mpv/player/lua/osc.lua

2301 lines
71 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local assdraw = require 'mp.assdraw'
local msg = require 'mp.msg'
local opt = require 'mp.options'
local utils = require 'mp.utils'
--
-- Parameters
--
-- default user option values
-- do not touch, change them in osc.conf
local user_opts = {
showwindowed = true, -- show OSC when windowed?
showfullscreen = true, -- show OSC when fullscreen?
scalewindowed = 1, -- scaling of the controller when windowed
scalefullscreen = 1, -- scaling of the controller when fullscreen
scaleforcedwindow = 2, -- scaling when rendered on a forced window
vidscale = true, -- scale the controller with the video?
valign = 0.8, -- vertical alignment, -1 (top) to 1 (bottom)
halign = 0, -- horizontal alignment, -1 (left) to 1 (right)
barmargin = 0, -- vertical margin of top/bottombar
boxalpha = 80, -- alpha of the background box,
-- 0 (opaque) to 255 (fully transparent)
hidetimeout = 500, -- duration in ms until the OSC hides if no
-- mouse movement. enforced non-negative for the
-- user, but internally negative is "always-on".
fadeduration = 200, -- duration of fade out in ms, 0 = no fade
deadzonesize = 0.5, -- size of deadzone
minmousemove = 0, -- minimum amount of pixels the mouse has to
-- move between ticks to make the OSC show up
iamaprogrammer = false, -- use native mpv values and disable OSC
-- internal track list management (and some
-- functions that depend on it)
layout = "bottombar",
seekbarstyle = "bar", -- slider (diamond marker), knob (circle
-- marker with guide), or bar (fill)
tooltipborder = 1, -- border of tooltip in bottom/topbar
timetotal = false, -- display total time instead of remaining time?
timems = false, -- display timecodes with milliseconds?
visibility = "auto", -- only used at init to set visibility_mode(...)
}
-- read_options may modify hidetimeout, so save the original default value in
-- case the user set hidetimeout < 0 and we need the default instead.
local hidetimeout_def = user_opts.hidetimeout
-- read options from config and command-line
opt.read_options(user_opts, "osc")
if user_opts.hidetimeout < 0 then
user_opts.hidetimeout = hidetimeout_def
msg.warn("hidetimeout cannot be negative. Using " .. user_opts.hidetimeout)
end
local osc_param = { -- calculated by osc_init()
playresy = 0, -- canvas size Y
playresx = 0, -- canvas size X
display_aspect = 1,
areas = {},
}
local osc_styles = {
bigButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs50\\fnmpv-osd-symbols}",
smallButtonsL = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs19\\fnmpv-osd-symbols}",
smallButtonsLlabel = "{\\fscx105\\fscy105\\fn" .. mp.get_property("options/osd-font") .. "}",
smallButtonsR = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs30\\fnmpv-osd-symbols}",
topButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\fnmpv-osd-symbols}",
elementDown = "{\\1c&H999999}",
timecodes = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20}",
vidtitle = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\q2}",
box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}",
topButtonsBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs18\\fnmpv-osd-symbols}",
smallButtonsBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs28\\fnmpv-osd-symbols}",
timecodesBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs27}",
timePosBar = "{\\blur0\\bord".. user_opts.tooltipborder .."\\1c&HFFFFFF\\3c&H000000\\fs30}",
vidtitleBar = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs18\\q2}",
}
-- internal states, do not touch
local state = {
showtime, -- time of last invocation (last mouse move)
osc_visible = false,
anistart, -- time when the animation started
anitype, -- current type of animation
animation, -- current animation alpha
mouse_down_counter = 0, -- used for softrepeat
active_element = nil, -- nil = none, 0 = background, 1+ = see elements[]
active_event_source = nil, -- the "button" that issued the current event
rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time
tc_ms = user_opts.timems, -- Should the timecodes display their time with milliseconds
mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs
initREQ = false, -- is a re-init request pending?
last_mouseX, last_mouseY, -- last mouse position, to detect significant mouse movement
message_text,
message_timeout,
fullscreen = false,
timer = nil,
cache_idle = false,
idle = false,
enabled = true,
input_enabled = true,
showhide_enabled = false,
}
--
-- Helperfunctions
--
-- scale factor for translating between real and virtual ASS coordinates
function get_virt_scale_factor()
local w, h = mp.get_osd_size()
if w <= 0 or h <= 0 then
return 0, 0
end
return osc_param.playresx / w, osc_param.playresy / h
end
-- return mouse position in virtual ASS coordinates (playresx/y)
function get_virt_mouse_pos()
local sx, sy = get_virt_scale_factor()
local x, y = mp.get_mouse_pos()
return x * sx, y * sy
end
function set_virt_mouse_area(x0, y0, x1, y1, name)
local sx, sy = get_virt_scale_factor()
mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name)
end
function scale_value(x0, x1, y0, y1, val)
local m = (y1 - y0) / (x1 - x0)
local b = y0 - (m * x0)
return (m * val) + b
end
-- returns hitbox spanning coordinates (top left, bottom right corner)
-- according to alignment
function get_hitbox_coords(x, y, an, w, h)
local alignments = {
[1] = function () return x, y-h, x+w, y end,
[2] = function () return x-(w/2), y-h, x+(w/2), y end,
[3] = function () return x-w, y-h, x, y end,
[4] = function () return x, y-(h/2), x+w, y+(h/2) end,
[5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end,
[6] = function () return x-w, y-(h/2), x, y+(h/2) end,
[7] = function () return x, y, x+w, y+h end,
[8] = function () return x-(w/2), y, x+(w/2), y+h end,
[9] = function () return x-w, y, x, y+h end,
}
return alignments[an]()
end
function get_hitbox_coords_geo(geometry)
return get_hitbox_coords(geometry.x, geometry.y, geometry.an,
geometry.w, geometry.h)
end
function get_element_hitbox(element)
return element.hitbox.x1, element.hitbox.y1,
element.hitbox.x2, element.hitbox.y2
end
function mouse_hit(element)
return mouse_hit_coords(get_element_hitbox(element))
end
function mouse_hit_coords(bX1, bY1, bX2, bY2)
local mX, mY = get_virt_mouse_pos()
return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2)
end
function limit_range(min, max, val)
if val > max then
val = max
elseif val < min then
val = min
end
return val
end
-- translate value into element coordinates
function get_slider_ele_pos_for(element, val)
local ele_pos = scale_value(
element.slider.min.value, element.slider.max.value,
element.slider.min.ele_pos, element.slider.max.ele_pos,
val)
return limit_range(
element.slider.min.ele_pos, element.slider.max.ele_pos,
ele_pos)
end
-- translates global (mouse) coordinates to value
function get_slider_value_at(element, glob_pos)
local val = scale_value(
element.slider.min.glob_pos, element.slider.max.glob_pos,
element.slider.min.value, element.slider.max.value,
glob_pos)
return limit_range(
element.slider.min.value, element.slider.max.value,
val)
end
-- get value at current mouse position
function get_slider_value(element)
return get_slider_value_at(element, get_virt_mouse_pos())
end
function countone(val)
if not (user_opts.iamaprogrammer) then
val = val + 1
end
return val
end
-- align: -1 .. +1
-- frame: size of the containing area
-- obj: size of the object that should be positioned inside the area
