mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 16:33:02 +00:00
1a5c863a32
Set the PulseAudio stream title, just like the VO window title is set. Refactor update_vo_window_title() so that we can use it for AOs too. The ao_pulse.c bit is stolen from MPlayer.
442 lines
15 KiB
C
442 lines
15 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stddef.h>
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#include <stdbool.h>
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#include <inttypes.h>
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#include <math.h>
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#include <assert.h>
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#include "config.h"
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#include "talloc.h"
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#include "mpvcore/mp_msg.h"
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#include "mpvcore/options.h"
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#include "mpvcore/mp_common.h"
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#include "audio/mixer.h"
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#include "audio/decode/dec_audio.h"
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#include "audio/filter/af.h"
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#include "audio/out/ao.h"
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#include "demux/demux.h"
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#include "mp_core.h"
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static int build_afilter_chain(struct MPContext *mpctx)
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{
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struct sh_audio *sh_audio = mpctx->sh_audio;
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struct ao *ao = mpctx->ao;
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struct MPOpts *opts = mpctx->opts;
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int new_srate;
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if (af_control_any_rev(sh_audio->afilter,
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AF_CONTROL_PLAYBACK_SPEED | AF_CONTROL_SET,
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&opts->playback_speed))
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new_srate = sh_audio->samplerate;
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else {
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new_srate = sh_audio->samplerate * opts->playback_speed;
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if (new_srate != ao->samplerate) {
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// limits are taken from libaf/af_resample.c
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if (new_srate < 8000)
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new_srate = 8000;
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if (new_srate > 192000)
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new_srate = 192000;
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opts->playback_speed = (double)new_srate / sh_audio->samplerate;
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}
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}
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return init_audio_filters(sh_audio, new_srate,
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&ao->samplerate, &ao->channels, &ao->format);
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}
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static int recreate_audio_filters(struct MPContext *mpctx)
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{
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assert(mpctx->sh_audio);
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// init audio filters:
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if (!build_afilter_chain(mpctx)) {
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MP_ERR(mpctx, "Couldn't find matching filter/ao format!\n");
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return -1;
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}
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mixer_reinit_audio(mpctx->mixer, mpctx->ao, mpctx->sh_audio->afilter);
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return 0;
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}
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int reinit_audio_filters(struct MPContext *mpctx)
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{
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struct sh_audio *sh_audio = mpctx->sh_audio;
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if (!sh_audio)
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return -2;
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af_uninit(mpctx->sh_audio->afilter);
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if (af_init(mpctx->sh_audio->afilter) < 0)
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return -1;
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if (recreate_audio_filters(mpctx) < 0)
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return -1;
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return 0;
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}
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void reinit_audio_chain(struct MPContext *mpctx)
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{
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struct MPOpts *opts = mpctx->opts;
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init_demux_stream(mpctx, STREAM_AUDIO);
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if (!mpctx->sh_audio) {
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uninit_player(mpctx, INITIALIZED_AO);
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goto no_audio;
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}
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if (!(mpctx->initialized_flags & INITIALIZED_ACODEC)) {
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if (!init_best_audio_codec(mpctx->sh_audio, opts->audio_decoders))
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goto init_error;
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mpctx->initialized_flags |= INITIALIZED_ACODEC;
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}
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int ao_srate = opts->force_srate;
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int ao_format = opts->audio_output_format;
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struct mp_chmap ao_channels = {0};
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if (mpctx->initialized_flags & INITIALIZED_AO) {
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ao_srate = mpctx->ao->samplerate;
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ao_format = mpctx->ao->format;
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ao_channels = mpctx->ao->channels;
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} else {
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// Automatic downmix
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if (mp_chmap_is_stereo(&opts->audio_output_channels) &&
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!mp_chmap_is_stereo(&mpctx->sh_audio->channels))
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{
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mp_chmap_from_channels(&ao_channels, 2);
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}
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}
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// Determine what the filter chain outputs. build_afilter_chain() also
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// needs this for testing whether playback speed is changed by resampling
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// or using a special filter.
