mirror of https://github.com/mpv-player/mpv
1003 lines
30 KiB
C
1003 lines
30 KiB
C
/*
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* video output driver for SDL 2.0+
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*
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* Copyright (C) 2012 Rudolf Polzer <divVerent@xonotic.org>
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <time.h>
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#include <errno.h>
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#include <assert.h>
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#include <SDL.h>
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#include "input/input.h"
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#include "input/keycodes.h"
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#include "input/input.h"
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#include "common/msg.h"
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#include "options/m_config.h"
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#include "options/options.h"
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#include "osdep/timer.h"
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#include "sub/osd.h"
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#include "video/mp_image.h"
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#include "win_state.h"
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#include "vo.h"
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struct formatmap_entry {
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Uint32 sdl;
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unsigned int mpv;
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int is_rgba;
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};
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const struct formatmap_entry formats[] = {
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{SDL_PIXELFORMAT_YV12, IMGFMT_420P, 0},
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{SDL_PIXELFORMAT_IYUV, IMGFMT_420P, 0},
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{SDL_PIXELFORMAT_UYVY, IMGFMT_UYVY, 0},
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//{SDL_PIXELFORMAT_YVYU, IMGFMT_YVYU, 0},
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#if BYTE_ORDER == BIG_ENDIAN
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{SDL_PIXELFORMAT_RGB888, IMGFMT_0RGB, 0}, // RGB888 means XRGB8888
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{SDL_PIXELFORMAT_RGBX8888, IMGFMT_RGB0, 0}, // has no alpha -> bad for OSD
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{SDL_PIXELFORMAT_BGR888, IMGFMT_0BGR, 0}, // BGR888 means XBGR8888
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{SDL_PIXELFORMAT_BGRX8888, IMGFMT_BGR0, 0}, // has no alpha -> bad for OSD
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{SDL_PIXELFORMAT_ARGB8888, IMGFMT_ARGB, 1}, // matches SUBBITMAP_BGRA
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{SDL_PIXELFORMAT_RGBA8888, IMGFMT_RGBA, 1},
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{SDL_PIXELFORMAT_ABGR8888, IMGFMT_ABGR, 1},
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{SDL_PIXELFORMAT_BGRA8888, IMGFMT_BGRA, 1},
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#else
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{SDL_PIXELFORMAT_RGB888, IMGFMT_BGR0, 0}, // RGB888 means XRGB8888
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{SDL_PIXELFORMAT_RGBX8888, IMGFMT_0BGR, 0}, // has no alpha -> bad for OSD
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{SDL_PIXELFORMAT_BGR888, IMGFMT_RGB0, 0}, // BGR888 means XBGR8888
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{SDL_PIXELFORMAT_BGRX8888, IMGFMT_0RGB, 0}, // has no alpha -> bad for OSD
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{SDL_PIXELFORMAT_ARGB8888, IMGFMT_BGRA, 1}, // matches SUBBITMAP_BGRA
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{SDL_PIXELFORMAT_RGBA8888, IMGFMT_ABGR, 1},
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{SDL_PIXELFORMAT_ABGR8888, IMGFMT_RGBA, 1},
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{SDL_PIXELFORMAT_BGRA8888, IMGFMT_ARGB, 1},
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#endif
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{SDL_PIXELFORMAT_RGB24, IMGFMT_RGB24, 0},
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{SDL_PIXELFORMAT_BGR24, IMGFMT_BGR24, 0},
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{SDL_PIXELFORMAT_RGB565, IMGFMT_RGB565, 0},
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};
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struct keymap_entry {
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SDL_Keycode sdl;
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int mpv;
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};
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const struct keymap_entry keys[] = {
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{SDLK_RETURN, MP_KEY_ENTER},
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{SDLK_ESCAPE, MP_KEY_ESC},
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{SDLK_BACKSPACE, MP_KEY_BACKSPACE},
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{SDLK_TAB, MP_KEY_TAB},
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{SDLK_PRINTSCREEN, MP_KEY_PRINT},
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{SDLK_PAUSE, MP_KEY_PAUSE},
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{SDLK_INSERT, MP_KEY_INSERT},
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{SDLK_HOME, MP_KEY_HOME},
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{SDLK_PAGEUP, MP_KEY_PAGE_UP},
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{SDLK_DELETE, MP_KEY_DELETE},
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{SDLK_END, MP_KEY_END},
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{SDLK_PAGEDOWN, MP_KEY_PAGE_DOWN},
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{SDLK_RIGHT, MP_KEY_RIGHT},
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{SDLK_LEFT, MP_KEY_LEFT},
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{SDLK_DOWN, MP_KEY_DOWN},
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{SDLK_UP, MP_KEY_UP},
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{SDLK_KP_PLUS, MP_KEY_KPADD},
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{SDLK_KP_MINUS, MP_KEY_KPSUBTRACT},
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{SDLK_KP_MULTIPLY, MP_KEY_KPMULTIPLY},
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{SDLK_KP_DIVIDE, MP_KEY_KPDIVIDE},
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{SDLK_KP_ENTER, MP_KEY_KPENTER},
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{SDLK_KP_1, MP_KEY_KP1},
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{SDLK_KP_2, MP_KEY_KP2},
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{SDLK_KP_3, MP_KEY_KP3},
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{SDLK_KP_4, MP_KEY_KP4},
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{SDLK_KP_5, MP_KEY_KP5},
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{SDLK_KP_6, MP_KEY_KP6},
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{SDLK_KP_7, MP_KEY_KP7},
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{SDLK_KP_8, MP_KEY_KP8},
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{SDLK_KP_9, MP_KEY_KP9},
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{SDLK_KP_0, MP_KEY_KP0},
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{SDLK_KP_PERIOD, MP_KEY_KPDEC},
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{SDLK_POWER, MP_KEY_POWER},
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{SDLK_MENU, MP_KEY_MENU},
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{SDLK_STOP, MP_KEY_STOP},
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{SDLK_MUTE, MP_KEY_MUTE},
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{SDLK_VOLUMEUP, MP_KEY_VOLUME_UP},
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{SDLK_VOLUMEDOWN, MP_KEY_VOLUME_DOWN},
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{SDLK_KP_COMMA, MP_KEY_KPDEC},
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{SDLK_AUDIONEXT, MP_KEY_NEXT},