-- margin: min. distance from object to frame (as long as -1 <= align <= +1)
function get_align(align, frame, obj, margin)
return (frame / 2) + (((frame / 2) - margin - (obj / 2)) * align)
end
-- multiplies two alpha values, formular can probably be improved
function mult_alpha(alphaA, alphaB)
return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255)
end
function add_area(name, x1, y1, x2, y2)
-- create area if needed
if (osc_param.areas[name] == nil) then
osc_param.areas[name] = {}
end
table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2})
end
--
-- Tracklist Management
--
local nicetypes = {video = "Video", audio = "Audio", sub = "Subtitle"}
-- updates the OSC internal playlists, should be run each time the track-layout changes
function update_tracklist()
local tracktable = mp.get_property_native("track-list", {})
-- by osc_id
tracks_osc = {}
tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {}
-- by mpv_id
tracks_mpv = {}
tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {}
for n = 1, #tracktable do
if not (tracktable[n].type == "unknown") then
local type = tracktable[n].type
local mpv_id = tonumber(tracktable[n].id)
-- by osc_id
table.insert(tracks_osc[type], tracktable[n])
-- by mpv_id
tracks_mpv[type][mpv_id] = tracktable[n]
tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type]
end
end
end
-- return a nice list of tracks of the given type (video, audio, sub)
function get_tracklist(type)
local msg = "Available " .. nicetypes[type] .. " Tracks: "
if #tracks_osc[type] == 0 then
msg = msg .. "none"
else
for n = 1, #tracks_osc[type] do
local track = tracks_osc[type][n]
local lang, title, selected = "unknown", "", ""
if not(track.lang == nil) then lang = track.lang end
if not(track.title == nil) then title = track.title end
if (track.id == tonumber(mp.get_property(type))) then
selected = ""
end
msg = msg.."\n"..selected.." "..n..": ["..lang.."] "..title
end
end
return msg
end
-- relatively change the track of given <type> by <next> tracks
--(+1 -> next, -1 -> previous)
function set_track(type, next)
local current_track_mpv, current_track_osc
if (mp.get_property(type) == "no") then
current_track_osc = 0
else
current_track_mpv = tonumber(mp.get_property(type))
current_track_osc = tracks_mpv[type][current_track_mpv].osc_id
end
local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1)
local new_track_mpv
if new_track_osc == 0 then
new_track_mpv = "no"
else
new_track_mpv = tracks_osc[type][new_track_osc].id
end
mp.commandv("set", type, new_track_mpv)
if (new_track_osc == 0) then
show_message(nicetypes[type] .. " Track: none")
else
show_message(nicetypes[type] .. " Track: "
.. new_track_osc .. "/" .. #tracks_osc[type]
.. " [".. (tracks_osc[type][new_track_osc].lang or "unknown") .."] "
.. (tracks_osc[type][new_track_osc].title or ""))
end
end
-- get the currently selected track of <type>, OSC-style counted
function get_track(type)
local track = mp.get_property(type)
if track ~= "no" and track ~= nil then
local tr = tracks_mpv[type][tonumber(track)]
if tr then
return tr.osc_id
end
end
return 0
end
--
-- Element Management
--
local elements = {}
function prepare_elements()
-- remove elements without layout or invisble
local elements2 = {}
for n, element in pairs(elements) do
if not (element.layout == nil) and (element.visible) then
table.insert(elements2, element)
end
end
elements = elements2
function elem_compare (a, b)
return a.layout.layer < b.layout.layer
end
table.sort(elements, elem_compare)
for _,element in pairs(elements) do
local elem_geo = element.layout.geometry
-- Calculate the hitbox
local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo)
element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2}
local style_ass = assdraw.ass_new()
-- prepare static elements
style_ass:append("{}") -- hack to troll new_event into inserting a \n
style_ass:new_event()
style_ass:pos(elem_geo.x, elem_geo.y)
style_ass:an(elem_geo.an)
style_ass:append(element.layout.style)
element.style_ass = style_ass
local static_ass = assdraw.ass_new()
if (element.type == "box") then
--draw box
static_ass:draw_start()
static_ass:round_rect_cw(0, 0, elem_geo.w, elem_geo.h,
element.layout.box.radius)
static_ass:draw_stop()
elseif (element.type == "slider") then
--draw static slider parts
local slider_lo = element.layout.slider
-- offset between element outline and drag-area
local foV = slider_lo.border + slider_lo.gap
-- calculate positions of min and max points
if (slider_lo.stype == "slider") or
(slider_lo.stype == "knob") then
element.slider.min.ele_pos = elem_geo.h / 2
element.slider.max.ele_pos = elem_geo.w - (elem_geo.h / 2)
elseif (slider_lo.stype == "bar") then
element.slider.min.ele_pos =
slider_lo.border + slider_lo.gap
element.slider.max.ele_pos =
elem_geo.w - (slider_lo.border + slider_lo.gap)
end
element.slider.min.glob_pos =
element.hitbox.x1 + element.slider.min.ele_pos
element.slider.max.glob_pos =
element.hitbox.x1 + element.slider.max.ele_pos
-- -- --
static_ass:draw_start()
-- the box
static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h);
-- the "hole"
static_ass:rect_ccw(slider_lo.border, slider_lo.border,
elem_geo.w - slider_lo.border, elem_geo.h - slider_lo.border)
-- marker nibbles
if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then
local markers = element.slider.markerF()
for _,marker in pairs(markers) do
if (marker > element.slider.min.value) and
(marker < element.slider.max.value) then
local s = get_slider_ele_pos_for(element, marker)
if (slider_lo.gap > 1) then -- draw triangles
local a = slider_lo.gap / 0.5 --0.866
--top
if (slider_lo.nibbles_top) then
static_ass:move_to(s - (a/2), slider_lo.border)
static_ass:line_to(s + (a/2), slider_lo.border)
static_ass:line_to(s, foV)
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:move_to(s - (a/2),
elem_geo.h - slider_lo.border)
static_ass:line_to(s,
elem_geo.h - foV)
static_ass:line_to(s + (a/2),
elem_geo.h - slider_lo.border)
end
else -- draw 1px nibbles
--top
if (slider_lo.nibbles_top) then
static_ass:rect_cw(s - 0.5, slider_lo.gap,
s + 0.5, slider_lo.gap*2);
end
--bottom
if (slider_lo.nibbles_bottom) then
static_ass:rect_cw(s - 0.5,
elem_geo.h - slider_lo.gap*2,
s + 0.5,
elem_geo.h - slider_lo.gap);
end
end
end
end
end
end
element.static_ass = static_ass
-- if the element is supposed to be disabled,
-- style it accordingly and kill the eventresponders
if not (element.enabled) then
element.layout.alpha[1] = 136
element.eventresponder = nil
end
end
end
--
-- Element Rendering
--
function render_elements(master_ass)
for n=1, #elements do
local element = elements[n]
local style_ass = assdraw.ass_new()
style_ass:merge(element.style_ass)
--alpha
local ar = element.layout.alpha
if not (state.animation == nil) then
ar = {}
for ai, av in pairs(element.layout.alpha) do
ar[ai] = mult_alpha(av, state.animation)
end
end
style_ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}",
ar[1], ar[2], ar[3], ar[4]))
if element.eventresponder and (state.active_element == n) then
-- run render event functions
if not (element.eventresponder.render == nil) then
element.eventresponder.render(element)
end
if mouse_hit(element) then
-- mouse down styling
if (element.styledown) then
style_ass:append(osc_styles.elementDown)
end
if (element.softrepeat) and (state.mouse_down_counter >= 15
and state.mouse_down_counter % 5 == 0) then
element.eventresponder[state.active_event_source.."_down"](element)
end
state.mouse_down_counter = state.mouse_down_counter + 1
