mirror of https://github.com/mpv-player/mpv
527 lines
16 KiB
C
527 lines
16 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/msg.h"
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#include "options/m_config.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "video/out/gpu/context.h"
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#include "video/out/gpu/d3d11_helpers.h"
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#include "video/out/gpu/spirv.h"
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#include "video/out/w32_common.h"
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#include "ra_d3d11.h"
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static int d3d11_validate_adapter(struct mp_log *log,
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const struct m_option *opt,
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struct bstr name, const char **value);
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struct d3d11_opts {
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int feature_level;
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int warp;
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int flip;
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int sync_interval;
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char *adapter_name;
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int output_format;
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int color_space;
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int exclusive_fs;
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};
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#define OPT_BASE_STRUCT struct d3d11_opts
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const struct m_sub_options d3d11_conf = {
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.opts = (const struct m_option[]) {
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{"d3d11-warp", OPT_CHOICE(warp,
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{"auto", -1},
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{"no", 0},
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{"yes", 1})},
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{"d3d11-feature-level", OPT_CHOICE(feature_level,
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{"12_1", D3D_FEATURE_LEVEL_12_1},
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{"12_0", D3D_FEATURE_LEVEL_12_0},
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{"11_1", D3D_FEATURE_LEVEL_11_1},
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{"11_0", D3D_FEATURE_LEVEL_11_0},
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{"10_1", D3D_FEATURE_LEVEL_10_1},
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{"10_0", D3D_FEATURE_LEVEL_10_0},
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{"9_3", D3D_FEATURE_LEVEL_9_3},
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{"9_2", D3D_FEATURE_LEVEL_9_2},
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{"9_1", D3D_FEATURE_LEVEL_9_1})},
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{"d3d11-flip", OPT_FLAG(flip)},
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{"d3d11-sync-interval", OPT_INT(sync_interval), M_RANGE(0, 4)},
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{"d3d11-adapter", OPT_STRING_VALIDATE(adapter_name,
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d3d11_validate_adapter)},
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{"d3d11-output-format", OPT_CHOICE(output_format,
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{"auto", DXGI_FORMAT_UNKNOWN},
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{"rgba8", DXGI_FORMAT_R8G8B8A8_UNORM},
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{"bgra8", DXGI_FORMAT_B8G8R8A8_UNORM},
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{"rgb10_a2", DXGI_FORMAT_R10G10B10A2_UNORM},
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{"rgba16f", DXGI_FORMAT_R16G16B16A16_FLOAT})},
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{"d3d11-output-csp", OPT_CHOICE(color_space,
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{"auto", -1},
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{"srgb", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709},
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{"linear", DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709},
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{"pq", DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020},
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{"bt.2020", DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020})},
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{"d3d11-exclusive-fs", OPT_FLAG(exclusive_fs)},
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{0}
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},
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.defaults = &(const struct d3d11_opts) {
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.feature_level = D3D_FEATURE_LEVEL_12_1,
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.warp = -1,
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.flip = 1,
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.sync_interval = 1,
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.adapter_name = NULL,
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.output_format = DXGI_FORMAT_UNKNOWN,
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.color_space = -1,
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.exclusive_fs = 0,
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},
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.size = sizeof(struct d3d11_opts)
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};
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struct priv {
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struct d3d11_opts *opts;
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struct m_config_cache *opts_cache;
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struct mp_vo_opts *vo_opts;
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struct m_config_cache *vo_opts_cache;
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struct ra_tex *backbuffer;
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ID3D11Device *device;
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IDXGISwapChain *swapchain;
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struct mp_colorspace swapchain_csp;
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int64_t perf_freq;
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unsigned last_sync_refresh_count;
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int64_t last_sync_qpc_time;
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int64_t vsync_duration_qpc;
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int64_t last_submit_qpc;
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};
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static int d3d11_validate_adapter(struct mp_log *log,
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const struct m_option *opt,
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struct bstr name, const char **value)
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{
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struct bstr param = bstr0(*value);
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bool help = bstr_equals0(param, "help");
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bool adapter_matched = false;
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struct bstr listing = { 0 };
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if (bstr_equals0(param, "")) {
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return 0;
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}
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adapter_matched = mp_d3d11_list_or_verify_adapters(log,
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help ? bstr0(NULL) : param,
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help ? &listing : NULL);
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if (help) {
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mp_info(log, "Available D3D11 adapters:\n%.*s",
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BSTR_P(listing));
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talloc_free(listing.start);
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return M_OPT_EXIT;
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}
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if (!adapter_matched) {
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mp_err(log, "No adapter matching '%.*s'!\n", BSTR_P(param));
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}
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return adapter_matched ? 0 : M_OPT_INVALID;
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}
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static struct ra_tex *get_backbuffer(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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ID3D11Texture2D *backbuffer = NULL;
