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mirror of https://github.com/mpv-player/mpv synced 2024-12-27 01:22:30 +00:00
mpv/input/keycodes.c
Stefano Pigozzi 899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00

359 lines
11 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <string.h>
#include <strings.h>
#include "misc/bstr.h"
#include "common/common.h"
#include "common/msg.h"
#include "keycodes.h"
struct key_name {
int key;
char *name;
};
/// The names of the keys as used in input.conf
/// If you add some new keys, you also need to add them here
static const struct key_name key_names[] = {
{ ' ', "SPACE" },
{ '#', "SHARP" },
{ 0x3000, "IDEOGRAPHIC_SPACE" },
{ MP_KEY_ENTER, "ENTER" },
{ MP_KEY_TAB, "TAB" },
{ MP_KEY_BACKSPACE, "BS" },
{ MP_KEY_DELETE, "DEL" },
{ MP_KEY_INSERT, "INS" },
{ MP_KEY_HOME, "HOME" },
{ MP_KEY_END, "END" },
{ MP_KEY_PAGE_UP, "PGUP" },
{ MP_KEY_PAGE_DOWN, "PGDWN" },
{ MP_KEY_ESC, "ESC" },
{ MP_KEY_PRINT, "PRINT" },
{ MP_KEY_RIGHT, "RIGHT" },
{ MP_KEY_LEFT, "LEFT" },
{ MP_KEY_DOWN, "DOWN" },
{ MP_KEY_UP, "UP" },
{ MP_KEY_F+1, "F1" },
{ MP_KEY_F+2, "F2" },
{ MP_KEY_F+3, "F3" },
{ MP_KEY_F+4, "F4" },
{ MP_KEY_F+5, "F5" },
{ MP_KEY_F+6, "F6" },
{ MP_KEY_F+7, "F7" },
{ MP_KEY_F+8, "F8" },
{ MP_KEY_F+9, "F9" },
{ MP_KEY_F+10, "F10" },
{ MP_KEY_F+11, "F11" },
{ MP_KEY_F+12, "F12" },
{ MP_KEY_KP0, "KP0" },
{ MP_KEY_KP1, "KP1" },
{ MP_KEY_KP2, "KP2" },
{ MP_KEY_KP3, "KP3" },
{ MP_KEY_KP4, "KP4" },
{ MP_KEY_KP5, "KP5" },
{ MP_KEY_KP6, "KP6" },
{ MP_KEY_KP7, "KP7" },
{ MP_KEY_KP8, "KP8" },
{ MP_KEY_KP9, "KP9" },
{ MP_KEY_KPDEL, "KP_DEL" },
{ MP_KEY_KPDEC, "KP_DEC" },
{ MP_KEY_KPINS, "KP_INS" },
{ MP_KEY_KPENTER, "KP_ENTER" },
{ MP_MBTN_LEFT, "MBTN_LEFT" },
{ MP_MBTN_MID, "MBTN_MID" },
{ MP_MBTN_RIGHT, "MBTN_RIGHT" },
{ MP_WHEEL_UP, "WHEEL_UP" },
{ MP_WHEEL_DOWN, "WHEEL_DOWN" },
{ MP_WHEEL_LEFT, "WHEEL_LEFT" },
{ MP_WHEEL_RIGHT, "WHEEL_RIGHT" },
{ MP_MBTN_BACK, "MBTN_BACK" },
{ MP_MBTN_FORWARD, "MBTN_FORWARD" },
{ MP_MBTN9, "MBTN9" },
{ MP_MBTN10, "MBTN10" },
{ MP_MBTN11, "MBTN11" },
{ MP_MBTN12, "MBTN12" },
{ MP_MBTN13, "MBTN13" },
{ MP_MBTN14, "MBTN14" },
{ MP_MBTN15, "MBTN15" },
{ MP_MBTN16, "MBTN16" },
{ MP_MBTN17, "MBTN17" },
{ MP_MBTN18, "MBTN18" },
{ MP_MBTN19, "MBTN19" },
{ MP_MBTN_LEFT_DBL, "MBTN_LEFT_DBL" },
{ MP_MBTN_MID_DBL, "MBTN_MID_DBL" },
{ MP_MBTN_RIGHT_DBL, "MBTN_RIGHT_DBL" },
{ MP_AR_PLAY, "AR_PLAY" },