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if (!init_audio_filters(mpctx->sh_audio, // preliminary init
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// input:
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mpctx->sh_audio->samplerate,
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// output:
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&ao_srate, &ao_channels, &ao_format)) {
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MP_ERR(mpctx, "Error at audio filter chain pre-init!\n");
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goto init_error;
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}
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if (!(mpctx->initialized_flags & INITIALIZED_AO)) {
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mpctx->initialized_flags |= INITIALIZED_AO;
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mp_chmap_remove_useless_channels(&ao_channels,
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&opts->audio_output_channels);
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mpctx->ao = ao_init_best(mpctx->global, mpctx->input,
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mpctx->encode_lavc_ctx, ao_srate, ao_format,
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ao_channels);
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struct ao *ao = mpctx->ao;
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if (!ao) {
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MP_ERR(mpctx, "Could not open/initialize audio device -> no sound.\n");
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goto init_error;
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}
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ao->buffer.start = talloc_new(ao);
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char *s = mp_audio_fmt_to_str(ao->samplerate, &ao->channels, ao->format);
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MP_INFO(mpctx, "AO: [%s] %s\n", ao->driver->name, s);
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talloc_free(s);
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MP_VERBOSE(mpctx, "AO: Description: %s\n", ao->driver->description);
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update_window_title(mpctx, true);
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}
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if (recreate_audio_filters(mpctx) < 0)
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goto init_error;
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mpctx->syncing_audio = true;
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return;
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init_error:
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uninit_player(mpctx, INITIALIZED_ACODEC | INITIALIZED_AO);
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cleanup_demux_stream(mpctx, STREAM_AUDIO);
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no_audio:
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mpctx->current_track[STREAM_AUDIO] = NULL;
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MP_INFO(mpctx, "Audio: no audio\n");
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}
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// Return pts value corresponding to the end point of audio written to the
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// ao so far.
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double written_audio_pts(struct MPContext *mpctx)
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{
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sh_audio_t *sh_audio = mpctx->sh_audio;
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if (!sh_audio)
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return MP_NOPTS_VALUE;
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double bps = sh_audio->channels.num * sh_audio->samplerate *
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(af_fmt2bits(sh_audio->sample_format) / 8);
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// first calculate the end pts of audio that has been output by decoder
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double a_pts = sh_audio->pts;
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if (a_pts == MP_NOPTS_VALUE)
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return MP_NOPTS_VALUE;
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// sh_audio->pts is the timestamp of the latest input packet with
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// known pts that the decoder has decoded. sh_audio->pts_bytes is
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// the amount of bytes the decoder has written after that timestamp.
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a_pts += sh_audio->pts_bytes / bps;
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// Now a_pts hopefully holds the pts for end of audio from decoder.
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// Subtract data in buffers between decoder and audio out.
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// Decoded but not filtered
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a_pts -= sh_audio->a_buffer_len / bps;
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// Data buffered in audio filters, measured in bytes of "missing" output
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double buffered_output = af_calc_delay(sh_audio->afilter);
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// Data that was ready for ao but was buffered because ao didn't fully
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// accept everything to internal buffers yet
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buffered_output += mpctx->ao->buffer.len;
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// Filters divide audio length by playback_speed, so multiply by it
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// to get the length in original units without speedup or slowdown
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a_pts -= buffered_output * mpctx->opts->playback_speed / mpctx->ao->bps;
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return a_pts + mpctx->video_offset;
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}
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// Return pts value corresponding to currently playing audio.
