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mpv/video/out/wayland_common.h
Jari Vetoniemi 3714430cdf vo_wayland: share frame callbacks.
Define frame callback logic in wayland_common.c
As this should be used by opengl renderer as well.

Preferably drawing should be skipped entierly when no frame callbacks
are received. However, for now only swap buffers is skipped.
2015-03-23 21:53:32 +01:00

150 lines
3.8 KiB
C

/*
* This file is part of mpv video player.
* Copyright © 2013 Alexander Preisinger <alexander.preisinger@gmail.com>
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_WAYLAND_COMMON_H
#define MPLAYER_WAYLAND_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <xkbcommon/xkbcommon.h>
#include "config.h"
#if HAVE_GL_WAYLAND
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
struct vo;
struct vo_wayland_output {
uint32_t id; /* unique name */
struct wl_output *output;
uint32_t flags;
int32_t width;
int32_t height;
int32_t refresh_rate; // fps (mHz)
const char *make;
const char *model;
struct wl_list link;
};
struct vo_wayland_state {
struct vo *vo;
struct mp_log* log;
struct {
struct wl_callback *callback;
bool pending;
} frame;
#if HAVE_GL_WAYLAND
struct {
EGLSurface egl_surface;
struct wl_egl_window *egl_window;
struct {
EGLDisplay dpy;
EGLContext ctx;
EGLConfig conf;
} egl;
} egl_context;
#endif
struct {
int fd;
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
struct wl_shell *shell;
struct wl_list output_list;
struct wl_output *fs_output; /* fullscreen output */
struct vo_wayland_output *current_output;
int display_fd;
struct wl_shm *shm;
struct wl_subcompositor *subcomp;
} display;
struct {
int32_t width; // current size of the window
int32_t height;
int32_t p_width; // previous sizes for leaving fullscreen
int32_t p_height;
int32_t sh_width; // sheduled width for resizing
int32_t sh_height;
int32_t sh_x; // x, y calculated with the drag edges for moving
int32_t sh_y;
float aspect;
bool is_fullscreen; // don't keep aspect ratio in fullscreen mode
int32_t fs_width; // fullscreen sizes
int32_t fs_height;
struct wl_surface *video_surface;
int32_t mouse_x; // mouse position inside the surface
int32_t mouse_y;
struct wl_shell_surface *shell_surface;
int events; /* mplayer events (VO_EVENT_RESIZE) */
} window;
struct {
struct wl_cursor *default_cursor;
struct wl_cursor_theme *theme;
struct wl_surface *surface;
/* pointer for fading out */
bool visible;
struct wl_pointer *pointer;
uint32_t serial;
} cursor;
struct {
struct wl_seat *seat;
struct wl_keyboard *keyboard;
struct wl_pointer *pointer;
struct {
struct xkb_context *context;
struct xkb_keymap *keymap;
struct xkb_state *state;
} xkb;
struct wl_data_device_manager *devman;
struct wl_data_device *datadev;
struct wl_data_offer *offer;
int dnd_fd;
} input;
};
int vo_wayland_init(struct vo *vo);
void vo_wayland_uninit(struct vo *vo);
bool vo_wayland_config(struct vo *vo, uint32_t flags);
int vo_wayland_control(struct vo *vo, int *events, int request, void *arg);
#endif /* MPLAYER_WAYLAND_COMMON_H */