{ MP_AR_PLAY_HOLD, "AR_PLAY_HOLD" },
{ MP_AR_CENTER, "AR_CENTER" },
{ MP_AR_CENTER_HOLD, "AR_CENTER_HOLD" },
{ MP_AR_NEXT, "AR_NEXT" },
{ MP_AR_NEXT_HOLD, "AR_NEXT_HOLD" },
{ MP_AR_PREV, "AR_PREV" },
{ MP_AR_PREV_HOLD, "AR_PREV_HOLD" },
{ MP_AR_MENU, "AR_MENU" },
{ MP_AR_MENU_HOLD, "AR_MENU_HOLD" },
{ MP_AR_VUP, "AR_VUP" },
{ MP_AR_VUP_HOLD, "AR_VUP_HOLD" },
{ MP_AR_VDOWN, "AR_VDOWN" },
{ MP_AR_VDOWN_HOLD, "AR_VDOWN_HOLD" },
{ MP_KEY_GAMEPAD_ACTION_DOWN, "GAMEPAD_ACTION_DOWN" },
{ MP_KEY_GAMEPAD_ACTION_RIGHT, "GAMEPAD_ACTION_RIGHT" },
{ MP_KEY_GAMEPAD_ACTION_LEFT, "GAMEPAD_ACTION_LEFT" },
{ MP_KEY_GAMEPAD_ACTION_UP, "GAMEPAD_ACTION_UP" },
{ MP_KEY_GAMEPAD_BACK, "GAMEPAD_BACK" },
{ MP_KEY_GAMEPAD_MENU, "GAMEPAD_MENU" },
{ MP_KEY_GAMEPAD_START, "GAMEPAD_START" },
{ MP_KEY_GAMEPAD_LEFT_SHOULDER, "GAMEPAD_LEFT_SHOULDER" },
{ MP_KEY_GAMEPAD_RIGHT_SHOULDER, "GAMEPAD_RIGHT_SHOULDER" },
{ MP_KEY_GAMEPAD_LEFT_TRIGGER, "GAMEPAD_LEFT_TRIGGER" },
{ MP_KEY_GAMEPAD_RIGHT_TRIGGER, "GAMEPAD_RIGHT_TRIGGER" },
{ MP_KEY_GAMEPAD_LEFT_STICK, "GAMEPAD_LEFT_STICK" },
{ MP_KEY_GAMEPAD_RIGHT_STICK, "GAMEPAD_RIGHT_STICK" },
{ MP_KEY_GAMEPAD_DPAD_UP, "GAMEPAD_DPAD_UP" },
{ MP_KEY_GAMEPAD_DPAD_DOWN, "GAMEPAD_DPAD_DOWN" },
{ MP_KEY_GAMEPAD_DPAD_LEFT, "GAMEPAD_DPAD_LEFT" },
{ MP_KEY_GAMEPAD_DPAD_RIGHT, "GAMEPAD_DPAD_RIGHT" },
{ MP_KEY_GAMEPAD_LEFT_STICK_UP, "GAMEPAD_LEFT_STICK_UP" },
{ MP_KEY_GAMEPAD_LEFT_STICK_DOWN, "GAMEPAD_LEFT_STICK_DOWN" },
{ MP_KEY_GAMEPAD_LEFT_STICK_LEFT, "GAMEPAD_LEFT_STICK_LEFT" },
{ MP_KEY_GAMEPAD_LEFT_STICK_RIGHT, "GAMEPAD_LEFT_STICK_RIGHT" },
{ MP_KEY_GAMEPAD_RIGHT_STICK_UP, "GAMEPAD_RIGHT_STICK_UP" },
{ MP_KEY_GAMEPAD_RIGHT_STICK_DOWN, "GAMEPAD_RIGHT_STICK_DOWN" },
{ MP_KEY_GAMEPAD_RIGHT_STICK_LEFT, "GAMEPAD_RIGHT_STICK_LEFT" },
{ MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT, "GAMEPAD_RIGHT_STICK_RIGHT" },
{ MP_KEY_POWER, "POWER" },
{ MP_KEY_MENU, "MENU" },
{ MP_KEY_PLAY, "PLAY" },
{ MP_KEY_PAUSE, "PAUSE" },
{ MP_KEY_PLAYPAUSE, "PLAYPAUSE" },
{ MP_KEY_STOP, "STOP" },
{ MP_KEY_FORWARD, "FORWARD" },
{ MP_KEY_REWIND, "REWIND" },
{ MP_KEY_NEXT, "NEXT" },
{ MP_KEY_PREV, "PREV" },
{ MP_KEY_VOLUME_UP, "VOLUME_UP" },
{ MP_KEY_VOLUME_DOWN, "VOLUME_DOWN" },
{ MP_KEY_MUTE, "MUTE" },
{ MP_KEY_HOMEPAGE, "HOMEPAGE" },
{ MP_KEY_WWW, "WWW" },
{ MP_KEY_MAIL, "MAIL" },
{ MP_KEY_FAVORITES, "FAVORITES" },
{ MP_KEY_SEARCH, "SEARCH" },
{ MP_KEY_SLEEP, "SLEEP" },
{ MP_KEY_CANCEL, "CANCEL" },
