
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struct bstr rest;
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int code = bstr_decode_utf8(bname, &rest);
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if (code >= 0 && rest.len == 0)
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return mp_normalize_keycode(code + modifiers);
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if (bstr_startswith0(bname, "0x"))
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return mp_normalize_keycode(strtol(name, NULL, 16) + modifiers);
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for (int i = 0; key_names[i].name != NULL; i++) {
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if (strcasecmp(key_names[i].name, name) == 0)
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return mp_normalize_keycode(key_names[i].key + modifiers);
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}
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return -1;
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}
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static void mp_input_append_key_name(bstr *buf, int key)
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{
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for (int i = 0; modifier_names[i].name; i++) {
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if (modifier_names[i].key & key) {
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bstr_xappend_asprintf(NULL, buf, "%s+", modifier_names[i].name);
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key -= modifier_names[i].key;
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}
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}
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for (int i = 0; key_names[i].name != NULL; i++) {
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if (key_names[i].key == key) {
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bstr_xappend_asprintf(NULL, buf, "%s", key_names[i].name);
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return;
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}
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}
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// printable, and valid unicode range
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if (key >= 32 && key <= 0x10FFFF) {
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mp_append_utf8_bstr(NULL, buf, key);
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return;
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}
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// Print the hex key code
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bstr_xappend_asprintf(NULL, buf, "0x%x", key);
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}
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char *mp_input_get_key_name(int key)
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{
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bstr dst = {0};
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mp_input_append_key_name(&dst, key);
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return dst.start;
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}
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char *mp_input_get_key_combo_name(const int *keys, int max)
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{
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bstr dst = {0};
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while (max > 0) {
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mp_input_append_key_name(&dst, *keys);
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if (--max && *++keys)
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bstr_xappend(NULL, &dst, bstr0("-"));
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else
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break;
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}
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return dst.start;
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}
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int mp_input_get_keys_from_string(char *name, int max_num_keys,
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int *out_num_keys, int *keys)
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{
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char *end, *ptr;
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int n = 0;
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ptr = name;
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n = 0;
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for (end = strchr(ptr, '-'); ; end = strchr(ptr, '-')) {
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if (end && end[1] != '\0') {
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if (end[1] == '-')
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end = &end[1];
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end[0] = '\0';
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}
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keys[n] = mp_input_get_key_from_name(ptr);
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if (keys[n] < 0)
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return 0;
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n++;
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if (end && end[1] != '\0' && n < max_num_keys)
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ptr = &end[1];
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else
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break;
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}
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*out_num_keys = n;
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return 1;
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}
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void mp_print_key_list(struct mp_log *out)
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{
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mp_info(out, "\n");
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for (int i = 0; key_names[i].name != NULL; i++)
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mp_info(out, "%s\n", key_names[i].name);
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}
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int mp_normalize_keycode(int keycode)
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{
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if (keycode <= 0)
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return keycode;
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int code = keycode & ~MP_KEY_MODIFIER_MASK;
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int mod = keycode & MP_KEY_MODIFIER_MASK;
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/* On normal keyboards shift changes the character code of non-special
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* keys, so don't count the modifier separately for those. In other words
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* we want to have "a" and "A" instead of "a" and "Shift+A"; but a separate
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* shift modifier is still kept for special keys like arrow keys. */
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if (code >= 32 && code < MP_KEY_BASE) {
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/* Still try to support ASCII case-modifications properly. For example,
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* we want to change "Shift+a" to "A", not "a". Doing this for unicode
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* in general would require huge lookup tables, or a libc with proper
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* unicode support, so we don't do that. */
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if (code >= 'a' && code <= 'z' && (mod & MP_KEY_MODIFIER_SHIFT))
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code &= 0x5F;
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mod &= ~MP_KEY_MODIFIER_SHIFT;
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}
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return code | mod;
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}
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