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struct ra_tex *tex = NULL;
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HRESULT hr;
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hr = IDXGISwapChain_GetBuffer(p->swapchain, 0, &IID_ID3D11Texture2D,
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(void**)&backbuffer);
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if (FAILED(hr)) {
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MP_ERR(ctx, "Couldn't get swapchain image\n");
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goto done;
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}
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tex = ra_d3d11_wrap_tex(ctx->ra, (ID3D11Resource *)backbuffer);
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done:
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SAFE_RELEASE(backbuffer);
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return tex;
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}
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static bool resize(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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HRESULT hr;
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ra_tex_free(ctx->ra, &p->backbuffer);
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hr = IDXGISwapChain_ResizeBuffers(p->swapchain, 0, ctx->vo->dwidth,
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ctx->vo->dheight, DXGI_FORMAT_UNKNOWN, 0);
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if (FAILED(hr)) {
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MP_FATAL(ctx, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
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return false;
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}
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p->backbuffer = get_backbuffer(ctx);
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return true;
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}
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static bool d3d11_reconfig(struct ra_ctx *ctx)
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{
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vo_w32_config(ctx->vo);
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return resize(ctx);
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}
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static int d3d11_color_depth(struct ra_swapchain *sw)
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{
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struct priv *p = sw->priv;
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if (!p->backbuffer)
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return 0;
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return p->backbuffer->params.format->component_depth[0];
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}
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static bool d3d11_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
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{
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struct priv *p = sw->priv;
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if (!p->backbuffer)
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return false;
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*out_fbo = (struct ra_fbo) {
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.tex = p->backbuffer,
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.flip = false,
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.color_space = p->swapchain_csp
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};
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return true;
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}
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static bool d3d11_submit_frame(struct ra_swapchain *sw,
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const struct vo_frame *frame)
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{
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ra_d3d11_flush(sw->ctx->ra);
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return true;
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}
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static int64_t qpc_to_us(struct ra_swapchain *sw, int64_t qpc)
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{
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struct priv *p = sw->priv;
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// Convert QPC units (1/perf_freq seconds) to microseconds. This will work
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// without overflow because the QPC value is guaranteed not to roll-over
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// within 100 years, so perf_freq must be less than 2.9*10^9.
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return qpc / p->perf_freq * 1000000 +
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qpc % p->perf_freq * 1000000 / p->perf_freq;
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}
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static int64_t qpc_us_now(struct ra_swapchain *sw)
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{
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LARGE_INTEGER perf_count;
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QueryPerformanceCounter(&perf_count);
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return qpc_to_us(sw, perf_count.QuadPart);
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}
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static void d3d11_swap_buffers(struct ra_swapchain *sw)
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{
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struct priv *p = sw->priv;
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m_config_cache_update(p->opts_cache);
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LARGE_INTEGER perf_count;
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QueryPerformanceCounter(&perf_count);
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p->last_submit_qpc = perf_count.QuadPart;
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IDXGISwapChain_Present(p->swapchain, p->opts->sync_interval, 0);
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}
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static void d3d11_get_vsync(struct ra_swapchain *sw, struct vo_vsync_info *info)
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{
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struct priv *p = sw->priv;
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HRESULT hr;
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m_config_cache_update(p->opts_cache);
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// The calculations below are only valid if mpv presents on every vsync
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if (p->opts->sync_interval != 1)
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return;
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// They're also only valid for flip model swapchains
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DXGI_SWAP_CHAIN_DESC desc;
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hr = IDXGISwapChain_GetDesc(p->swapchain, &desc);
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if (FAILED(hr) || (desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL &&
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desc.SwapEffect != DXGI_SWAP_EFFECT_FLIP_DISCARD))
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{
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return;
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}
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// GetLastPresentCount returns a sequential ID for the frame submitted by
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// the last call to IDXGISwapChain::Present()
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UINT submit_count;
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hr = IDXGISwapChain_GetLastPresentCount(p->swapchain, &submit_count);
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if (FAILED(hr))
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return;
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// GetFrameStatistics returns two pairs. The first is (PresentCount,
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// PresentRefreshCount) which relates a present ID (on the same timeline as
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// GetLastPresentCount) to the physical vsync it was displayed on. The
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// second is (SyncRefreshCount, SyncQPCTime), which relates a physical vsync
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// to a timestamp on the same clock as QueryPerformanceCounter.