{ MP_KEY_RECORD, "RECORD" },
{ MP_KEY_CHANNEL_UP, "CHANNEL_UP" },
{ MP_KEY_CHANNEL_DOWN,"CHANNEL_DOWN" },
// These are kept for backward compatibility
{ MP_KEY_PAUSE, "XF86_PAUSE" },
{ MP_KEY_STOP, "XF86_STOP" },
{ MP_KEY_PREV, "XF86_PREV" },
{ MP_KEY_NEXT, "XF86_NEXT" },
// Deprecated numeric aliases for the mouse buttons
{ MP_MBTN_LEFT, "MOUSE_BTN0" },
{ MP_MBTN_MID, "MOUSE_BTN1" },
{ MP_MBTN_RIGHT, "MOUSE_BTN2" },
{ MP_WHEEL_UP, "MOUSE_BTN3" },
{ MP_WHEEL_DOWN, "MOUSE_BTN4" },
{ MP_WHEEL_LEFT, "MOUSE_BTN5" },
{ MP_WHEEL_RIGHT, "MOUSE_BTN6" },
{ MP_MBTN_BACK, "MOUSE_BTN7" },
{ MP_MBTN_FORWARD, "MOUSE_BTN8" },
{ MP_MBTN9, "MOUSE_BTN9" },
{ MP_MBTN10, "MOUSE_BTN10" },
{ MP_MBTN11, "MOUSE_BTN11" },
{ MP_MBTN12, "MOUSE_BTN12" },
{ MP_MBTN13, "MOUSE_BTN13" },
{ MP_MBTN14, "MOUSE_BTN14" },
{ MP_MBTN15, "MOUSE_BTN15" },
{ MP_MBTN16, "MOUSE_BTN16" },
{ MP_MBTN17, "MOUSE_BTN17" },
{ MP_MBTN18, "MOUSE_BTN18" },
{ MP_MBTN19, "MOUSE_BTN19" },
{ MP_MBTN_LEFT_DBL, "MOUSE_BTN0_DBL" },
{ MP_MBTN_MID_DBL, "MOUSE_BTN1_DBL" },
{ MP_MBTN_RIGHT_DBL, "MOUSE_BTN2_DBL" },
{ MP_WHEEL_UP, "AXIS_UP" },
{ MP_WHEEL_DOWN, "AXIS_DOWN" },
{ MP_WHEEL_LEFT, "AXIS_LEFT" },
{ MP_WHEEL_RIGHT, "AXIS_RIGHT" },
{ MP_KEY_CLOSE_WIN, "CLOSE_WIN" },
{ MP_KEY_MOUSE_MOVE, "MOUSE_MOVE" },
{ MP_KEY_MOUSE_LEAVE, "MOUSE_LEAVE" },
{ MP_KEY_MOUSE_ENTER, "MOUSE_ENTER" },
{ MP_KEY_UNMAPPED, "UNMAPPED" },
{ 0, NULL }
};
static const struct key_name modifier_names[] = {
{ MP_KEY_MODIFIER_SHIFT, "Shift" },
{ MP_KEY_MODIFIER_CTRL, "Ctrl" },
{ MP_KEY_MODIFIER_ALT, "Alt" },
{ MP_KEY_MODIFIER_META, "Meta" },
{ 0 }
};
int mp_input_get_key_from_name(const char *name)
{
int modifiers = 0;
const char *p;
while ((p = strchr(name, '+'))) {
for (const struct key_name *m = modifier_names; m->name; m++)
if (!bstrcasecmp(bstr0(m->name),
(struct bstr){(char *)name, p - name})) {
modifiers |= m->key;
goto found;
}
if (!strcmp(name, "+"))
return '+' + modifiers;
return -1;
found:
name = p + 1;
}
struct bstr bname = bstr0(name);
struct bstr rest;
int code = bstr_decode_utf8(bname, &rest);
if (code >= 0 && rest.len == 0)
return mp_normalize_keycode(code + modifiers);
if (bstr_startswith0(bname, "0x"))
return mp_normalize_keycode(strtol(name, NULL, 16) + modifiers);
for (int i = 0; key_names[i].name != NULL; i++) {
if (strcasecmp(key_names[i].name, name) == 0)
return mp_normalize_keycode(key_names[i].key + modifiers);
}
return -1;
}