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{SDLK_AUDIOPREV, MP_KEY_PREV},
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{SDLK_AUDIOSTOP, MP_KEY_STOP},
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{SDLK_AUDIOPLAY, MP_KEY_PLAY},
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{SDLK_AUDIOMUTE, MP_KEY_MUTE},
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{SDLK_F1, MP_KEY_F + 1},
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{SDLK_F2, MP_KEY_F + 2},
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{SDLK_F3, MP_KEY_F + 3},
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{SDLK_F4, MP_KEY_F + 4},
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{SDLK_F5, MP_KEY_F + 5},
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{SDLK_F6, MP_KEY_F + 6},
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{SDLK_F7, MP_KEY_F + 7},
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{SDLK_F8, MP_KEY_F + 8},
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{SDLK_F9, MP_KEY_F + 9},
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{SDLK_F10, MP_KEY_F + 10},
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{SDLK_F11, MP_KEY_F + 11},
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{SDLK_F12, MP_KEY_F + 12},
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{SDLK_F13, MP_KEY_F + 13},
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{SDLK_F14, MP_KEY_F + 14},
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{SDLK_F15, MP_KEY_F + 15},
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{SDLK_F16, MP_KEY_F + 16},
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{SDLK_F17, MP_KEY_F + 17},
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{SDLK_F18, MP_KEY_F + 18},
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{SDLK_F19, MP_KEY_F + 19},
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{SDLK_F20, MP_KEY_F + 20},
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{SDLK_F21, MP_KEY_F + 21},
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{SDLK_F22, MP_KEY_F + 22},
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{SDLK_F23, MP_KEY_F + 23},
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{SDLK_F24, MP_KEY_F + 24}
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};
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struct mousemap_entry {
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Uint8 sdl;
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int mpv;
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};
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const struct mousemap_entry mousebtns[] = {
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{SDL_BUTTON_LEFT, MP_MBTN_LEFT},
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{SDL_BUTTON_MIDDLE, MP_MBTN_MID},
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{SDL_BUTTON_RIGHT, MP_MBTN_RIGHT},
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{SDL_BUTTON_X1, MP_MBTN_BACK},
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{SDL_BUTTON_X2, MP_MBTN_FORWARD},
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};
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struct priv {
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SDL_Window *window;
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SDL_Renderer *renderer;
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int renderer_index;
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SDL_RendererInfo renderer_info;
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SDL_Texture *tex;
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int tex_swapped;
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struct mp_image_params params;
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struct mp_rect src_rect;
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struct mp_rect dst_rect;
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struct mp_osd_res osd_res;
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struct formatmap_entry osd_format;
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struct osd_bitmap_surface {
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int change_id;
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struct osd_target {
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SDL_Rect source;
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SDL_Rect dest;
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SDL_Texture *tex;
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SDL_Texture *tex2;
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} *targets;
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int num_targets;
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int targets_size;
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} osd_surfaces[MAX_OSD_PARTS];
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double osd_pts;
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Uint32 wakeup_event;
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bool screensaver_enabled;
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struct m_config_cache *opts_cache;
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// options
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bool allow_sw;
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bool switch_mode;
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bool vsync;
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};
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static bool lock_texture(struct vo *vo, struct mp_image *texmpi)
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{
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struct priv *vc = vo->priv;
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*texmpi = (struct mp_image){0};
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mp_image_set_size(texmpi, vc->params.w, vc->params.h);
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mp_image_setfmt(texmpi, vc->params.imgfmt);
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switch (texmpi->num_planes) {
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case 1:
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case 3:
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break;
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default:
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MP_ERR(vo, "Invalid plane count\n");
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return false;
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}
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void *pixels;
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int pitch;
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if (SDL_LockTexture(vc->tex, NULL, &pixels, &pitch)) {
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MP_ERR(vo, "SDL_LockTexture failed\n");
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return false;
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}
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texmpi->planes[0] = pixels;
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texmpi->stride[0] = pitch;
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if (texmpi->num_planes == 3) {
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if (vc->tex_swapped) {
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texmpi->planes[2] =
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((Uint8 *) texmpi->planes[0] + texmpi->h * pitch);
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texmpi->stride[2] = pitch / 2;
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texmpi->planes[1] =
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((Uint8 *) texmpi->planes[2] + (texmpi->h * pitch) / 4);
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texmpi->stride[1] = pitch / 2;
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} else {
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texmpi->planes[1] =
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((Uint8 *) texmpi->planes[0] + texmpi->h * pitch);
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texmpi->stride[1] = pitch / 2;
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texmpi->planes[2] =
