mirror of
https://github.com/mpv-player/mpv
synced 2025-02-16 20:27:23 +00:00
by default utilises the color space of the screen on which the window is located. if a specific value is defined, it will instead be utilised. depending on the chosen color space the macOS EDR (HDR) support is activated and that OS's transformation (tone mapping) is used. Fixes #7341
332 lines
11 KiB
Swift
332 lines
11 KiB
Swift
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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import Cocoa
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import OpenGL.GL
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import OpenGL.GL3
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let glVersions: [CGLOpenGLProfile] = [
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kCGLOGLPVersion_3_2_Core,
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kCGLOGLPVersion_Legacy
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]
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let glFormatBase: [CGLPixelFormatAttribute] = [
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kCGLPFAOpenGLProfile,
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kCGLPFAAccelerated,
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kCGLPFADoubleBuffer
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]
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let glFormatSoftwareBase: [CGLPixelFormatAttribute] = [
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kCGLPFAOpenGLProfile,
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kCGLPFARendererID,
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CGLPixelFormatAttribute(UInt32(kCGLRendererGenericFloatID)),
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kCGLPFADoubleBuffer
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]
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let glFormatOptional: [[CGLPixelFormatAttribute]] = [
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[kCGLPFABackingStore],
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[kCGLPFAAllowOfflineRenderers]
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]
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let glFormat10Bit: [CGLPixelFormatAttribute] = [
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kCGLPFAColorSize,
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_CGLPixelFormatAttribute(rawValue: 64),
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kCGLPFAColorFloat
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]
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let glFormatAutoGPU: [CGLPixelFormatAttribute] = [
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kCGLPFASupportsAutomaticGraphicsSwitching
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]
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let attributeLookUp: [UInt32: String] = [
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kCGLOGLPVersion_3_2_Core.rawValue: "kCGLOGLPVersion_3_2_Core",
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kCGLOGLPVersion_Legacy.rawValue: "kCGLOGLPVersion_Legacy",
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kCGLPFAOpenGLProfile.rawValue: "kCGLPFAOpenGLProfile",
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UInt32(kCGLRendererGenericFloatID): "kCGLRendererGenericFloatID",
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kCGLPFARendererID.rawValue: "kCGLPFARendererID",
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kCGLPFAAccelerated.rawValue: "kCGLPFAAccelerated",
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kCGLPFADoubleBuffer.rawValue: "kCGLPFADoubleBuffer",
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kCGLPFABackingStore.rawValue: "kCGLPFABackingStore",
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kCGLPFAColorSize.rawValue: "kCGLPFAColorSize",
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kCGLPFAColorFloat.rawValue: "kCGLPFAColorFloat",
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kCGLPFAAllowOfflineRenderers.rawValue: "kCGLPFAAllowOfflineRenderers",
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kCGLPFASupportsAutomaticGraphicsSwitching.rawValue: "kCGLPFASupportsAutomaticGraphicsSwitching"
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]
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class GLLayer: CAOpenGLLayer {
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unowned var cocoaCB: CocoaCB
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var libmpv: LibmpvHelper { return cocoaCB.libmpv }
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let displayLock = NSLock()
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let cglContext: CGLContextObj
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let cglPixelFormat: CGLPixelFormatObj
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var needsFlip: Bool = false
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var forceDraw: Bool = false
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var surfaceSize: NSSize = NSSize(width: 0, height: 0)
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var bufferDepth: GLint = 8
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enum Draw: Int { case normal = 1, atomic, atomicEnd }
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var draw: Draw = .normal
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var needsICCUpdate: Bool = false {
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didSet {
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if needsICCUpdate == true {
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update()
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}
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}
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}
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var inLiveResize: Bool = false {
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didSet {
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if inLiveResize {
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isAsynchronous = true
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}
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update(force: true)
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}
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}
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init(cocoaCB ccb: CocoaCB) {
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cocoaCB = ccb
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(cglPixelFormat, bufferDepth) = GLLayer.createPixelFormat(ccb)
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cglContext = GLLayer.createContext(ccb, cglPixelFormat)
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super.init()
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autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
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backgroundColor = NSColor.black.cgColor
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wantsExtendedDynamicRangeContent = true
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if bufferDepth > 8 {
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contentsFormat = .RGBA16Float
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}
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var i: GLint = 1
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CGLSetParameter(cglContext, kCGLCPSwapInterval, &i)
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CGLSetCurrentContext(cglContext)
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libmpv.initRender()
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libmpv.setRenderUpdateCallback(updateCallback, context: self)
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libmpv.setRenderControlCallback(cocoaCB.controlCallback, context: cocoaCB)
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}
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// necessary for when the layer containing window changes the screen
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override init(layer: Any) {
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guard let oldLayer = layer as? GLLayer else {
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fatalError("init(layer: Any) passed an invalid layer")
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}
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cocoaCB = oldLayer.cocoaCB
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surfaceSize = oldLayer.surfaceSize
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cglPixelFormat = oldLayer.cglPixelFormat
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cglContext = oldLayer.cglContext
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func canDraw(inCGLContext ctx: CGLContextObj,
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pixelFormat pf: CGLPixelFormatObj,
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forLayerTime t: CFTimeInterval,
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displayTime ts: UnsafePointer<CVTimeStamp>?) -> Bool {
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if inLiveResize == false {
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isAsynchronous = false
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}
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return cocoaCB.backendState == .initialized &&
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(forceDraw || libmpv.isRenderUpdateFrame())
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}
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override func draw(inCGLContext ctx: CGLContextObj,
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pixelFormat pf: CGLPixelFormatObj,
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forLayerTime t: CFTimeInterval,
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displayTime ts: UnsafePointer<CVTimeStamp>?) {
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needsFlip = false
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forceDraw = false
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if draw.rawValue >= Draw.atomic.rawValue {
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if draw == .atomic {
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draw = .atomicEnd
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} else {
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atomicDrawingEnd()
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}
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}
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updateSurfaceSize()
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libmpv.drawRender(surfaceSize, bufferDepth, ctx)
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if needsICCUpdate {
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needsICCUpdate = false
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cocoaCB.updateICCProfile()
