mirror of
https://github.com/mpv-player/mpv
synced 2024-12-19 13:21:13 +00:00
de37c5b1cb
Seems like wasapi will restart the HDMI stream if resume is called during playback.
270 lines
8.4 KiB
C
270 lines
8.4 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include <inttypes.h>
|
|
#include <assert.h>
|
|
|
|
#include "ao.h"
|
|
#include "internal.h"
|
|
#include "audio/format.h"
|
|
|
|
#include "common/msg.h"
|
|
#include "common/common.h"
|
|
|
|
#include "input/input.h"
|
|
|
|
#include "osdep/timer.h"
|
|
#include "osdep/threads.h"
|
|
#include "osdep/atomic.h"
|
|
#include "misc/ring.h"
|
|
|
|
/*
|
|
* Note: there is some stupid stuff in this file in order to avoid mutexes.
|
|
* This requirement is dictated by several audio APIs, at least jackaudio.
|
|
*/
|
|
|
|
enum {
|
|
AO_STATE_NONE, // idle (e.g. before playback started, or after playback
|
|
// finished, but device is open)
|
|
AO_STATE_WAIT, // wait for callback to go into AO_STATE_NONE state
|
|
AO_STATE_PLAY, // play the buffer
|
|
AO_STATE_BUSY, // like AO_STATE_PLAY, but ao_read_data() is being called
|
|
};
|
|
|
|
#define IS_PLAYING(st) ((st) == AO_STATE_PLAY || (st) == AO_STATE_BUSY)
|
|
|
|
struct ao_pull_state {
|
|
// Be very careful with the order when accessing planes.
|
|
struct mp_ring *buffers[MP_NUM_CHANNELS];
|
|
|
|
// AO_STATE_*
|
|
atomic_int state;
|
|
|
|
// Device delay of the last written sample, in realtime.
|
|
atomic_llong end_time_us;
|
|
};
|
|
|
|
static void set_state(struct ao *ao, int new_state)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
while (1) {
|
|
int old = atomic_load(&p->state);
|
|
if (old == AO_STATE_BUSY) {
|
|
// A spinlock, because some audio APIs don't want us to use mutexes.
|
|
mp_sleep_us(1);
|
|
continue;
|
|
}
|
|
if (atomic_compare_exchange_strong(&p->state, &old, new_state))
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int get_space(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
// Since the reader will read the last plane last, its free space is the
|
|
// minimum free space across all planes.
|
|
return mp_ring_available(p->buffers[ao->num_planes - 1]) / ao->sstride;
|
|
}
|
|
|
|
static int play(struct ao *ao, void **data, int samples, int flags)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
|
|
int write_samples = get_space(ao);
|
|
write_samples = MPMIN(write_samples, samples);
|
|
|
|
// Write starting from the last plane - this way, the first plane will
|
|
// always contain the minimum amount of data readable across all planes
|
|
// (assumes the reader starts with the first plane).
|
|
int write_bytes = write_samples * ao->sstride;
|
|
for (int n = ao->num_planes - 1; n >= 0; n--) {
|
|
int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
|
|
assert(r == write_bytes);
|
|
}
|
|
|
|
int state = atomic_load(&p->state);
|
|
if (!IS_PLAYING(state)) {
|
|
set_state(ao, AO_STATE_PLAY);
|
|
if (!ao->stream_silence)
|
|
ao->driver->resume(ao);
|
|
}
|
|
|
|
return write_samples;
|
|
}
|
|
|
|
// Read the given amount of samples in the user-provided data buffer. Returns
|
|
// the number of samples copied. If there is not enough data (buffer underrun
|
|
// or EOF), return the number of samples that could be copied, and fill the
|
|
// rest of the user-provided buffer with silence.
|
|
// This basically assumes that the audio device doesn't care about underruns.
|
|
// If this is called in paused mode, it will always return 0.
|
|
// The caller should set out_time_us to the expected delay until the last sample
|
|
// reaches the speakers, in microseconds, using mp_time_us() as reference.
|
|
int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
|
|
{
|
|
assert(ao->api == &ao_api_pull);
|
|
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
int full_bytes = samples * ao->sstride;
|
|
bool need_wakeup = false;
|
|
int bytes = 0;
|
|
|
|
// Play silence in states other than AO_STATE_PLAY.
|
|
if (!atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_PLAY},
|
|
AO_STATE_BUSY))
|
|
goto end;
|
|
|
|
// Since the writer will write the first plane last, its buffered amount
|
|
// of data is the minimum amount across all planes.