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DXGI_FRAME_STATISTICS stats;
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hr = IDXGISwapChain_GetFrameStatistics(p->swapchain, &stats);
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if (hr == DXGI_ERROR_FRAME_STATISTICS_DISJOINT) {
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p->last_sync_refresh_count = 0;
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p->last_sync_qpc_time = 0;
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}
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if (FAILED(hr))
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return;
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// Detecting skipped vsyncs is possible but not supported yet
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info->skipped_vsyncs = 0;
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// Get the number of physical vsyncs that have passed since the last call.
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// Check for 0 here, since sometimes GetFrameStatistics returns S_OK but
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// with 0s in some (all?) members of DXGI_FRAME_STATISTICS.
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unsigned src_passed = 0;
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if (stats.SyncRefreshCount && p->last_sync_refresh_count)
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src_passed = stats.SyncRefreshCount - p->last_sync_refresh_count;
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p->last_sync_refresh_count = stats.SyncRefreshCount;
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// Get the elapsed time passed between the above vsyncs
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unsigned sqt_passed = 0;
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if (stats.SyncQPCTime.QuadPart && p->last_sync_qpc_time)
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sqt_passed = stats.SyncQPCTime.QuadPart - p->last_sync_qpc_time;
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p->last_sync_qpc_time = stats.SyncQPCTime.QuadPart;
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// If any vsyncs have passed, estimate the physical frame rate
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if (src_passed && sqt_passed)
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p->vsync_duration_qpc = sqt_passed / src_passed;
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if (p->vsync_duration_qpc)
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info->vsync_duration = qpc_to_us(sw, p->vsync_duration_qpc);
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// If the physical frame rate is known and the other members of
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// DXGI_FRAME_STATISTICS are non-0, estimate the timing of the next frame
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if (p->vsync_duration_qpc && stats.PresentCount &&
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stats.PresentRefreshCount && stats.SyncRefreshCount &&
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stats.SyncQPCTime.QuadPart)
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{
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// It's not clear if PresentRefreshCount and SyncRefreshCount can refer
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// to different frames, but in case they can, assuming mpv presents on
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// every frame, guess the present count that relates to SyncRefreshCount.
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unsigned expected_sync_pc = stats.PresentCount +
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(stats.SyncRefreshCount - stats.PresentRefreshCount);
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// Now guess the timestamp of the last submitted frame based on the
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// timestamp of the frame at SyncRefreshCount and the frame rate
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int queued_frames = submit_count - expected_sync_pc;
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int64_t last_queue_display_time_qpc = stats.SyncQPCTime.QuadPart +
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queued_frames * p->vsync_duration_qpc;
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// Only set the estimated display time if it's after the last submission
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// time. It could be before if mpv skips a lot of frames.
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if (last_queue_display_time_qpc >= p->last_submit_qpc) {
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info->last_queue_display_time = mp_time_us() +
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(qpc_to_us(sw, last_queue_display_time_qpc) - qpc_us_now(sw));
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}
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}
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}
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static bool d3d11_set_fullscreen(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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HRESULT hr;
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m_config_cache_update(p->opts_cache);
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if (!p->swapchain) {
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MP_ERR(ctx, "Full screen configuration was requested before D3D11 "
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"swap chain was ready!");
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return false;
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}
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// we only want exclusive FS if we are entering FS and
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// exclusive FS is enabled. Otherwise disable exclusive FS.
