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mpv/mpvcore/input/input.h
wm4 5318a1bea1 input: use separate type for command definitions
Introduce a mp_cmd_def struct to define commands, instead of using
mp_cmd for this. This way each command parameter can be a m_option,
instead of m_option plus some more stuff.

Define the ARG_ macros directly in terms of the OPT_ macros. Not sure if
this makes it easier to read (maybe not, even if it looks simpler), but
at least it makes it easier to add other option types.

Another idea was adding a name for each parameter (so you could have
named parameters), but not today.
2013-11-28 19:04:16 +01:00

291 lines
9.8 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_INPUT_H
#define MPLAYER_INPUT_H
#include <stdbool.h>
#include "mpvcore/bstr.h"
#include "mpvcore/m_option.h"
// All command IDs
enum mp_command_type {
MP_CMD_IGNORE,
MP_CMD_SEEK,
MP_CMD_QUIT,
MP_CMD_QUIT_WATCH_LATER,
MP_CMD_PLAYLIST_NEXT,
MP_CMD_PLAYLIST_PREV,
MP_CMD_OSD,
MP_CMD_TV_STEP_CHANNEL,
MP_CMD_TV_STEP_NORM,
MP_CMD_TV_STEP_CHANNEL_LIST,
MP_CMD_SCREENSHOT,
MP_CMD_SCREENSHOT_TO_FILE,
MP_CMD_LOADFILE,
MP_CMD_LOADLIST,
MP_CMD_PLAYLIST_CLEAR,
MP_CMD_PLAYLIST_REMOVE,
MP_CMD_PLAYLIST_MOVE,
MP_CMD_SUB_STEP,
MP_CMD_SUB_SEEK,
MP_CMD_TV_SET_CHANNEL,
MP_CMD_TV_LAST_CHANNEL,
MP_CMD_TV_SET_FREQ,
MP_CMD_TV_SET_NORM,
MP_CMD_FRAME_STEP,
MP_CMD_FRAME_BACK_STEP,
MP_CMD_RUN,
MP_CMD_SUB_ADD,
MP_CMD_SUB_REMOVE,
MP_CMD_SUB_RELOAD,
MP_CMD_SET,
MP_CMD_GET_PROPERTY,
MP_CMD_PRINT_TEXT,
MP_CMD_SHOW_TEXT,
MP_CMD_SHOW_PROGRESS,
MP_CMD_RADIO_STEP_CHANNEL,
MP_CMD_RADIO_SET_CHANNEL,
MP_CMD_RADIO_SET_FREQ,
MP_CMD_ADD,
MP_CMD_CYCLE,
MP_CMD_MULTIPLY,
MP_CMD_RADIO_STEP_FREQ,
MP_CMD_TV_STEP_FREQ,
MP_CMD_TV_START_SCAN,
MP_CMD_STOP,
MP_CMD_ENABLE_INPUT_SECTION,
MP_CMD_DISABLE_INPUT_SECTION,
/// DVB commands
MP_CMD_DVB_SET_CHANNEL,
/// Audio Filter commands
MP_CMD_AF,
/// Video filter commands
MP_CMD_VF,
/// Video output commands
MP_CMD_VO_CMDLINE,
/// Internal for Lua scripts
MP_CMD_SCRIPT_DISPATCH,
MP_CMD_OVERLAY_ADD,
MP_CMD_OVERLAY_REMOVE,
// Internal
MP_CMD_COMMAND_LIST, // list of sub-commands in args[0].v.p
};
#define MP_CMD_MAX_ARGS 10
// Error codes for the drivers
// An error occurred but we can continue
#define MP_INPUT_ERROR -1
// A fatal error occurred, this driver should be removed
#define MP_INPUT_DEAD -2
// No input was available
#define MP_INPUT_NOTHING -3
//! Input will be available if you try again
#define MP_INPUT_RETRY -4
// Key FIFO was full - release events may be lost, zero button-down status
#define MP_INPUT_RELEASE_ALL -5
enum mp_on_osd {
MP_ON_OSD_NO = 0, // prefer not using OSD
MP_ON_OSD_AUTO = 1, // use default behavior of the specific command
MP_ON_OSD_BAR = 2, // force a bar, if applicable
MP_ON_OSD_MSG = 4, // force a message, if applicable
};
enum mp_input_section_flags {
// If a key binding is not defined in the current section, do not search the
// other sections for it (like the default section). Instead, an unbound
// key warning will be printed.
MP_INPUT_EXCLUSIVE = 1,
// Let mp_input_test_dragging() return true, even if inside the mouse area.
MP_INPUT_ALLOW_VO_DRAGGING = 2,
// Don't force mouse pointer visible, even if inside the mouse area.
MP_INPUT_ALLOW_HIDE_CURSOR = 4,
};
struct input_ctx;
struct mp_cmd_arg {
const struct m_option *type;
union {
int i;
float f;
double d;
char *s;
void *p;
} v;
};
typedef struct mp_cmd {
int id;
char *name;
struct mp_cmd_arg args[MP_CMD_MAX_ARGS];
int nargs;
int pausing;
bool raw_args;
enum mp_on_osd on_osd;
bstr original;
char *input_section;
bool key_up_follows;
bool repeated;
bool mouse_move;
int mouse_x, mouse_y;
struct mp_cmd *queue_next;
double scale; // for scaling numeric arguments
const struct mp_cmd_def *def;
} mp_cmd_t;
// Executing this command will abort playback (play something else, or quit).
bool mp_input_is_abort_cmd(int cmd_id);
/* Add a new command input source.
* "fd" is a file descriptor (use a negative value if you don't use any fd)
* "select" tells whether to use select() on the fd to determine when to
* try reading.
* "read_func" is optional. If NULL a default function which reads data
* directly from the fd will be used. It must return either text data
* or one of the MP_INPUT error codes above.
* "close_func" will be called when closing. Can be NULL. Its return value
* is ignored (it's only there to allow using standard close() as the func).
*/
int mp_input_add_cmd_fd(struct input_ctx *ictx, int fd, int select,
int read_func(int fd, char *dest, int size),
int close_func(int fd));