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((Uint8 *) texmpi->planes[1] + (texmpi->h * pitch) / 4);
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texmpi->stride[2] = pitch / 2;
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}
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}
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return true;
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}
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static bool is_good_renderer(SDL_RendererInfo *ri,
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const char *driver_name_wanted, bool allow_sw,
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struct formatmap_entry *osd_format)
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{
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if (driver_name_wanted && driver_name_wanted[0])
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if (strcmp(driver_name_wanted, ri->name))
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return false;
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if (!allow_sw &&
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!(ri->flags & SDL_RENDERER_ACCELERATED))
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return false;
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int i, j;
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for (i = 0; i < ri->num_texture_formats; ++i)
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for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
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if (ri->texture_formats[i] == formats[j].sdl)
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if (formats[j].is_rgba) {
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if (osd_format)
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*osd_format = formats[j];
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return true;
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}
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return false;
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}
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static void destroy_renderer(struct vo *vo)
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{
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struct priv *vc = vo->priv;
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// free ALL the textures
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if (vc->tex) {
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SDL_DestroyTexture(vc->tex);
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vc->tex = NULL;
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}
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int i, j;
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for (i = 0; i < MAX_OSD_PARTS; ++i) {
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for (j = 0; j < vc->osd_surfaces[i].targets_size; ++j) {
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if (vc->osd_surfaces[i].targets[j].tex) {
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SDL_DestroyTexture(vc->osd_surfaces[i].targets[j].tex);
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vc->osd_surfaces[i].targets[j].tex = NULL;
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}
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if (vc->osd_surfaces[i].targets[j].tex2) {
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SDL_DestroyTexture(vc->osd_surfaces[i].targets[j].tex2);
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vc->osd_surfaces[i].targets[j].tex2 = NULL;
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}
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}
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}
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if (vc->renderer) {
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SDL_DestroyRenderer(vc->renderer);
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vc->renderer = NULL;
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}
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}
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static bool try_create_renderer(struct vo *vo, int i, const char *driver)
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{
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struct priv *vc = vo->priv;
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// first probe
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SDL_RendererInfo ri;
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if (SDL_GetRenderDriverInfo(i, &ri))
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return false;
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if (!is_good_renderer(&ri, driver, vc->allow_sw, NULL))
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return false;
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vc->renderer = SDL_CreateRenderer(vc->window, i, 0);
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if (!vc->renderer) {
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MP_ERR(vo, "SDL_CreateRenderer failed\n");
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return false;
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}
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if (SDL_GetRendererInfo(vc->renderer, &vc->renderer_info)) {
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MP_ERR(vo, "SDL_GetRendererInfo failed\n");
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destroy_renderer(vo);
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return false;
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}
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if (!is_good_renderer(&vc->renderer_info, NULL, vc->allow_sw,
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&vc->osd_format)) {
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MP_ERR(vo, "Renderer '%s' does not fulfill "
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"requirements on this system\n",
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vc->renderer_info.name);
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destroy_renderer(vo);
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return false;
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}
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if (vc->renderer_index != i) {
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MP_INFO(vo, "Using %s\n", vc->renderer_info.name);
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vc->renderer_index = i;
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}
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return true;
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}
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static int init_renderer(struct vo *vo)
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{
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struct priv *vc = vo->priv;
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int n = SDL_GetNumRenderDrivers();
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int i;
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if (vc->renderer_index >= 0)
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if (try_create_renderer(vo, vc->renderer_index, NULL))
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return 0;
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for (i = 0; i < n; ++i)
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if (try_create_renderer(vo, i, SDL_GetHint(SDL_HINT_RENDER_DRIVER)))
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return 0;
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for (i = 0; i < n; ++i)
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if (try_create_renderer(vo, i, NULL))
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return 0;
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MP_ERR(vo, "No supported renderer\n");
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return -1;
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}
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static void resize(struct vo *vo, int w, int h)
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{
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struct priv *vc = vo->priv;