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double playing_audio_pts(struct MPContext *mpctx)
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{
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double pts = written_audio_pts(mpctx);
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if (pts == MP_NOPTS_VALUE)
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return pts;
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return pts - mpctx->opts->playback_speed * ao_get_delay(mpctx->ao);
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}
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static int write_to_ao(struct MPContext *mpctx, void *data, int len, int flags,
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double pts)
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{
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if (mpctx->paused)
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return 0;
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struct ao *ao = mpctx->ao;
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double bps = ao->bps / mpctx->opts->playback_speed;
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int unitsize = ao->channels.num * af_fmt2bits(ao->format) / 8;
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ao->pts = pts;
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int played = ao_play(mpctx->ao, data, len, flags);
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assert(played <= len);
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assert(played % unitsize == 0);
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if (played > 0) {
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mpctx->shown_aframes += played / unitsize;
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mpctx->delay += played / bps;
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// Keep correct pts for remaining data - could be used to flush
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// remaining buffer when closing ao.
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ao->pts += played / bps;
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return played;
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}
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return 0;
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}
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#define ASYNC_PLAY_DONE -3
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static int audio_start_sync(struct MPContext *mpctx, int playsize)
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{
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struct ao *ao = mpctx->ao;
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struct MPOpts *opts = mpctx->opts;
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sh_audio_t * const sh_audio = mpctx->sh_audio;
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int res;
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// Timing info may not be set without
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res = decode_audio(sh_audio, &ao->buffer, 1);
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if (res < 0)
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return res;
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int bytes;
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bool did_retry = false;
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double written_pts;
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double bps = ao->bps / opts->playback_speed;
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bool hrseek = mpctx->hrseek_active; // audio only hrseek
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mpctx->hrseek_active = false;
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while (1) {
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written_pts = written_audio_pts(mpctx);
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double ptsdiff;
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if (hrseek)
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ptsdiff = written_pts - mpctx->hrseek_pts;
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else
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ptsdiff = written_pts - mpctx->sh_video->pts - mpctx->delay
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- mpctx->audio_delay;
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bytes = ptsdiff * bps;
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bytes -= bytes % (ao->channels.num * af_fmt2bits(ao->format) / 8);
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// ogg demuxers give packets without timing
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if (written_pts <= 1 && sh_audio->pts == MP_NOPTS_VALUE) {
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if (!did_retry) {
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// Try to read more data to see packets that have pts
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res = decode_audio(sh_audio, &ao->buffer, ao->bps);
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if (res < 0)
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return res;
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did_retry = true;
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continue;
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}
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bytes = 0;
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}
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if (fabs(ptsdiff) > 300 || isnan(ptsdiff)) // pts reset or just broken?
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bytes = 0;
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if (bytes > 0)
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break;
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mpctx->syncing_audio = false;
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int a = MPMIN(-bytes, MPMAX(playsize, 20000));
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res = decode_audio(sh_audio, &ao->buffer, a);
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bytes += ao->buffer.len;
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if (bytes >= 0) {
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memmove(ao->buffer.start,
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ao->buffer.start + ao->buffer.len - bytes, bytes);
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ao->buffer.len = bytes;
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if (res < 0)
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return res;
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return decode_audio(sh_audio, &ao->buffer, playsize);
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}
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ao->buffer.len = 0;
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if (res < 0)
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return res;
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}
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if (hrseek)
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// Don't add silence in audio-only case even if position is too late
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return 0;
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int fillbyte = 0;
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if ((ao->format & AF_FORMAT_SIGN_MASK) == AF_FORMAT_US)
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fillbyte = 0x80;
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if (bytes >= playsize) {
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/* This case could fall back to the one below with
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* bytes = playsize, but then silence would keep accumulating
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* in a_out_buffer if the AO accepts less data than it asks for
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* in playsize. */
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char *p = malloc(playsize);
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memset(p, fillbyte, playsize);
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write_to_ao(mpctx, p, playsize, 0, written_pts - bytes / bps);
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free(p);
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return ASYNC_PLAY_DONE;
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}
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mpctx->syncing_audio = false;