end
end
local elem_ass = assdraw.ass_new()
elem_ass:merge(style_ass)
if not (element.type == "button") then
elem_ass:merge(element.static_ass)
end
if (element.type == "slider") then
local slider_lo = element.layout.slider
local elem_geo = element.layout.geometry
local s_min, s_max = element.slider.min.value, element.slider.max.value
-- draw pos marker
local pos = element.slider.posF()
if not (pos == nil) then
local foV = slider_lo.border + slider_lo.gap
local foH = 0
if (slider_lo.stype == "slider") or
(slider_lo.stype == "knob") then
foH = elem_geo.h / 2
elseif (slider_lo.stype == "bar") then
foV = foV + 1
foH = slider_lo.border + slider_lo.gap
end
local xp = get_slider_ele_pos_for(element, pos)
-- the filling
local innerH = elem_geo.h - (2*foV)
if (slider_lo.stype == "bar") then
elem_ass:rect_cw(foH, foV, xp, elem_geo.h - foV)
elseif (slider_lo.stype == "slider") then
elem_ass:move_to(xp, foV)
elem_ass:line_to(xp+(innerH/2), (innerH/2)+foV)
elem_ass:line_to(xp, (innerH)+foV)
elem_ass:line_to(xp-(innerH/2), (innerH/2)+foV)
elseif (slider_lo.stype == "knob") then
elem_ass:rect_cw(xp, (9*innerH/20)+foV, elem_geo.w - foH, (11*innerH/20)+foV)
elem_ass:rect_cw(foH, (3*innerH/8)+foV, xp, (5*innerH/8)+foV)
elem_ass:round_rect_cw(xp - innerH/2, foV, xp + innerH/2,
foV + innerH, innerH/2.0)
end
end
elem_ass:draw_stop()
-- add tooltip
if not (element.slider.tooltipF == nil) then
if mouse_hit(element) then
local sliderpos = get_slider_value(element)
local tooltiplabel = element.slider.tooltipF(sliderpos)
local an = slider_lo.tooltip_an
local ty
if (an == 2) then
ty = element.hitbox.y1 - slider_lo.border
else
ty = element.hitbox.y1 + elem_geo.h/2
end
local tx = get_virt_mouse_pos()
if (slider_lo.adjust_tooltip) then
if (an == 2) then
if (sliderpos < (s_min + 3)) then
an = an - 1
elseif (sliderpos > (s_max - 3)) then
an = an + 1
end
elseif (sliderpos > (s_max-s_min)/2) then
an = an + 1
tx = tx - 5
else
an = an - 1
tx = tx + 10
end
end
-- tooltip label
elem_ass:new_event()
elem_ass:pos(tx, ty)
elem_ass:an(an)
elem_ass:append(slider_lo.tooltip_style)
--alpha
local ar = slider_lo.alpha
if not (state.animation == nil) then
ar = {}
for ai, av in pairs(slider_lo.alpha) do
ar[ai] = mult_alpha(av, state.animation)
end
end
elem_ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}",
ar[1], ar[2], ar[3], ar[4]))
elem_ass:append(tooltiplabel)
end
end
elseif (element.type == "button") then
local buttontext
if type(element.content) == "function" then
buttontext = element.content() -- function objects
elseif not (element.content == nil) then
buttontext = element.content -- text objects
end
local maxchars = element.layout.button.maxchars
if not (maxchars == nil) and (#buttontext > maxchars) then
buttontext = string.format("{\\fscx%f}",
(maxchars/#buttontext)*100) .. buttontext
end
elem_ass:append(buttontext)
end
master_ass:merge(elem_ass)
end
end
--
-- Message display
--
-- pos is 1 based
function limited_list(prop, pos)
local proplist = mp.get_property_native(prop, {})
local count = #proplist
if count == 0 then
return count, proplist
end
local fs = tonumber(mp.get_property('options/osd-font-size'))
local max = math.ceil(720 / fs)
if max % 2 == 0 then
max = max - 1
end
local delta = math.ceil(max / 2) - 1
local begi = math.max(math.min(pos - delta, count - max + 1), 1)
local endi = math.min(begi + max - 1, count)
local reslist = {}
for i=begi, endi do
local item = proplist[i]
item.current = (i == pos) and true or nil
table.insert(reslist, item)
end
return count, reslist
end
function get_playlist()
local pos = mp.get_property_number('playlist-pos', 0) + 1
local count, limlist = limited_list('playlist', pos)
if count == 0 then
return 'Empty playlist.'
end
local message = string.format('Playlist [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local title = v.title
local _, filename = utils.split_path(v.filename)
if title == nil then
title = filename
end
message = string.format('%s %s %s\n', message,
(v.current and '' or ''), title)
end
return message
end
function get_chapterlist()
local pos = mp.get_property_number('chapter', 0) + 1
local count, limlist = limited_list('chapter-list', pos)
if count == 0 then
return 'No chapters.'
end
local message = string.format('Chapters [%d/%d]:\n', pos, count)
for i, v in ipairs(limlist) do
local time = mp.format_time(v.time)
local title = v.title
if title == nil then
title = string.format('Chapter %02d', i)
end
message = string.format('%s[%s] %s %s\n', message, time,
(v.current and '' or ''), title)
end
return message
end
function show_message(text, duration)
--print("text: "..text.." duration: " .. duration)
if duration == nil then
duration = tonumber(mp.get_property("options/osd-duration")) / 1000
elseif not type(duration) == "number" then
print("duration: " .. duration)
end
-- cut the text short, otherwise the following functions
-- may slow down massively on huge input
text = string.sub(text, 0, 4000)
-- replace actual linebreaks with ASS linebreaks
-- and get the amount of lines along the way
local lines
text, lines = string.gsub(text, "\n", "\\N")
-- append a Zero-Width-Space to . and _ to enable
-- linebreaking of long filenames
text = string.gsub(text, "%.", ".\226\128\139")
text = string.gsub(text, "_", "_\226\128\139")
local scale = 1
if (mp.get_property("video") == "no") then
scale = user_opts.scaleforcedwindow
elseif state.fullscreen then
scale = user_opts.scalefullscreen
else
scale = user_opts.scalewindowed
end
-- scale the fontsize for longer multi-line output
local fontsize = tonumber(mp.get_property("options/osd-font-size")) / scale
local outline = tonumber(mp.get_property("options/osd-border-size")) / scale
if lines > 12 then
fontsize, outline = fontsize / 1.5, outline / 1.25
elseif lines > 8 then
fontsize, outline = fontsize / 1.25, outline / 1.125
end
local style = "{\\bord" .. outline .. "\\fs" .. fontsize .. "}"
state.message_text = style .. text
state.message_timeout = mp.get_time() + duration
end
function render_message(ass)
if not(state.message_timeout == nil) and not(state.message_text == nil)
and state.message_timeout > mp.get_time() then
ass:new_event()
ass:append(state.message_text)
else
state.message_text = nil
state.message_timeout = nil
end
end
--
-- Initialisation and Layout
--
function new_element(name, type)
elements[name] = {}
elements[name].type = type
-- add default stuff
elements[name].eventresponder = {}
elements[name].visible = true
elements[name].enabled = true
elements[name].softrepeat = false
elements[name].styledown = (type == "button")
elements[name].state = {}
if (type == "slider") then
elements[name].slider = {min = {value = 0}, max = {value = 100}}
end
return elements[name]
end
function add_layout(name)
if not (elements[name] == nil) then
-- new layout
elements[name].layout = {}
-- set layout defaults
elements[name].layout.layer = 50
elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255}
if (elements[name].type == "button") then
elements[name].layout.button = {
maxchars = nil,
}
elseif (elements[name].type == "slider") then
-- slider defaults
elements[name].layout.slider = {
border = 1,
gap = 1,
nibbles_top = true,
nibbles_bottom = true,
stype = "slider",
adjust_tooltip = true,
tooltip_style = "",
tooltip_an = 2,
alpha = {[1] = 0, [2] = 255, [3] = 88, [4] = 255},
}
elseif (elements[name].type == "box") then
elements[name].layout.box = {radius = 0}
end
return elements[name].layout
else
msg.error("Can't add_layout to element \""..name.."\", doesn't exist.")
