mirror of https://github.com/mpv-player/mpv
418 lines
12 KiB
C
418 lines
12 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include "video/vdpau.h"
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#include "video/out/x11_common.h"
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#include "context.h"
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// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
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// follow it. I'm not sure about the original nvidia headers.
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#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
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struct surface {
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int w, h;
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VdpOutputSurface surface;
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// This nested shitshow of handles to the same object piss me off.
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GLvdpauSurfaceNV registered;
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bool mapped;
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GLuint texture;
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GLuint fbo;
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};
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struct priv {
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GL gl;
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GLXContext context;
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struct mp_vdpau_ctx *vdp;
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VdpPresentationQueueTarget vdp_target;
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VdpPresentationQueue vdp_queue;
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struct surface *surfaces;
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int num_surfaces;
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int idx_surfaces;
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};
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typedef GLXContext (*glXCreateContextAttribsARBProc)
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(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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static bool create_context_x11(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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int glx_major, glx_minor;
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if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) {
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MP_ERR(vo, "GLX not found.\n");
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return false;
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}
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if (!ra_gl_ctx_test_version(ctx, MPGL_VER(glx_major, glx_minor), false))
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return false;
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int glx_attribs[] = {
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GLX_X_RENDERABLE, True,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER, True,
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None
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};
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int fbcount;
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GLXFBConfig *fbcs = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
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glx_attribs, &fbcount);
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if (!fbcs)
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return false;
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// The list in fbc is sorted (so that the first element is the best).
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GLXFBConfig fbc = fbcount > 0 ? fbcs[0] : NULL;
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XFree(fbcs);
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if (!fbc) {
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MP_ERR(vo, "no GLX support present\n");
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return false;
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}
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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const char *glxstr =
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glXQueryExtensionsString(vo->x11->display, vo->x11->screen);
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bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
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if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
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return false;
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}
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int ctx_flags = ctx->opts.debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
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int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, ctx_flags,
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None
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};
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GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
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True, context_attribs);
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if (!context)
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return false;
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// Pass 0 as drawable for offscreen use. This is probably (?) not valid in
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// standard GLX, but the nVidia drivers accept it.
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if (!glXMakeCurrent(vo->x11->display, 0, context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(vo->x11->display, context);
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return false;
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}
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p->context = context;
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mpgl_load_functions(&p->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
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return true;
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}
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static int create_vdpau_objects(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct GL *gl = &p->gl;
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VdpDevice dev = p->vdp->vdp_device;
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address);
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vdp_st = vdp->presentation_queue_target_create_x11(dev, ctx->vo->x11->window,
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&p->vdp_target);
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CHECK_VDP_ERROR(ctx, "creating vdp target");
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vdp_st = vdp->presentation_queue_create(dev, p->vdp_target, &p->vdp_queue);
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CHECK_VDP_ERROR(ctx, "creating vdp presentation queue");
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return 0;
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}
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static void destroy_vdpau_surface(struct ra_ctx *ctx,
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struct surface *surface)
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{
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struct priv *p = ctx->priv;
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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GL *gl = &p->gl;
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if (surface->mapped)
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gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
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gl->DeleteFramebuffers(1, &surface->fbo);
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gl->DeleteTextures(1, &surface->texture);
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if (surface->registered)
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gl->VDPAUUnregisterSurfaceNV(surface->registered);
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if (surface->surface != VDP_INVALID_HANDLE) {
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vdp_st = vdp->output_surface_destroy(surface->surface);
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CHECK_VDP_WARNING(ctx, "destroying vdpau surface");
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}
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*surface = (struct surface){
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.surface = VDP_INVALID_HANDLE,
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};
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}
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static bool recreate_vdpau_surface(struct ra_ctx *ctx,
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struct surface *surface)
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{
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struct priv *p = ctx->priv;
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VdpDevice dev = p->vdp->vdp_device;
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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GL *gl = &p->gl;
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destroy_vdpau_surface(ctx, surface);
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surface->w = ctx->vo->dwidth;
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surface->h = ctx->vo->dheight;
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vdp_st = vdp->output_surface_create(dev, VDP_RGBA_FORMAT_B8G8R8A8,
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surface->w, surface->h,
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&surface->surface);
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CHECK_VDP_ERROR_NORETURN(ctx, "creating vdp output surface");
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if (vdp_st != VDP_STATUS_OK)
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goto error;
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gl->GenTextures(1, &surface->texture);
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surface->registered =
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gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(surface->surface),
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GL_TEXTURE_2D,
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1, &surface->texture);
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if (!surface->registered) {
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MP_ERR(ctx, "could not register vdpau surface with GL\n");
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goto error;
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}
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gl->VDPAUSurfaceAccessNV(surface->registered, GL_WRITE_DISCARD_NV);
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gl->VDPAUMapSurfacesNV(1, &surface->registered);
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surface->mapped = true;
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gl->GenFramebuffers(1, &surface->fbo);
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gl->BindFramebuffer(GL_FRAMEBUFFER, surface->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, surface->texture, 0);
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GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
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if (err != GL_FRAMEBUFFER_COMPLETE) {
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MP_ERR(ctx, "Framebuffer completeness check failed (error=%d).\n",
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(int)err);
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goto error;
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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gl->VDPAUUnmapSurfacesNV(1, &surface->registered);
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surface->mapped = false;
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return true;
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error:
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destroy_vdpau_surface(ctx, surface);
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return false;
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}
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static void vdpau_swap_buffers(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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// This is the *next* surface we will be rendering to. By delaying the
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// block_until_idle, we're essentially allowing p->num_surfaces - 1
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// in-flight surfaces, plus the one currently visible surface.