static void mp_input_append_key_name(bstr *buf, int key)
{
for (int i = 0; modifier_names[i].name; i++) {
if (modifier_names[i].key & key) {
bstr_xappend_asprintf(NULL, buf, "%s+", modifier_names[i].name);
key -= modifier_names[i].key;
}
}
for (int i = 0; key_names[i].name != NULL; i++) {
if (key_names[i].key == key) {
bstr_xappend_asprintf(NULL, buf, "%s", key_names[i].name);
return;
}
}
// printable, and valid unicode range
if (key >= 32 && key <= 0x10FFFF) {
mp_append_utf8_bstr(NULL, buf, key);
return;
}
// Print the hex key code
bstr_xappend_asprintf(NULL, buf, "0x%x", key);
}
char *mp_input_get_key_name(int key)
{
bstr dst = {0};
mp_input_append_key_name(&dst, key);
return dst.start;
}
char *mp_input_get_key_combo_name(const int *keys, int max)
{
bstr dst = {0};
while (max > 0) {
mp_input_append_key_name(&dst, *keys);
if (--max && *++keys)
bstr_xappend(NULL, &dst, bstr0("-"));
else
break;
}
return dst.start;
}
int mp_input_get_keys_from_string(char *name, int max_num_keys,
int *out_num_keys, int *keys)
{
char *end, *ptr;
int n = 0;
ptr = name;
n = 0;
for (end = strchr(ptr, '-'); ; end = strchr(ptr, '-')) {
if (end && end[1] != '\0') {
if (end[1] == '-')
end = &end[1];
end[0] = '\0';
}
keys[n] = mp_input_get_key_from_name(ptr);
if (keys[n] < 0)
return 0;
n++;
if (end && end[1] != '\0' && n < max_num_keys)
ptr = &end[1];
else
break;
}
*out_num_keys = n;
return 1;
}
void mp_print_key_list(struct mp_log *out)
{
mp_info(out, "\n");
for (int i = 0; key_names[i].name != NULL; i++)
mp_info(out, "%s\n", key_names[i].name);
}
int mp_normalize_keycode(int keycode)
{
if (keycode <= 0)
return keycode;
int code = keycode & ~MP_KEY_MODIFIER_MASK;
int mod = keycode & MP_KEY_MODIFIER_MASK;
/* On normal keyboards shift changes the character code of non-special
* keys, so don't count the modifier separately for those. In other words
* we want to have "a" and "A" instead of "a" and "Shift+A"; but a separate
* shift modifier is still kept for special keys like arrow keys. */
if (code >= 32 && code < MP_KEY_BASE) {
/* Still try to support ASCII case-modifications properly. For example,
* we want to change "Shift+a" to "A", not "a". Doing this for unicode
* in general would require huge lookup tables, or a libc with proper
* unicode support, so we don't do that. */
if (code >= 'a' && code <= 'z' && (mod & MP_KEY_MODIFIER_SHIFT))
code &= 0x5F;
mod &= ~MP_KEY_MODIFIER_SHIFT;
}
return code | mod;
}