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mpv/video/mp_image_pool.h
Kevin Mitchell 01743f4ecd mp_image_pool: add mp_image_pool_add
Provide a way for the user to add mp_images to the pool. This is required for
dxva2, for which using set_allocator is extremely awkward since all the d3d9
surfaces must be allocated in advance and all together.
2016-02-16 12:36:50 -08:00

30 lines
1.1 KiB
C

#ifndef MPV_MP_IMAGE_POOL_H
#define MPV_MP_IMAGE_POOL_H
#include <stdbool.h>
struct mp_image_pool;
struct mp_image_pool *mp_image_pool_new(int max_count);
struct mp_image *mp_image_pool_get(struct mp_image_pool *pool, int fmt,
int w, int h);
// the reference to "new" is transferred to the pool
void mp_image_pool_add(struct mp_image_pool *pool, struct mp_image *new);
void mp_image_pool_clear(struct mp_image_pool *pool);
void mp_image_pool_set_lru(struct mp_image_pool *pool);
struct mp_image *mp_image_pool_get_no_alloc(struct mp_image_pool *pool, int fmt,
int w, int h);
typedef struct mp_image *(*mp_image_allocator)(void *data, int fmt, int w, int h);
void mp_image_pool_set_allocator(struct mp_image_pool *pool,
mp_image_allocator cb, void *cb_data);
struct mp_image *mp_image_pool_new_copy(struct mp_image_pool *pool,
struct mp_image *img);
bool mp_image_pool_make_writeable(struct mp_image_pool *pool,
struct mp_image *img);
#endif