mirror of https://github.com/mpv-player/mpv
245 lines
11 KiB
Plaintext
245 lines
11 KiB
Plaintext
This file intends to give a big picture overview of how mpv is structured.
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player/*.c:
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Essentially makes up the player applications, including the main() function
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and the playback loop.
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Generally, it accesses all other subsystems, initializes them, and pushes
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data between them during playback.
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The structure is as follows (as of commit e13c05366557cb):
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* main():
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* basic initializations (e.g. init_libav() and more)
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* pre-parse command line (verbosity level, config file locations)
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* load config files (parse_cfgfiles())
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* parse command line, add files from the command line to playlist
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(m_config_parse_mp_command_line())
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* check help options etc. (call handle_help_options()), possibly exit
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* call play_files() function that works down the playlist:
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* run idle loop (idle_loop()), until there are files in the
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playlist or an exit command was given (only if --idle it set)
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* actually load and play a file in play_current_file():
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* run all the dozens of functions to load the file and
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initialize playback
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* run a small loop that does normal playback, until the file is
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done or a command terminates playback
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(on each iteration, run_playloop() is called, which is rather
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big and complicated - it decodes some audio and video on
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each frame, waits for input, etc.)
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* uninitialize playback
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* determine next entry on the playlist to play
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* loop, or exit if no next file or quit is requested
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(see enum stop_play_reason)
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* call exit_player_with_rc()
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* run_playloop():
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* calls fill_audio_out_buffers()
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This checks whether new audio needs to be decoded, and pushes it
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to the AO.
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* calls write_video()
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Decode new video, and push it to the VO.
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* determines whether playback of the current file has ended
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* determines when to start playback after seeks
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* and calls a whole lot of other stuff
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(Really, this function does everything.)
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Things worth saying about the playback core:
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- most state is in MPContext (core.h), which is not available to the
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subsystems
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- the currently played tracks are in mpctx->current_tracks, and decoder
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state in track.d_video/d_audio/d_sub
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- the other subsystems rarely call back into the frontend, and the frontend
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polls them instead (probably a good thing)
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- one exceptions are wakeup callbacks, which notify a "higher" component
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of a changed situation in a subsystem
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I like to call the player/*.c files the "frontend".
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ta.h & ta.c:
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Hierarchical memory manager inspired by talloc from Samba. It's like a
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malloc() with more features. Most importantly, each talloc allocation can
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have a parent, and if the parent is free'd, all children will be free'd as
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well. The parent is an arbitrary talloc allocation. It's either set by the
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allocation call by passing a talloc parent, usually as first argument to the
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allocation function. It can also be set or reset later by other calls (at
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least talloc_steal()). A talloc allocation that is used as parent is often
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called a talloc context.
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One very useful feature of talloc is fast tracking of memory leaks. ("Fast"
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as in it doesn't require valgrind.) You can enable it by setting the
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MPV_LEAK_REPORT environment variable to "1":
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export MPV_LEAK_REPORT=1
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Or permanently by building with --enable-ta-leak-report.
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This will list all unfree'd allocations on exit.
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Documentation can be found here:
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http://git.samba.org/?p=samba.git;a=blob;f=lib/talloc/talloc.h;hb=HEAD
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For some reason, we're still using API-compatible wrappers instead of TA
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directly. The talloc wrapper has only a subset of the functionality, and
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in particular the wrappers abort() on memory allocation failure.
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Note: unlike tcmalloc, jemalloc, etc., talloc() is not actually a malloc
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replacement. It works on top of system malloc and provides additional
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features that are supposed to make memory management easier.
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player/command.c:
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This contains the implementation for client API commands and properties.
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Properties are essentially dynamic variables changed by certain commands.
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This is basically responsible for all user commands, like initiating
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seeking, switching tracks, etc. It calls into other player/*.c files,
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where most of the work is done, but also calls other parts of mpv.
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player/core.h:
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Data structures and function prototypes for most of player/*.c. They are
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usually not accessed by other parts of mpv for the sake of modularization.
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player/client.c:
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This implements the client API (libmpv/client.h). For the most part, this
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just calls into other parts of the player. This also manages a ringbuffer
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of events from player to clients.
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options/options.h, options/options.c
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options.h contains the global option struct MPOpts. The option declarations
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(option names, types, and MPOpts offsets for the option parser) are in
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options.c. Most default values for options and MPOpts are in
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mp_default_opts at the end of options.c.
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MPOpts is unfortunately quite monolithic, and virtually accessed by
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everything.But some components (like video outputs and video filters) have
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their own sub-option tables separate from MPOpts.
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The actual option parser is spread over m_option.c, m_config.c, and
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parse_commandline.c, and uses the option table in options.c.
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input/input.c:
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This translates keyboard input coming from VOs and other sources (such
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as remote control devices like Apple IR or client API commands) to the
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key bindings listed in the user's (or the builtin) input.conf and turns
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them into items of type struct mp_cmd. These commands are queued, and read
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by playloop.c. They get pushed with run_command() to command.c.
