mirror of
https://github.com/mpv-player/mpv
synced 2024-12-30 02:52:10 +00:00
ba1943ac00
I've decided that MP_TRACE means “noisy spam per frame”, whereas MP_DBG just means “more verbose debugging messages than MSGL_V”. Basically, MSGL_DBG shouldn't create spam per frame like it currently does, and MSGL_V should make sense to the end-user and provide mostly additional informational output. MP_DBG is basically what I want to make the new default for --log-file, so the cut-off point for MP_DBG is if we probably want to know if for debugging purposes but the user most likely doesn't care about on the terminal. Also, the debug callbacks for libass and ffmpeg got bumped in their verbosity levels slightly, because being external components they're a bit less relevant to mpv debugging, and a bit too over-eager in what they consider to be relevant information. I exclusively used the "try it on my machine and remove messages from MSGL_* until it does what I want it to" approach of refactoring, so YMMV.
281 lines
8.0 KiB
C
281 lines
8.0 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <strings.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <math.h>
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#include <pthread.h>
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#include <assert.h>
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#include "config.h"
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#include "osdep/io.h"
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#include "osdep/threads.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "options/path.h"
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#include "misc/bstr.h"
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#include "core.h"
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#include "client.h"
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#include "libmpv/client.h"
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extern const struct mp_scripting mp_scripting_lua;
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extern const struct mp_scripting mp_scripting_cplugin;
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extern const struct mp_scripting mp_scripting_js;
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static const struct mp_scripting *const scripting_backends[] = {
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#if HAVE_LUA
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&mp_scripting_lua,
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#endif
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#if HAVE_CPLUGINS
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&mp_scripting_cplugin,
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#endif
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#if HAVE_JAVASCRIPT
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&mp_scripting_js,
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#endif
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NULL
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};
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static char *script_name_from_filename(void *talloc_ctx, const char *fname)
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{
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fname = mp_basename(fname);
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if (fname[0] == '@')
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fname += 1;
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char *name = talloc_strdup(talloc_ctx, fname);
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// Drop file extension
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char *dot = strrchr(name, '.');
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if (dot)
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*dot = '\0';
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// Turn it into a safe identifier - this is used with e.g. dispatching
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// input via: "send scriptname ..."
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for (int n = 0; name[n]; n++) {
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char c = name[n];
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if (!(c >= 'A' && c <= 'Z') && !(c >= 'a' && c <= 'z') &&
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!(c >= '0' && c <= '9'))
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name[n] = '_';
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}
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return talloc_asprintf(talloc_ctx, "%s", name);
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}
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struct thread_arg {
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struct mp_log *log;
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const struct mp_scripting *backend;
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mpv_handle *client;
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const char *fname;
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};
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static void *script_thread(void *p)
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{
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pthread_detach(pthread_self());
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struct thread_arg *arg = p;
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char name[90];
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snprintf(name, sizeof(name), "%s (%s)", arg->backend->name,
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mpv_client_name(arg->client));
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mpthread_set_name(name);
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if (arg->backend->load(arg->client, arg->fname) < 0)
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MP_ERR(arg, "Could not load %s %s\n", arg->backend->name, arg->fname);
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mpv_detach_destroy(arg->client);
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talloc_free(arg);
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return NULL;
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}
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static void wait_loaded(struct MPContext *mpctx)
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{
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while (!mp_clients_all_initialized(mpctx))
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mp_idle(mpctx);
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mp_wakeup_core(mpctx); // avoid lost wakeups during waiting
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}
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int mp_load_script(struct MPContext *mpctx, const char *fname)
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{
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char *ext = mp_splitext(fname, NULL);
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const struct mp_scripting *backend = NULL;
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for (int n = 0; scripting_backends[n]; n++) {
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const struct mp_scripting *b = scripting_backends[n];
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if (ext && strcasecmp(ext, b->file_ext) == 0) {
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backend = b;
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break;
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}
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}
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if (!backend) {
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MP_VERBOSE(mpctx, "Can't load unknown script: %s\n", fname);
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return -1;
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}
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struct thread_arg *arg = talloc_ptrtype(NULL, arg);
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char *name = script_name_from_filename(arg, fname);
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*arg = (struct thread_arg){
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.fname = talloc_strdup(arg, fname),
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.backend = backend,
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// Create the client before creating the thread; otherwise a race
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// condition could happen, where MPContext is destroyed while the
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// thread tries to create the client.