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vo->dwidth = w;
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vo->dheight = h;
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vo_get_src_dst_rects(vo, &vc->src_rect, &vc->dst_rect,
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&vc->osd_res);
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SDL_RenderSetLogicalSize(vc->renderer, w, h);
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vo->want_redraw = true;
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vo_wakeup(vo);
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}
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static void force_resize(struct vo *vo)
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{
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struct priv *vc = vo->priv;
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int w, h;
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SDL_GetWindowSize(vc->window, &w, &h);
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resize(vo, w, h);
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}
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static void check_resize(struct vo *vo)
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{
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struct priv *vc = vo->priv;
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int w, h;
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SDL_GetWindowSize(vc->window, &w, &h);
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if (vo->dwidth != w || vo->dheight != h)
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resize(vo, w, h);
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}
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static inline void set_screensaver(bool enabled)
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{
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if (!!enabled == !!SDL_IsScreenSaverEnabled())
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return;
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if (enabled)
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SDL_EnableScreenSaver();
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else
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SDL_DisableScreenSaver();
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}
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static void set_fullscreen(struct vo *vo)
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{
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struct priv *vc = vo->priv;
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struct mp_vo_opts *opts = vc->opts_cache->opts;
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int fs = opts->fullscreen;
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SDL_bool prev_screensaver_state = SDL_IsScreenSaverEnabled();
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Uint32 fs_flag;
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if (vc->switch_mode)
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fs_flag = SDL_WINDOW_FULLSCREEN;
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else
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fs_flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
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Uint32 old_flags = SDL_GetWindowFlags(vc->window);
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int prev_fs = !!(old_flags & fs_flag);
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if (fs == prev_fs)
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return;
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Uint32 flags = 0;
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if (fs)
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flags |= fs_flag;
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if (SDL_SetWindowFullscreen(vc->window, flags)) {
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MP_ERR(vo, "SDL_SetWindowFullscreen failed\n");
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return;
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}
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// toggling fullscreen might recreate the window, so better guard for this
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set_screensaver(prev_screensaver_state);
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force_resize(vo);
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}
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static void update_screeninfo(struct vo *vo, struct mp_rect *screenrc)
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{
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struct priv *vc = vo->priv;
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SDL_DisplayMode mode;
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if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(vc->window),
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&mode)) {
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MP_ERR(vo, "SDL_GetCurrentDisplayMode failed\n");
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return;
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}
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*screenrc = (struct mp_rect){0, 0, mode.w, mode.h};
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}
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static int reconfig(struct vo *vo, struct mp_image_params *params)
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{
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struct priv *vc = vo->priv;
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struct vo_win_geometry geo;
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struct mp_rect screenrc;
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update_screeninfo(vo, &screenrc);
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vo_calc_window_geometry(vo, &screenrc, &screenrc, 1.0, false, &geo);
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vo_apply_window_geometry(vo, &geo);
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int win_w = vo->dwidth;
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int win_h = vo->dheight;
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SDL_SetWindowSize(vc->window, win_w, win_h);
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if (geo.flags & VO_WIN_FORCE_POS)
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SDL_SetWindowPosition(vc->window, geo.win.x0, geo.win.y0);
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if (vc->tex)
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SDL_DestroyTexture(vc->tex);
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Uint32 texfmt = SDL_PIXELFORMAT_UNKNOWN;
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int i, j;
|
|
for (i = 0; i < vc->renderer_info.num_texture_formats; ++i)
|
|
for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
|
|
if (vc->renderer_info.texture_formats[i] == formats[j].sdl)
|
|
if (params->imgfmt == formats[j].mpv)
|
|
texfmt = formats[j].sdl;
|
|
if (texfmt == SDL_PIXELFORMAT_UNKNOWN) {
|
|
MP_ERR(vo, "Invalid pixel format\n");
|
|
return -1;
|
|
}
|
|
|
|
vc->tex_swapped = texfmt == SDL_PIXELFORMAT_YV12;
|
|
vc->tex = SDL_CreateTexture(vc->renderer, texfmt,
|
|
SDL_TEXTUREACCESS_STREAMING,
|
|
params->w, params->h);
|
|
if (!vc->tex) {
|
|
MP_ERR(vo, "Could not create a texture\n");
|
|
return -1;
|
|
}
|
|
|
|
vc->params = *params;
|
|
|
|
struct mp_image tmp;
|
|
if (!lock_texture(vo, &tmp)) {
|
|
SDL_DestroyTexture(vc->tex);
|
|
vc->tex = NULL;
|
|
return -1;
|
|
}
|
|
mp_image_clear(&tmp, 0, 0, tmp.w, tmp.h);
|
|
SDL_UnlockTexture(vc->tex);
|
|
|
|
resize(vo, win_w, win_h);
|
|
|
|
set_screensaver(vc->screensaver_enabled);
|
|
set_fullscreen(vo);
|
|
|
|
SDL_ShowWindow(vc->window);
|
|
|
|
check_resize(vo);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void flip_page(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
SDL_RenderPresent(vc->renderer);
|
|
}
|
|
|
|
static void wakeup(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
SDL_Event event = {.type = vc->wakeup_event};
|
|
// Note that there is no context - SDL is a singleton.