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Note that keyboard input and commands used by the client API are the same.
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The client API only uses the command parser though, and has its own queue
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of input commands somewhere else.
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common/msg.h:
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All terminal output must go through mp_msg().
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stream/*:
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File input is implemented here. stream.h/.c provides a simple stream based
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interface (like reading a number of bytes at a given offset). mpv can
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also play from http streams and such, which is implemented here.
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E.g. if mpv sees "http://something" on the command line, it will pick
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stream_lavf.c based on the prefix, and pass the rest of the filename to it.
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Some stream inputs are quite special: stream_dvd.c turns DVDs into mpeg
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streams (DVDs are actually a bunch of vob files etc. on a filesystem),
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stream_tv.c provides TV input including channel switching.
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Some stream inputs are just there to invoke special demuxers, like
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stream_mf.c. (Basically to make the prefix "mf://" do something special.)
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demux/:
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Demuxers split data streams into audio/video/sub streams, which in turn
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are split in packets. Packets (see demux_packet.h) are mostly byte chunks
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tagged with a playback time (PTS). These packets are passed to the decoders.
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Most demuxers have been removed from this fork, and the only important and
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"actual" demuxers left are demux_mkv.c and demux_lavf.c (uses libavformat).
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There are some pseudo demuxers like demux_cue.c.
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The main interface is in demux.h. The stream headers are in stheader.h.
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There is a stream header for each audio/video/sub stream, and each of them
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holds codec information about the stream and other information.
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demux.c is a bit big, the main reason being that it contains the demuxer
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cache, which is implemented as a list of packets. The cache is complex
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because it support seeking, multiple ranges, prefetching, and so on.
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video/:
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This contains several things related to audio/video decoding, as well as
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video filters.
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mp_image.h and img_format.h define how mpv stores decoded video frames
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internally.
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video/decode/:
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vd_*.c are video decoders. (There's only vd_lavc.c left.) dec_video.c
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handles most of connecting the frontend with the actual decoder.
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video/filter/:
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vf_*.c and vf.c form the video filter chain. They are fed by the video
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decoder, and output the filtered images to the VOs though vf_vo.c. By
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default, no video filters (except vf_vo) are used. vf_scale is automatically
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inserted if the video output can't handle the video format used by the
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decoder.
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video/out/:
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Video output. They also create GUI windows and handle user input. In most
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cases, the windowing code is shared among VOs, like x11_common.c for X11 and
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w32_common.c for Windows. The VOs stand between frontend and windowing code.
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vo_gpu can pick a windowing system at runtime, e.g. the same binary can
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provide both X11 and Cocoa support on OSX.
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VOs can be reconfigured at runtime. A vo_reconfig() call can change the video
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resolution and format, without destroying the window.
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vo_gpu should be taken as reference.
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audio/:
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format.h/format.c define the uncompressed audio formats. (As well as some
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compressed formats used for spdif.)
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audio/decode/:
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ad_*.c and dec_audio.c handle audio decoding. ad_lavc.c is the
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decoder using ffmpeg. ad_spdif.c is not really a decoder, but is used for
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compressed audio passthrough.
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audio/filter/:
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Audio filter chain. af_lavrresample is inserted if any form of conversion
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between audio formats is needed.
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audio/out/:
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Audio outputs.
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Unlike VOs, AOs can't be reconfigured on a format change. On audio format
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changes, the AO will simply be closed and re-opened.
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There are wrappers to support for two types of audio APIs: push.c and
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pull.c. ao.c calls into one of these. They contain generic code to deal
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with the data flow these APIs impose.
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Note that mpv synchronizes the video to the audio. That's the reason
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why buggy audio drivers can have a bad influence on playback quality.
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sub/:
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Contains subtitle and OSD rendering.
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osd.c/.h is actually the OSD code. It queries dec_sub.c to retrieve
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decoded/rendered subtitles. osd_libass.c is the actual implementation of
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the OSD text renderer (which uses libass, and takes care of all the tricky
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fontconfig/freetype API usage and text layouting).
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The VOs call osd.c to render OSD and subtitle (via e.g. osd_draw()). osd.c
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in turn asks dec_sub.c for subtitle overlay bitmaps, which relays the
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request to one of the sd_*.c subtitle decoders/renderers.
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Subtitle loading is in demux/. The MPlayer subreader.c is mostly gone - parts
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of it survive in demux_subreader.c. It's used as last fallback, or to handle
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some text subtitle types on Libav. It should go away eventually. Normally,
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subtitles are loaded via demux_lavf.c.
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The subtitles are passed to dec_sub.c and the subtitle decoders in sd_*.c
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as they are demuxed. All text subtitles are rendered by sd_ass.c. If text
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subtitles are not in the ASS format, the libavcodec subtitle converters are
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used (lavc_conv.c).
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Text subtitles can be preloaded, in which case they are read fully as soon
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as the subtitle is selected. In this case, they are effectively stored in
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sd_ass.c's internal state.
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etc/:
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The file input.conf is actually integrated into the mpv binary by the
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build system. It contains the default keybindings.
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