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mpv/video/out/gl_wayland.c
Alexander Preisinger 6230e0b896 wayland: early aspect calculation in vo_config
Calculate the aspect ratio in vo_config, when we get the window size and in the
inside the resize function we calculate the aspect ratio of the output in order
to determine if we have to change the height or the width of the video.

If the ratio of the output is bigger than the ratio of the video then we have
to set the width accordingly and if the ratio is smaller we change the size.
But only if no resize edges are passed, because this indicates that we want to
change the windows state instead of just a simple resize and the video should
not grow bigger than the requested size.
2013-07-16 19:13:29 +02:00

264 lines
8.3 KiB
C

/*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "wayland_common.h"
#include "gl_common.h"
struct egl_context {
EGLSurface egl_surface;
struct wl_egl_window *egl_window;
struct {
EGLDisplay dpy;
EGLContext ctx;
EGLConfig conf;
} egl;
};
static void egl_resize_func(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height,
void *user_data)
{
struct vo_wayland_window *w = wl->window;
struct egl_context *ctx = user_data;
int32_t minimum_size = 150;
int32_t x, y;
float temp_aspect = width / (float) MPMAX(height, 1);
/* get the real window size of the window */
wl_egl_window_get_attached_size(ctx->egl_window,
&w->width,
&w->height);
if (width < minimum_size)
width = minimum_size;
if (height < minimum_size)
height = minimum_size;
/* if only the height is changed we have to calculate the width
* in any other case we calculate the height */
switch (edges) {
case WL_SHELL_SURFACE_RESIZE_TOP:
case WL_SHELL_SURFACE_RESIZE_BOTTOM:
width = w->aspect * height;
break;
case WL_SHELL_SURFACE_RESIZE_LEFT:
case WL_SHELL_SURFACE_RESIZE_RIGHT:
case WL_SHELL_SURFACE_RESIZE_TOP_LEFT: // just a preference
case WL_SHELL_SURFACE_RESIZE_TOP_RIGHT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT:
height = (1 / w->aspect) * width;
break;
default:
if (w->aspect < temp_aspect)
width = w->aspect * height;
else
height = (1 / w->aspect) * width;
break;
}
if (edges & WL_SHELL_SURFACE_RESIZE_LEFT)
x = w->width - width;
else
x = 0;
if (edges & WL_SHELL_SURFACE_RESIZE_TOP)
y = w->height - height;
else
y = 0;
wl_egl_window_resize(ctx->egl_window, width, height, x, y);
w->width = width;
w->height = height;
/* set size for mplayer */
wl->vo->dwidth = width;
wl->vo->dheight = height;
}
static bool egl_create_context(struct vo_wayland_state *wl,
struct egl_context *egl_ctx,
MPGLContext *ctx,
bool enable_alpha)
{
EGLint major, minor, n;
GL *gl = ctx->gl;
const char *eglstr = "";
if (!(egl_ctx->egl.dpy = eglGetDisplay(wl->display->display)))
return false;
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, enable_alpha,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
/* major and minor here returns the supported EGL version (e.g.: 1.4) */
if (eglInitialize(egl_ctx->egl.dpy, &major, &minor) != EGL_TRUE)
return false;
EGLint context_attribs[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR,
MPGL_VER_GET_MAJOR(ctx->requested_gl_version),
/* EGL_CONTEXT_MINOR_VERSION_KHR, */
/* MPGL_VER_GET_MINOR(ctx->requested_gl_version), */
/* EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, 0, */
/* Segfaults on anything else than the major version */
EGL_NONE
};
if (eglBindAPI(EGL_OPENGL_API) != EGL_TRUE)
return false;
eglChooseConfig(egl_ctx->egl.dpy, config_attribs,
&egl_ctx->egl.conf, 1, &n);
egl_ctx->egl.ctx = eglCreateContext(egl_ctx->egl.dpy,
egl_ctx->egl.conf,
EGL_NO_CONTEXT,
context_attribs);
if (!egl_ctx->egl.ctx)
return false;
eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, egl_ctx->egl.ctx);
eglstr = eglQueryString(egl_ctx->egl.dpy, EGL_EXTENSIONS);
mpgl_load_functions(gl, (void*(*)(const GLubyte*))eglGetProcAddress, eglstr);
if (!gl->BindProgram)
mpgl_load_functions(gl, NULL, eglstr);
return true;
}
static void egl_create_window(struct vo_wayland_state *wl,
struct egl_context *egl_ctx,
uint32_t width,
uint32_t height)
{
egl_ctx->egl_window = wl_egl_window_create(wl->window->surface,
wl->window->width,
wl->window->height);
egl_ctx->egl_surface = eglCreateWindowSurface(egl_ctx->egl.dpy,
egl_ctx->egl.conf,
egl_ctx->egl_window,
NULL);
eglMakeCurrent(egl_ctx->egl.dpy,
egl_ctx->egl_surface,
egl_ctx->egl_surface,
egl_ctx->egl.ctx);
wl_display_dispatch_pending(wl->display->display);
}
static bool config_window_wayland(struct MPGLContext *ctx,
uint32_t d_width,
uint32_t d_height,
uint32_t flags)
{
struct egl_context * egl_ctx = ctx->priv;
struct vo_wayland_state * wl = ctx->vo->wayland;
bool enable_alpha = !!(flags & VOFLAG_ALPHA);
bool ret = false;
wl->window->resize_func = egl_resize_func;
wl->window->resize_func_data = (void*) egl_ctx;
if (!vo_wayland_config(ctx->vo, d_width, d_height, flags))
return false;
if (!egl_ctx->egl.ctx) {
/* Create OpenGL context */
ret = egl_create_context(wl, egl_ctx, ctx, enable_alpha);
/* If successfully created the context and we don't want to hide the
* window than also create the window immediately */
if (ret && !(VOFLAG_HIDDEN & flags))
egl_create_window(wl, egl_ctx, d_width, d_height);
return ret;
}
else {
/* If the window exists just resize it */
if (egl_ctx->egl_window)
egl_resize_func(wl, 0, d_width, d_height, egl_ctx);
else {
/* If the context exists and the hidden flag is unset then
* create the window */
if (!(VOFLAG_HIDDEN & flags))
egl_create_window(wl, egl_ctx, d_width, d_height);
}
return true;
}
}
static void releaseGlContext_wayland(MPGLContext *ctx)
{
GL *gl = ctx->gl;
struct egl_context * egl_ctx = ctx->priv;
gl->Finish();
eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
eglDestroyContext(egl_ctx->egl.dpy, egl_ctx->egl.ctx);
eglTerminate(egl_ctx->egl.dpy);
eglReleaseThread();
wl_egl_window_destroy(egl_ctx->egl_window);
egl_ctx->egl.ctx = NULL;
}
static void swapGlBuffers_wayland(MPGLContext *ctx)
{
struct egl_context * egl_ctx = ctx->priv;
eglSwapBuffers(egl_ctx->egl.dpy, egl_ctx->egl_surface);
}
void mpgl_set_backend_wayland(MPGLContext *ctx)
{
ctx->priv = talloc_zero(ctx, struct egl_context);
ctx->config_window = config_window_wayland;
ctx->releaseGlContext = releaseGlContext_wayland;
ctx->swapGlBuffers = swapGlBuffers_wayland;
ctx->vo_control = vo_wayland_control;
ctx->vo_init = vo_wayland_init;
ctx->vo_uninit = vo_wayland_uninit;
}