|
|
int buffered_bytes = mp_ring_buffered(p->buffers[0]);
|
|
bytes = MPMIN(buffered_bytes, full_bytes);
|
|
|
|
if (bytes > 0)
|
|
atomic_store(&p->end_time_us, out_time_us);
|
|
|
|
for (int n = 0; n < ao->num_planes; n++) {
|
|
int r = mp_ring_read(p->buffers[n], data[n], bytes);
|
|
bytes = MPMIN(bytes, r);
|
|
}
|
|
|
|
// Half of the buffer played -> request more.
|
|
need_wakeup = buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2;
|
|
|
|
// Should never fail.
|
|
atomic_compare_exchange_strong(&p->state, &(int){AO_STATE_BUSY}, AO_STATE_PLAY);
|
|
|
|
end:
|
|
|
|
if (need_wakeup)
|
|
ao->wakeup_cb(ao->wakeup_ctx);
|
|
|
|
// pad with silence (underflow/paused/eof)
|
|
for (int n = 0; n < ao->num_planes; n++)
|
|
af_fill_silence((char *)data[n] + bytes, full_bytes - bytes, ao->format);
|
|
|
|
return bytes / ao->sstride;
|
|
}
|
|
|
|
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
|
|
{
|
|
if (ao->driver->control)
|
|
return ao->driver->control(ao, cmd, arg);
|
|
return CONTROL_UNKNOWN;
|
|
}
|
|
|
|
// Return size of the buffered data in seconds. Can include the device latency.
|
|
// Basically, this returns how much data there is still to play, and how long
|
|
// it takes until the last sample in the buffer reaches the speakers. This is
|
|
// used for audio/video synchronization, so it's very important to implement
|
|
// this correctly.
|
|
static double get_delay(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
|
|
int64_t end = atomic_load(&p->end_time_us);
|
|
int64_t now = mp_time_us();
|
|
double driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
|
|
return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
|
|
}
|
|
|
|
static void reset(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
if (!ao->stream_silence && ao->driver->reset)
|
|
ao->driver->reset(ao); // assumes the audio callback thread is stopped
|
|
set_state(ao, AO_STATE_NONE);
|
|
for (int n = 0; n < ao->num_planes; n++)
|
|
mp_ring_reset(p->buffers[n]);
|
|
atomic_store(&p->end_time_us, 0);
|
|
}
|
|
|
|
static void pause(struct ao *ao)
|
|
{
|
|
if (!ao->stream_silence && ao->driver->reset)
|
|
ao->driver->reset(ao);
|
|
set_state(ao, AO_STATE_NONE);
|
|
}
|
|
|
|
static void resume(struct ao *ao)
|
|
{
|
|
set_state(ao, AO_STATE_PLAY);
|
|
if (!ao->stream_silence)
|
|
ao->driver->resume(ao);
|
|
}
|
|
|
|
static bool get_eof(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
// For simplicity, ignore the latency. Otherwise, we would have to run an
|
|
// extra thread to time it.
|
|
return mp_ring_buffered(p->buffers[0]) == 0;
|
|
}
|
|
|
|
static void drain(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
int state = atomic_load(&p->state);
|
|
if (IS_PLAYING(state)) {
|
|
// Wait for lower bound.
|
|
mp_sleep_us(mp_ring_buffered(p->buffers[0]) / (double)ao->bps * 1e6);
|
|
// And then poll for actual end. (Unfortunately, this code considers
|
|
// audio APIs which do not want you to use mutexes in the audio
|
|
// callback, and an extra semaphore would require slightly more effort.)
|
|
// Limit to arbitrary ~250ms max. waiting for robustness.
|
|
int64_t max = mp_time_us() + 250000;
|
|
while (mp_time_us() < max && !get_eof(ao))
|
|
mp_sleep_us(1);
|
|
}
|
|
reset(ao);
|
|
}
|
|
|
|
static void uninit(struct ao *ao)
|
|
{
|
|
ao->driver->uninit(ao);
|
|
}
|
|
|
|
static int init(struct ao *ao)
|
|
{
|
|
struct ao_pull_state *p = ao->api_priv;
|
|
for (int n = 0; n < ao->num_planes; n++)
|
|
p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
|
|
atomic_store(&p->state, AO_STATE_NONE);
|
|
assert(ao->driver->resume);
|
|
|
|
if (ao->stream_silence)
|
|
ao->driver->resume(ao);
|
|
|
|
return 0;
|
|
}
|
|
|
|
const struct ao_driver ao_api_pull = {
|
|
.init = init,
|
|
.control = control,
|
|
.uninit = uninit,
|
|
.drain = drain,
|
|
.reset = reset,
|
|
.get_space = get_space,
|
|
.play = play,
|
|
.get_delay = get_delay,
|
|
.get_eof = get_eof,
|
|
.pause = pause,
|
|
.resume = resume,
|
|
.priv_size = sizeof(struct ao_pull_state),
|
|
};
|