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
static void wait_events(struct vo *vo, int64_t until_time_ns)
|
|
{
|
|
int64_t wait_ns = until_time_ns - mp_time_ns();
|
|
// Round-up to 1ms for short timeouts (100us, 1000us]
|
|
if (wait_ns > MP_TIME_US_TO_NS(100))
|
|
wait_ns = MPMAX(wait_ns, MP_TIME_MS_TO_NS(1));
|
|
int timeout_ms = MPCLAMP(wait_ns / MP_TIME_MS_TO_NS(1), 0, 10000);
|
|
SDL_Event ev;
|
|
|
|
while (SDL_WaitEventTimeout(&ev, timeout_ms)) {
|
|
timeout_ms = 0;
|
|
switch (ev.type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (ev.window.event) {
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
vo->want_redraw = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
check_resize(vo);
|
|
vo_event(vo, VO_EVENT_RESIZE);
|
|
break;
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
mp_input_put_key(vo->input_ctx, MP_KEY_MOUSE_ENTER);
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
mp_input_put_key(vo->input_ctx, MP_KEY_MOUSE_LEAVE);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
vo_event(vo, VO_EVENT_FOCUS);
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
mp_input_put_key(vo->input_ctx, MP_KEY_CLOSE_WIN);
|
|
break;
|
|
case SDL_TEXTINPUT: {
|
|
int sdl_mod = SDL_GetModState();
|
|
int mpv_mod = 0;
|
|
// we ignore KMOD_LSHIFT, KMOD_RSHIFT and KMOD_RALT (if
|
|
// mp_input_use_alt_gr() is true) because these are already
|
|
// factored into ev.text.text
|
|
if (sdl_mod & (KMOD_LCTRL | KMOD_RCTRL))
|
|
mpv_mod |= MP_KEY_MODIFIER_CTRL;
|
|
if ((sdl_mod & KMOD_LALT) ||
|
|
((sdl_mod & KMOD_RALT) && !mp_input_use_alt_gr(vo->input_ctx)))
|
|
mpv_mod |= MP_KEY_MODIFIER_ALT;
|
|
if (sdl_mod & (KMOD_LGUI | KMOD_RGUI))
|
|
mpv_mod |= MP_KEY_MODIFIER_META;
|
|
struct bstr t = {
|
|
ev.text.text, strlen(ev.text.text)
|
|
};
|
|
mp_input_put_key_utf8(vo->input_ctx, mpv_mod, t);
|
|
break;
|
|
}
|
|
case SDL_KEYDOWN: {
|
|
// Issue: we don't know in advance whether this keydown event
|
|
// will ALSO cause a SDL_TEXTINPUT event
|
|
// So we're conservative, and only map non printable keycodes
|
|
// (e.g. function keys, arrow keys, etc.)
|
|
// However, this does lose some keypresses at least on X11
|
|
// (e.g. Ctrl-A generates SDL_KEYDOWN only, but the key is
|
|
// 'a'... and 'a' is normally also handled by SDL_TEXTINPUT).
|
|
// The default config does not use Ctrl, so this is fine...
