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https://github.com/mpv-player/mpv
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dd408e68ed
This partially reverts the change from a longer time ago to always build DXVA2 and D3D11VA together. To make it simpler, we change the following: - building with ANGLE headers is now required to build D3D hwaccels - if DXVA2 is enabled, D3D11VA is still forcibly built - the CLI vo_opengl ANGLE backend is now under --egl-angle-win32 This is done to reduce the dependency mess slightly. |
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.. | ||
m_config.c | ||
m_config.h | ||
m_option.c | ||
m_option.h | ||
m_property.c | ||
m_property.h | ||
options.c | ||
options.h | ||
parse_commandline.c | ||
parse_commandline.h | ||
parse_configfile.c | ||
parse_configfile.h | ||
path.c | ||
path.h |