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https://github.com/mpv-player/mpv
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65979986a9
This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
26 lines
923 B
C
26 lines
923 B
C
#ifndef MPLAYER_GL_OSD_H
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#define MPLAYER_GL_OSD_H
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#include <stdbool.h>
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#include <inttypes.h>
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#include "utils.h"
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#include "shader_cache.h"
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#include "sub/osd.h"
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struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
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struct osd_state *osd);
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void mpgl_osd_destroy(struct mpgl_osd *ctx);
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void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
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int stereo_mode, int draw_flags);
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void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
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bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
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struct gl_shader_cache *sc);
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void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
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struct gl_shader_cache *sc, struct fbodst target);
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bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res,
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double pts);
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#endif
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