|
|
int keycode = 0;
|
|
int i;
|
|
for (i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i)
|
|
if (keys[i].sdl == ev.key.keysym.sym) {
|
|
keycode = keys[i].mpv;
|
|
break;
|
|
}
|
|
if (keycode) {
|
|
if (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
|
|
keycode |= MP_KEY_MODIFIER_SHIFT;
|
|
if (ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL))
|
|
keycode |= MP_KEY_MODIFIER_CTRL;
|
|
if (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))
|
|
keycode |= MP_KEY_MODIFIER_ALT;
|
|
if (ev.key.keysym.mod & (KMOD_LGUI | KMOD_RGUI))
|
|
keycode |= MP_KEY_MODIFIER_META;
|
|
mp_input_put_key(vo->input_ctx, keycode);
|
|
}
|
|
break;
|
|
}
|
|
case SDL_MOUSEMOTION:
|
|
mp_input_set_mouse_pos(vo->input_ctx, ev.motion.x, ev.motion.y);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN: {
|
|
int i;
|
|
for (i = 0; i < sizeof(mousebtns) / sizeof(mousebtns[0]); ++i)
|
|
if (mousebtns[i].sdl == ev.button.button) {
|
|
mp_input_put_key(vo->input_ctx, mousebtns[i].mpv | MP_KEY_STATE_DOWN);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SDL_MOUSEBUTTONUP: {
|
|
int i;
|
|
for (i = 0; i < sizeof(mousebtns) / sizeof(mousebtns[0]); ++i)
|
|
if (mousebtns[i].sdl == ev.button.button) {
|
|
mp_input_put_key(vo->input_ctx, mousebtns[i].mpv | MP_KEY_STATE_UP);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SDL_MOUSEWHEEL: {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 4)
|
|
double multiplier = ev.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1;
|
|
#else
|
|
double multiplier = 1;
|
|
#endif
|
|
int y_code = ev.wheel.y > 0 ? MP_WHEEL_UP : MP_WHEEL_DOWN;
|
|
mp_input_put_wheel(vo->input_ctx, y_code, abs(ev.wheel.y) * multiplier);
|
|
int x_code = ev.wheel.x > 0 ? MP_WHEEL_RIGHT : MP_WHEEL_LEFT;
|
|
mp_input_put_wheel(vo->input_ctx, x_code, abs(ev.wheel.x) * multiplier);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void uninit(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
destroy_renderer(vo);
|
|
SDL_DestroyWindow(vc->window);
|
|
vc->window = NULL;
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
talloc_free(vc);
|
|
}
|
|
|
|
static inline void upload_to_texture(struct vo *vo, SDL_Texture *tex,
|
|
int w, int h, void *bitmap, int stride)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
|
|
if (vc->osd_format.sdl == SDL_PIXELFORMAT_ARGB8888) {
|
|
// NOTE: this optimization is questionable, because SDL docs say
|
|
// that this way is slow.
|
|
// It did measure up faster, though...
|
|
SDL_UpdateTexture(tex, NULL, bitmap, stride);
|
|
return;
|
|
}
|
|
|
|
void *pixels;
|
|
int pitch;
|
|
if (SDL_LockTexture(tex, NULL, &pixels, &pitch)) {
|
|
MP_ERR(vo, "Could not lock texture\n");
|
|
} else {
|
|
SDL_ConvertPixels(w, h, SDL_PIXELFORMAT_ARGB8888,
|
|
bitmap, stride,
|
|
vc->osd_format.sdl,
|
|
pixels, pitch);
|
|
SDL_UnlockTexture(tex);
|
|
}
|
|
}
|
|
|
|
static inline void subbitmap_to_texture(struct vo *vo, SDL_Texture *tex,
|
|
struct sub_bitmap *bmp,
|
|
uint32_t ormask)
|
|
{
|
|
if (ormask == 0) {
|
|
upload_to_texture(vo, tex, bmp->w, bmp->h,
|
|
bmp->bitmap, bmp->stride);
|
|
} else {
|
|
uint32_t *temppixels;
|
|
temppixels = talloc_array(vo, uint32_t, bmp->w * bmp->h);
|
|
|
|
int x, y;
|
|
for (y = 0; y < bmp->h; ++y) {
|
|
const uint32_t *src =
|
|
(const uint32_t *) ((const char *) bmp->bitmap + y * bmp->stride);
|
|
uint32_t *dst = temppixels + y * bmp->w;
|
|
for (x = 0; x < bmp->w; ++x)
|
|
dst[x] = src[x] | ormask;
|
|
}
|
|
|
|
upload_to_texture(vo, tex, bmp->w, bmp->h,
|
|
temppixels, sizeof(uint32_t) * bmp->w);
|
|
|
|
talloc_free(temppixels);
|
|
}
|
|
}
|
|
|
|
static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
struct osd_bitmap_surface *sfc = &vc->osd_surfaces[imgs->render_index];
|
|
|
|
if (imgs->format == SUBBITMAP_EMPTY || imgs->num_parts == 0)
|
|
return;
|
|
|
|
if (imgs->change_id == sfc->change_id)
|
|
return;
|
|
|
|
if (imgs->num_parts > sfc->targets_size) {