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}
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}
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func updateSurfaceSize() {
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var dims: [GLint] = [0, 0, 0, 0]
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glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
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surfaceSize = NSSize(width: CGFloat(dims[2]), height: CGFloat(dims[3]))
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if surfaceSize == NSSize.zero {
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surfaceSize = bounds.size
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surfaceSize.width *= contentsScale
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surfaceSize.height *= contentsScale
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}
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}
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func atomicDrawingStart() {
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if draw == .normal {
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NSDisableScreenUpdates()
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draw = .atomic
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}
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}
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func atomicDrawingEnd() {
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if draw.rawValue >= Draw.atomic.rawValue {
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NSEnableScreenUpdates()
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draw = .normal
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}
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}
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func lockCglContext() {
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CGLLockContext(cglContext)
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}
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func unlockCglContext() {
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CGLUnlockContext(cglContext)
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}
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override func copyCGLPixelFormat(forDisplayMask mask: UInt32) -> CGLPixelFormatObj {
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return cglPixelFormat
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}
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override func copyCGLContext(forPixelFormat pf: CGLPixelFormatObj) -> CGLContextObj {
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contentsScale = cocoaCB.window?.backingScaleFactor ?? 1.0
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return cglContext
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}
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let updateCallback: mpv_render_update_fn = { (ctx) in
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let layer: GLLayer = unsafeBitCast(ctx, to: GLLayer.self)
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layer.update()
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}
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override func display() {
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displayLock.lock()
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let isUpdate = needsFlip
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super.display()
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CATransaction.flush()
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if isUpdate && needsFlip {
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lockCglContext()
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CGLSetCurrentContext(cglContext)
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if libmpv.isRenderUpdateFrame() {
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libmpv.drawRender(NSSize.zero, bufferDepth, cglContext, skip: true)
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}
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unlockCglContext()
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}
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displayLock.unlock()
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}
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func update(force: Bool = false) {
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if force { forceDraw = true }
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DispatchQueue.main.async {
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if self.forceDraw || !self.inLiveResize {
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self.needsFlip = true
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self.display()
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}
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}
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}
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class func createPixelFormat(_ ccb: CocoaCB) -> (CGLPixelFormatObj, GLint) {
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var pix: CGLPixelFormatObj?
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var depth: GLint = 8
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var err: CGLError = CGLError(rawValue: 0)
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let swRender = ccb.option.mac.cocoa_cb_sw_renderer
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if swRender != 1 {
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(pix, depth, err) = GLLayer.findPixelFormat(ccb)
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}
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if (err != kCGLNoError || pix == nil) && swRender != 0 {
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(pix, depth, err) = GLLayer.findPixelFormat(ccb, software: true)
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}
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guard let pixelFormat = pix, err == kCGLNoError else {
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ccb.log.error("Couldn't create any CGL pixel format")
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exit(1)
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}
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return (pixelFormat, depth)
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}
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class func findPixelFormat(_ ccb: CocoaCB, software: Bool = false) -> (CGLPixelFormatObj?, GLint, CGLError) {
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var pix: CGLPixelFormatObj?
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var err: CGLError = CGLError(rawValue: 0)
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var npix: GLint = 0
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for ver in glVersions {
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var glBase = software ? glFormatSoftwareBase : glFormatBase
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glBase.insert(CGLPixelFormatAttribute(ver.rawValue), at: 1)
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var glFormat = [glBase]
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if ccb.option.mac.cocoa_cb_10bit_context {
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glFormat += [glFormat10Bit]
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}
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glFormat += glFormatOptional
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if !ccb.option.mac.macos_force_dedicated_gpu {
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glFormat += [glFormatAutoGPU]
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}
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for index in stride(from: glFormat.count-1, through: 0, by: -1) {
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let format = glFormat.flatMap { $0 } + [_CGLPixelFormatAttribute(rawValue: 0)]
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err = CGLChoosePixelFormat(format, &pix, &npix)
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if err == kCGLBadAttribute || err == kCGLBadPixelFormat || pix == nil {
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glFormat.remove(at: index)
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} else {
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let attArray = format.map({ (value: _CGLPixelFormatAttribute) -> String in
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return attributeLookUp[value.rawValue] ?? String(value.rawValue)
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})
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ccb.log.verbose("Created CGL pixel format with attributes: " +
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"\(attArray.joined(separator: ", "))")
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return (pix, glFormat.contains(glFormat10Bit) ? 16 : 8, err)
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}
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}
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}
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let errS = String(cString: CGLErrorString(err))
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ccb.log.warning("Couldn't create a " +
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"\(software ? "software" : "hardware accelerated") " +
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"CGL pixel format: \(errS) (\(err.rawValue))")
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if software == false && ccb.option.mac.cocoa_cb_sw_renderer == -1 {
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ccb.log.warning("Falling back to software renderer")
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}
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return (pix, 8, err)
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}
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class func createContext(_ ccb: CocoaCB, _ pixelFormat: CGLPixelFormatObj) -> CGLContextObj {
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var context: CGLContextObj?
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let error = CGLCreateContext(pixelFormat, nil, &context)
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guard let cglContext = context, error == kCGLNoError else {
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let errS = String(cString: CGLErrorString(error))
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ccb.log.error("Couldn't create a CGLContext: " + errS)
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exit(1)
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}
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return cglContext
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}
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}
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