end
end
--
-- Layouts
--
local layouts = {}
-- Classic box layout
layouts["box"] = function ()
local osc_geo = {
w = 550, -- width
h = 138, -- height
r = 10, -- corner-radius
p = 15, -- padding
}
-- make sure the OSC actually fits into the video
if (osc_param.playresx < (osc_geo.w + (2 * osc_geo.p))) then
osc_param.playresy = (osc_geo.w+(2*osc_geo.p))/osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
end
-- position of the controller according to video aspect and valignment
local posX = math.floor(get_align(user_opts.halign, osc_param.playresx,
osc_geo.w, 0))
local posY = math.floor(get_align(user_opts.valign, osc_param.playresy,
osc_geo.h, 0))
-- position offset for contents aligned at the borders of the box
local pos_offsetX = (osc_geo.w - (2*osc_geo.p)) / 2
local pos_offsetY = (osc_geo.h - (2*osc_geo.p)) / 2
osc_param.areas = {} -- delete areas
-- area for active mouse input
add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h))
-- area for show/hide
local sh_area_y0, sh_area_y1
if user_opts.valign > 0 then
-- deadzone above OSC
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
posY - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy
else
-- deadzone below OSC
sh_area_y0 = 0
sh_area_y1 = (posY + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0)
end
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
-- fetch values
local osc_w, osc_h, osc_r, osc_p =
osc_geo.w, osc_geo.h, osc_geo.r, osc_geo.p
local lo
--
-- Background box
--
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = {x = posX, y = posY, an = 5, w = osc_w, h = osc_h}
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
lo.alpha[3] = user_opts.boxalpha
lo.box.radius = osc_r
--
-- Title row
--
local titlerowY = posY - pos_offsetY - 10
lo = add_layout("title")
lo.geometry = {x = posX, y = titlerowY, an = 8, w = 496, h = 12}
lo.style = osc_styles.vidtitle
lo.button.maxchars = 90
lo = add_layout("pl_prev")
lo.geometry =
{x = (posX - pos_offsetX), y = titlerowY, an = 7, w = 12, h = 12}
lo.style = osc_styles.topButtons
lo = add_layout("pl_next")
lo.geometry =
{x = (posX + pos_offsetX), y = titlerowY, an = 9, w = 12, h = 12}
lo.style = osc_styles.topButtons
--
-- Big buttons
--
local bigbtnrowY = posY - pos_offsetY + 35
local bigbtndist = 60
lo = add_layout("playpause")
lo.geometry =
{x = posX, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("skipback")
lo.geometry =
{x = posX - bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("skipfrwd")
lo.geometry =
{x = posX + bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("ch_prev")
lo.geometry =
{x = posX - (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("ch_next")
lo.geometry =
{x = posX + (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40}
lo.style = osc_styles.bigButtons
lo = add_layout("cy_audio")
lo.geometry =
{x = posX - pos_offsetX, y = bigbtnrowY, an = 1, w = 70, h = 18}
lo.style = osc_styles.smallButtonsL
lo = add_layout("cy_sub")
lo.geometry =
{x = posX - pos_offsetX, y = bigbtnrowY, an = 7, w = 70, h = 18}
lo.style = osc_styles.smallButtonsL
lo = add_layout("tog_fs")
lo.geometry =
{x = posX+pos_offsetX, y = bigbtnrowY, an = 6, w = 25, h = 25}
lo.style = osc_styles.smallButtonsR
--
-- Seekbar
--
lo = add_layout("seekbar")
lo.geometry =
{x = posX, y = posY+pos_offsetY-22, an = 2, w = pos_offsetX*2, h = 15}
lo.style = osc_styles.timecodes
lo.slider.tooltip_style = osc_styles.vidtitle
lo.slider.stype = user_opts["seekbarstyle"]
if lo.slider.stype == "knob" then
lo.slider.border = 0
end
--
-- Timecodes + Cache
--
local bottomrowY = posY + pos_offsetY - 5
lo = add_layout("tc_left")
lo.geometry =
{x = posX - pos_offsetX, y = bottomrowY, an = 4, w = 110, h = 18}
lo.style = osc_styles.timecodes
lo = add_layout("tc_right")
lo.geometry =
{x = posX + pos_offsetX, y = bottomrowY, an = 6, w = 110, h = 18}
lo.style = osc_styles.timecodes
lo = add_layout("cache")
lo.geometry =
{x = posX, y = bottomrowY, an = 5, w = 110, h = 18}
lo.style = osc_styles.timecodes
end
-- slim box layout
layouts["slimbox"] = function ()
local osc_geo = {
w = 660, -- width
h = 70, -- height
r = 10, -- corner-radius
}
-- make sure the OSC actually fits into the video
if (osc_param.playresx < (osc_geo.w)) then
osc_param.playresy = (osc_geo.w)/osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
end
-- position of the controller according to video aspect and valignment
local posX = math.floor(get_align(user_opts.halign, osc_param.playresx,
osc_geo.w, 0))
local posY = math.floor(get_align(user_opts.valign, osc_param.playresy,
osc_geo.h, 0))
osc_param.areas = {} -- delete areas
-- area for active mouse input
add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h))
-- area for show/hide
local sh_area_y0, sh_area_y1
if user_opts.valign > 0 then
-- deadzone above OSC
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
posY - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy
else
-- deadzone below OSC
sh_area_y0 = 0
sh_area_y1 = (posY + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0)
end
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo
local tc_w, ele_h, inner_w = 100, 20, osc_geo.w - 100
-- styles
local styles = {
box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}",
timecodes = "{\\1c&HFFFFFF\\3c&H000000\\fs20\\bord2\\blur1}",
tooltip = "{\\1c&HFFFFFF\\3c&H000000\\fs12\\bord1\\blur0.5}",
}
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = {x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h}
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
lo.alpha[3] = 0
if not (user_opts["seekbarstyle"] == "bar") then
lo.box.radius = osc_geo.r
end
lo = add_layout("seekbar")
lo.geometry =
{x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h}
lo.style = osc_styles.timecodes
lo.slider.border = 0
lo.slider.gap = 1.5
lo.slider.tooltip_style = styles.tooltip
lo.slider.stype = user_opts["seekbarstyle"]
lo.slider.adjust_tooltip = false
--
-- Timecodes
--
lo = add_layout("tc_left")
lo.geometry =
{x = posX - (inner_w/2) + osc_geo.r, y = posY + 1,
an = 7, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
lo = add_layout("tc_right")
lo.geometry =
{x = posX + (inner_w/2) - osc_geo.r, y = posY + 1,
an = 9, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
-- Cache
lo = add_layout("cache")
lo.geometry =
{x = posX, y = posY + 1,
an = 8, w = tc_w, h = ele_h}
lo.style = styles.timecodes
lo.alpha[3] = user_opts.boxalpha
end
layouts["bottombar"] = function()
local osc_geo = {
x = -2,
y = osc_param.playresy - 54 - user_opts.barmargin,
an = 7,
w = osc_param.playresx + 4,
h = 56,
}
local padX = 9
local padY = 3
local buttonW = 27
local tcW = (state.tc_ms) and 150 or 105
local tsW = 90
local minW = (buttonW + padX)*3 + (tcW + padX)*4 + (tsW + padX)*2
if ((osc_param.display_aspect > 0) and (osc_param.playresx < minW)) then
