mirror of https://github.com/mpv-player/mpv
5bb24980ae
Instead of reading back the image from textures, keep a reference to the original image, and return that. The main reason this was done this way was that originally, images weren't refcounted, and would be deallocated or overwritten as soon as the VO's draw call returned. But now there isn't really a good reason for this anymore. One possibly _could_ argue that it was better because other code could reuse the image sooner (e.g. for the cache), but on the other hand, the VO runs already on a different thread, and filtering and decoding each run on other threads too, so this argument probably wouldn't hold up. |
||
---|---|---|
.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
img_fourcc.h | ||
memcpy_pic.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h |