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Uoti Urpala 6794bca0e9 build: add a hack to prevent name collision with libtalloc
libsmbclient uses dynamically linked libtalloc.so which has symbols
with names matching those in the internal talloc.c. This name
collision caused a crash under stream_smb when trying to play
anything with smb://. Add a "#pragma GCC visibility" hack to talloc.h
to hide the internal symbols from being visible to the outside
libtalloc.so. Hopefully this doesn't break any platform worse than
possibly causing a compiler warning about an unknown pragma (at least
GCC and clang recognize it).
2011-07-07 23:19:39 +03:00
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libvo vo_directx: include <libavutil/common.h> for FFMIN 2011-07-07 22:58:34 +03:00
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subopt-helper.c
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talloc.c
talloc.h build: add a hack to prevent name collision with libtalloc 2011-07-07 23:19:39 +03:00
version.sh

README

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype
 - libfontconfig
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.