|
|
sfc->targets = talloc_realloc(vc, sfc->targets,
|
|
struct osd_target, imgs->num_parts);
|
|
memset(&sfc->targets[sfc->targets_size], 0, sizeof(struct osd_target) *
|
|
(imgs->num_parts - sfc->targets_size));
|
|
sfc->targets_size = imgs->num_parts;
|
|
}
|
|
sfc->num_targets = imgs->num_parts;
|
|
|
|
for (int i = 0; i < imgs->num_parts; i++) {
|
|
struct osd_target *target = sfc->targets + i;
|
|
struct sub_bitmap *bmp = imgs->parts + i;
|
|
|
|
target->source = (SDL_Rect){
|
|
0, 0, bmp->w, bmp->h
|
|
};
|
|
target->dest = (SDL_Rect){
|
|
bmp->x, bmp->y, bmp->dw, bmp->dh
|
|
};
|
|
|
|
// tex: alpha blended texture
|
|
if (target->tex) {
|
|
SDL_DestroyTexture(target->tex);
|
|
target->tex = NULL;
|
|
}
|
|
if (!target->tex)
|
|
target->tex = SDL_CreateTexture(vc->renderer,
|
|
vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
|
|
bmp->w, bmp->h);
|
|
if (!target->tex) {
|
|
MP_ERR(vo, "Could not create texture\n");
|
|
}
|
|
if (target->tex) {
|
|
SDL_SetTextureBlendMode(target->tex,
|
|
SDL_BLENDMODE_BLEND);
|
|
SDL_SetTextureColorMod(target->tex, 0, 0, 0);
|
|
subbitmap_to_texture(vo, target->tex, bmp, 0); // RGBA -> 000A
|
|
}
|
|
|
|
// tex2: added texture
|
|
if (target->tex2) {
|
|
SDL_DestroyTexture(target->tex2);
|
|
target->tex2 = NULL;
|
|
}
|
|
if (!target->tex2)
|
|
target->tex2 = SDL_CreateTexture(vc->renderer,
|
|
vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
|
|
bmp->w, bmp->h);
|
|
if (!target->tex2) {
|
|
MP_ERR(vo, "Could not create texture\n");
|
|
}
|
|
if (target->tex2) {
|
|
SDL_SetTextureBlendMode(target->tex2,
|
|
SDL_BLENDMODE_ADD);
|
|
subbitmap_to_texture(vo, target->tex2, bmp,
|
|
0xFF000000); // RGBA -> RGB1
|
|
}
|
|
}
|
|
|
|
sfc->change_id = imgs->change_id;
|
|
}
|
|
|
|
static void draw_osd_part(struct vo *vo, int index)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
struct osd_bitmap_surface *sfc = &vc->osd_surfaces[index];
|
|
int i;
|
|
|
|
for (i = 0; i < sfc->num_targets; i++) {
|
|
struct osd_target *target = sfc->targets + i;
|
|
if (target->tex)
|
|
SDL_RenderCopy(vc->renderer, target->tex,
|
|
&target->source, &target->dest);
|
|
if (target->tex2)
|
|
SDL_RenderCopy(vc->renderer, target->tex2,
|
|
&target->source, &target->dest);
|
|
}
|
|
}
|
|
|
|
static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
|
|
{
|
|
struct vo *vo = ctx;
|
|
generate_osd_part(vo, imgs);
|
|
draw_osd_part(vo, imgs->render_index);
|
|
}
|
|
|
|
static void draw_osd(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
|
|
static const bool osdformats[SUBBITMAP_COUNT] = {
|
|
[SUBBITMAP_BGRA] = true,
|
|
};
|
|
|
|
osd_draw(vo->osd, vc->osd_res, vc->osd_pts, 0, osdformats, draw_osd_cb, vo);
|
|
}
|
|
|
|
static int preinit(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
|
|
if (SDL_WasInit(SDL_INIT_EVENTS)) {
|
|
MP_ERR(vo, "Another component is using SDL already.\n");
|
|
return -1;
|
|
}
|
|
|
|
vc->opts_cache = m_config_cache_alloc(vc, vo->global, &vo_sub_opts);
|
|
|
|
// predefine SDL defaults (SDL env vars shall override)
|
|
SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, "1",
|
|
SDL_HINT_DEFAULT);
|
|
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0",
|
|
SDL_HINT_DEFAULT);
|
|
|
|
// predefine MPV options (SDL env vars shall be overridden)
|
|
SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC, vc->vsync ? "1" : "0",
|
|
SDL_HINT_OVERRIDE);
|
|
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO)) {
|
|
MP_ERR(vo, "SDL_Init failed\n");
|
|
return -1;
|
|
}
|
|
|
|
// then actually try
|
|
vc->window = SDL_CreateWindow("MPV", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
640, 480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
|
|
if (!vc->window) {
|
|
MP_ERR(vo, "SDL_CreateWindow failed\n");
|
|
return -1;
|
|
}
|
|
|
|
// try creating a renderer (this also gets the renderer_info data
|
|
// for query_format to use!)