osc_param.playresy = minW / osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
osc_geo.y = osc_param.playresy - 54 - user_opts.barmargin
osc_geo.w = osc_param.playresx + 4
end
local line1 = osc_geo.y + 9 + padY
local line2 = osc_geo.y + 36 + padY
osc_param.areas = {}
add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an,
osc_geo.w, osc_geo.h))
local sh_area_y0, sh_area_y1
sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize),
osc_geo.y - (osc_geo.h / 2), 0, 0)
sh_area_y1 = osc_param.playresy - user_opts.barmargin
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo, geo
-- Background bar
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = osc_geo
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
-- Playlist prev/next
geo = { x = osc_geo.x + padX, y = line1,
an = 4, w = 18, h = 18 - padY }
lo = add_layout("pl_prev")
lo.geometry = geo
lo.style = osc_styles.topButtonsBar
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("pl_next")
lo.geometry = geo
lo.style = osc_styles.topButtonsBar
local t_l = geo.x + geo.w + padX
-- Cache
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y,
an = 6, w = 150, h = geo.h }
lo = add_layout("cache")
lo.geometry = geo
lo.style = osc_styles.vidtitleBar
local t_r = geo.x - geo.w - padX*2
-- Title
geo = { x = t_l, y = geo.y, an = 4,
w = t_r - t_l, h = geo.h }
lo = add_layout("title")
lo.geometry = geo
lo.style = osc_styles.vidtitleBar
lo.button.maxchars = math.floor(geo.w/7)
-- Playback control buttons
geo = { x = osc_geo.x + padX, y = line2, an = 4,
w = buttonW, h = 36 - padY*2}
lo = add_layout("playpause")
lo.geometry = geo
lo.style = osc_styles.smallButtonsBar
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("ch_prev")
lo.geometry = geo
lo.style = osc_styles.smallButtonsBar
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("ch_next")
lo.geometry = geo
lo.style = osc_styles.smallButtonsBar
-- Left timecode
geo = { x = geo.x + geo.w + padX + tcW, y = geo.y, an = 6,
w = tcW, h = geo.h }
lo = add_layout("tc_left")
lo.geometry = geo
lo.style = osc_styles.timecodesBar
local sb_l = geo.x + padX
-- Track selection buttons
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = geo.an,
w = tsW, h = geo.h }
lo = add_layout("cy_sub")
lo.geometry = geo
lo.style = osc_styles.smallButtonsBar
geo = { x = geo.x - geo.w - padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("cy_audio")
lo.geometry = geo
lo.style = osc_styles.smallButtonsBar
-- Right timecode
geo = { x = geo.x - geo.w - padX - tcW, y = geo.y, an = 4,
w = tcW, h = geo.h }
lo = add_layout("tc_right")
lo.geometry = geo
lo.style = osc_styles.timecodesBar
local sb_r = geo.x - padX
-- Seekbar
geo = { x = sb_l, y = geo.y, an = geo.an,
w = math.max(0, sb_r - sb_l), h = geo.h }
new_element("bgbar1", "box")
lo = add_layout("bgbar1")
lo.geometry = geo
lo.layer = 15
lo.style = osc_styles.timecodesBar
lo.alpha[1] =
math.min(255, user_opts.boxalpha + (255 - user_opts.boxalpha)*0.8)
lo = add_layout("seekbar")
lo.geometry = geo
lo.style = osc_styles.timecodes
lo.slider.border = 0
lo.slider.tooltip_style = osc_styles.timePosBar
lo.slider.tooltip_an = 5
lo.slider.stype = user_opts["seekbarstyle"]
end
layouts["topbar"] = function()
local osc_geo = {
x = -2,
y = 54 + user_opts.barmargin,
an = 1,
w = osc_param.playresx + 4,
h = 56,
}
local padX = 9
local padY = 3
local buttonW = 27
local tcW = (state.tc_ms) and 150 or 105
local tsW = 90
local minW = (buttonW + padX)*3 + (tcW + padX)*4 + (tsW + padX)*2
if ((osc_param.display_aspect > 0) and (osc_param.playresx < minW)) then
osc_param.playresy = minW / osc_param.display_aspect
osc_param.playresx = osc_param.playresy * osc_param.display_aspect
osc_geo.y = 54 + user_opts.barmargin
osc_geo.w = osc_param.playresx + 4
end
local line1 = osc_geo.y - 36 - padY
local line2 = osc_geo.y - 9 - padY
osc_param.areas = {}
add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an,
osc_geo.w, osc_geo.h))
local sh_area_y0, sh_area_y1
sh_area_y0 = user_opts.barmargin
sh_area_y1 = (osc_geo.y + (osc_geo.h / 2)) +
get_align(1 - (2*user_opts.deadzonesize),
osc_param.playresy - (osc_geo.y + (osc_geo.h / 2)), 0, 0)
add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1)
local lo, geo
-- Background bar
new_element("bgbox", "box")
lo = add_layout("bgbox")
lo.geometry = osc_geo
lo.layer = 10
lo.style = osc_styles.box
lo.alpha[1] = user_opts.boxalpha
-- Playback control buttons
geo = { x = osc_geo.x + padX, y = line1, an = 4,
w = buttonW, h = 36 - padY*2 }
lo = add_layout("playpause")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("ch_prev")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("ch_next")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Left timecode
geo = { x = geo.x + geo.w + padX + tcW, y = geo.y, an = 6,
w = tcW, h = geo.h }
lo = add_layout("tc_left")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_l = geo.x + padX
-- Track selection buttons
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = geo.an,
w = tsW, h = geo.h }
lo = add_layout("cy_sub")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
geo = { x = geo.x - geo.w - padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("cy_audio")
lo.geometry = geo
lo.style = osc_styles.smallButtonsL
-- Right timecode
geo = { x = geo.x - geo.w - padX - tcW, y = geo.y, an = 4,
w = tcW, h = geo.h }
lo = add_layout("tc_right")
lo.geometry = geo
lo.style = osc_styles.timecodes
local sb_r = geo.x - padX
-- Seekbar
geo = { x = sb_l, y = user_opts.barmargin, an = 7, w = math.max(0, sb_r - sb_l), h = geo.h }
new_element("bgbar1", "box")
lo = add_layout("bgbar1")
lo.geometry = geo
lo.layer = 15
lo.style = osc_styles.timecodes
lo.alpha[1] =
math.min(255, user_opts.boxalpha + (255 - user_opts.boxalpha)*0.8)
lo = add_layout("seekbar")
lo.geometry = geo
lo.style = osc_styles.timecodes
lo.slider.border = 0
lo.slider.tooltip_style = osc_styles.timePosBar
lo.slider.stype = user_opts["seekbarstyle"]
lo.slider.tooltip_an = 5
-- Playlist prev/next
geo = { x = osc_geo.x + padX, y = line2, an = 4, w = 18, h = 18 - padY }
lo = add_layout("pl_prev")
lo.geometry = geo
lo.style = osc_styles.topButtons
geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h }
lo = add_layout("pl_next")
lo.geometry = geo
lo.style = osc_styles.topButtons
local t_l = geo.x + geo.w + padX
-- Cache
geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y,
an = 6, w = 150, h = geo.h }
lo = add_layout("cache")
lo.geometry = geo
lo.style = osc_styles.vidtitle
local t_r = geo.x - geo.w - padX*2
-- Title
geo = { x = t_l, y = geo.y, an = 4,
w = t_r - t_l, h = geo.h }
lo = add_layout("title")
lo.geometry = geo
lo.style = osc_styles.vidtitle
lo.button.maxchars = math.floor(geo.w/7)
end
-- Validate string type user options
function validate_user_opts()
if layouts[user_opts.layout] == nil then
msg.warn("Invalid setting \""..user_opts.layout.."\" for layout")
user_opts.layout = "box"
