mpv/input
Guido Cella 994a08f5a7 input: fix builtin sequence bindings
If g-p is a builtin binding and p is bound in input.conf, pressing g-p
triggers the p binding. Fix this by searching for builtin bindings that
match a longer key sequence even after a user-defined binding has been
found.

Even after changing the condition from >= to > bindings of the same key
defined later in input.conf are still preferred over earlier ones,
because bind_keys() overwrites duplicate bindings. Bindings defined by
later mp.add_key_binding calls are also still preferred.
2024-05-12 23:13:48 +02:00
..
cmd.c
cmd.h player/command: add ability to scale overlay 2023-12-08 13:37:26 +01:00
event.c input: add insert-next support for drag-and-drop 2024-02-26 02:03:21 +00:00
event.h input: add insert-next support for drag-and-drop 2024-02-26 02:03:21 +00:00
input.c input: fix builtin sequence bindings 2024-05-12 23:13:48 +02:00
input.h input: add multitouch support functions 2024-05-03 16:14:03 +02:00
ipc-dummy.c
ipc-unix.c mp_thread: prefer tracking threads with id 2023-11-05 17:36:17 +00:00
ipc-win.c win32: don't jump over variable init with goto 2023-11-18 23:55:28 +00:00
ipc.c
keycodes.c various: fix indentation 2024-05-07 11:23:08 +02:00
keycodes.h input: add MP_TOUCH_RELEASE_ALL 2024-05-03 16:14:03 +02:00
meson.build
sdl_gamepad.c sdl_gamepad: add version check for SDL_HINT_JOYSTICK_THREAD 2023-11-24 14:27:56 +01:00