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decode_audio_prepend_bytes(&ao->buffer, bytes, fillbyte);
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return decode_audio(sh_audio, &ao->buffer, playsize);
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}
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int fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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{
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struct MPOpts *opts = mpctx->opts;
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struct ao *ao = mpctx->ao;
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int playsize;
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int playflags = 0;
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bool audio_eof = false;
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bool signal_eof = false;
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bool partial_fill = false;
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sh_audio_t * const sh_audio = mpctx->sh_audio;
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bool modifiable_audio_format = !(ao->format & AF_FORMAT_SPECIAL_MASK);
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int unitsize = ao->channels.num * af_fmt2bits(ao->format) / 8;
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if (mpctx->paused)
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playsize = 1; // just initialize things (audio pts at least)
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else
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playsize = ao_get_space(ao);
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// Coming here with hrseek_active still set means audio-only
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if (!mpctx->sh_video || !mpctx->sync_audio_to_video)
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mpctx->syncing_audio = false;
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if (!opts->initial_audio_sync || !modifiable_audio_format) {
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mpctx->syncing_audio = false;
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mpctx->hrseek_active = false;
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}
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int res;
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if (mpctx->syncing_audio || mpctx->hrseek_active)
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res = audio_start_sync(mpctx, playsize);
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else
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res = decode_audio(sh_audio, &ao->buffer, playsize);
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if (res < 0) { // EOF, error or format change
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if (res == -2) {
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/* The format change isn't handled too gracefully. A more precise
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* implementation would require draining buffered old-format audio
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* while displaying video, then doing the output format switch.
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*/
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if (!mpctx->opts->gapless_audio)
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uninit_player(mpctx, INITIALIZED_AO);
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reinit_audio_chain(mpctx);
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return -1;
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} else if (res == ASYNC_PLAY_DONE)
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return 0;
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else if (demux_stream_eof(mpctx->sh_audio->gsh))
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audio_eof = true;
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}
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if (endpts != MP_NOPTS_VALUE && modifiable_audio_format) {
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double bytes = (endpts - written_audio_pts(mpctx) + mpctx->audio_delay)
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* ao->bps / opts->playback_speed;
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if (playsize > bytes) {
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playsize = MPMAX(bytes, 0);
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audio_eof = true;
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partial_fill = true;
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}
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}
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assert(ao->buffer.len % unitsize == 0);
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if (playsize > ao->buffer.len) {
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partial_fill = true;
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playsize = ao->buffer.len;
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}
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playsize -= playsize % unitsize;
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if (!playsize)
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return partial_fill && audio_eof ? -2 : -partial_fill;
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if (audio_eof && partial_fill) {
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if (opts->gapless_audio) {
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// With gapless audio, delay this to ao_uninit. There must be only
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// 1 final chunk, and that is handled when calling ao_uninit().
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signal_eof = true;
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} else {
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playflags |= AOPLAY_FINAL_CHUNK;
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}
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}
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assert(ao->buffer_playable_size <= ao->buffer.len);
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int played = write_to_ao(mpctx, ao->buffer.start, playsize, playflags,
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written_audio_pts(mpctx));
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ao->buffer_playable_size = playsize - played;
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if (played > 0) {
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ao->buffer.len -= played;
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memmove(ao->buffer.start, ao->buffer.start + played, ao->buffer.len);
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} else if (!mpctx->paused && audio_eof && ao_get_delay(ao) < .04) {
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// Sanity check to avoid hanging in case current ao doesn't output
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// partial chunks and doesn't check for AOPLAY_FINAL_CHUNK
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signal_eof = true;
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}
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return signal_eof ? -2 : -partial_fill;
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}
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// Drop data queued for output, or which the AO is currently outputting.
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void clear_audio_output_buffers(struct MPContext *mpctx)
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{
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if (mpctx->ao) {
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ao_reset(mpctx->ao);
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mpctx->ao->buffer.len = 0;
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mpctx->ao->buffer_playable_size = 0;
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}
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}
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// Drop decoded data queued for filtering.
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void clear_audio_decode_buffers(struct MPContext *mpctx)
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{
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if (mpctx->sh_audio)
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mpctx->sh_audio->a_buffer_len = 0;
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}
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