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https://github.com/mpv-player/mpv
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Apparently clearing on every map can cause problems with vdpau when switching virtual desktops and such. This was observed with at least XMonad and nvidia-340.17. It's not observed on some other setups without XMonad. It's not clear why this happens. Normally, the window background is not saved, so clearing should have no additional affect. It's a complete mystery. Possible, the use of legacy X drawing commands (used to clear the window) interferes with vdpau operation in non-trivial ways. Work this around by clearing on initial map only. This probably only hides the underlying issue, but good enough. Closes #897. CC: @mpv-player/stable |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
img_fourcc.h | ||
memcpy_pic.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h | ||
vfcap.h |