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bool enable_exclusive_fs = p->vo_opts->fullscreen &&
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p->opts->exclusive_fs;
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MP_VERBOSE(ctx, "%s full-screen exclusive mode while %s fullscreen\n",
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enable_exclusive_fs ? "Enabling" : "Disabling",
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ctx->vo->opts->fullscreen ? "entering" : "leaving");
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hr = IDXGISwapChain_SetFullscreenState(p->swapchain,
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enable_exclusive_fs, NULL);
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if (FAILED(hr))
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return false;
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if (!resize(ctx))
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return false;
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return true;
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}
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static int d3d11_control(struct ra_ctx *ctx, int *events, int request, void *arg)
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{
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struct priv *p = ctx->priv;
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int ret = -1;
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bool fullscreen_switch_needed = false;
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switch (request) {
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case VOCTRL_VO_OPTS_CHANGED: {
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void *changed_option;
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while (m_config_cache_get_next_changed(p->vo_opts_cache,
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&changed_option))
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{
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struct mp_vo_opts *vo_opts = p->vo_opts_cache->opts;
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if (changed_option == &vo_opts->fullscreen) {
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fullscreen_switch_needed = true;
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}
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}
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break;
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}
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default:
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break;
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}
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// if leaving full screen, handle d3d11 stuff first, then general
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// windowing
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if (fullscreen_switch_needed && !p->vo_opts->fullscreen) {
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if (!d3d11_set_fullscreen(ctx))
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return VO_FALSE;
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fullscreen_switch_needed = false;
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}
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ret = vo_w32_control(ctx->vo, events, request, arg);
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// if entering full screen, handle d3d11 after general windowing stuff
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if (fullscreen_switch_needed && p->vo_opts->fullscreen) {
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if (!d3d11_set_fullscreen(ctx))
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return VO_FALSE;
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fullscreen_switch_needed = false;
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}
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if (*events & VO_EVENT_RESIZE) {
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if (!resize(ctx))
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return VO_ERROR;
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}
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return ret;
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}
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static void d3d11_uninit(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->swapchain)
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IDXGISwapChain_SetFullscreenState(p->swapchain, FALSE, NULL);
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if (ctx->ra)
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ra_tex_free(ctx->ra, &p->backbuffer);
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SAFE_RELEASE(p->swapchain);
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vo_w32_uninit(ctx->vo);
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SAFE_RELEASE(p->device);
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// Destory the RA last to prevent objects we hold from showing up in D3D's
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// leak checker
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if (ctx->ra)
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ctx->ra->fns->destroy(ctx->ra);
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}
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static const struct ra_swapchain_fns d3d11_swapchain = {
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.color_depth = d3d11_color_depth,
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.start_frame = d3d11_start_frame,
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.submit_frame = d3d11_submit_frame,
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.swap_buffers = d3d11_swap_buffers,
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.get_vsync = d3d11_get_vsync,
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};
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static bool d3d11_init(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
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p->opts_cache = m_config_cache_alloc(ctx, ctx->global, &d3d11_conf);
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p->opts = p->opts_cache->opts;
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p->vo_opts_cache = m_config_cache_alloc(ctx, ctx->vo->global, &vo_sub_opts);
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p->vo_opts = p->vo_opts_cache->opts;
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LARGE_INTEGER perf_freq;
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QueryPerformanceFrequency(&perf_freq);
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p->perf_freq = perf_freq.QuadPart;
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struct ra_swapchain *sw = ctx->swapchain = talloc_zero(ctx, struct ra_swapchain);
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sw->priv = p;
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sw->ctx = ctx;
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sw->fns = &d3d11_swapchain;
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struct d3d11_device_opts dopts = {
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.debug = ctx->opts.debug,
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.allow_warp = p->opts->warp != 0,
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.force_warp = p->opts->warp == 1,
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.max_feature_level = p->opts->feature_level,
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.max_frame_latency = ctx->vo->opts->swapchain_depth,
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.adapter_name = p->opts->adapter_name,
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};
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if (!mp_d3d11_create_present_device(ctx->log, &dopts, &p->device))
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|
goto error;
|
|
|
|
if (!spirv_compiler_init(ctx))
|
|
goto error;
|
|
ctx->ra = ra_d3d11_create(p->device, ctx->log, ctx->spirv);
|
|
if (!ctx->ra)
|
|
goto error;
|
|
|
|
if (!vo_w32_init(ctx->vo))
|
|
goto error;
|
|
|
|
struct d3d11_swapchain_opts scopts = {
|
|
.window = vo_w32_hwnd(ctx->vo),
|
|
.width = ctx->vo->dwidth,
|
|
.height = ctx->vo->dheight,
|
|
.format = p->opts->output_format,
|
|
.color_space = p->opts->color_space,
|
|
.configured_csp = &p->swapchain_csp,
|
|
.flip = p->opts->flip,
|
|
// Add one frame for the backbuffer and one frame of "slack" to reduce
|
|
// contention with the window manager when acquiring the backbuffer
|
|
.length = ctx->vo->opts->swapchain_depth + 2,
|
|
.usage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
|
|
};
|
|
if (!mp_d3d11_create_swapchain(p->device, ctx->log, &scopts, &p->swapchain))
|
|
goto error;
|
|
|
|
p->backbuffer = get_backbuffer(ctx);
|
|
if (!p->backbuffer)
|
|
goto error;
|
|
|
|
return true;
|
|
|
|
error:
|
|
d3d11_uninit(ctx);
|
|
return false;
|
|
}
|
|
|
|
const struct ra_ctx_fns ra_ctx_d3d11 = {
|
|
.type = "d3d11",
|
|
.name = "d3d11",
|
|
.reconfig = d3d11_reconfig,
|
|
.control = d3d11_control,
|
|
.init = d3d11_init,
|
|
.uninit = d3d11_uninit,
|
|
};
|