/* The args are similar to the cmd version above, except you must give
* a read_func, and it should return key codes (ASCII plus keycodes.h).
*/
int mp_input_add_key_fd(struct input_ctx *ictx, int fd, int select,
int read_func(void *ctx, int fd),
int close_func(int fd), void *ctx);
// Process keyboard input. code is a key code from keycodes.h, possibly
// with modifiers applied. MP_INPUT_RELEASE_ALL is also a valid value.
void mp_input_put_key(struct input_ctx *ictx, int code);
// Like mp_input_put_key(), but process all UTF-8 characters in the given
// string as key events.
void mp_input_put_key_utf8(struct input_ctx *ictx, int mods, struct bstr t);
// Process scrolling input. Support for precise scrolling. Scales the given
// scroll amount add multiplies it with the command (seeking, sub-delay, etc)
void mp_input_put_axis(struct input_ctx *ictx, int direction, double value);
// Update mouse position (in window coordinates).
void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y);
// As for the cmd one you usually don't need this function.
void mp_input_rm_key_fd(struct input_ctx *ictx, int fd);
// Get input key from its name.
int mp_input_get_key_from_name(const char *name);
// Add a command to the command queue.
int mp_input_queue_cmd(struct input_ctx *ictx, struct mp_cmd *cmd);
/* Return next available command, or sleep up to "time" ms if none is
* available. If "peek_only" is true return a reference to the command
* but leave it queued.
*/
struct mp_cmd *mp_input_get_cmd(struct input_ctx *ictx, int time,
int peek_only);
// Parse text and return corresponding struct mp_cmd.
// The location parameter is for error messages.
struct mp_cmd *mp_input_parse_cmd(struct input_ctx *ictx, bstr str,
const char *location);
// After getting a command from mp_input_get_cmd you need to free it using this
// function
void mp_cmd_free(struct mp_cmd *cmd);
// This creates a copy of a command (used by the auto repeat stuff).
struct mp_cmd *mp_cmd_clone(struct mp_cmd *cmd);
// Set current input section. The section is appended on top of the list of
// active sections, so its bindings are considered first. If the section was
// already active, it's moved to the top as well.
// name==NULL will behave as if name=="default"
// flags is a bitfield of enum mp_input_section_flags values
void mp_input_enable_section(struct input_ctx *ictx, char *name, int flags);
// Undo mp_input_enable_section().
// name==NULL will behave as if name=="default"
void mp_input_disable_section(struct input_ctx *ictx, char *name);
// Like mp_input_set_section(ictx, ..., 0) for all sections.
void mp_input_disable_all_sections(struct input_ctx *ictx);
// Set the contents of an input section.
// name: name of the section, for mp_input_set_section() etc.
// location: location string (like filename) for error reporting
// contents: list of keybindings, like input.conf
// a value of NULL deletes the section
// builtin: create as builtin section; this means if the user defines bindings
// using "{name}", they won't be ignored or overwritten - instead,
// they are preferred to the bindings defined with this call
// If the section already exists, its bindings are removed and replaced.
void mp_input_define_section(struct input_ctx *ictx, char *name, char *location,
char *contents, bool builtin);
// Define where on the screen the named input section should receive.
// Setting a rectangle of size 0 unsets the mouse area.
// A rectangle with negative size disables mouse input for this section.
void mp_input_set_section_mouse_area(struct input_ctx *ictx, char *name,
int x0, int y0, int x1, int y1);
// Used to detect mouse movement.
unsigned int mp_input_get_mouse_event_counter(struct input_ctx *ictx);
// Test whether there is any input section which wants to receive events.
// Note that the mouse event is always delivered, even if this returns false.
bool mp_input_test_mouse_active(struct input_ctx *ictx, int x, int y);
// Whether input.c wants mouse drag events at this mouse position. If this
// returns false, some VOs will initiate window dragging.
bool mp_input_test_dragging(struct input_ctx *ictx, int x, int y);
// Initialize the input system
struct mpv_global;
struct input_ctx *mp_input_init(struct mpv_global *global);
void mp_input_uninit(struct input_ctx *ictx);
// Wake up sleeping input loop from another thread.
void mp_input_wakeup(struct input_ctx *ictx);
// Interruptible usleep: (used by demux)
int mp_input_check_interrupt(struct input_ctx *ictx, int time);
extern int async_quit_request;
#endif /* MPLAYER_INPUT_H */