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struct surface *surf = &p->surfaces[p->idx_surfaces];
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if (surf->surface == VDP_INVALID_HANDLE)
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return;
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VdpTime prev_vsync_time;
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vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue,
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surf->surface,
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&prev_vsync_time);
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CHECK_VDP_WARNING(ctx, "waiting for surface failed");
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}
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static void vdpau_uninit(struct ra_ctx *ctx)
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{
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struct priv *p = ctx->priv;
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ra_gl_ctx_uninit(ctx);
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if (p->vdp) {
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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for (int n = 0; n < p->num_surfaces; n++)
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destroy_vdpau_surface(ctx, &p->surfaces[n]);
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if (p->vdp_queue != VDP_INVALID_HANDLE) {
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vdp_st = vdp->presentation_queue_destroy(p->vdp_queue);
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CHECK_VDP_WARNING(ctx, "destroying presentation queue");
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}
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if (p->vdp_target != VDP_INVALID_HANDLE) {
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vdp_st = vdp->presentation_queue_target_destroy(p->vdp_target);
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CHECK_VDP_WARNING(ctx, "destroying presentation target");
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}
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mp_vdpau_destroy(p->vdp);
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}
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if (p->context) {
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Display *display = ctx->vo->x11->display;
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, p->context);
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}
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vo_x11_uninit(ctx->vo);
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}
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static const struct ra_swapchain_fns vdpau_swapchain;
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static bool vdpau_init(struct ra_ctx *ctx)
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{
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struct vo *vo = ctx->vo;
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struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
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p->vdp_queue = VDP_INVALID_HANDLE;
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p->vdp_target = VDP_INVALID_HANDLE;
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if (ctx->vo->probing)
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goto uninit;
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if (!vo_x11_init(ctx->vo))
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goto uninit;
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p->vdp = mp_vdpau_create_device_x11(ctx->log, ctx->vo->x11->display, false);
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if (!p->vdp)
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goto uninit;
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if (!vo_x11_create_vo_window(vo, NULL, "vdpauglx"))
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goto uninit;
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if (!create_context_x11(ctx))
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goto uninit;
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if (!(p->gl.mpgl_caps & MPGL_CAP_VDPAU))
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goto uninit;
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if (create_vdpau_objects(ctx) < 0)
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goto uninit;
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p->num_surfaces = ctx->opts.swapchain_depth + 1; // +1 for the visible image
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p->surfaces = talloc_zero_array(p, struct surface, p->num_surfaces);
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for (int n = 0; n < p->num_surfaces; n++)
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p->surfaces[n].surface = VDP_INVALID_HANDLE;
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struct ra_gl_ctx_params params = {
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.swap_buffers = vdpau_swap_buffers,
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.external_swapchain = &vdpau_swapchain,
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.flipped = true,
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};
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if (!ra_gl_ctx_init(ctx, &p->gl, params))
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goto uninit;
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return true;
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uninit:
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vdpau_uninit(ctx);
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return false;
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}
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static struct ra_tex *vdpau_start_frame(struct ra_swapchain *sw)
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{
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struct priv *p = sw->ctx->priv;
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struct vo *vo = sw->ctx->vo;
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GL *gl = &p->gl;
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struct surface *surf = &p->surfaces[p->idx_surfaces];
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if (surf->w != vo->dwidth || surf->h != vo->dheight ||
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surf->surface == VDP_INVALID_HANDLE)
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{
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if (!recreate_vdpau_surface(sw->ctx, surf))
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return NULL;
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}
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assert(!surf->mapped);
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gl->VDPAUMapSurfacesNV(1, &surf->registered);
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surf->mapped = true;
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ra_gl_ctx_resize(sw, surf->w, surf->h, surf->fbo);
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return ra_gl_ctx_start_frame(sw);
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}
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static bool vdpau_submit_frame(struct ra_swapchain *sw,
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const struct vo_frame *frame)
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{
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struct priv *p = sw->ctx->priv;
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GL *gl = &p->gl;
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struct vdp_functions *vdp = &p->vdp->vdp;
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VdpStatus vdp_st;
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struct surface *surf = &p->surfaces[p->idx_surfaces];
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assert(surf->surface != VDP_INVALID_HANDLE);
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assert(surf->mapped);
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gl->VDPAUUnmapSurfacesNV(1, &surf->registered);
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surf->mapped = false;
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vdp_st = vdp->presentation_queue_display(p->vdp_queue, surf->surface, 0, 0, 0);
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CHECK_VDP_WARNING(sw->ctx, "trying to present vdp surface");
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p->idx_surfaces = (p->idx_surfaces + 1) % p->num_surfaces;
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return ra_gl_ctx_submit_frame(sw, frame) && vdp_st == VDP_STATUS_OK;
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}
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static bool vdpau_reconfig(struct ra_ctx *ctx)
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{
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vo_x11_config_vo_window(ctx->vo);
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return true;
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}
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static int vdpau_control(struct ra_ctx *ctx, int *events, int request, void *arg)
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{
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return vo_x11_control(ctx->vo, events, request, arg);
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}
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static void vdpau_wakeup(struct ra_ctx *ctx)
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{
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vo_x11_wakeup(ctx->vo);
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}
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static void vdpau_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
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{
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vo_x11_wait_events(ctx->vo, until_time_us);
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}
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static const struct ra_swapchain_fns vdpau_swapchain = {
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.start_frame = vdpau_start_frame,
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.submit_frame = vdpau_submit_frame,
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};
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const struct ra_ctx_fns ra_ctx_vdpauglx = {
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.type = "opengl",
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.name = "vdpauglx",
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.reconfig = vdpau_reconfig,
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.control = vdpau_control,
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.wakeup = vdpau_wakeup,
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.wait_events = vdpau_wait_events,
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.init = vdpau_init,
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.uninit = vdpau_uninit,
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};
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