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https://github.com/mpv-player/mpv
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Remove the special casing of vo_vdpau vs. other VOs. Replace the complicated interaction between vo.c and vo_vdpau.c with a simple queue in vo.c. VOs other than vdpau are handled by setting the length of the queue to 1 (this is essentially what waiting_mpi was). Note that vo_vdpau.c seems to have buffered only 1 or 2 frames into the future, while the remaining 3 or 4 frames were past frames. So the new code buffers 2 frames (vo_vdpau.c requests this queue length by setting vo->max_video_queue to 2). It should probably be investigated why vo_vdpau.c kept so many past frames. The field vo->redrawing is removed. I'm not really sure what that would be needed for; it seems pointless. Future directions include making the interface between playloop and VO simpler, as well as making rendering a frame a single operation, as opposed to the weird 3-step sequence of rendering, drawing OSD, and flipping. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
img_fourcc.h | ||
memcpy_pic.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h | ||
vfcap.h |