end
if user_opts.seekbarstyle ~= "slider" and
user_opts.seekbarstyle ~= "bar" and
user_opts.seekbarstyle ~= "knob" then
msg.warn("Invalid setting \"" .. user_opts.seekbarstyle
.. "\" for seekbarstyle")
user_opts.seekbarstyle = "slider"
end
end
-- OSC INIT
function osc_init()
msg.debug("osc_init")
-- set canvas resolution according to display aspect and scaling setting
local baseResY = 720
local display_w, display_h, display_aspect = mp.get_osd_size()
local scale = 1
if (mp.get_property("video") == "no") then -- dummy/forced window
scale = user_opts.scaleforcedwindow
elseif state.fullscreen then
scale = user_opts.scalefullscreen
else
scale = user_opts.scalewindowed
end
if user_opts.vidscale then
osc_param.playresy = baseResY / scale
else
osc_param.playresy = display_h / scale
end
osc_param.playresx = osc_param.playresy * display_aspect
osc_param.display_aspect = display_aspect
elements = {}
-- some often needed stuff
local pl_count = mp.get_property_number("playlist-count")
local have_pl = (pl_count > 1)
local have_ch = (mp.get_property_number("chapters", 0) > 0)
local ne
-- title
ne = new_element("title", "button")
ne.content = function ()
local title = mp.get_property_osd("media-title")
if not (title == nil) then
return (title)
else
return ("mpv")
end
end
ne.eventresponder["mouse_btn0_up"] = function ()
local title = mp.get_property_osd("media-title")
if (have_pl) then
local pl_pos = countone(mp.get_property_number("playlist-pos"))
title = "[" .. pl_pos .. "/" .. pl_count .. "] " .. title
end
show_message(title)
end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(mp.get_property_osd("filename")) end
-- playlist buttons
-- prev
ne = new_element("pl_prev", "button")
ne.content = "\238\132\144"
ne.visible = have_pl
ne.eventresponder["mouse_btn0_up"] =
function ()
mp.commandv("playlist-prev", "weak")
show_message(get_playlist(), 3)
end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(get_playlist(), 3) end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(get_playlist(), 3) end
--next
ne = new_element("pl_next", "button")
ne.content = "\238\132\129"
ne.visible = have_pl
ne.eventresponder["mouse_btn0_up"] =
function ()
mp.commandv("playlist-next", "weak")
show_message(get_playlist(), 3)
end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(get_playlist(), 3) end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(get_playlist(), 3) end
-- big buttons
--playpause
ne = new_element("playpause", "button")
ne.content = function ()
if mp.get_property("pause") == "yes" then
return ("\238\132\129")
else
return ("\238\128\130")
end
end
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("cycle", "pause") end
--skipback
ne = new_element("skipback", "button")
ne.softrepeat = true
ne.content = "\238\128\132"
ne.eventresponder["mouse_btn0_down"] =
function () mp.commandv("seek", -5, "relative", "keyframes") end
ne.eventresponder["shift+mouse_btn0_down"] =
function () mp.commandv("frame-back-step") end
ne.eventresponder["mouse_btn2_down"] =
function () mp.commandv("seek", -30, "relative", "keyframes") end
--skipfrwd
ne = new_element("skipfrwd", "button")
ne.softrepeat = true
ne.content = "\238\128\133"
ne.eventresponder["mouse_btn0_down"] =
function () mp.commandv("seek", 10, "relative", "keyframes") end
ne.eventresponder["shift+mouse_btn0_down"] =
function () mp.commandv("frame-step") end
ne.eventresponder["mouse_btn2_down"] =
function () mp.commandv("seek", 60, "relative", "keyframes") end
--ch_prev
ne = new_element("ch_prev", "button")
ne.enabled = have_ch
ne.content = "\238\132\132"
ne.eventresponder["mouse_btn0_up"] =
function ()
mp.commandv("add", "chapter", -1)
show_message(get_chapterlist(), 3)
end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(get_chapterlist(), 3) end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(get_chapterlist(), 3) end
--ch_next
ne = new_element("ch_next", "button")
ne.enabled = have_ch
ne.content = "\238\132\133"
ne.eventresponder["mouse_btn0_up"] =
function ()
mp.commandv("add", "chapter", 1)
show_message(get_chapterlist(), 3)
end
ne.eventresponder["shift+mouse_btn0_up"] =
function () show_message(get_chapterlist(), 3) end
ne.eventresponder["mouse_btn2_up"] =
function () show_message(get_chapterlist(), 3) end
--
update_tracklist()
--cy_audio
ne = new_element("cy_audio", "button")
ne.enabled = (#tracks_osc.audio > 0)
ne.content = function ()
local aid = ""
if not (get_track("audio") == 0) then
aid = get_track("audio")
end
return ("\238\132\134" .. osc_styles.smallButtonsLlabel
.. " " .. aid .. "/" .. #tracks_osc.audio)
end
ne.eventresponder["mouse_btn0_up"] =
function () set_track("audio", 1) end
ne.eventresponder["mouse_btn2_up"] =
function () set_track("audio", -1) end
ne.eventresponder["shift+mouse_btn0_down"] =
function () show_message(get_tracklist("audio"), 2) end
--cy_sub
ne = new_element("cy_sub", "button")
ne.enabled = (#tracks_osc.sub > 0)
ne.content = function ()
local sid = ""
if not (get_track("sub") == 0) then
sid = get_track("sub")
end
return ("\238\132\135" .. osc_styles.smallButtonsLlabel
.. " " .. sid .. "/" .. #tracks_osc.sub)
end
ne.eventresponder["mouse_btn0_up"] =
function () set_track("sub", 1) end
ne.eventresponder["mouse_btn2_up"] =
function () set_track("sub", -1) end
ne.eventresponder["shift+mouse_btn0_down"] =
function () show_message(get_tracklist("sub"), 2) end
--tog_fs
ne = new_element("tog_fs", "button")
ne.content = function ()
if (state.fullscreen) then
return ("\238\132\137")
else
return ("\238\132\136")
end
end
ne.eventresponder["mouse_btn0_up"] =
function () mp.commandv("cycle", "fullscreen") end
--seekbar
ne = new_element("seekbar", "slider")
ne.enabled = not (mp.get_property("percent-pos") == nil)
ne.slider.markerF = function ()
local duration = mp.get_property_number("duration", nil)
if not (duration == nil) then
local chapters = mp.get_property_native("chapter-list", {})
local markers = {}
for n = 1, #chapters do
markers[n] = (chapters[n].time / duration * 100)
end
return markers
else
return {}
end
end
ne.slider.posF =
function () return mp.get_property_number("percent-pos", nil) end
ne.slider.tooltipF = function (pos)
local duration = mp.get_property_number("duration", nil)
if not ((duration == nil) or (pos == nil)) then
possec = duration * (pos / 100)
return mp.format_time(possec)
else
return ""
end
end
ne.eventresponder["mouse_move"] = --keyframe seeking when mouse is dragged
function (element)
-- mouse move events may pile up during seeking and may still get
-- sent when the user is done seeking, so we need to throw away
-- identical seeks
local seekto = get_slider_value(element)
if (element.state.lastseek == nil) or
(not (element.state.lastseek == seekto)) then
mp.commandv("seek", seekto,
"absolute-percent", "keyframes")
element.state.lastseek = seekto
end
end
ne.eventresponder["mouse_btn0_down"] = --exact seeks on single clicks