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.client = mp_new_client(mpctx->clients, name),
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};
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if (!arg->client) {
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talloc_free(arg);
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return -1;
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}
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arg->log = mp_client_get_log(arg->client);
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MP_DBG(arg, "Loading %s %s...\n", backend->name, fname);
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pthread_t thread;
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if (pthread_create(&thread, NULL, script_thread, arg)) {
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mpv_detach_destroy(arg->client);
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talloc_free(arg);
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return -1;
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}
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wait_loaded(mpctx);
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MP_DBG(mpctx, "Done loading %s.\n", fname);
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return 0;
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}
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int mp_load_user_script(struct MPContext *mpctx, const char *fname)
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{
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char *path = mp_get_user_path(NULL, mpctx->global, fname);
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int ret = mp_load_script(mpctx, path);
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talloc_free(path);
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return ret;
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}
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static int compare_filename(const void *pa, const void *pb)
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{
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char *a = (char *)pa;
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char *b = (char *)pb;
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return strcmp(a, b);
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}
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static char **list_script_files(void *talloc_ctx, char *path)
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{
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char **files = NULL;
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int count = 0;
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DIR *dp = opendir(path);
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if (!dp)
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return NULL;
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struct dirent *ep;
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while ((ep = readdir(dp))) {
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char *fname = mp_path_join(talloc_ctx, path, ep->d_name);
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struct stat s;
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if (!stat(fname, &s) && S_ISREG(s.st_mode))
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MP_TARRAY_APPEND(talloc_ctx, files, count, fname);
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}
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closedir(dp);
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if (files)
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qsort(files, count, sizeof(char *), compare_filename);
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MP_TARRAY_APPEND(talloc_ctx, files, count, NULL);
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return files;
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}
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static void load_builtin_script(struct MPContext *mpctx, bool enable,
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const char *fname)
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{
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void *tmp = talloc_new(NULL);
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// (The name doesn't have to match if there were conflicts with other
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// scripts, so this is on best-effort basis.)
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char *name = script_name_from_filename(tmp, fname);
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if (enable != mp_client_exists(mpctx, name)) {
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if (enable) {
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mp_load_script(mpctx, fname);
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} else {
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// Try to unload it by sending a shutdown event. Wait until it has
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// terminated, or re-enabling the script could be racy (because it'd
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// recognize a still-terminating script as "loaded").
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while (mp_client_exists(mpctx, name)) {
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if (mp_client_send_event(mpctx, name, MPV_EVENT_SHUTDOWN, NULL) < 0)
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break;
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mp_idle(mpctx);
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}
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mp_wakeup_core(mpctx); // avoid lost wakeups during waiting
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}
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}
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talloc_free(tmp);
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}
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void mp_load_builtin_scripts(struct MPContext *mpctx)
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{
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load_builtin_script(mpctx, mpctx->opts->lua_load_osc, "@osc.lua");
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load_builtin_script(mpctx, mpctx->opts->lua_load_ytdl, "@ytdl_hook.lua");
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load_builtin_script(mpctx, mpctx->opts->lua_load_stats, "@stats.lua");
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}
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void mp_load_scripts(struct MPContext *mpctx)
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{
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// Load scripts from options
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char **files = mpctx->opts->script_files;
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for (int n = 0; files && files[n]; n++) {
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if (files[n][0])
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mp_load_user_script(mpctx, files[n]);
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}
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if (!mpctx->opts->auto_load_scripts)
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return;
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// Load all scripts
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void *tmp = talloc_new(NULL);
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char **scriptsdir = mp_find_all_config_files(tmp, mpctx->global, "scripts");
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for (int i = 0; scriptsdir && scriptsdir[i]; i++) {
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files = list_script_files(tmp, scriptsdir[i]);
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for (int n = 0; files && files[n]; n++)
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mp_load_script(mpctx, files[n]);
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}
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talloc_free(tmp);
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}
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#if HAVE_CPLUGINS
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#include <dlfcn.h>
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#define MPV_DLOPEN_FN "mpv_open_cplugin"
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typedef int (*mpv_open_cplugin)(mpv_handle *handle);
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static int load_cplugin(struct mpv_handle *client, const char *fname)
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{
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MPContext *ctx = mp_client_get_core(client);
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void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL);
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if (!lib)
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goto error;
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// Note: once loaded, we never unload, as unloading the libraries linked to
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// the plugin can cause random serious problems.
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mpv_open_cplugin sym = (mpv_open_cplugin)dlsym(lib, MPV_DLOPEN_FN);
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if (!sym)
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goto error;
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return sym(client) ? -1 : 0;
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error: ;
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char *err = dlerror();
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if (err)
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MP_ERR(ctx, "C plugin error: '%s'\n", err);
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return -1;
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}
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const struct mp_scripting mp_scripting_cplugin = {
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.name = "SO plugin",
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.file_ext = "so",
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.load = load_cplugin,
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};
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#endif
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