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mpv/video/out/gpu/shader_cache.h
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00

57 lines
2.7 KiB
C

#pragma once
#include "common/common.h"
#include "misc/bstr.h"
#include "ra.h"
// For mp_pass_perf
#include "video/out/vo.h"
struct mp_log;
struct mpv_global;
struct gl_shader_cache;
struct gl_shader_cache *gl_sc_create(struct ra *ra, struct mpv_global *global,
struct mp_log *log);
void gl_sc_destroy(struct gl_shader_cache *sc);
bool gl_sc_error_state(struct gl_shader_cache *sc);
void gl_sc_reset_error(struct gl_shader_cache *sc);
void gl_sc_add(struct gl_shader_cache *sc, const char *text);
void gl_sc_addf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
void gl_sc_hadd(struct gl_shader_cache *sc, const char *text);
void gl_sc_haddf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
void gl_sc_hadd_bstr(struct gl_shader_cache *sc, struct bstr text);
void gl_sc_paddf(struct gl_shader_cache *sc, const char *textf, ...)
PRINTF_ATTRIBUTE(2, 3);
void gl_sc_uniform_texture(struct gl_shader_cache *sc, char *name,
struct ra_tex *tex);
void gl_sc_uniform_image2D_wo(struct gl_shader_cache *sc, const char *name,
struct ra_tex *tex);
void gl_sc_ssbo(struct gl_shader_cache *sc, char *name, struct ra_buf *buf,
char *format, ...) PRINTF_ATTRIBUTE(4, 5);
void gl_sc_uniform_f(struct gl_shader_cache *sc, char *name, float f);
void gl_sc_uniform_i(struct gl_shader_cache *sc, char *name, int f);
void gl_sc_uniform_vec2(struct gl_shader_cache *sc, char *name, float f[2]);
void gl_sc_uniform_vec3(struct gl_shader_cache *sc, char *name, float f[3]);
void gl_sc_uniform_mat2(struct gl_shader_cache *sc, char *name,
bool transpose, float *v);
void gl_sc_uniform_mat3(struct gl_shader_cache *sc, char *name,
bool transpose, float *v);
void gl_sc_set_vertex_format(struct gl_shader_cache *sc,
const struct ra_renderpass_input *vertex_attribs,
int vertex_stride);
void gl_sc_blend(struct gl_shader_cache *sc,
enum ra_blend blend_src_rgb,
enum ra_blend blend_dst_rgb,
enum ra_blend blend_src_alpha,
enum ra_blend blend_dst_alpha);
void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name);
struct mp_pass_perf gl_sc_dispatch_draw(struct gl_shader_cache *sc,
struct ra_tex *target,
void *ptr, size_t num);
struct mp_pass_perf gl_sc_dispatch_compute(struct gl_shader_cache *sc,
int w, int h, int d);
void gl_sc_set_cache_dir(struct gl_shader_cache *sc, const char *dir);