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mpv/audio/out/ao_audiounit.m
wm4 c87224bf1b ao_coreaudio: change license to LGPL
All authors have agreed to the relicensing.

The code was pretty much rewritten by Stefano Pigozzi. Since the rewrite
happened incrementally, and seems to include refactored portions of
older code, this relicensing was done on the pre-refactor code do.

The original commit adding this AO (as ao_macosx.c) credits Timothy J.
Wood as original author. He was asked and agreed to LGPL. It's not
entirely sure from which project this code came from, but it's probably
libao. In that project, Stanley Seibert made some changes to it (who as
a major developer of libao was asked just to be sure), and also Ralph
Giles and Ben Hines made two small changes. The latter were not asked,
but none of their code survived anyway.
2017-05-08 13:57:40 +02:00

199 lines
6.3 KiB
Objective-C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "ao.h"
#include "internal.h"
#include "audio/format.h"
#include "osdep/timer.h"
#include "options/m_option.h"
#include "misc/ring.h"
#include "common/msg.h"
#include "ao_coreaudio_utils.h"
#include "ao_coreaudio_chmap.h"
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/CoreAudioTypes.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <mach/mach_time.h>
struct priv {
AudioUnit audio_unit;
double device_latency;
};
static OSStatus render_cb_lpcm(void *ctx, AudioUnitRenderActionFlags *aflags,
const AudioTimeStamp *ts, UInt32 bus,
UInt32 frames, AudioBufferList *buffer_list)
{
struct ao *ao = ctx;
struct priv *p = ao->priv;
void *planes[MP_NUM_CHANNELS] = {0};
for (int n = 0; n < ao->num_planes; n++)
planes[n] = buffer_list->mBuffers[n].mData;
int64_t end = mp_time_us();
end += ca_frames_to_us(ao, frames);
end += p->device_latency * 1e6;
ao_read_data(ao, planes, frames, end);
return noErr;
}
static bool init_audiounit(struct ao *ao)
{
AudioStreamBasicDescription asbd;
OSStatus err;
uint32_t size;
struct priv *p = ao->priv;
AVAudioSession *instance = AVAudioSession.sharedInstance;
AVAudioSessionPortDescription *port = nil;
NSInteger maxChannels = instance.maximumOutputNumberOfChannels;
NSInteger prefChannels = MIN(maxChannels, ao->channels.num);
[instance setCategory:AVAudioSessionCategoryPlayback error:nil];
[instance setMode:AVAudioSessionModeMoviePlayback error:nil];
[instance setActive:YES error:nil];
[instance setPreferredOutputNumberOfChannels:prefChannels error:nil];
AudioComponentDescription desc = (AudioComponentDescription) {
.componentType = kAudioUnitType_Output,
.componentSubType = kAudioUnitSubType_RemoteIO,
.componentManufacturer = kAudioUnitManufacturer_Apple,
.componentFlags = 0,
.componentFlagsMask = 0,
};
AudioComponent comp = AudioComponentFindNext(NULL, &desc);
if (comp == NULL) {
MP_ERR(ao, "unable to find audio component\n");
goto coreaudio_error;
}
err = AudioComponentInstanceNew(comp, &(p->audio_unit));
CHECK_CA_ERROR("unable to open audio component");
err = AudioUnitInitialize(p->audio_unit);
CHECK_CA_ERROR_L(coreaudio_error_component,
"unable to initialize audio unit");
if (af_fmt_is_spdif(ao->format) || instance.outputNumberOfChannels <= 2) {
ao->channels = (struct mp_chmap)MP_CHMAP_INIT_STEREO;
} else {
port = instance.currentRoute.outputs.firstObject;
if (port.channels.count == 2 &&
port.channels[0].channelLabel == kAudioChannelLabel_Unknown) {
// Special case when using an HDMI adapter. The iOS device will
// perform SPDIF conversion for us, so send all available channels
// using the AC3 mapping.
ao->channels = (struct mp_chmap)MP_CHMAP6(FL, FC, FR, SL, SR, LFE);
} else {
ao->channels.num = (uint8_t)port.channels.count;
for (AVAudioSessionChannelDescription *ch in port.channels) {
ao->channels.speaker[ch.channelNumber - 1] =
ca_label_to_mp_speaker_id(ch.channelLabel);
}
}
}
ca_fill_asbd(ao, &asbd);
size = sizeof(AudioStreamBasicDescription);
err = AudioUnitSetProperty(p->audio_unit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &asbd, size);
CHECK_CA_ERROR_L(coreaudio_error_audiounit,
"unable to set the input format on the audio unit");
AURenderCallbackStruct render_cb = (AURenderCallbackStruct) {
.inputProc = render_cb_lpcm,
.inputProcRefCon = ao,
};
err = AudioUnitSetProperty(p->audio_unit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &render_cb,
sizeof(AURenderCallbackStruct));
CHECK_CA_ERROR_L(coreaudio_error_audiounit,
"unable to set render callback on audio unit");
return true;
coreaudio_error_audiounit:
AudioUnitUninitialize(p->audio_unit);
coreaudio_error_component:
AudioComponentInstanceDispose(p->audio_unit);
coreaudio_error:
return false;
}
static void stop(struct ao *ao)
{
struct priv *p = ao->priv;
OSStatus err = AudioOutputUnitStop(p->audio_unit);
CHECK_CA_WARN("can't stop audio unit");
}
static void start(struct ao *ao)
{
struct priv *p = ao->priv;
AVAudioSession *instance = AVAudioSession.sharedInstance;
p->device_latency = [instance outputLatency];
OSStatus err = AudioOutputUnitStart(p->audio_unit);
CHECK_CA_WARN("can't start audio unit");
}
static void uninit(struct ao *ao)
{
struct priv *p = ao->priv;
AudioOutputUnitStop(p->audio_unit);
AudioUnitUninitialize(p->audio_unit);
AudioComponentInstanceDispose(p->audio_unit);
[AVAudioSession.sharedInstance
setActive:NO
withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation
error:nil];
}
static int init(struct ao *ao)
{
if (!init_audiounit(ao))
goto coreaudio_error;
return CONTROL_OK;
coreaudio_error:
return CONTROL_ERROR;
}
#define OPT_BASE_STRUCT struct priv
const struct ao_driver audio_out_audiounit = {
.description = "AudioUnit (iOS)",
.name = "audiounit",
.uninit = uninit,
.init = init,
.pause = stop,
.resume = start,
.priv_size = sizeof(struct priv),
};