function (element) mp.commandv("seek", get_slider_value(element),
"absolute-percent", "exact") end
ne.eventresponder["reset"] =
function (element) element.state.lastseek = nil end
-- tc_left (current pos)
ne = new_element("tc_left", "button")
ne.content = function ()
if (state.tc_ms) then
return (mp.get_property_osd("playback-time/full"))
else
return (mp.get_property_osd("playback-time"))
end
end
ne.eventresponder["mouse_btn0_up"] = function ()
state.tc_ms = not state.tc_ms
request_init()
end
-- tc_right (total/remaining time)
ne = new_element("tc_right", "button")
ne.visible = (not (mp.get_property("duration") == nil))
and (mp.get_property_number("duration") > 0)
ne.content = function ()
if (state.rightTC_trem) then
if state.tc_ms then
return ("-"..mp.get_property_osd("playtime-remaining/full"))
else
return ("-"..mp.get_property_osd("playtime-remaining"))
end
else
if state.tc_ms then
return (mp.get_property_osd("length/full"))
else
return (mp.get_property_osd("duration"))
end
end
end
ne.eventresponder["mouse_btn0_up"] =
function () state.rightTC_trem = not state.rightTC_trem end
-- cache
ne = new_element("cache", "button")
ne.content = function ()
local dmx_cache = mp.get_property_number("demuxer-cache-duration")
if not (dmx_cache == nil) then
dmx_cache = math.floor(dmx_cache + 0.5) .. "s + "
else
dmx_cache = ""
end
local cache_used = mp.get_property_number("cache-used")
if not (cache_used == nil) then
if (cache_used < 1024) then
cache_used = cache_used .. " KB"
else
cache_used = math.floor((cache_used/102.4)+0.5)/10 .. " MB"
end
return ("Cache: " .. dmx_cache .. cache_used)
else
return ""
end
end
-- load layout
layouts[user_opts.layout]()
--do something with the elements
prepare_elements()
end
--
-- Other important stuff
--
function show_osc()
-- show when disabled can happen (e.g. mouse_move) due to async/delayed unbinding
if not state.enabled then return end
msg.debug("show_osc")
--remember last time of invocation (mouse move)
state.showtime = mp.get_time()
osc_visible(true)
if (user_opts.fadeduration > 0) then
state.anitype = nil
end
end
function hide_osc()
msg.debug("hide_osc")
if not state.enabled then
-- typically hide happens at render() from tick(), but now tick() is
-- no-op and won't render again to remove the osc, so do that manually.
state.osc_visible = false
timer_stop()
render() -- state.osc_visible == false -> remove the osc from screen
elseif (user_opts.fadeduration > 0) then
if not(state.osc_visible == false) then
state.anitype = "out"
control_timer()
end
else
osc_visible(false)
end
end
function osc_visible(visible)
state.osc_visible = visible
control_timer()
end
function pause_state(name, enabled)
state.paused = enabled
control_timer()
end
function cache_state(name, idle)
state.cache_idle = idle
control_timer()
end
function control_timer()
if (state.paused) and (state.osc_visible) and
( not(state.cache_idle) or not (state.anitype == nil) ) then
timer_start()
else
timer_stop()
end
end
function timer_start()
if not (state.timer_active) then
msg.debug("timer start")
if (state.timer == nil) then
-- create new timer
state.timer = mp.add_periodic_timer(0.03, tick)
else
-- resume existing one
state.timer:resume()
end
state.timer_active = true
end
end
function timer_stop()
if (state.timer_active) then
msg.debug("timer stop")
if not (state.timer == nil) then
-- kill timer
state.timer:kill()
end
state.timer_active = false
end
end
function mouse_leave()
if user_opts.hidetimeout >= 0 then
hide_osc()
end
-- reset mouse position
state.last_mouseX, state.last_mouseY = nil, nil
end
function request_init()
state.initREQ = true
end
function render()
msg.debug("rendering")
local current_screen_sizeX, current_screen_sizeY, aspect = mp.get_osd_size()
local mouseX, mouseY = get_virt_mouse_pos()
local now = mp.get_time()
-- check if display changed, if so request reinit
if not (state.mp_screen_sizeX == current_screen_sizeX
and state.mp_screen_sizeY == current_screen_sizeY) then
request_init()
state.mp_screen_sizeX = current_screen_sizeX
state.mp_screen_sizeY = current_screen_sizeY
end
-- init management
if state.initREQ then
osc_init()
state.initREQ = false
-- store initial mouse position
if (state.last_mouseX == nil or state.last_mouseY == nil)
and not (mouseX == nil or mouseY == nil) then
state.last_mouseX, state.last_mouseY = mouseX, mouseY
end
end
-- fade animation
if not(state.anitype == nil) then
if (state.anistart == nil) then
state.anistart = now
end
if (now < state.anistart + (user_opts.fadeduration/1000)) then
if (state.anitype == "in") then --fade in
osc_visible(true)
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
255, 0, now)
elseif (state.anitype == "out") then --fade out
state.animation = scale_value(state.anistart,
(state.anistart + (user_opts.fadeduration/1000)),
0, 255, now)
end
else
if (state.anitype == "out") then
osc_visible(false)
end
state.anistart = nil
state.animation = nil
state.anitype = nil
end
else
state.anistart = nil
state.animation = nil
state.anitype = nil
end
--mouse show/hide area
for k,cords in pairs(osc_param.areas["showhide"]) do
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "showhide")
end
do_enable_keybindings()
--mouse input area
local mouse_over_osc = false
for _,cords in ipairs(osc_param.areas["input"]) do
if state.osc_visible then -- activate only when OSC is actually visible
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "input")
end
if state.osc_visible ~= state.input_enabled then
if state.osc_visible then
mp.enable_key_bindings("input")
else
mp.disable_key_bindings("input")
end
state.input_enabled = state.osc_visible
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then
mouse_over_osc = true
end
end
-- autohide
if not (state.showtime == nil) and (user_opts.hidetimeout >= 0)
and (state.showtime + (user_opts.hidetimeout/1000) < now)
and (state.active_element == nil) and not (mouse_over_osc) then
hide_osc()
end
-- actual rendering
local ass = assdraw.ass_new()
-- Messages
render_message(ass)
-- actual OSC
if state.osc_visible then
render_elements(ass)
end
-- submit
mp.set_osd_ass(osc_param.playresy * aspect, osc_param.playresy, ass.text)
end
--
-- Eventhandling
--
function process_event(source, what)
if what == "down" then
for n = 1, #elements do
if not (elements[n].eventresponder == nil) then
if not (elements[n].eventresponder[source .. "_up"] == nil)
or not (elements[n].eventresponder[source .. "_down"] == nil) then
if mouse_hit(elements[n]) then
state.active_element = n
state.active_event_source = source
-- fire the down event if the element has one
if not (elements[n].eventresponder[source .. "_" .. what] == nil) then
elements[n].eventresponder[source .. "_" .. what](elements[n])
end
end
end
end
end
elseif what == "up" then
if not (state.active_element == nil) then
local n = state.active_element