|
|
if (init_renderer(vo) != 0) {
|
|
SDL_DestroyWindow(vc->window);
|
|
vc->window = NULL;
|
|
return -1;
|
|
}
|
|
|
|
vc->wakeup_event = SDL_RegisterEvents(1);
|
|
if (vc->wakeup_event == (Uint32)-1)
|
|
MP_ERR(vo, "SDL_RegisterEvents() failed.\n");
|
|
|
|
MP_WARN(vo, "Warning: this legacy VO has bad performance. Consider fixing "
|
|
"your graphics drivers, or not forcing the sdl VO.\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int query_format(struct vo *vo, int format)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
int i, j;
|
|
for (i = 0; i < vc->renderer_info.num_texture_formats; ++i)
|
|
for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
|
|
if (vc->renderer_info.texture_formats[i] == formats[j].sdl)
|
|
if (format == formats[j].mpv)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
static void draw_frame(struct vo *vo, struct vo_frame *frame)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
|
|
// typically this runs in parallel with the following mp_image_copy call
|
|
SDL_SetRenderDrawColor(vc->renderer, 0, 0, 0, 255);
|
|
SDL_RenderClear(vc->renderer);
|
|
|
|
SDL_SetTextureBlendMode(vc->tex, SDL_BLENDMODE_NONE);
|
|
|
|
if (frame->current) {
|
|
vc->osd_pts = frame->current->pts;
|
|
|
|
mp_image_t texmpi;
|
|
if (!lock_texture(vo, &texmpi))
|
|
return;
|
|
|
|
mp_image_copy(&texmpi, frame->current);
|
|
|
|
SDL_UnlockTexture(vc->tex);
|
|
}
|
|
|
|
SDL_Rect src, dst;
|
|
src.x = vc->src_rect.x0;
|
|
src.y = vc->src_rect.y0;
|
|
src.w = vc->src_rect.x1 - vc->src_rect.x0;
|
|
src.h = vc->src_rect.y1 - vc->src_rect.y0;
|
|
dst.x = vc->dst_rect.x0;
|
|
dst.y = vc->dst_rect.y0;
|
|
dst.w = vc->dst_rect.x1 - vc->dst_rect.x0;
|
|
dst.h = vc->dst_rect.y1 - vc->dst_rect.y0;
|
|
|
|
SDL_RenderCopy(vc->renderer, vc->tex, &src, &dst);
|
|
|
|
draw_osd(vo);
|
|
}
|
|
|
|
static struct mp_image *get_window_screenshot(struct vo *vo)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
struct mp_image *image = mp_image_alloc(vc->osd_format.mpv, vo->dwidth,
|
|
vo->dheight);
|
|
if (!image)
|
|
return NULL;
|
|
if (SDL_RenderReadPixels(vc->renderer, NULL, vc->osd_format.sdl,
|
|
image->planes[0], image->stride[0])) {
|
|
MP_ERR(vo, "SDL_RenderReadPixels failed\n");
|
|
talloc_free(image);
|
|
return NULL;
|
|
}
|
|
return image;
|
|
}
|
|
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
{
|
|
struct priv *vc = vo->priv;
|
|
|
|
switch (request) {
|
|
case VOCTRL_VO_OPTS_CHANGED: {
|
|
void *opt;
|
|
while (m_config_cache_get_next_changed(vc->opts_cache, &opt)) {
|
|
struct mp_vo_opts *opts = vc->opts_cache->opts;
|
|
if (&opts->fullscreen == opt)
|
|
set_fullscreen(vo);
|
|
}
|
|
return 1;
|
|
}
|
|
case VOCTRL_SET_PANSCAN:
|
|
force_resize(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_SCREENSHOT_WIN:
|
|
*(struct mp_image **)data = get_window_screenshot(vo);
|
|
return true;
|
|
case VOCTRL_SET_CURSOR_VISIBILITY:
|
|
SDL_ShowCursor(*(bool *)data);
|
|
return true;
|
|
case VOCTRL_KILL_SCREENSAVER:
|
|
vc->screensaver_enabled = false;
|
|
set_screensaver(vc->screensaver_enabled);
|
|
return VO_TRUE;
|
|
case VOCTRL_RESTORE_SCREENSAVER:
|
|
vc->screensaver_enabled = true;
|
|
set_screensaver(vc->screensaver_enabled);
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_WINDOW_TITLE:
|
|
SDL_SetWindowTitle(vc->window, (char *)data);
|
|
return true;
|
|
case VOCTRL_GET_FOCUSED:
|
|
*(bool *)data = SDL_GetWindowFlags(vc->window) & SDL_WINDOW_INPUT_FOCUS;
|
|
return VO_TRUE;
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
#define OPT_BASE_STRUCT struct priv
|
|
|
|
const struct vo_driver video_out_sdl = {
|
|
.description = "SDL 2.0 Renderer",
|
|
.name = "sdl",
|
|
.priv_size = sizeof(struct priv),
|
|
.priv_defaults = &(const struct priv) {
|
|
.renderer_index = -1,
|
|
.vsync = true,
|
|
},
|
|
.options = (const struct m_option []){
|
|
{"sw", OPT_BOOL(allow_sw)},
|
|
{"switch-mode", OPT_BOOL(switch_mode)},
|
|
{"vsync", OPT_BOOL(vsync)},
|
|
{NULL}
|
|
},
|
|
.preinit = preinit,
|
|
.query_format = query_format,
|
|
.reconfig = reconfig,
|
|
.control = control,
|
|
.draw_frame = draw_frame,
|
|
.uninit = uninit,
|
|
.flip_page = flip_page,
|
|
.wait_events = wait_events,
|
|
.wakeup = wakeup,
|
|
.options_prefix = "sdl",
|
|
};
|