if n == 0 then
--click on background (does not work)
elseif n > 0 and not (n > #elements) and
not (elements[n].eventresponder[source .. "_" .. what] == nil) then
if mouse_hit(elements[n]) then
elements[n].eventresponder[source .. "_" .. what](elements[n])
end
end
--reset active element
if not (elements[n].eventresponder["reset"] == nil) then
elements[n].eventresponder["reset"](elements[n])
end
end
state.active_element = nil
state.mouse_down_counter = 0
elseif source == "mouse_move" then
local mouseX, mouseY = get_virt_mouse_pos()
if (user_opts.minmousemove == 0) or
(not ((state.last_mouseX == nil) or (state.last_mouseY == nil)) and
((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove)
or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove)
)
) then
show_osc()
end
state.last_mouseX, state.last_mouseY = mouseX, mouseY
if not (state.active_element == nil) then
local n = state.active_element
if not (n > #elements) and not (elements[n].eventresponder == nil) then
if not (elements[n].eventresponder[source] == nil) then
elements[n].eventresponder[source](elements[n])
end
end
end
tick()
end
end
-- called by mpv on every frame
function tick()
if (not state.enabled) then return end
if (state.idle) then
-- render idle message
msg.debug("idle message")
local icon_x, icon_y = 320 - 26, 140
local ass = assdraw.ass_new()
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&H430142&\\1a&H00&\\bord0\\shad0\\p6}m 1605 828 b 1605 1175 1324 1456 977 1456 631 1456 349 1175 349 828 349 482 631 200 977 200 1324 200 1605 482 1605 828{\\p0}")
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&HDDDBDD&\\1a&H00&\\bord0\\shad0\\p6}m 1296 910 b 1296 1131 1117 1310 897 1310 676 1310 497 1131 497 910 497 689 676 511 897 511 1117 511 1296 689 1296 910{\\p0}")
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&H691F69&\\1a&H00&\\bord0\\shad0\\p6}m 762 1113 l 762 708 b 881 776 1000 843 1119 911 1000 978 881 1046 762 1113{\\p0}")
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&H682167&\\1a&H00&\\bord0\\shad0\\p6}m 925 42 b 463 42 87 418 87 880 87 1343 463 1718 925 1718 1388 1718 1763 1343 1763 880 1763 418 1388 42 925 42 m 925 42 m 977 200 b 1324 200 1605 482 1605 828 1605 1175 1324 1456 977 1456 631 1456 349 1175 349 828 349 482 631 200 977 200{\\p0}")
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&H753074&\\1a&H00&\\bord0\\shad0\\p6}m 977 198 b 630 198 348 480 348 828 348 1176 630 1458 977 1458 1325 1458 1607 1176 1607 828 1607 480 1325 198 977 198 m 977 198 m 977 202 b 1323 202 1604 483 1604 828 1604 1174 1323 1454 977 1454 632 1454 351 1174 351 828 351 483 632 202 977 202{\\p0}")
ass:new_event()
ass:pos(icon_x, icon_y)
ass:append("{\\rDefault\\an7\\c&HE5E5E5&\\1a&H00&\\bord0\\shad0\\p6}m 895 10 b 401 10 0 410 0 905 0 1399 401 1800 895 1800 1390 1800 1790 1399 1790 905 1790 410 1390 10 895 10 m 895 10 m 925 42 b 1388 42 1763 418 1763 880 1763 1343 1388 1718 925 1718 463 1718 87 1343 87 880 87 418 463 42 925 42{\\p0}")
ass:new_event()
ass:pos(320, icon_y+65)
ass:an(8)
ass:append("Drop files to play here.")
mp.set_osd_ass(640, 360, ass.text)
if state.showhide_enabled then
mp.disable_key_bindings("showhide")
state.showhide_enabled = false
end
elseif (state.fullscreen and user_opts.showfullscreen)
or (not state.fullscreen and user_opts.showwindowed) then
-- render the OSC
render()
else
-- Flush OSD
mp.set_osd_ass(osc_param.playresy, osc_param.playresy, "")
end
end
function do_enable_keybindings()
if state.enabled then
if not state.showhide_enabled then
mp.enable_key_bindings("showhide", "allow-vo-dragging+allow-hide-cursor")
end
state.showhide_enabled = true
end
end
function enable_osc(enable)
state.enabled = enable
if enable then
do_enable_keybindings()
else
hide_osc() -- acts immediately when state.enabled == false
if state.showhide_enabled then
mp.disable_key_bindings("showhide")
end
state.showhide_enabled = false
end
end
validate_user_opts()
mp.register_event("start-file", request_init)
mp.register_event("tracks-changed", request_init)
mp.observe_property("playlist", nil, request_init)
mp.register_script_message("osc-message", show_message)
mp.register_script_message("osc-chapterlist", function(dur)
show_message(get_chapterlist(), dur)
end)
mp.register_script_message("osc-playlist", function(dur)
show_message(get_playlist(), dur)
end)
mp.register_script_message("osc-tracklist", function(dur)
local msg = {}
for k,v in pairs(nicetypes) do
table.insert(msg, get_tracklist(k))
end
show_message(table.concat(msg, '\n\n'), dur)
end)
mp.observe_property("fullscreen", "bool",
function(name, val)
state.fullscreen = val
request_init()
end
)
mp.observe_property("idle", "bool",
function(name, val)
state.idle = val
tick()
end
)
mp.observe_property("pause", "bool", pause_state)
mp.observe_property("cache-idle", "bool", cache_state)
mp.observe_property("vo-configured", "bool", function(name, val)
if val then
mp.register_event("tick", tick)
else
mp.unregister_event(tick)
end
end)
-- mouse show/hide bindings
mp.set_key_bindings({
{"mouse_move", function(e) process_event("mouse_move", nil) end},
{"mouse_leave", mouse_leave},
}, "showhide", "force")
do_enable_keybindings()
--mouse input bindings
mp.set_key_bindings({
{"mouse_btn0", function(e) process_event("mouse_btn0", "up") end,
function(e) process_event("mouse_btn0", "down") end},
{"shift+mouse_btn0", function(e) process_event("shift+mouse_btn0", "up") end,
function(e) process_event("shift+mouse_btn0", "down") end},
{"mouse_btn2", function(e) process_event("mouse_btn2", "up") end,
function(e) process_event("mouse_btn2", "down") end},
{"mouse_btn0_dbl", "ignore"},
{"shift+mouse_btn0_dbl", "ignore"},
{"mouse_btn2_dbl", "ignore"},
}, "input", "force")
mp.enable_key_bindings("input")
user_opts.hidetimeout_orig = user_opts.hidetimeout
function always_on(val)
if val then
user_opts.hidetimeout = -1 -- disable autohide
if state.enabled then show_osc() end
else
user_opts.hidetimeout = user_opts.hidetimeout_orig
if state.enabled then hide_osc() end
end
end
-- mode can be auto/always/never/cycle
-- the modes only affect internal variables and not stored on its own.
function visibility_mode(mode, no_osd)
if mode == "cycle" then
if not state.enabled then
mode = "auto"
elseif user_opts.hidetimeout >= 0 then
mode = "always"
else
mode = "never"
end
end
if mode == "auto" then
always_on(false)
enable_osc(true)
elseif mode == "always" then
enable_osc(true)
always_on(true)
elseif mode == "never" then
enable_osc(false)
else
msg.warn("Ignoring unknown visibility mode '" .. mode .. "'")
return
end
if not no_osd and tonumber(mp.get_property("osd-level")) >= 1 then
mp.osd_message("OSC visibility: " .. mode)
end
end
visibility_mode(user_opts.visibility, true)
mp.register_script_message("osc-visibility", visibility_mode)
mp.add_key_binding("del", function() visibility_mode("cycle") end)